refactored libpad to new package
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93e75481c7
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@ -35,8 +35,8 @@ set(USERSERVICE_SOURCES src/Emulator/HLE/Libraries/LibUserService/user_service.c
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src/Emulator/HLE/Libraries/LibUserService/user_service.h
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)
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set(PAD_SOURCES src/Emulator/HLE/Libraries/LibPad/pad.cpp
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src/Emulator/HLE/Libraries/LibPad/pad.h
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set(PAD_SOURCES "src/core/hle/libraries/libpad/pad.cpp"
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"src/core/hle/libraries/libpad/pad.h"
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)
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set(SYSTEMSERVICE_SOURCES src/Emulator/HLE/Libraries/LibSystemService/system_service.cpp
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@ -5,7 +5,7 @@
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#include "LibSceGnmDriver.h"
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#include <core/PS4/HLE/Graphics/video_out.h>
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#include "Emulator/HLE/Libraries/LibUserService/user_service.h"
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#include "Emulator/HLE/Libraries/LibPad/pad.h"
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#include "core/hle/libraries/libpad/pad.h"
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#include <Emulator/HLE/Libraries/LibSystemService/system_service.h>
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namespace HLE::Libs {
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@ -16,7 +16,7 @@ void Init_HLE_Libs(SymbolsResolver *sym) {
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Graphics::VideoOut::videoOutRegisterLib(sym);
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LibSceGnmDriver::LibSceGnmDriver_Register(sym);
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Emulator::HLE::Libraries::LibUserService::libUserService_Register(sym);
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Emulator::HLE::Libraries::LibPad::libPad_Register(sym);
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Core::Libraries::LibPad::libPad_Register(sym);
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Emulator::HLE::Libraries::LibSystemService::libSystemService_Register(sym);
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}
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} // namespace HLE::Libs
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@ -8,7 +8,7 @@
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#include <debug.h>
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#include <Util/log.h>
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namespace Emulator::HLE::Libraries::LibPad {
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namespace Core::Libraries::LibPad {
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constexpr bool log_file_pad = true; // disable it to disable logging
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@ -4,7 +4,7 @@
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#include "core/PS4/Loader/SymbolsResolver.h"
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namespace Emulator::HLE::Libraries::LibPad {
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namespace Core::Libraries::LibPad {
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typedef enum : u32 {
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SCE_PAD_BUTTON_L3 = 0x00000002,
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@ -7,7 +7,7 @@
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#include <vulkan_util.h>
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#include "core/PS4/HLE/Graphics/video_out.h"
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#include "Emulator/HLE/Libraries/LibPad/pad.h"
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#include "core/hle/libraries/libpad/pad.h"
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#include "Emulator/Util/singleton.h"
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#include "version.h"
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@ -302,7 +302,7 @@ void DrawBuffer(HLE::Libs::Graphics::VideoOutVulkanImage* image) {
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}
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void keyboardEvent(SDL_Event* event) {
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using Emulator::HLE::Libraries::LibPad::ScePadButton;
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using Core::Libraries::LibPad::ScePadButton;
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if (event->type == SDL_EVENT_KEY_DOWN || event->type == SDL_EVENT_KEY_UP) {
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u32 button = 0;
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