libraries: gnm_driver: added `sceGnmDrawIndexIndirect` and `sceGnmDrawIndirect`
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@ -24,6 +24,20 @@ using namespace AmdGpu;
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static std::unique_ptr<AmdGpu::Liverpool> liverpool;
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enum ShaderStages : u32 {
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Cs,
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Ps,
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Vs,
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Gs,
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Es,
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Hs,
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Ls,
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Max
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};
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static constexpr std::array indirect_sgpr_offsets{0u, 0u, 0x4cu, 0u, 0xccu, 0u, 0x14cu};
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// In case of precise gnm driver emulation we need to send a bunch of HW-specific
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// initialization commands. It may slowdown development at early stage as their
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// support is not important and can be ignored for a while.
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@ -347,9 +361,29 @@ s32 PS4_SYSV_ABI sceGnmDrawIndexAuto(u32* cmdbuf, u32 size, u32 index_count, u32
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return -1;
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}
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int PS4_SYSV_ABI sceGnmDrawIndexIndirect() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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s32 PS4_SYSV_ABI sceGnmDrawIndexIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 shader_stage,
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u32 vertex_sgpr_offset, u32 instance_vgpr_offset,
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u32 flags) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (cmdbuf && (size == 9) && (shader_stage < ShaderStages::Max) &&
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(vertex_sgpr_offset < 0x10u) && (instance_vgpr_offset < 0x10u)) {
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const auto predicate = flags & 1 ? PM4Predicate::PredEnable : PM4Predicate::PredDisable;
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cmdbuf = WriteHeader<PM4ItOpcode::DrawIndexIndirect>(
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cmdbuf, 4, PM4ShaderType::ShaderGraphics, predicate);
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const auto sgpr_offset = indirect_sgpr_offsets[shader_stage];
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cmdbuf[0] = data_offset;
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cmdbuf[1] = vertex_sgpr_offset == 0 ? 0 : (vertex_sgpr_offset & 0xffffu) + sgpr_offset;
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cmdbuf[2] = instance_vgpr_offset == 0 ? 0 : (instance_vgpr_offset & 0xffffu) + sgpr_offset;
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cmdbuf[3] = 0;
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WriteTrailingNop<3>(cmdbuf);
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return ORBIS_OK;
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}
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return -1;
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}
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int PS4_SYSV_ABI sceGnmDrawIndexIndirectCountMulti() {
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@ -383,9 +417,28 @@ s32 PS4_SYSV_ABI sceGnmDrawIndexOffset(u32* cmdbuf, u32 size, u32 index_offset,
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return -1;
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}
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int PS4_SYSV_ABI sceGnmDrawIndirect() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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s32 PS4_SYSV_ABI sceGnmDrawIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 shader_stage,
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u32 vertex_sgpr_offset, u32 instance_vgpr_offset, u32 flags) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (cmdbuf && (size == 9) && (shader_stage < ShaderStages::Max) &&
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(vertex_sgpr_offset < 0x10u) && (instance_vgpr_offset < 0x10u)) {
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const auto predicate = flags & 1 ? PM4Predicate::PredEnable : PM4Predicate::PredDisable;
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cmdbuf = WriteHeader<PM4ItOpcode::DrawIndirect>(cmdbuf, 4, PM4ShaderType::ShaderGraphics,
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predicate);
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const auto sgpr_offset = indirect_sgpr_offsets[shader_stage];
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cmdbuf[0] = data_offset;
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cmdbuf[1] = vertex_sgpr_offset == 0 ? 0 : (vertex_sgpr_offset & 0xffffu) + sgpr_offset;
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cmdbuf[2] = instance_vgpr_offset == 0 ? 0 : (instance_vgpr_offset & 0xffffu) + sgpr_offset;
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cmdbuf[3] = 2; // auto index
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WriteTrailingNop<3>(cmdbuf);
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return ORBIS_OK;
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}
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return -1;
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}
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int PS4_SYSV_ABI sceGnmDrawIndirectCountMulti() {
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@ -44,13 +44,16 @@ u32 PS4_SYSV_ABI sceGnmDispatchInitDefaultHardwareState(u32* cmdbuf, u32 size);
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s32 PS4_SYSV_ABI sceGnmDrawIndex(u32* cmdbuf, u32 size, u32 index_count, uintptr_t index_addr,
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u32 flags, u32 type);
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s32 PS4_SYSV_ABI sceGnmDrawIndexAuto(u32* cmdbuf, u32 size, u32 index_count, u32 flags);
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int PS4_SYSV_ABI sceGnmDrawIndexIndirect();
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s32 PS4_SYSV_ABI sceGnmDrawIndexIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 shader_stage,
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u32 vertex_sgpr_offset, u32 instance_vgpr_offset,
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u32 flags);
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int PS4_SYSV_ABI sceGnmDrawIndexIndirectCountMulti();
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int PS4_SYSV_ABI sceGnmDrawIndexIndirectMulti();
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int PS4_SYSV_ABI sceGnmDrawIndexMultiInstanced();
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s32 PS4_SYSV_ABI sceGnmDrawIndexOffset(u32* cmdbuf, u32 size, u32 index_offset, u32 index_count,
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u32 flags);
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int PS4_SYSV_ABI sceGnmDrawIndirect();
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s32 PS4_SYSV_ABI sceGnmDrawIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 shader_stage,
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u32 vertex_sgpr_offset, u32 instance_vgpr_offset, u32 flags);
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int PS4_SYSV_ABI sceGnmDrawIndirectCountMulti();
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int PS4_SYSV_ABI sceGnmDrawIndirectMulti();
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int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState();
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@ -253,6 +253,20 @@ struct PM4CmdDrawIndexAuto {
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u32 draw_initiator;
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};
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struct PM4CmdDrawIndirect {
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PM4Type3Header header; ///< header
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u32 data_offset; ///< DWORD aligned offset
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union {
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u32 dw2;
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BitField<0, 16, u32> base_vtx_loc; ///< base vertex location
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};
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union {
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u32 dw3;
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BitField<0, 16, u32> start_inst_loc; ///< start instance location
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};
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u32 draw_initiator; ///< Draw Initiator Register
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};
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enum class DataSelect : u32 {
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None = 0,
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Data32Low = 1,
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