Merge pull request #65 from georgemoralis/timers_again
Timers and general refactoring
This commit is contained in:
commit
aee25dcaf9
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@ -31,22 +31,22 @@ set(LIBC_SOURCES src/Emulator/HLE/Libraries/LibC/Libc.cpp
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src/Emulator/HLE/Libraries/LibC/libc_cxa.cpp
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src/Emulator/HLE/Libraries/LibC/libc_cxa.h
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)
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set(USERSERVICE_SOURCES src/Emulator/HLE/Libraries/LibUserService/user_service.cpp
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src/Emulator/HLE/Libraries/LibUserService/user_service.h
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set(USERSERVICE_SOURCES src/core/hle/libraries/libuserservice/user_service.cpp
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src/core/hle/libraries/libuserservice/user_service.h
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)
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set(PAD_SOURCES src/Emulator/HLE/Libraries/LibPad/pad.cpp
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src/Emulator/HLE/Libraries/LibPad/pad.h
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set(PAD_SOURCES src/core/hle/libraries/libpad/pad.cpp
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src/core/hle/libraries/libpad/pad.h
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)
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set(SYSTEMSERVICE_SOURCES src/Emulator/HLE/Libraries/LibSystemService/system_service.cpp
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src/Emulator/HLE/Libraries/LibSystemService/system_service.h
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set(SYSTEMSERVICE_SOURCES src/core/hle/libraries/libsystemservice/system_service.cpp
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src/core/hle/libraries/libsystemservice/system_service.h
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)
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set(FILESYSTEM_SOURCES src/Emulator/HLE/Libraries/LibKernel/FileSystem/file_system.cpp
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src/Emulator/HLE/Libraries/LibKernel/FileSystem/file_system.h
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src/Emulator/HLE/Libraries/LibKernel/FileSystem/posix_file_system.cpp
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src/Emulator/HLE/Libraries/LibKernel/FileSystem/posix_file_system.h
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set(FILESYSTEM_SOURCES src/core/hle/libraries/libkernel/file_system.cpp
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src/core/hle/libraries/libkernel/file_system.h
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)
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set(HOST_SOURCES src/Emulator/Host/controller.cpp
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@ -64,39 +64,41 @@ add_executable(shadps4
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${FILESYSTEM_SOURCES}
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${HOST_SOURCES}
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${UTIL_SOURCES}
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src/Lib/Timer.cpp
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src/Lib/Timer.h
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src/main.cpp
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src/types.h
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src/Core/FsFile.cpp
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src/Core/FsFile.h
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src/Core/PS4/Loader/Elf.cpp
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src/Core/PS4/Loader/Elf.h
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src/core/FsFile.cpp
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src/core/FsFile.h
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src/core/PS4/Loader/Elf.cpp
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src/core/PS4/Loader/Elf.h
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src/GUI/ElfViewer.cpp
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src/GUI/ElfViewer.h
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src/Util/log.h
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src/Util/log.cpp
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src/Util/config.cpp
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src/Util/config.h
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src/Core/virtual_memory.cpp
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src/Core/virtual_memory.h
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src/Core/PS4/Linker.cpp
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src/Core/PS4/Linker.h
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src/Core/PS4/Stubs.cpp
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src/Core/PS4/Stubs.h
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src/Core/PS4/Util/aerolib.cpp
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src/Core/PS4/HLE/Kernel/Objects/physical_memory.h
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src/Core/PS4/HLE/Kernel/Objects/physical_memory.cpp
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src/core/virtual_memory.cpp
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src/core/virtual_memory.h
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src/core/PS4/Linker.cpp
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src/core/PS4/Linker.h
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src/core/PS4/Stubs.cpp
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src/core/PS4/Stubs.h
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src/core/PS4/Util/aerolib.cpp
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src/core/PS4/HLE/Kernel/Objects/physical_memory.h
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src/core/PS4/HLE/Kernel/Objects/physical_memory.cpp
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src/Util/string_util.cpp
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src/Util/string_util.cpp
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src/Core/PS4/HLE/Graphics/video_out.cpp
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src/Core/PS4/HLE/Graphics/video_out.h
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src/core/PS4/HLE/Graphics/video_out.cpp
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src/core/PS4/HLE/Graphics/video_out.h
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src/discord.h
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src/discord.cpp
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src/Core/PS4/HLE/Kernel/event_queues.cpp
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src/Core/PS4/HLE/Kernel/event_queues.h
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src/Core/PS4/HLE/Kernel/cpu_management.cpp
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src/Core/PS4/HLE/Kernel/cpu_management.h
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src/core/PS4/HLE/Kernel/event_queues.cpp
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src/core/PS4/HLE/Kernel/event_queues.h
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src/core/PS4/HLE/Kernel/cpu_management.cpp
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src/core/PS4/HLE/Kernel/cpu_management.h
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"src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/Core/PS4/HLE/Graphics/graphics_ctx.h" "src/vulkan_util.cpp" "src/vulkan_util.h" "src/Core/PS4/GPU/video_out_buffer.cpp" "src/Core/PS4/GPU/video_out_buffer.h" "src/Core/PS4/HLE/Graphics/graphics_render.cpp" "src/Core/PS4/HLE/Graphics/graphics_render.h" "src/Core/PS4/GPU/tile_manager.cpp" "src/Core/PS4/GPU/tile_manager.h" "src/version.h" "src/Emulator/HLE/Libraries/LibSystemService/system_service.cpp" "src/Emulator/HLE/Libraries/LibSystemService/system_service.h" )
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"src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/core/PS4/Util/aerolib.h" "src/core/PS4/Loader/SymbolsResolver.h" "src/core/PS4/Loader/SymbolsResolver.cpp" "src/core/PS4/HLE/Libs.cpp" "src/core/PS4/HLE/Libs.h" "src/core/PS4/HLE/LibC.cpp" "src/core/PS4/HLE/LibC.h" "src/core/PS4/HLE/LibKernel.cpp" "src/core/PS4/HLE/LibKernel.h" "src/core/PS4/HLE/LibSceGnmDriver.cpp" "src/core/PS4/HLE/LibSceGnmDriver.h" "src/core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/core/PS4/HLE/Kernel/ThreadManagement.h" "src/core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/core/PS4/HLE/Kernel/memory_management.cpp" "src/core/PS4/HLE/Kernel/memory_management.h" "src/core/PS4/GPU/gpu_memory.cpp" "src/core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/core/PS4/HLE/Kernel/Objects/event_queue.h" "src/core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/core/PS4/HLE/Graphics/graphics_ctx.h" "src/vulkan_util.cpp" "src/vulkan_util.h" "src/core/PS4/GPU/video_out_buffer.cpp" "src/core/PS4/GPU/video_out_buffer.h" "src/core/PS4/HLE/Graphics/graphics_render.cpp" "src/core/PS4/HLE/Graphics/graphics_render.h" "src/core/PS4/GPU/tile_manager.cpp" "src/core/PS4/GPU/tile_manager.h" "src/version.h" "src/emuTimer.cpp" "src/emuTimer.h" "src/core/hle/libraries/libkernel/time_management.cpp" "src/core/hle/libraries/libkernel/time_management.h")
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find_package(OpenGL REQUIRED)
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target_link_libraries(shadps4 PUBLIC fmt mincore spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY} vulkan-1 spirv-tools-opt spirv-tools)
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@ -1,6 +1,6 @@
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#pragma once
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#include <Core/PS4/HLE/Graphics/graphics_ctx.h>
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#include <core/PS4/HLE/Graphics/graphics_ctx.h>
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#include <types.h>
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#include <mutex>
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#include <vector>
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@ -1,7 +1,8 @@
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#include "video_out_ctx.h"
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#include <Core/PS4/HLE/LibKernel.h>
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#include <core/PS4/HLE/LibKernel.h>
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#include <debug.h>
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#include <core/hle/libraries/libkernel/time_management.h>
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namespace HLE::Graphics::Objects {
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@ -76,7 +77,7 @@ bool FlipQueue::submitFlip(VideoConfigInternal* cfg, s32 index, s64 flip_arg) {
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r.cfg = cfg;
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r.index = index;
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r.flip_arg = flip_arg;
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r.submit_tsc = HLE::Libs::LibKernel::sceKernelReadTsc();
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r.submit_tsc = Core::Libraries::LibKernel::sceKernelReadTsc();
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m_requests.push_back(r);
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@ -120,8 +121,8 @@ bool FlipQueue::flip(u32 micros) {
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m_done_cond.notify_one();
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request->cfg->m_flip_status.count++;
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// TODO request.cfg->m_flip_status.processTime = LibKernel::KernelGetProcessTime();
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request->cfg->m_flip_status.tsc = HLE::Libs::LibKernel::sceKernelReadTsc();
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request->cfg->m_flip_status.processTime = Core::Libraries::LibKernel::sceKernelGetProcessTime();
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request->cfg->m_flip_status.tsc = Core::Libraries::LibKernel::sceKernelReadTsc();
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request->cfg->m_flip_status.submitTsc = request->submit_tsc;
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request->cfg->m_flip_status.flipArg = request->flip_arg;
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request->cfg->m_flip_status.currentBuffer = request->index;
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@ -2,8 +2,8 @@
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#include <condition_variable>
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#include <mutex>
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#include <Core/PS4/HLE/Graphics/video_out.h>
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#include <Core/PS4/HLE/Graphics/graphics_ctx.h>
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#include <core/PS4/HLE/Graphics/video_out.h>
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#include <core/PS4/HLE/Graphics/graphics_ctx.h>
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#include <emulator.h>
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using namespace HLE::Libs::Graphics::VideoOut;
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@ -1,11 +1,11 @@
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#include "video_out.h"
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#include <Core/PS4/GPU/gpu_memory.h>
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#include <Core/PS4/GPU/video_out_buffer.h>
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#include <Core/PS4/HLE/ErrorCodes.h>
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#include <Core/PS4/HLE/LibSceGnmDriver.h>
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#include <Core/PS4/HLE/Libs.h>
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#include <Core/PS4/HLE/UserManagement/UsrMngCodes.h>
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#include <core/PS4/GPU/gpu_memory.h>
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#include <core/PS4/GPU/video_out_buffer.h>
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#include <core/PS4/HLE/ErrorCodes.h>
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#include <core/PS4/HLE/LibSceGnmDriver.h>
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#include <core/PS4/HLE/Libs.h>
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#include <core/PS4/HLE/UserManagement/UsrMngCodes.h>
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#include <Util/config.h>
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#include <Util/log.h>
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#include <debug.h>
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|
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@ -1,6 +1,6 @@
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#pragma once
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#include <Core/PS4/HLE/Kernel/event_queues.h>
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#include <Core/PS4/Loader/SymbolsResolver.h>
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#include <core/PS4/HLE/Kernel/event_queues.h>
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#include <core/PS4/Loader/SymbolsResolver.h>
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#include <types.h>
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#include <string>
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|
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@ -1,7 +1,8 @@
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#include "event_queue.h"
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#include "debug.h"
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#include <chrono>
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#include <Lib/Timer.h>
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#include "debug.h"
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namespace HLE::Kernel::Objects {
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EqueueInternal::~EqueueInternal() {}
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@ -25,8 +26,9 @@ int EqueueInternal::addEvent(const EqueueEvent& event) {
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int EqueueInternal::waitForEvents(SceKernelEvent* ev, int num, u32 micros) {
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std::unique_lock lock{m_mutex};
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u64 timeElapsed = 0;
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const auto start = std::chrono::high_resolution_clock::now();
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u32 timeElapsed = 0;
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Lib::Timer t;
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t.Start();
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for (;;) {
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int ret = getTriggeredEvents(ev, num);
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@ -41,8 +43,7 @@ int EqueueInternal::waitForEvents(SceKernelEvent* ev, int num, u32 micros) {
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m_cond.wait_for(lock, std::chrono::microseconds(micros - timeElapsed));
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}
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const auto end = std::chrono::high_resolution_clock::now();
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timeElapsed = std::chrono::duration_cast<std::chrono::microseconds>(end - start).count();
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timeElapsed = static_cast<uint32_t>(t.GetTimeSec() * 1000000.0);
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}
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return 0;
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|
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@ -1,7 +1,7 @@
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#pragma once
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#include <types.h>
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#include <Core/virtual_memory.h>
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#include <Core/PS4/GPU/gpu_memory.h>
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#include <core/virtual_memory.h>
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#include <core/PS4/GPU/gpu_memory.h>
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#include <mutex>
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#include <vector>
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|
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@ -1,7 +1,7 @@
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#include "cpu_management.h"
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#include "Util/config.h"
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#include <Util/log.h>
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#include <Core/PS4/HLE/Libs.h>
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#include <core/PS4/HLE/Libs.h>
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namespace HLE::Libs::LibKernel::CPUManagement {
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int PS4_SYSV_ABI sceKernelIsNeoMode() {
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|
|
|
@ -1,7 +1,7 @@
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#include "event_queues.h"
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#include <Core/PS4/HLE/ErrorCodes.h>
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#include <Core/PS4/HLE/Libs.h>
|
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#include <core/PS4/HLE/ErrorCodes.h>
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#include <core/PS4/HLE/Libs.h>
|
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#include <Util/log.h>
|
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#include <debug.h>
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|
|
|
@ -1,7 +1,7 @@
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#include "memory_management.h"
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#include <Core/PS4/GPU/gpu_memory.h>
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#include <Core/virtual_memory.h>
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||||
#include <core/PS4/GPU/gpu_memory.h>
|
||||
#include <core/virtual_memory.h>
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||||
#include <Util/log.h>
|
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#include <debug.h>
|
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|
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|
|
|
@ -11,8 +11,8 @@
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#include "Kernel/event_queues.h"
|
||||
#include "Kernel/memory_management.h"
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#include "Libs.h"
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#include "Emulator/HLE/Libraries/LibKernel/FileSystem/file_system.h"
|
||||
#include "Emulator/HLE/Libraries/LibKernel/FileSystem/posix_file_system.h"
|
||||
#include "core/hle/libraries/libkernel/file_system.h"
|
||||
#include "core/hle/libraries/libkernel/time_management.h"
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||||
|
||||
namespace HLE::Libs::LibKernel {
|
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|
||||
|
@ -24,11 +24,7 @@ int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(off_t start, size_t len) {
|
|||
}
|
||||
|
||||
static PS4_SYSV_ABI void stack_chk_fail() { BREAKPOINT(); }
|
||||
u64 PS4_SYSV_ABI sceKernelReadTsc() {
|
||||
LARGE_INTEGER c;
|
||||
QueryPerformanceCounter(&c);
|
||||
return c.QuadPart;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceKernelMunmap(void* addr, size_t len) { BREAKPOINT(); }
|
||||
void LibKernel_Register(SymbolsResolver* sym) {
|
||||
// obj
|
||||
|
@ -45,11 +41,9 @@ void LibKernel_Register(SymbolsResolver* sym) {
|
|||
// misc
|
||||
LIB_FUNCTION("WslcK1FQcGI", "libkernel", 1, "libkernel", 1, 1, CPUManagement::sceKernelIsNeoMode);
|
||||
LIB_FUNCTION("Ou3iL1abvng", "libkernel", 1, "libkernel", 1, 1, stack_chk_fail);
|
||||
// time
|
||||
LIB_FUNCTION("-2IRUCO--PM", "libkernel", 1, "libkernel", 1, 1, sceKernelReadTsc);
|
||||
// fs
|
||||
LIB_FUNCTION("1G3lF1Gg1k8", "libkernel", 1, "libkernel", 1, 1, Emulator::HLE::Libraries::LibKernel::FileSystem::sceKernelOpen);
|
||||
LIB_FUNCTION("wuCroIGjt2g", "libScePosix", 1, "libkernel", 1, 1, Emulator::HLE::Libraries::LibKernel::FileSystem::POSIX::open);
|
||||
|
||||
Core::Libraries::LibKernel::fileSystemSymbolsRegister(sym);
|
||||
Core::Libraries::LibKernel::timeSymbolsRegister(sym);
|
||||
}
|
||||
|
||||
}; // namespace HLE::Libs::LibKernel
|
|
@ -6,6 +6,5 @@ void LibKernel_Register(SymbolsResolver* sym);
|
|||
|
||||
// functions
|
||||
|
||||
u64 PS4_SYSV_ABI sceKernelReadTsc();
|
||||
int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(off_t start, size_t len);
|
||||
}; // namespace HLE::Libs::LibKernel
|
|
@ -3,7 +3,7 @@
|
|||
#include "../Loader/Elf.h"
|
||||
#include <Util/log.h>
|
||||
#include <debug.h>
|
||||
#include <Core/PS4/GPU/gpu_memory.h>
|
||||
#include <core/PS4/GPU/gpu_memory.h>
|
||||
#include <emulator.h>
|
||||
|
||||
namespace HLE::Libs::LibSceGnmDriver {
|
||||
|
|
|
@ -3,10 +3,10 @@
|
|||
#include "LibC.h"
|
||||
#include "LibKernel.h"
|
||||
#include "LibSceGnmDriver.h"
|
||||
#include <Core/PS4/HLE/Graphics/video_out.h>
|
||||
#include "Emulator/HLE/Libraries/LibUserService/user_service.h"
|
||||
#include "Emulator/HLE/Libraries/LibPad/pad.h"
|
||||
#include <Emulator/HLE/Libraries/LibSystemService/system_service.h>
|
||||
#include <core/PS4/HLE/Graphics/video_out.h>
|
||||
#include "core/hle/libraries/libuserservice/user_service.h"
|
||||
#include "core/hle/libraries/libpad/pad.h"
|
||||
#include <core/hle/libraries/libsystemservice/system_service.h>
|
||||
|
||||
namespace HLE::Libs {
|
||||
|
||||
|
@ -15,8 +15,8 @@ void Init_HLE_Libs(SymbolsResolver *sym) {
|
|||
LibKernel::LibKernel_Register(sym);
|
||||
Graphics::VideoOut::videoOutRegisterLib(sym);
|
||||
LibSceGnmDriver::LibSceGnmDriver_Register(sym);
|
||||
Emulator::HLE::Libraries::LibUserService::libUserService_Register(sym);
|
||||
Emulator::HLE::Libraries::LibPad::libPad_Register(sym);
|
||||
Emulator::HLE::Libraries::LibSystemService::libSystemService_Register(sym);
|
||||
Core::Libraries::LibUserService::userServiceSymbolsRegister(sym);
|
||||
Core::Libraries::LibPad::padSymbolsRegister(sym);
|
||||
Core::Libraries::LibSystemService::systemServiceSymbolsRegister(sym);
|
||||
}
|
||||
} // namespace HLE::Libs
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
#include "../Loader/SymbolsResolver.h"
|
||||
#include <Core/PS4/Loader/Elf.h>
|
||||
#include <core/PS4/Loader/Elf.h>
|
||||
|
||||
#define LIB_FUNCTION(nid, lib, libversion, mod, moduleVersionMajor, moduleVersionMinor, function) \
|
||||
{\
|
||||
|
|
|
@ -0,0 +1,29 @@
|
|||
#include "file_system.h"
|
||||
|
||||
#include <core/PS4/HLE/Libs.h>
|
||||
#include <Util/log.h>
|
||||
#include <debug.h>
|
||||
|
||||
namespace Core::Libraries::LibKernel {
|
||||
constexpr bool log_file_fs = true; // disable it to disable logging
|
||||
|
||||
int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
|
||||
LOG_INFO_IF(log_file_fs, "sceKernelOpen path = {} flags = {:#x} mode = {:#x}\n", path, flags, mode);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI open(const char* path, int flags, /* SceKernelMode*/ u16 mode) {
|
||||
LOG_INFO_IF(log_file_fs, "posix open redirect to sceKernelOpen\n");
|
||||
int result = sceKernelOpen(path, flags, mode);
|
||||
if (result < 0) {
|
||||
BREAKPOINT(); // posix calls different only for their return values
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void fileSystemSymbolsRegister(SymbolsResolver* sym) {
|
||||
LIB_FUNCTION("1G3lF1Gg1k8", "libkernel", 1, "libkernel", 1, 1, sceKernelOpen);
|
||||
LIB_FUNCTION("wuCroIGjt2g", "libScePosix", 1, "libkernel", 1, 1, open);
|
||||
}
|
||||
|
||||
} // namespace Core::Libraries::LibKernel
|
|
@ -0,0 +1,13 @@
|
|||
#pragma once
|
||||
#include <types.h>
|
||||
#include "core/PS4/Loader/SymbolsResolver.h"
|
||||
|
||||
namespace Core::Libraries::LibKernel {
|
||||
int PS4_SYSV_ABI sceKernelOpen(const char *path, int flags, /* SceKernelMode*/ u16 mode);
|
||||
|
||||
// posix file system
|
||||
int PS4_SYSV_ABI open(const char *path, int flags, /* SceKernelMode*/ u16 mode);
|
||||
|
||||
|
||||
void fileSystemSymbolsRegister(SymbolsResolver *sym);
|
||||
} // namespace Core::Libraries::LibKernel
|
|
@ -0,0 +1,24 @@
|
|||
#include "time_management.h"
|
||||
|
||||
#include <core/PS4/HLE/Libs.h>
|
||||
#include "Lib/Timer.h"
|
||||
#include "emuTimer.h"
|
||||
|
||||
namespace Core::Libraries::LibKernel {
|
||||
u64 PS4_SYSV_ABI sceKernelGetProcessTime() {
|
||||
return static_cast<u64>(Emulator::emuTimer::getTimeMsec() * 1000.0); // return time in microseconds
|
||||
}
|
||||
u64 PS4_SYSV_ABI sceKernelGetProcessTimeCounter() { return Emulator::emuTimer::getTimeCounter(); }
|
||||
|
||||
u64 PS4_SYSV_ABI sceKernelGetProcessTimeCounterFrequency() { return Emulator::emuTimer::getTimeFrequency(); }
|
||||
|
||||
u64 PS4_SYSV_ABI sceKernelReadTsc() { return Lib::Timer::getQueryPerformanceCounter(); }
|
||||
|
||||
void timeSymbolsRegister(SymbolsResolver* sym) {
|
||||
LIB_FUNCTION("4J2sUJmuHZQ", "libkernel", 1, "libkernel", 1, 1, sceKernelGetProcessTime);
|
||||
LIB_FUNCTION("fgxnMeTNUtY", "libkernel", 1, "libkernel", 1, 1, sceKernelGetProcessTimeCounter);
|
||||
LIB_FUNCTION("BNowx2l588E", "libkernel", 1, "libkernel", 1, 1, sceKernelGetProcessTimeCounterFrequency);
|
||||
LIB_FUNCTION("-2IRUCO--PM", "libkernel", 1, "libkernel", 1, 1, sceKernelReadTsc);
|
||||
}
|
||||
|
||||
} // namespace Core::Libraries::LibKernel
|
|
@ -0,0 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
#include "core/PS4/Loader/SymbolsResolver.h"
|
||||
|
||||
namespace Core::Libraries::LibKernel {
|
||||
u64 PS4_SYSV_ABI sceKernelGetProcessTime();
|
||||
u64 PS4_SYSV_ABI sceKernelGetProcessTimeCounter();
|
||||
u64 PS4_SYSV_ABI sceKernelGetProcessTimeCounterFrequency();
|
||||
u64 PS4_SYSV_ABI sceKernelReadTsc();
|
||||
|
||||
void timeSymbolsRegister(SymbolsResolver* sym);
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
#include "virtual_memory.h"
|
||||
|
||||
#include "Core/PS4/Loader/Elf.h"
|
||||
#include "core/PS4/Loader/Elf.h"
|
||||
|
||||
#ifdef _WIN64
|
||||
#include <windows.h>
|
||||
|
|
|
@ -1,13 +0,0 @@
|
|||
#include "file_system.h"
|
||||
#include <debug.h>
|
||||
#include <Util/log.h>
|
||||
|
||||
namespace Emulator::HLE::Libraries::LibKernel::FileSystem {
|
||||
constexpr bool log_file_fs = true; // disable it to disable logging
|
||||
|
||||
int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
|
||||
LOG_INFO_IF(log_file_fs, "sceKernelOpen path = {} flags = {} mode = {}\n", path, log_hex_full(flags), log_hex_full(mode));
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace Emulator::HLE::Libraries::LibKernel::FileSystem
|
|
@ -1,7 +0,0 @@
|
|||
#pragma once
|
||||
#include <types.h>
|
||||
|
||||
namespace Emulator::HLE::Libraries::LibKernel::FileSystem {
|
||||
int PS4_SYSV_ABI sceKernelOpen(const char *path, int flags, /* SceKernelMode*/ u16 mode);
|
||||
|
||||
}
|
|
@ -1,15 +0,0 @@
|
|||
#include "posix_file_system.h"
|
||||
|
||||
#include <debug.h>
|
||||
|
||||
#include "file_system.h"
|
||||
|
||||
namespace Emulator::HLE::Libraries::LibKernel::FileSystem::POSIX {
|
||||
int PS4_SYSV_ABI open(const char* path, int flags, /* SceKernelMode*/ u16 mode) {
|
||||
int result = sceKernelOpen(path, flags, mode);
|
||||
if (result < 0) {
|
||||
BREAKPOINT(); // posix calls different only for their return values
|
||||
}
|
||||
return result;
|
||||
}
|
||||
} // namespace Emulator::HLE::Libraries::LibKernel::FileSystem::POSIX
|
|
@ -1,6 +0,0 @@
|
|||
#pragma once
|
||||
#include "types.h"
|
||||
|
||||
namespace Emulator::HLE::Libraries::LibKernel::FileSystem::POSIX {
|
||||
int PS4_SYSV_ABI open(const char *path, int flags, /* SceKernelMode*/ u16 mode);
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
#include <Core/PS4/HLE/ErrorCodes.h>
|
||||
#include <Core/PS4/HLE/Libs.h>
|
||||
|
||||
#include "system_service.h"
|
||||
|
||||
namespace Emulator::HLE::Libraries::LibSystemService {
|
||||
|
||||
s32 PS4_SYSV_ABI sceSystemServiceHideSplashScreen() {
|
||||
// dummy
|
||||
return SCE_OK;
|
||||
}
|
||||
|
||||
void libSystemService_Register(SymbolsResolver* sym) {
|
||||
LIB_FUNCTION("Vo5V8KAwCmk", "libSceSystemService", 1, "libSceSystemService", 1, 1, sceSystemServiceHideSplashScreen);
|
||||
}
|
||||
}; // namespace Emulator::HLE::Libraries::LibUserService
|
|
@ -1,11 +0,0 @@
|
|||
#pragma once
|
||||
#include "Core/PS4/Loader/SymbolsResolver.h"
|
||||
|
||||
namespace Emulator::HLE::Libraries::LibSystemService {
|
||||
|
||||
//HLE functions
|
||||
s32 PS4_SYSV_ABI sceSystemServiceHideSplashScreen();
|
||||
|
||||
void libSystemService_Register(SymbolsResolver* sym);
|
||||
|
||||
}; // namespace Emulator::HLE::Libraries::LibUserService
|
|
@ -1,4 +1,5 @@
|
|||
#include "controller.h"
|
||||
#include <core/hle/libraries/libkernel/time_management.h>
|
||||
|
||||
namespace Emulator::Host::Controller {
|
||||
GameController::GameController() { m_states_num = 0;
|
||||
|
@ -39,6 +40,7 @@ void GameController::addState(const State& state) {
|
|||
void GameController::checKButton(int id, u32 button, bool isPressed) {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
auto state = getLastState();
|
||||
state.time = Core::Libraries::LibKernel::sceKernelGetProcessTime();
|
||||
if (isPressed) {
|
||||
state.buttonsState |= button;
|
||||
} else {
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
namespace Emulator::Host::Controller {
|
||||
struct State {
|
||||
u32 buttonsState =0;
|
||||
u64 time = 0;
|
||||
};
|
||||
|
||||
constexpr u32 MAX_STATES = 64;
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#pragma once
|
||||
#include "../Core/PS4/Loader/Elf.h"
|
||||
#include "../core/PS4/Loader/Elf.h"
|
||||
|
||||
class ElfViewer {
|
||||
private:
|
||||
|
|
|
@ -0,0 +1,109 @@
|
|||
#include "Timer.h"
|
||||
|
||||
#ifdef _WIN64
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
Lib::Timer::Timer() {
|
||||
#ifdef _WIN64
|
||||
LARGE_INTEGER f;
|
||||
QueryPerformanceFrequency(&f);
|
||||
m_Frequency = f.QuadPart;
|
||||
#else
|
||||
#error Unimplemented Timer constructor
|
||||
#endif
|
||||
}
|
||||
|
||||
void Lib::Timer::Start() {
|
||||
#ifdef _WIN64
|
||||
LARGE_INTEGER c;
|
||||
QueryPerformanceCounter(&c);
|
||||
m_StartTime = c.QuadPart;
|
||||
#else
|
||||
#error Unimplemented Timer::Start()
|
||||
#endif
|
||||
m_is_timer_paused = false;
|
||||
}
|
||||
|
||||
void Lib::Timer::Pause() {
|
||||
#ifdef _WIN64
|
||||
LARGE_INTEGER c;
|
||||
QueryPerformanceCounter(&c);
|
||||
m_PauseTime = c.QuadPart;
|
||||
#else
|
||||
#error Unimplemented Timer::Pause()
|
||||
#endif
|
||||
m_is_timer_paused = true;
|
||||
}
|
||||
|
||||
void Lib::Timer::Resume() {
|
||||
u64 current_time = 0;
|
||||
#ifdef _WIN64
|
||||
LARGE_INTEGER c;
|
||||
QueryPerformanceCounter(&c);
|
||||
current_time = c.QuadPart;
|
||||
#else
|
||||
#error Unimplemented Timer::Resume()
|
||||
#endif
|
||||
m_StartTime += current_time - m_PauseTime;
|
||||
m_is_timer_paused = false;
|
||||
}
|
||||
|
||||
bool Lib::Timer::IsPaused() const { return m_is_timer_paused; }
|
||||
|
||||
double Lib::Timer::GetTimeMsec() const {
|
||||
if (m_is_timer_paused) {
|
||||
return 1000.0 * (static_cast<double>(m_PauseTime - m_StartTime)) / static_cast<double>(m_Frequency);
|
||||
}
|
||||
|
||||
u64 current_time = 0;
|
||||
#ifdef _WIN64
|
||||
LARGE_INTEGER c;
|
||||
QueryPerformanceCounter(&c);
|
||||
current_time = c.QuadPart;
|
||||
#else
|
||||
#error Unimplemented Timer::GetTimeMsec()
|
||||
#endif
|
||||
return 1000.0 * (static_cast<double>(current_time - m_StartTime)) / static_cast<double>(m_Frequency);
|
||||
}
|
||||
|
||||
double Lib::Timer::GetTimeSec() const {
|
||||
if (m_is_timer_paused) {
|
||||
return (static_cast<double>(m_PauseTime - m_StartTime)) / static_cast<double>(m_Frequency);
|
||||
}
|
||||
|
||||
u64 current_time = 0;
|
||||
#ifdef _WIN64
|
||||
LARGE_INTEGER c;
|
||||
QueryPerformanceCounter(&c);
|
||||
current_time = c.QuadPart;
|
||||
#else
|
||||
#error Unimplemented Timer::GetTimeSec()
|
||||
#endif
|
||||
return (static_cast<double>(current_time - m_StartTime)) / static_cast<double>(m_Frequency);
|
||||
}
|
||||
|
||||
u64 Lib::Timer::GetTicks() const {
|
||||
if (m_is_timer_paused) {
|
||||
return (m_PauseTime - m_StartTime);
|
||||
}
|
||||
|
||||
u64 current_time = 0;
|
||||
#ifdef _WIN64
|
||||
LARGE_INTEGER c;
|
||||
QueryPerformanceCounter(&c);
|
||||
current_time = c.QuadPart;
|
||||
#else
|
||||
#error Unimplemented Timer::GetTicks()
|
||||
#endif
|
||||
return (current_time - m_StartTime);
|
||||
}
|
||||
|
||||
u64 Lib::Timer::GetFrequency() const { return m_Frequency; }
|
||||
|
||||
u64 Lib::Timer::getQueryPerformanceCounter() {
|
||||
LARGE_INTEGER c;
|
||||
QueryPerformanceCounter(&c);
|
||||
return c.QuadPart;
|
||||
}
|
||||
|
|
@ -0,0 +1,34 @@
|
|||
#pragma once
|
||||
|
||||
#include "../types.h"
|
||||
|
||||
namespace Lib {
|
||||
class Timer final
|
||||
{
|
||||
public:
|
||||
Timer();
|
||||
~Timer() = default;
|
||||
|
||||
void Start();
|
||||
void Pause();
|
||||
void Resume();
|
||||
bool IsPaused() const;
|
||||
|
||||
double GetTimeMsec() const;// return time in milliseconds
|
||||
double GetTimeSec() const;// return time in seconds
|
||||
u64 GetTicks() const;// return time in ticks
|
||||
u64 GetFrequency() const;// return ticks frequency
|
||||
[[nodiscard]] static u64 getQueryPerformanceCounter();
|
||||
public:
|
||||
Timer(const Timer&) = delete;
|
||||
Timer& operator=(const Timer&) = delete;
|
||||
Timer(Timer&&) = delete;
|
||||
Timer& operator=(Timer&&) = delete;
|
||||
|
||||
private:
|
||||
bool m_is_timer_paused = true;
|
||||
u64 m_Frequency = 0;
|
||||
u64 m_StartTime = 0;
|
||||
u64 m_PauseTime = 0;
|
||||
};
|
||||
}
|
|
@ -1,21 +1,22 @@
|
|||
#include "pad.h"
|
||||
|
||||
#include <Core/PS4/HLE/ErrorCodes.h>
|
||||
#include <Core/PS4/HLE/Libs.h>
|
||||
#include <core/PS4/HLE/ErrorCodes.h>
|
||||
#include <core/PS4/HLE/Libs.h>
|
||||
|
||||
#include "Emulator/Util/singleton.h"
|
||||
#include "Emulator/Host/controller.h"
|
||||
#include <debug.h>
|
||||
#include <Util/log.h>
|
||||
|
||||
namespace Emulator::HLE::Libraries::LibPad {
|
||||
namespace Core::Libraries::LibPad {
|
||||
|
||||
constexpr bool log_file_pad = true; // disable it to disable logging
|
||||
|
||||
int PS4_SYSV_ABI scePadInit() { return SCE_OK; }
|
||||
|
||||
int PS4_SYSV_ABI scePadOpen(Emulator::HLE::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
|
||||
int PS4_SYSV_ABI scePadOpen(Core::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
|
||||
const ScePadOpenParam* pParam) {
|
||||
LOG_INFO_IF(log_file_pad, "scePadOpen userid = {} type = {} index = {}\n", userId, type, index);
|
||||
return 1; // dummy
|
||||
}
|
||||
|
||||
|
@ -38,7 +39,7 @@ int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
|
|||
pData->orientation.y = 0;
|
||||
pData->orientation.z = 0;
|
||||
pData->orientation.w = 0;
|
||||
|
||||
pData->timestamp = state.time;
|
||||
pData->connected = true; // isConnected; //TODO fix me proper
|
||||
pData->connectedCount = 1;//connectedCount;
|
||||
pData->deviceUniqueDataLen = 0;
|
||||
|
@ -46,7 +47,7 @@ int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
|
|||
return SCE_OK;
|
||||
}
|
||||
|
||||
void libPad_Register(SymbolsResolver* sym) {
|
||||
void padSymbolsRegister(SymbolsResolver* sym) {
|
||||
LIB_FUNCTION("hv1luiJrqQM", "libScePad", 1, "libScePad", 1, 1, scePadInit);
|
||||
LIB_FUNCTION("xk0AcarP3V4", "libScePad", 1, "libScePad", 1, 1, scePadOpen);
|
||||
LIB_FUNCTION("YndgXqQVV7c", "libScePad", 1, "libScePad", 1, 1, scePadReadState);
|
|
@ -1,10 +1,10 @@
|
|||
#pragma once
|
||||
#include <Emulator/HLE/Libraries/LibUserService/user_service.h>
|
||||
#include <types.h>
|
||||
|
||||
#include "Core/PS4/Loader/SymbolsResolver.h"
|
||||
#include "core/PS4/Loader/SymbolsResolver.h"
|
||||
#include "core/hle/libraries/libuserservice/user_service.h"
|
||||
|
||||
namespace Emulator::HLE::Libraries::LibPad {
|
||||
namespace Core::Libraries::LibPad {
|
||||
|
||||
typedef enum : u32 {
|
||||
SCE_PAD_BUTTON_L3 = 0x00000002,
|
||||
|
@ -90,9 +90,9 @@ struct ScePadData {
|
|||
};
|
||||
// hle functions
|
||||
int PS4_SYSV_ABI scePadInit();
|
||||
int PS4_SYSV_ABI scePadOpen(Emulator::HLE::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
|
||||
int PS4_SYSV_ABI scePadOpen(Core::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
|
||||
const ScePadOpenParam* pParam);
|
||||
int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData);
|
||||
|
||||
void libPad_Register(SymbolsResolver* sym);
|
||||
}; // namespace Emulator::HLE::Libraries::LibPad
|
||||
void padSymbolsRegister(SymbolsResolver* sym);
|
||||
}; // namespace Core::Libraries::LibPad
|
|
@ -0,0 +1,16 @@
|
|||
#include <core/PS4/HLE/ErrorCodes.h>
|
||||
#include <core/PS4/HLE/Libs.h>
|
||||
#include <Util/log.h>
|
||||
#include "system_service.h"
|
||||
|
||||
namespace Core::Libraries::LibSystemService {
|
||||
|
||||
s32 PS4_SYSV_ABI sceSystemServiceHideSplashScreen() {
|
||||
PRINT_DUMMY_FUNCTION_NAME();
|
||||
return SCE_OK;
|
||||
}
|
||||
|
||||
void systemServiceSymbolsRegister(SymbolsResolver* sym) {
|
||||
LIB_FUNCTION("Vo5V8KAwCmk", "libSceSystemService", 1, "libSceSystemService", 1, 1, sceSystemServiceHideSplashScreen);
|
||||
}
|
||||
}; // namespace Emulator::HLE::Libraries::LibUserService
|
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "core/PS4/Loader/SymbolsResolver.h"
|
||||
|
||||
namespace Core::Libraries::LibSystemService {
|
||||
|
||||
//HLE functions
|
||||
s32 PS4_SYSV_ABI sceSystemServiceHideSplashScreen();
|
||||
|
||||
void systemServiceSymbolsRegister(SymbolsResolver* sym);
|
||||
|
||||
}; // namespace Emulator::HLE::Libraries::LibUserService
|
|
@ -1,17 +1,19 @@
|
|||
#include "user_service.h"
|
||||
|
||||
#include <Core/PS4/HLE/ErrorCodes.h>
|
||||
#include <Core/PS4/HLE/Libs.h>
|
||||
#include <core/PS4/HLE/ErrorCodes.h>
|
||||
#include <core/PS4/HLE/Libs.h>
|
||||
|
||||
namespace Emulator::HLE::Libraries::LibUserService {
|
||||
#include "Util/log.h"
|
||||
|
||||
namespace Core::Libraries::LibUserService {
|
||||
|
||||
s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams) {
|
||||
// dummy
|
||||
PRINT_DUMMY_FUNCTION_NAME();
|
||||
return SCE_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList) {
|
||||
// dummy
|
||||
PRINT_DUMMY_FUNCTION_NAME();
|
||||
userIdList->user_id[0] = 1;
|
||||
userIdList->user_id[1] = -1;
|
||||
userIdList->user_id[2] = -1;
|
||||
|
@ -19,8 +21,9 @@ s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList*
|
|||
|
||||
return SCE_OK;
|
||||
}
|
||||
void libUserService_Register(SymbolsResolver* sym) {
|
||||
void userServiceSymbolsRegister(SymbolsResolver* sym) {
|
||||
LIB_FUNCTION("j3YMu1MVNNo", "libSceUserService", 1, "libSceUserService", 1, 1, sceUserServiceInitialize);
|
||||
LIB_FUNCTION("fPhymKNvK-A", "libSceUserService", 1, "libSceUserService", 1, 1, sceUserServiceGetLoginUserIdList);
|
||||
}
|
||||
}; // namespace Emulator::HLE::Libraries::LibUserService
|
||||
|
||||
} // namespace Core::Libraries::LibUserService
|
|
@ -1,7 +1,7 @@
|
|||
#pragma once
|
||||
#include "Core/PS4/Loader/SymbolsResolver.h"
|
||||
#include "core/PS4/Loader/SymbolsResolver.h"
|
||||
|
||||
namespace Emulator::HLE::Libraries::LibUserService {
|
||||
namespace Core::Libraries::LibUserService {
|
||||
|
||||
using SceUserServiceUserId = s32;
|
||||
|
||||
|
@ -16,5 +16,5 @@ struct SceUserServiceLoginUserIdList {
|
|||
s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams);
|
||||
s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList);
|
||||
|
||||
void libUserService_Register(SymbolsResolver* sym);
|
||||
void userServiceSymbolsRegister(SymbolsResolver* sym);
|
||||
}; // namespace Emulator::HLE::Libraries::LibUserService
|
|
@ -0,0 +1,14 @@
|
|||
#include "Lib/Timer.h"
|
||||
|
||||
namespace Emulator::emuTimer {
|
||||
static Lib::Timer timer;
|
||||
|
||||
void start() { timer.Start(); }
|
||||
|
||||
double getTimeMsec() { return timer.GetTimeMsec(); }
|
||||
|
||||
u64 getTimeCounter() { return timer.GetTicks(); }
|
||||
|
||||
u64 getTimeFrequency() { return timer.GetFrequency(); }
|
||||
|
||||
} // namespace Emulator::emuTimer
|
|
@ -0,0 +1,9 @@
|
|||
#pragma once
|
||||
#include "types.h"
|
||||
|
||||
namespace Emulator::emuTimer {
|
||||
void start();
|
||||
double getTimeMsec();
|
||||
u64 getTimeCounter();
|
||||
u64 getTimeFrequency();
|
||||
} // namespace Emulator::emuTimer
|
123
src/emulator.cpp
123
src/emulator.cpp
|
@ -1,17 +1,30 @@
|
|||
#include "emulator.h"
|
||||
#include <fmt/core.h>
|
||||
#include <Core/PS4/HLE/Graphics/graphics_render.h>
|
||||
|
||||
#include <core/PS4/HLE/Graphics/graphics_render.h>
|
||||
#include <Emulator/Host/controller.h>
|
||||
#include "Emulator/Util/singleton.h"
|
||||
#include <Lib/Timer.h>
|
||||
#include <fmt/core.h>
|
||||
#include <vulkan_util.h>
|
||||
|
||||
#include "Core/PS4/HLE/Graphics/video_out.h"
|
||||
#include "Emulator/HLE/Libraries/LibPad/pad.h"
|
||||
#include "core/PS4/HLE/Graphics/video_out.h"
|
||||
#include "core/hle/libraries/libpad/pad.h"
|
||||
#include "Emulator/Util/singleton.h"
|
||||
#include "version.h"
|
||||
|
||||
namespace Emu {
|
||||
|
||||
bool m_emu_needs_exit = false;
|
||||
bool m_game_is_paused = {false};
|
||||
double m_current_time_seconds = {0.0};
|
||||
double m_previous_time_seconds = {0.0};
|
||||
int m_update_num = {0};
|
||||
int m_frame_num = {0};
|
||||
double m_update_time_seconds = {0.0};
|
||||
double m_current_fps = {0.0};
|
||||
int m_max_updates_per_frame = {4};
|
||||
double m_update_fixed_time = 1.0 / 60.0;
|
||||
int m_fps_frames_num = {0};
|
||||
double m_fps_start_time = {0};
|
||||
|
||||
void emuInit(u32 width, u32 height) {
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
|
@ -49,7 +62,39 @@ static void CreateSdlWindow(WindowCtx* ctx) {
|
|||
|
||||
SDL_SetWindowResizable(ctx->m_window, SDL_FALSE); // we don't support resizable atm
|
||||
}
|
||||
static void update() {
|
||||
static double lag = 0.0;
|
||||
|
||||
lag += m_current_time_seconds - m_previous_time_seconds;
|
||||
|
||||
int num = 0;
|
||||
|
||||
while (lag >= m_update_fixed_time) {
|
||||
if (num < m_max_updates_per_frame) {
|
||||
m_update_num++;
|
||||
num++;
|
||||
m_update_time_seconds = m_update_num * m_update_fixed_time;
|
||||
}
|
||||
|
||||
lag -= m_update_fixed_time;
|
||||
}
|
||||
}
|
||||
static void calculateFps(double game_time_s) {
|
||||
m_previous_time_seconds = m_current_time_seconds;
|
||||
m_current_time_seconds = game_time_s;
|
||||
|
||||
m_frame_num++;
|
||||
|
||||
m_fps_frames_num++;
|
||||
if (m_current_time_seconds - m_fps_start_time > 0.25f) {
|
||||
m_current_fps = static_cast<double>(m_fps_frames_num) / (m_current_time_seconds - m_fps_start_time);
|
||||
m_fps_frames_num = 0;
|
||||
m_fps_start_time = m_current_time_seconds;
|
||||
}
|
||||
}
|
||||
void emuRun() {
|
||||
Lib::Timer timer;
|
||||
timer.Start();
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
{
|
||||
// init window and wait until init finishes
|
||||
|
@ -58,6 +103,7 @@ void emuRun() {
|
|||
Graphics::Vulkan::vulkanCreate(window_ctx);
|
||||
window_ctx->m_is_graphic_initialized = true;
|
||||
window_ctx->m_graphic_initialized_cond.notify_one();
|
||||
calculateFps(timer.GetTimeSec());
|
||||
}
|
||||
|
||||
bool exit_loop = false;
|
||||
|
@ -83,14 +129,68 @@ void emuRun() {
|
|||
case SDL_EVENT_DID_ENTER_FOREGROUND: break;
|
||||
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
case SDL_EVENT_KEY_UP: keyboardEvent(&event); break;
|
||||
case SDL_EVENT_KEY_UP:
|
||||
if (event.type == SDL_EVENT_KEY_DOWN){
|
||||
if (event.key.keysym.sym == SDLK_p) {
|
||||
m_game_is_paused = !m_game_is_paused;
|
||||
}
|
||||
}
|
||||
keyboardEvent(&event);
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (m_game_is_paused) {
|
||||
if (!timer.IsPaused()) {
|
||||
timer.Pause();
|
||||
}
|
||||
|
||||
SDL_WaitEvent(&event);
|
||||
|
||||
switch (event.type) {
|
||||
case SDL_EVENT_QUIT: m_emu_needs_exit = true; break;
|
||||
|
||||
case SDL_EVENT_TERMINATING: m_emu_needs_exit = true; break;
|
||||
|
||||
case SDL_EVENT_WILL_ENTER_BACKGROUND: break;
|
||||
|
||||
case SDL_EVENT_DID_ENTER_BACKGROUND: break;
|
||||
|
||||
case SDL_EVENT_WILL_ENTER_FOREGROUND: break;
|
||||
|
||||
case SDL_EVENT_DID_ENTER_FOREGROUND: break;
|
||||
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
case SDL_EVENT_KEY_UP:
|
||||
if (event.type == SDL_EVENT_KEY_DOWN) {
|
||||
if (event.key.keysym.sym == SDLK_p) {
|
||||
m_game_is_paused = !m_game_is_paused;
|
||||
}
|
||||
}
|
||||
keyboardEvent(&event);
|
||||
break;
|
||||
}
|
||||
exit_loop = m_emu_needs_exit;
|
||||
continue;
|
||||
}
|
||||
exit_loop = m_emu_needs_exit;
|
||||
if (m_game_is_paused) {
|
||||
if (!timer.IsPaused()) {
|
||||
timer.Pause();
|
||||
}
|
||||
} else {
|
||||
if (timer.IsPaused()) {
|
||||
timer.Resume();
|
||||
}
|
||||
|
||||
if (!exit_loop) {
|
||||
HLE::Libs::Graphics::VideoOut::videoOutFlip(100000); // flip every 0.1 sec
|
||||
update();
|
||||
}
|
||||
if (!exit_loop) {
|
||||
if (HLE::Libs::Graphics::VideoOut::videoOutFlip(100000)) { // flip every 0.1 sec
|
||||
calculateFps(timer.GetTimeSec());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
std::exit(0);
|
||||
|
@ -102,6 +202,12 @@ HLE::Libs::Graphics::GraphicCtx* getGraphicCtx() {
|
|||
return &window_ctx->m_graphic_ctx;
|
||||
}
|
||||
|
||||
void updateSDLTitle() {
|
||||
char title[256];
|
||||
sprintf(title, "shadps4 v %s FPS: %f", Emulator::VERSION, m_current_fps);
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
SDL_SetWindowTitle(window_ctx->m_window, title);
|
||||
}
|
||||
void DrawBuffer(HLE::Libs::Graphics::VideoOutVulkanImage* image) {
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
if (window_ctx->is_window_hidden) {
|
||||
|
@ -192,10 +298,11 @@ void DrawBuffer(HLE::Libs::Graphics::VideoOutVulkanImage* image) {
|
|||
fmt::print("vkQueuePresentKHR failed\n");
|
||||
std::exit(0);
|
||||
}
|
||||
updateSDLTitle();
|
||||
}
|
||||
|
||||
void keyboardEvent(SDL_Event* event) {
|
||||
using Emulator::HLE::Libraries::LibPad::ScePadButton;
|
||||
using Core::Libraries::LibPad::ScePadButton;
|
||||
|
||||
if (event->type == SDL_EVENT_KEY_DOWN || event->type == SDL_EVENT_KEY_UP) {
|
||||
u32 button = 0;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <Core/PS4/HLE/Graphics/graphics_ctx.h>
|
||||
#include <core/PS4/HLE/Graphics/graphics_ctx.h>
|
||||
#include <SDL.h>
|
||||
|
||||
#include <mutex>
|
||||
|
|
|
@ -3,16 +3,17 @@
|
|||
#include <fmt/core.h>
|
||||
#include "types.h"
|
||||
#include "Util/log.h"
|
||||
#include <Core/PS4/HLE/Graphics/video_out.h>
|
||||
#include <core/PS4/HLE/Graphics/video_out.h>
|
||||
#include <Util/config.h>
|
||||
#include <Zydis/Zydis.h>
|
||||
#include <emulator.h>
|
||||
#include <cinttypes>
|
||||
#include <thread>
|
||||
#include "Core/PS4/HLE/Libs.h"
|
||||
#include "Core/PS4/Linker.h"
|
||||
#include "core/PS4/HLE/Libs.h"
|
||||
#include "core/PS4/Linker.h"
|
||||
#include "Emulator/Util\singleton.h"
|
||||
#include "discord.h"
|
||||
#include "emuTimer.h"
|
||||
|
||||
// Main code
|
||||
int main(int argc, char* argv[]) {
|
||||
|
@ -26,6 +27,7 @@ int main(int argc, char* argv[]) {
|
|||
auto height = Config::getScreenHeight();
|
||||
Emu::emuInit(width, height);
|
||||
HLE::Libs::Graphics::VideoOut::videoOutInit(width, height);
|
||||
Emulator::emuTimer::start();
|
||||
|
||||
const char* const path = argv[1]; // argument 1 is the path of self file to boot
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "vulkan_util.h"
|
||||
#include <fmt/core.h>
|
||||
#include <Core/PS4/GPU/gpu_memory.h>
|
||||
#include <core/PS4/GPU/gpu_memory.h>
|
||||
#include <SDL_vulkan.h>
|
||||
#include <Emulator/Util/singleton.h>
|
||||
#include <Util/log.h>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#pragma once
|
||||
#include <Core/PS4/HLE/Graphics/graphics_render.h>
|
||||
#include <core/PS4/HLE/Graphics/graphics_render.h>
|
||||
#include <SDL.h>
|
||||
#include <src/video/khronos/vulkan/vulkan_core.h>
|
||||
|
||||
|
|
Loading…
Reference in New Issue