WIP : sceKernelOpen directory opening
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@ -30,12 +30,23 @@ int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
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bool dsync = (flags & ORBIS_KERNEL_O_DSYNC) != 0;
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bool direct = (flags & ORBIS_KERNEL_O_DIRECT) != 0;
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bool directory = (flags & ORBIS_KERNEL_O_DIRECTORY) != 0;
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if (directory) {
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UNREACHABLE(); // not supported yet
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} else {
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u32 handle = h->CreateHandle();
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auto* file = h->GetFile(handle);
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if (directory) {
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file->is_directory = true;
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file->m_guest_name = path;
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file->m_host_name = mnt->GetHostDirectory(file->m_guest_name);
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if (!std::filesystem::is_directory(file->m_host_name)) { // directory doesn't exist
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UNREACHABLE(); // not supported yet
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} else {
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if (create) {
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return handle; // dir already exists
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} else {
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// get dirents TODO
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file->dirents_index = 0;
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}
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}
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} else {
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file->m_guest_name = path;
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file->m_host_name = mnt->GetHostFile(file->m_guest_name);
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if (read) {
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@ -49,10 +60,9 @@ int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
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h->DeleteHandle(handle);
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return SCE_KERNEL_ERROR_EACCES;
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}
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}
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file->is_opened = true;
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return handle;
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}
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return -1; // dummy
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}
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int PS4_SYSV_ABI posix_open(const char* path, int flags, /* SceKernelMode*/ u16 mode) {
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