linux: Fix build
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0edc265dc2
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@ -7,12 +7,24 @@
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#include <sys/mman.h>
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#endif
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#if !defined(_WIN64)
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enum PosixPageProtection
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{
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PAGE_NOACCESS = 0,
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PAGE_READONLY = PROT_READ,
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PAGE_READWRITE = PROT_READ | PROT_WRITE,
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PAGE_EXECUTE = PROT_EXEC,
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PAGE_EXECUTE_READ = PROT_EXEC | PROT_READ,
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PAGE_EXECUTE_READWRITE = PROT_EXEC | PROT_READ | PROT_WRITE
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};
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#endif
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#include "../Util/Log.h"
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namespace Memory
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{
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namespace VirtualMemory {
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static DWORD convertMemoryMode(MemoryMode mode)
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static u32 convertMemoryMode(MemoryMode mode)
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{
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switch (mode)
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{
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@ -5,7 +5,10 @@ namespace HLE::Libs::LibC {
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static void init_env() //every game/demo should probably
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{
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__debugbreak();//if we reach here it will be a great progress :D
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for(;;) {
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printf("__debugbreak\n");
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}
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//__debugbreak();//if we reach here it will be a great progress :D
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}
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void LibC_RegisterFunc(SymbolsResolver* sym)
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@ -1,6 +1,6 @@
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#pragma once
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#include "../Types.h"
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#include "../types.h"
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namespace Lib {
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class Timer final
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