core: Remove Timer in favour of std::chrono
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e2b1b059ed
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ba299c4c00
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@ -96,7 +96,7 @@ add_executable(shadps4
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src/Core/PS4/HLE/Kernel/cpu_management.cpp
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src/Core/PS4/HLE/Kernel/cpu_management.cpp
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src/Core/PS4/HLE/Kernel/cpu_management.h
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src/Core/PS4/HLE/Kernel/cpu_management.h
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"src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/Core/PS4/HLE/Graphics/graphics_ctx.h" "src/vulkan_util.cpp" "src/vulkan_util.h" "src/Core/PS4/GPU/video_out_buffer.cpp" "src/Core/PS4/GPU/video_out_buffer.h" "src/Core/PS4/HLE/Graphics/graphics_render.cpp" "src/Core/PS4/HLE/Graphics/graphics_render.h" "src/Core/PS4/GPU/tile_manager.cpp" "src/Core/PS4/GPU/tile_manager.h" "src/version.h" "src/Emulator/HLE/Libraries/LibSystemService/system_service.cpp" "src/Emulator/HLE/Libraries/LibSystemService/system_service.h" "src/Emulator/HLE/Libraries/LibKernel/FileSystem/meta_file_system.h" "src/Emulator/HLE/Libraries/LibKernel/FileSystem/meta_file_system.cpp")
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"src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/Core/PS4/HLE/Graphics/graphics_ctx.h" "src/vulkan_util.cpp" "src/vulkan_util.h" "src/Core/PS4/GPU/video_out_buffer.cpp" "src/Core/PS4/GPU/video_out_buffer.h" "src/Core/PS4/HLE/Graphics/graphics_render.cpp" "src/Core/PS4/HLE/Graphics/graphics_render.h" "src/Core/PS4/GPU/tile_manager.cpp" "src/Core/PS4/GPU/tile_manager.h" "src/version.h" "src/Emulator/HLE/Libraries/LibSystemService/system_service.cpp" "src/Emulator/HLE/Libraries/LibSystemService/system_service.h" "src/Emulator/HLE/Libraries/LibKernel/FileSystem/meta_file_system.h" "src/Emulator/HLE/Libraries/LibKernel/FileSystem/meta_file_system.cpp")
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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target_link_libraries(shadps4 PUBLIC fmt mincore spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY} vulkan-1 spirv-tools-opt spirv-tools)
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target_link_libraries(shadps4 PUBLIC fmt mincore spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY} vulkan-1 spirv-tools-opt spirv-tools)
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@ -1,9 +1,8 @@
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#include "event_queue.h"
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#include "event_queue.h"
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#include <Lib/Timer.h>
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#include "debug.h"
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#include "debug.h"
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#include <chrono>
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namespace HLE::Kernel::Objects {
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namespace HLE::Kernel::Objects {
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EqueueInternal::~EqueueInternal() {}
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EqueueInternal::~EqueueInternal() {}
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@ -26,9 +25,8 @@ int EqueueInternal::addEvent(const EqueueEvent& event) {
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int EqueueInternal::waitForEvents(SceKernelEvent* ev, int num, u32 micros) {
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int EqueueInternal::waitForEvents(SceKernelEvent* ev, int num, u32 micros) {
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std::unique_lock lock{m_mutex};
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std::unique_lock lock{m_mutex};
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u32 timeElapsed = 0;
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u64 timeElapsed = 0;
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Lib::Timer t;
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const auto start = std::chrono::high_resolution_clock::now();
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t.Start();
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for (;;) {
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for (;;) {
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int ret = getTriggeredEvents(ev, num);
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int ret = getTriggeredEvents(ev, num);
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@ -43,7 +41,8 @@ int EqueueInternal::waitForEvents(SceKernelEvent* ev, int num, u32 micros) {
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m_cond.wait_for(lock, std::chrono::microseconds(micros - timeElapsed));
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m_cond.wait_for(lock, std::chrono::microseconds(micros - timeElapsed));
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}
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}
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timeElapsed = static_cast<uint32_t>(t.GetTimeSec() * 1000000.0);
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const auto end = std::chrono::high_resolution_clock::now();
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timeElapsed = std::chrono::duration_cast<std::chrono::microseconds>(end - start).count();
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}
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}
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return 0;
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return 0;
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@ -1,103 +0,0 @@
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#include "Timer.h"
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#ifdef _WIN64
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#include <windows.h>
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#endif
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Lib::Timer::Timer() {
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#ifdef _WIN64
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LARGE_INTEGER f;
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QueryPerformanceFrequency(&f);
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m_Frequency = f.QuadPart;
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#else
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#error Unimplemented Timer constructor
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#endif
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}
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void Lib::Timer::Start() {
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#ifdef _WIN64
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LARGE_INTEGER c;
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QueryPerformanceCounter(&c);
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m_StartTime = c.QuadPart;
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#else
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#error Unimplemented Timer::Start()
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#endif
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m_is_timer_paused = false;
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}
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void Lib::Timer::Pause() {
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#ifdef _WIN64
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LARGE_INTEGER c;
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QueryPerformanceCounter(&c);
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m_PauseTime = c.QuadPart;
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#else
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#error Unimplemented Timer::Pause()
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#endif
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m_is_timer_paused = true;
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}
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void Lib::Timer::Resume() {
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u64 current_time = 0;
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#ifdef _WIN64
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LARGE_INTEGER c;
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QueryPerformanceCounter(&c);
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current_time = c.QuadPart;
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#else
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#error Unimplemented Timer::Resume()
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#endif
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m_StartTime += current_time - m_PauseTime;
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m_is_timer_paused = false;
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}
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bool Lib::Timer::IsPaused() const { return m_is_timer_paused; }
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double Lib::Timer::GetTimeMsec() const {
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if (m_is_timer_paused) {
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return 1000.0 * (static_cast<double>(m_PauseTime - m_StartTime)) / static_cast<double>(m_Frequency);
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}
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u64 current_time = 0;
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#ifdef _WIN64
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LARGE_INTEGER c;
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QueryPerformanceCounter(&c);
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current_time = c.QuadPart;
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#else
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#error Unimplemented Timer::GetTimeMsec()
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#endif
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return 1000.0 * (static_cast<double>(current_time - m_StartTime)) / static_cast<double>(m_Frequency);
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}
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double Lib::Timer::GetTimeSec() const {
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if (m_is_timer_paused) {
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return (static_cast<double>(m_PauseTime - m_StartTime)) / static_cast<double>(m_Frequency);
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}
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u64 current_time = 0;
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#ifdef _WIN64
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LARGE_INTEGER c;
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QueryPerformanceCounter(&c);
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current_time = c.QuadPart;
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#else
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#error Unimplemented Timer::GetTimeSec()
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#endif
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return (static_cast<double>(current_time - m_StartTime)) / static_cast<double>(m_Frequency);
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}
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u64 Lib::Timer::GetTicks() const {
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if (m_is_timer_paused) {
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return (m_PauseTime - m_StartTime);
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}
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u64 current_time = 0;
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#ifdef _WIN64
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LARGE_INTEGER c;
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QueryPerformanceCounter(&c);
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current_time = c.QuadPart;
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#else
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#error Unimplemented Timer::GetTicks()
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#endif
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return (current_time - m_StartTime);
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}
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u64 Lib::Timer::GetFrequency() const { return m_Frequency; }
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@ -1,34 +0,0 @@
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#pragma once
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#include "../types.h"
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namespace Lib {
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class Timer final
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{
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public:
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Timer();
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~Timer() = default;
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void Start();
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void Pause();
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void Resume();
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bool IsPaused() const;
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double GetTimeMsec() const;// return time in milliseconds
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double GetTimeSec() const;// return time in seconds
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u64 GetTicks() const;// return time in ticks
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u64 GetFrequency() const;// return ticks frequency
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public:
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Timer(const Timer&) = delete;
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Timer& operator=(const Timer&) = delete;
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Timer(Timer&&) = delete;
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Timer& operator=(Timer&&) = delete;
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private:
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bool m_is_timer_paused = true;
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u64 m_Frequency = 0;
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u64 m_StartTime = 0;
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u64 m_PauseTime = 0;
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};
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}
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