vulkan : createDevice
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@ -7,6 +7,7 @@ struct GraphicCtx {
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u32 screen_width = 0;
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u32 screen_height = 0;
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VkInstance m_instance = nullptr;
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VkPhysicalDevice physical_device = nullptr;
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VkPhysicalDevice m_physical_device = nullptr;
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VkDevice m_device = nullptr;
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};
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} // namespace HLE::Libs::Graphics
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@ -53,9 +53,70 @@ void Graphics::Vulkan::vulkanCreate(Emulator::WindowCtx* ctx) {
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Emulator::VulkanQueues queues;
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vulkanFindCompatiblePhysicalDevice(ctx->m_graphic_ctx.m_instance, ctx->m_surface, device_extensions, ctx->m_surface_capabilities,
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&ctx->m_graphic_ctx.physical_device, &queues);
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&ctx->m_graphic_ctx.m_physical_device, &queues);
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if (ctx->m_graphic_ctx.m_physical_device == nullptr) {
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LOG_CRITICAL_IF(log_file_vulkanutil, "Can't find compatible vulkan device\n");
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std::exit(0);
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}
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VkPhysicalDeviceProperties device_properties{};
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vkGetPhysicalDeviceProperties(ctx->m_graphic_ctx.m_physical_device, &device_properties);
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LOG_INFO_IF(log_file_vulkanutil, "GFX device to be used : {}\n", device_properties.deviceName);
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ctx->m_graphic_ctx.m_device = vulkanCreateDevice(ctx->m_graphic_ctx.m_physical_device, ctx->m_surface, &ext, queues, device_extensions);
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if (ctx->m_graphic_ctx.m_device == nullptr) {
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LOG_CRITICAL_IF(log_file_vulkanutil, "Can't create vulkan device\n");
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std::exit(0);
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}
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}
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VkDevice Graphics::Vulkan::vulkanCreateDevice(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const Emulator::VulkanExt* r,
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const Emulator::VulkanQueues& queues, const std::vector<const char*>& device_extensions) {
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std::vector<VkDeviceQueueCreateInfo> queue_create_info(queues.family_count);
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std::vector<std::vector<float>> queue_priority(queues.family_count);
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uint32_t queue_create_info_num = 0;
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for (uint32_t i = 0; i < queues.family_count; i++) {
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if (queues.family_used[i] != 0) {
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for (uint32_t pi = 0; pi < queues.family_used[i]; pi++) {
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queue_priority[queue_create_info_num].push_back(1.0f);
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}
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queue_create_info[queue_create_info_num].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queue_create_info[queue_create_info_num].pNext = nullptr;
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queue_create_info[queue_create_info_num].flags = 0;
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queue_create_info[queue_create_info_num].queueFamilyIndex = i;
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queue_create_info[queue_create_info_num].queueCount = queues.family_used[i];
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queue_create_info[queue_create_info_num].pQueuePriorities = queue_priority[queue_create_info_num].data();
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queue_create_info_num++;
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}
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}
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VkPhysicalDeviceFeatures device_features{};
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//TODO add neccesary device features
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VkDeviceCreateInfo create_info{};
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create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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create_info.pNext = nullptr;
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create_info.flags = 0;
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create_info.pQueueCreateInfos = queue_create_info.data();
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create_info.queueCreateInfoCount = queue_create_info_num;
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create_info.enabledLayerCount = 0;
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create_info.ppEnabledLayerNames = nullptr;
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create_info.enabledExtensionCount = device_extensions.size();
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create_info.ppEnabledExtensionNames = device_extensions.data();
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create_info.pEnabledFeatures = &device_features;
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VkDevice device = nullptr;
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vkCreateDevice(physical_device, &create_info, nullptr, &device);
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return device;
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}
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void Graphics::Vulkan::vulkanGetInstanceExtensions(Emulator::VulkanExt* ext) {
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u32 required_extensions_count = 0;
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u32 available_extensions_count = 0;
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@ -160,10 +221,8 @@ Emulator::VulkanQueues Graphics::Vulkan::vulkanFindQueues(VkPhysicalDevice devic
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}
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u32 index = 0;
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for (u32 i = 0; i < VULKAN_QUEUE_GRAPHICS_NUM; i++) {
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for (const auto& idx : qs.available) {
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if (idx.is_graphics)
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{
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if (idx.is_graphics) {
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qs.family_used[qs.available.at(index).family]++;
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qs.graphics.push_back(qs.available.at(index));
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qs.available.erase(qs.available.begin() + index);
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@ -19,6 +19,8 @@ void vulkanGetInstanceExtensions(Emulator::VulkanExt* ext);
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void vulkanFindCompatiblePhysicalDevice(VkInstance instance, VkSurfaceKHR surface, const std::vector<const char*>& device_extensions,
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Emulator::VulkanSurfaceCapabilities* out_capabilities, VkPhysicalDevice* out_device,
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Emulator::VulkanQueues* out_queues);
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VkDevice vulkanCreateDevice(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const Emulator::VulkanExt* r,
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const Emulator::VulkanQueues& queues, const std::vector<const char*>& device_extensions);
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Emulator::VulkanQueues vulkanFindQueues(VkPhysicalDevice device, VkSurfaceKHR surface);
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void vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_device, VkSurfaceKHR surface, Emulator::VulkanSurfaceCapabilities* surfaceCap);
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}; // namespace Graphics::Vulkan
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