event queue events now process nicely
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0c39b808bf
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@ -1,4 +1,5 @@
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#include "video_out_ctx.h"
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#include <Core/PS4/HLE/LibKernel.h>
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namespace HLE::Graphics::Objects {
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@ -30,7 +31,7 @@ int VideoOutCtx::Open() {
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VideoConfigInternal* VideoOutCtx::getCtx(int handle) {
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if (handle != 1) return nullptr;
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return &m_video_out_ctx; // assuming that it's the only ctx TODO check if we need more
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return &m_video_out_ctx; // assuming that it's the only ctx TODO check if we need more
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}
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void FlipQueue::getFlipStatus(VideoConfigInternal* cfg, SceVideoOutFlipStatus* out) {
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@ -39,7 +40,7 @@ void FlipQueue::getFlipStatus(VideoConfigInternal* cfg, SceVideoOutFlipStatus* o
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*out = cfg->m_flip_status;
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}
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bool FlipQueue::submitFlip(VideoConfigInternal* cfg, s32 index, s64 flip_arg) {
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bool FlipQueue::submitFlip(VideoConfigInternal* cfg, s32 index, s64 flip_arg) {
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Lib::LockMutexGuard lock(m_mutex);
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if (m_requests.size() >= 2) {
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@ -62,5 +63,41 @@ bool FlipQueue::submitFlip(VideoConfigInternal* cfg, s32 index, s64 flip_arg) {
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return true;
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}
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}; // namespace HLE::Graphics::Objects
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bool FlipQueue::flip(u32 micros) {
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m_mutex.LockMutex();
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if (m_requests.size() == 0) {
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m_submit_cond.WaitCondVarFor(&m_mutex, micros);
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if (m_requests.size() == 0) {
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m_mutex.UnlockMutex();
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return false;
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}
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}
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auto request = m_requests.at(0); // proceed first request
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m_mutex.UnlockMutex();
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request.cfg->m_mutex.LockMutex();
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for (auto& flip_eq : request.cfg->m_flip_evtEq) {
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if (flip_eq != nullptr) {
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flip_eq->triggerEvent(SCE_VIDEO_OUT_EVENT_FLIP, HLE::Kernel::Objects::EVFILT_VIDEO_OUT, reinterpret_cast<void*>(request.flip_arg));
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}
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}
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request.cfg->m_mutex.UnlockMutex();
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m_requests.erase(m_requests.begin());
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m_done_cond.SignalCondVar();
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request.cfg->m_flip_status.count++;
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//TODO request.cfg->m_flip_status.processTime = LibKernel::KernelGetProcessTime();
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request.cfg->m_flip_status.tsc = HLE::Libs::LibKernel::sceKernelReadTsc();
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request.cfg->m_flip_status.submitTsc = request.submit_tsc;
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request.cfg->m_flip_status.flipArg = request.flip_arg;
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request.cfg->m_flip_status.currentBuffer = request.index;
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request.cfg->m_flip_status.flipPendingNum = static_cast<int>(m_requests.size());
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m_mutex.UnlockMutex();
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return false;
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}
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}; // namespace HLE::Graphics::Objects
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@ -25,6 +25,7 @@ class FlipQueue {
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void getFlipStatus(VideoConfigInternal* cfg, SceVideoOutFlipStatus* out);
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bool submitFlip(VideoConfigInternal* cfg, s32 index, s64 flip_arg);
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bool flip(u32 micros);
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private:
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struct Request {
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VideoConfigInternal* cfg;
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@ -21,6 +21,12 @@ void videoOutInit(u32 width, u32 height) {
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auto* videoOut = Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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videoOut->Init(width, height);
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}
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bool videoOutFlip(u32 micros) {
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auto* videoOut = Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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return videoOut->getFlipQueue().flip(micros);
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}
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std::string getPixelFormatString(s32 format) {
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switch (format) {
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case SCE_VIDEO_OUT_PIXEL_FORMAT_A8R8G8B8_SRGB: return "PIXEL_FORMAT_A8R8G8B8_SRGB";
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@ -64,6 +70,15 @@ static void flip_reset_event_func(HLE::Kernel::Objects::EqueueEvent* event) {
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event->event.fflags = 0;
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event->event.data = 0;
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}
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static void flip_trigger_event_func(HLE::Kernel::Objects::EqueueEvent* event, void* trigger_data) {
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event->isTriggered = true;
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event->event.fflags++;
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event->event.data = reinterpret_cast<intptr_t>(trigger_data);
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}
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static void flip_delete_event_func(LibKernel::EventQueues::SceKernelEqueue eq, HLE::Kernel::Objects::EqueueEvent* event) {
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BREAKPOINT(); // TODO
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}
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s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(LibKernel::EventQueues::SceKernelEqueue eq, s32 handle, void* udata) {
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PRINT_FUNCTION_NAME();
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auto* videoOut = Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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@ -86,9 +101,9 @@ s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(LibKernel::EventQueues::SceKernelEqueue
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event.event.udata = udata;
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event.event.fflags = 0;
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event.event.data = 0;
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// event.filter.delete_event_func = flip_event_delete_func;//called in sceKernelDeleteEvent //TODO
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event.filter.delete_event_func = flip_delete_event_func;
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event.filter.reset_event_func = flip_reset_event_func;
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// event.filter.trigger_event_func = flip_event_trigger_func;//called in sceKernelTriggerEvent //TODO
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event.filter.trigger_event_func = flip_trigger_event_func;
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event.filter.data = ctx;
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int result = eq->addEvent(event);
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@ -127,7 +142,7 @@ s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode
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BREAKPOINT(); // blank output not supported
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}
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if (bufferIndex < -1 || bufferIndex > 15) {
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LOG_TRACE_IF(log_file_videoout, "sceVideoOutSubmitFlip invalid bufferIndex {}\n",bufferIndex);
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LOG_TRACE_IF(log_file_videoout, "sceVideoOutSubmitFlip invalid bufferIndex {}\n", bufferIndex);
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return SCE_VIDEO_OUT_ERROR_INVALID_INDEX;
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}
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LOG_INFO_IF(log_file_videoout, "bufferIndex = {}\n", bufferIndex);
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@ -90,6 +90,7 @@ struct SceVideoOutVblankStatus {
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void videoOutInit(u32 width, u32 height);
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std::string getPixelFormatString(s32 format);
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void videoOutRegisterLib(SymbolsResolver* sym);
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bool videoOutFlip(u32 micros);
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void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(SceVideoOutBufferAttribute* attribute, u32 pixelFormat, u32 tilingMode, u32 aspectRatio, u32 width,
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u32 height, u32 pitchInPixel);
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@ -49,6 +49,25 @@ int EqueueInternal::waitForEvents(SceKernelEvent* ev, int num, u32 micros) {
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return 0;
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}
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bool EqueueInternal::triggerEvent(u64 ident, s16 filter, void* trigger_data) {
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Lib::LockMutexGuard lock(m_mutex);
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if (m_events.size() > 1) {
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BREAKPOINT(); // we currently support one event
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}
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auto& event = m_events[0];
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if (event.filter.trigger_event_func != nullptr) {
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event.filter.trigger_event_func(&event, trigger_data);
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} else {
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event.isTriggered = true;
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}
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m_cond.SignalCondVar();
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return true;
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}
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int EqueueInternal::getTriggeredEvents(SceKernelEvent* ev, int num) {
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Lib::LockMutexGuard lock(m_mutex);
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@ -67,6 +67,7 @@ class EqueueInternal {
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void setName(const std::string& m_name) { this->m_name = m_name; }
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int addEvent(const EqueueEvent& event);
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int waitForEvents(SceKernelEvent* ev, int num, u32 micros);
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bool triggerEvent(u64 ident, s16 filter, void* trigger_data);
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int getTriggeredEvents(SceKernelEvent* ev, int num);
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private:
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std::string m_name;
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@ -1,9 +1,11 @@
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#include "emulator.h"
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#include "Core/PS4/HLE/Graphics/video_out.h"
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namespace Emulator {
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void emuInit() {}
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void emuRun() {
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for (;;) {
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HLE::Libs::Graphics::VideoOut::videoOutFlip(100000);//flip every 0.1 sec
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}
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}
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} // namespace emulator
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