sceAudioOutGetPortState added
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@ -145,4 +145,13 @@ bool SDLAudio::AudioOutSetVolume(s32 handle, s32 bitflag, s32* volume) {
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return true;
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}
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bool SDLAudio::AudioOutGetStatus(s32 handle, int* type, int* channels_num) {
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std::scoped_lock lock{m_mutex};
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auto& port = portsOut[handle - 1];
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*type = port.type;
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*channels_num = port.channels_num;
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return true;
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}
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} // namespace Audio
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@ -18,6 +18,7 @@ public:
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Libraries::AudioOut::OrbisAudioOutParam format);
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s32 AudioOutOutput(s32 handle, const void* ptr);
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bool AudioOutSetVolume(s32 handle, s32 bitflag, s32* volume);
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bool AudioOutGetStatus(s32 handle, int* type, int* channels_num);
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private:
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struct PortOut {
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <memory>
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#include <common/assert.h>
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#include <magic_enum.hpp>
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#include "audio_core/sdl_audio.h"
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#include "common/logging/log.h"
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@ -160,8 +161,38 @@ int PS4_SYSV_ABI sceAudioOutGetLastOutputTime() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudioOutGetPortState() {
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LOG_ERROR(Lib_AudioOut, "(STUBBED) called");
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int PS4_SYSV_ABI sceAudioOutGetPortState(s32 handle, OrbisAudioOutPortState* state) {
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int type = 0;
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int channels_num = 0;
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if (!audio->AudioOutGetStatus(handle, &type, &channels_num)) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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state->rerouteCounter = 0;
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state->volume = 127; // max volume
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switch (type) {
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case ORBIS_AUDIO_OUT_PORT_TYPE_MAIN:
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case ORBIS_AUDIO_OUT_PORT_TYPE_BGM:
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case ORBIS_AUDIO_OUT_PORT_TYPE_VOICE:
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state->output = 1;
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state->channel = (channels_num > 2 ? 2 : channels_num);
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break;
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case ORBIS_AUDIO_OUT_PORT_TYPE_PERSONAL:
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case ORBIS_AUDIO_OUT_PORT_TYPE_PADSPK:
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state->output = 4;
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state->channel = 1;
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break;
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case ORBIS_AUDIO_OUT_PORT_TYPE_AUX:
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state->output = 0;
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state->channel = 0;
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break;
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default:
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UNREACHABLE();
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}
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return ORBIS_OK;
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}
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@ -34,6 +34,16 @@ struct OrbisAudioOutOutputParam {
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const void* ptr;
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};
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struct OrbisAudioOutPortState {
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u16 output;
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u8 channel;
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u8 reserved8_1[1];
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s16 volume;
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u16 rerouteCounter;
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u64 flag;
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u64 reserved64[2];
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};
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int PS4_SYSV_ABI sceAudioOutDeviceIdOpen();
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int PS4_SYSV_ABI sceAudioDeviceControlGet();
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int PS4_SYSV_ABI sceAudioDeviceControlSet();
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@ -55,7 +65,7 @@ int PS4_SYSV_ABI sceAudioOutGetHandleStatusInfo();
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int PS4_SYSV_ABI sceAudioOutGetInfo();
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int PS4_SYSV_ABI sceAudioOutGetInfoOpenNum();
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int PS4_SYSV_ABI sceAudioOutGetLastOutputTime();
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int PS4_SYSV_ABI sceAudioOutGetPortState();
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int PS4_SYSV_ABI sceAudioOutGetPortState(s32 handle, OrbisAudioOutPortState* state);
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int PS4_SYSV_ABI sceAudioOutGetSimulatedBusUsableStatusByBusType();
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int PS4_SYSV_ABI sceAudioOutGetSimulatedHandleStatusInfo();
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int PS4_SYSV_ABI sceAudioOutGetSimulatedHandleStatusInfo2();
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