print git info to log as well
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@ -16,6 +16,7 @@ Files: CMakeSettings.json
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documents/Screenshots/We are DOOMED.png
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externals/stb_image.h
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externals/tracy/*
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externals/cmake-modules/*
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scripts/ps4_names.txt
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src/images/controller_icon.png
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src/images/exit_icon.png
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@ -9,5 +9,6 @@
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namespace Common {
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constexpr char VERSION[] = "0.1.1 WIP";
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constexpr bool isRelease = false;
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} // namespace Common
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@ -26,8 +26,8 @@
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#include "core/linker.h"
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#include "core/memory.h"
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#include "emulator.h"
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#include "video_core/renderdoc.h"
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#include "src/common/scm_rev.h"
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#include "video_core/renderdoc.h"
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Frontend::WindowSDL* g_window = nullptr;
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@ -50,6 +50,9 @@ Emulator::Emulator() {
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Common::Log::Initialize();
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Common::Log::Start();
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LOG_INFO(Loader, "Starting shadps4 emulator v{} ", Common::VERSION);
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LOG_INFO(Loader, "Revision {}", Common::g_scm_rev);
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LOG_INFO(Loader, "Branch {}", Common::g_scm_branch);
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LOG_INFO(Loader, "Description {}", Common::g_scm_desc);
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// Defer until after logging is initialized.
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memory = Core::Memory::Instance();
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@ -103,7 +106,13 @@ void Emulator::Run(const std::filesystem::path& file) {
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}
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std::string game_title = fmt::format("{} - {} <{}>", id, title, app_version);
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const std::string window_title = fmt::format("shadPS4 v{} {}| {}", Common::VERSION, Common::g_scm_desc,game_title);
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std::string window_title = "";
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if (Common::isRelease) {
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window_title = fmt::format("shadPS4 v{} | {}", Common::VERSION, game_title);
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} else {
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window_title =
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fmt::format("shadPS4 v{} {} | {}", Common::VERSION, Common::g_scm_desc, game_title);
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}
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window =
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std::make_unique<Frontend::WindowSDL>(WindowWidth, WindowHeight, controller, window_title);
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@ -28,7 +28,8 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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SDL_PropertiesID props = SDL_CreateProperties();
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, std::string(window_title).c_str());
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING,
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std::string(window_title).c_str());
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width);
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