sceKernelOpen create directories works
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@ -22,5 +22,6 @@ constexpr int SCE_VIDEO_OUT_ERROR_SLOT_OCCUPIED = 0x80290010; // slot al
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constexpr int SCE_VIDEO_OUT_ERROR_FLIP_QUEUE_FULL = 0x80290012; // flip queue is full
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constexpr int SCE_VIDEO_OUT_ERROR_FLIP_QUEUE_FULL = 0x80290012; // flip queue is full
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constexpr int SCE_VIDEO_OUT_ERROR_INVALID_OPTION = 0x8029001A; // Invalid buffer attribute option
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constexpr int SCE_VIDEO_OUT_ERROR_INVALID_OPTION = 0x8029001A; // Invalid buffer attribute option
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//filesystem
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// filesystem
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constexpr int SCE_KERNEL_ERROR_EMFILE = 0x80020018;//limit of max descriptors reached
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constexpr int SCE_KERNEL_ERROR_ENOTDIR = 0x80020014; // Specified file is not a directory
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constexpr int SCE_KERNEL_ERROR_EMFILE = 0x80020018; // limit of max descriptors reached
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@ -1,5 +1,5 @@
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#include "core/hle/libraries/libkernel/file_system.h"
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#include "core/hle/libraries/libkernel/file_system.h"
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#include <filesystem>
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#include "common/debug.h"
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#include "common/debug.h"
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#include "common/log.h"
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#include "common/log.h"
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#include "common/singleton.h"
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#include "common/singleton.h"
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@ -28,9 +28,25 @@ int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
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file->isDirectory = true;
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file->isDirectory = true;
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file->m_guest_name = path;
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file->m_guest_name = path;
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file->m_host_name = mnt->getHostDirectory(file->m_guest_name);
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file->m_host_name = mnt->getHostDirectory(file->m_guest_name);
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if (!std::filesystem::is_directory(file->m_host_name)) { // directory doesn't exist
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if (create) { // if we have a create flag create it
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if (std::filesystem::create_directories(file->m_host_name)) {
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return handle;
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} else {
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return SCE_KERNEL_ERROR_ENOTDIR;
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}
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return SCE_KERNEL_ERROR_ENOTDIR;
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}
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} else {
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if (create) {
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return handle;//directory already exists
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} else {
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BREAKPOINT();//here we should handle open directory mode
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}
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}
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}
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}
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return 0;
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return handle;
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}
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}
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int PS4_SYSV_ABI posix_open(const char* path, int flags, /* SceKernelMode*/ u16 mode) {
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int PS4_SYSV_ABI posix_open(const char* path, int flags, /* SceKernelMode*/ u16 mode) {
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