reorganize function call to proper file

This commit is contained in:
georgemoralis 2023-08-15 23:10:45 +03:00
parent 72d86fa48a
commit c3135341c2
5 changed files with 25 additions and 10 deletions

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@ -50,6 +50,8 @@ add_executable(shadps4
src/discord.cpp
src/Core/PS4/HLE/Kernel/event_queues.cpp
src/Core/PS4/HLE/Kernel/event_queues.h
src/Core/PS4/HLE/Kernel/cpu_management.cpp
src/Core/PS4/HLE/Kernel/cpu_management.h
"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceVideoOut.cpp" "src/Core/PS4/HLE/LibSceVideoOut.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" )
find_package(OpenGL REQUIRED)

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@ -0,0 +1,13 @@
#include "cpu_management.h"
#include "Util/config.h"
#include <Util/log.h>
#include <Core/PS4/HLE/Libs.h>
namespace HLE::Libs::LibKernel::CPUManagement {
int PS4_SYSV_ABI sceKernelIsNeoMode() {
PRINT_FUNCTION_NAME();
bool isNeo = Config::isNeoMode();
return isNeo ? 1 : 0;
}
}; // namespace HLE::Libs::LibKernel::CPUManagement

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@ -0,0 +1,6 @@
#pragma once
#include <types.h>
namespace HLE::Libs::LibKernel::CPUManagement {
int PS4_SYSV_ABI sceKernelIsNeoMode();
};

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@ -6,7 +6,7 @@
#include "Kernel/memory_management.h"
#include "../../../Util/Singleton.h"
#include "Kernel/Objects/physical_memory.h"
#include "Util/config.h"
#include "Kernel/cpu_management.h"
namespace HLE::Libs::LibKernel {
@ -28,12 +28,6 @@ namespace HLE::Libs::LibKernel {
BREAKPOINT();
return 0;
}
int PS4_SYSV_ABI sceKernelIsNeoMode()
{
PRINT_FUNCTION_NAME();
bool isNeo = Config::isNeoMode();
return isNeo ? 1 : 0;
}
static PS4_SYSV_ABI void stack_chk_fail() { BREAKPOINT();
}
@ -49,7 +43,7 @@ namespace HLE::Libs::LibKernel {
LIB_FUNCTION("D0OdFMjp46I", "libkernel", 1, "libkernel", 1, 1, sceKernelCreateEqueue);
LIB_FUNCTION("fzyMKs9kim0", "libkernel", 1, "libkernel", 1, 1, sceKernelWaitEqueue);
//misc
LIB_FUNCTION("WslcK1FQcGI", "libkernel", 1, "libkernel", 1, 1, sceKernelIsNeoMode);
LIB_FUNCTION("WslcK1FQcGI", "libkernel", 1, "libkernel", 1, 1, CPUManagement::sceKernelIsNeoMode);
LIB_FUNCTION("Ou3iL1abvng", "libkernel", 1, "libkernel", 1, 1, stack_chk_fail);
}

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@ -8,6 +8,6 @@ void LibKernel_Register(SymbolsResolver* sym);
int PS4_SYSV_ABI sceKernelCreateEqueue(/* SceKernelEqueue* eq*/ int eq, const char* name);
int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(off_t start, size_t len);
int PS4_SYSV_ABI sceKernelIsNeoMode();
int PS4_SYSV_ABI sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/);
}; // namespace HLE::Libs::LibKernel