Load/Save column visability
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29a4b249d8
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c0b2c357ec
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@ -82,7 +82,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings,QWid
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}
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}
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}
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}
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game_list_frame::~game_list_frame(){
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game_list_frame::~game_list_frame(){
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SaveSettings();
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}
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}
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void game_list_frame::FixNarrowColumns() const
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void game_list_frame::FixNarrowColumns() const
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{
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{
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@ -192,3 +192,23 @@ void game_list_frame::SortGameList() const
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// Shorten the last section to remove horizontal scrollbar if possible
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// Shorten the last section to remove horizontal scrollbar if possible
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m_game_list->resizeColumnToContents(gui::column_count - 1);
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m_game_list->resizeColumnToContents(gui::column_count - 1);
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}
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}
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void game_list_frame::LoadSettings()
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{
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for (int col = 0; col < m_columnActs.count(); ++col)
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{
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const bool vis = m_gui_settings->GetGamelistColVisibility(col);
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m_columnActs[col]->setChecked(vis);
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m_game_list->setColumnHidden(col, !vis);
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}
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FixNarrowColumns();
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m_game_list->horizontalHeader()->restoreState(m_game_list->horizontalHeader()->saveState());
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}
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void game_list_frame::SaveSettings()
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{
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for (int col = 0; col < m_columnActs.count(); ++col)
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{
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m_gui_settings->SetGamelistColVisibility(col, m_columnActs[col]->isChecked());
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}
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}
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@ -16,6 +16,12 @@ public :
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/** Fix columns with width smaller than the minimal section size */
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/** Fix columns with width smaller than the minimal section size */
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void FixNarrowColumns() const;
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void FixNarrowColumns() const;
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/** Loads from settings. Public so that main frame can easily reset these settings if needed. */
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void LoadSettings();
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/** Saves settings. Public so that main frame can save this when a caching of column widths is needed for settings backup */
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void SaveSettings();
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/** Resizes the columns to their contents and adds a small spacing */
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/** Resizes the columns to their contents and adds a small spacing */
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void ResizeColumnsToContents(int spacing = 20) const;
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void ResizeColumnsToContents(int spacing = 20) const;
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@ -19,6 +19,7 @@ shadps4gui::shadps4gui(std::shared_ptr<gui_settings> gui_settings, QWidget* pare
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//game_list->PopulateAsync();
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//game_list->PopulateAsync();
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game_list_frame* game_list2 = new game_list_frame(m_gui_settings);
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game_list_frame* game_list2 = new game_list_frame(m_gui_settings);
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ui.horizontalLayout->addWidget(game_list2);
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ui.horizontalLayout->addWidget(game_list2);
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game_list2->LoadSettings();
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show();
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show();
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}
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}
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