few more sceNet work
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e54d574241
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a810e47876
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@ -58,7 +58,7 @@ int PS4_SYSV_ABI sce_net_in6addr_nodelocal_allnodes() {
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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int PS4_SYSV_ABI sceNetAccept() {
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OrbisNetId PS4_SYSV_ABI sceNetAccept(OrbisNetId s, OrbisNetSockaddr* addr, u32* paddrlen) {
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LOG_ERROR(Lib_Net, "(STUBBED) called");
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LOG_ERROR(Lib_Net, "(STUBBED) called");
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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@ -118,7 +118,7 @@ int PS4_SYSV_ABI sceNetBandwidthControlSetPolicy() {
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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int PS4_SYSV_ABI sceNetBind(int sid, const OrbisNetSockaddr* addr, u32 addrlen) {
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int PS4_SYSV_ABI sceNetBind(OrbisNetId s, const OrbisNetSockaddr* addr, u32 addrlen) {
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LOG_ERROR(Lib_Net, "(STUBBED) called");
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LOG_ERROR(Lib_Net, "(STUBBED) called");
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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@ -678,12 +678,12 @@ int PS4_SYSV_ABI sceNetGetSockInfo6() {
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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int PS4_SYSV_ABI sceNetGetsockname() {
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int PS4_SYSV_ABI sceNetGetsockname(OrbisNetId s, OrbisNetSockaddr* addr, u32* paddrlen) {
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LOG_ERROR(Lib_Net, "(STUBBED) called");
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LOG_ERROR(Lib_Net, "(STUBBED) called");
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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int PS4_SYSV_ABI sceNetGetsockopt() {
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int PS4_SYSV_ABI sceNetGetsockopt(OrbisNetId s, int level, int optname, void* optval, u32* optlen) {
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LOG_ERROR(Lib_Net, "(STUBBED) called");
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LOG_ERROR(Lib_Net, "(STUBBED) called");
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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@ -787,9 +787,8 @@ int PS4_SYSV_ABI sceNetMemoryFree() {
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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int PS4_SYSV_ABI sceNetNtohl() {
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u32 PS4_SYSV_ABI sceNetNtohl(u32 net32) {
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LOG_ERROR(Lib_Net, "(STUBBED) called");
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return ntohl(net32);
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return ORBIS_OK;
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}
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}
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int PS4_SYSV_ABI sceNetNtohll() {
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int PS4_SYSV_ABI sceNetNtohll() {
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@ -797,9 +796,8 @@ int PS4_SYSV_ABI sceNetNtohll() {
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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int PS4_SYSV_ABI sceNetNtohs() {
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u16 PS4_SYSV_ABI sceNetNtohs(u16 net16) {
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LOG_ERROR(Lib_Net, "(STUBBED) called");
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return ntohs(net16);
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return ORBIS_OK;
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}
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}
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int PS4_SYSV_ABI sceNetPoolCreate(const char* name, int size, int flags) {
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int PS4_SYSV_ABI sceNetPoolCreate(const char* name, int size, int flags) {
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@ -827,7 +825,8 @@ int PS4_SYSV_ABI sceNetRecv() {
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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int PS4_SYSV_ABI sceNetRecvfrom() {
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int PS4_SYSV_ABI sceNetRecvfrom(OrbisNetId s, void* buf, size_t len, int flags,
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OrbisNetSockaddr* addr, u32* paddrlen) {
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LOG_ERROR(Lib_Net, "(STUBBED) called");
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LOG_ERROR(Lib_Net, "(STUBBED) called");
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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@ -15,6 +15,8 @@ class SymbolsResolver;
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namespace Libraries::Net {
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namespace Libraries::Net {
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using OrbisNetId = s32;
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struct OrbisNetSockaddr {
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struct OrbisNetSockaddr {
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u8 sa_len;
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u8 sa_len;
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u8 sa_family;
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u8 sa_family;
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@ -29,7 +31,7 @@ int PS4_SYSV_ABI sce_net_in6addr_linklocal_allnodes();
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int PS4_SYSV_ABI sce_net_in6addr_linklocal_allrouters();
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int PS4_SYSV_ABI sce_net_in6addr_linklocal_allrouters();
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int PS4_SYSV_ABI sce_net_in6addr_loopback();
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int PS4_SYSV_ABI sce_net_in6addr_loopback();
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int PS4_SYSV_ABI sce_net_in6addr_nodelocal_allnodes();
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int PS4_SYSV_ABI sce_net_in6addr_nodelocal_allnodes();
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int PS4_SYSV_ABI sceNetAccept();
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OrbisNetId PS4_SYSV_ABI sceNetAccept(OrbisNetId s, OrbisNetSockaddr* addr, u32* paddrlen);
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int PS4_SYSV_ABI sceNetAddrConfig6GetInfo();
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int PS4_SYSV_ABI sceNetAddrConfig6GetInfo();
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int PS4_SYSV_ABI sceNetAddrConfig6Start();
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int PS4_SYSV_ABI sceNetAddrConfig6Start();
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int PS4_SYSV_ABI sceNetAddrConfig6Stop();
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int PS4_SYSV_ABI sceNetAddrConfig6Stop();
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@ -41,7 +43,7 @@ int PS4_SYSV_ABI sceNetBandwidthControlGetPolicy();
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int PS4_SYSV_ABI sceNetBandwidthControlSetDefaultParam();
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int PS4_SYSV_ABI sceNetBandwidthControlSetDefaultParam();
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int PS4_SYSV_ABI sceNetBandwidthControlSetIfParam();
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int PS4_SYSV_ABI sceNetBandwidthControlSetIfParam();
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int PS4_SYSV_ABI sceNetBandwidthControlSetPolicy();
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int PS4_SYSV_ABI sceNetBandwidthControlSetPolicy();
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int PS4_SYSV_ABI sceNetBind(int sid, const OrbisNetSockaddr* addr, u32 addrlen);
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int PS4_SYSV_ABI sceNetBind(OrbisNetId s, const OrbisNetSockaddr* addr, u32 addrlen);
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int PS4_SYSV_ABI sceNetClearDnsCache();
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int PS4_SYSV_ABI sceNetClearDnsCache();
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int PS4_SYSV_ABI sceNetConfigAddArp();
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int PS4_SYSV_ABI sceNetConfigAddArp();
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int PS4_SYSV_ABI sceNetConfigAddArpWithInterface();
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int PS4_SYSV_ABI sceNetConfigAddArpWithInterface();
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@ -153,8 +155,8 @@ int PS4_SYSV_ABI sceNetGetRandom();
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int PS4_SYSV_ABI sceNetGetRouteInfo();
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int PS4_SYSV_ABI sceNetGetRouteInfo();
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int PS4_SYSV_ABI sceNetGetSockInfo();
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int PS4_SYSV_ABI sceNetGetSockInfo();
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int PS4_SYSV_ABI sceNetGetSockInfo6();
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int PS4_SYSV_ABI sceNetGetSockInfo6();
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int PS4_SYSV_ABI sceNetGetsockname();
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int PS4_SYSV_ABI sceNetGetsockname(OrbisNetId s, OrbisNetSockaddr* addr, u32* paddrlen);
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int PS4_SYSV_ABI sceNetGetsockopt();
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int PS4_SYSV_ABI sceNetGetsockopt(OrbisNetId s, int level, int optname, void* optval, u32* optlen);
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int PS4_SYSV_ABI sceNetGetStatisticsInfo();
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int PS4_SYSV_ABI sceNetGetStatisticsInfo();
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int PS4_SYSV_ABI sceNetGetStatisticsInfoInternal();
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int PS4_SYSV_ABI sceNetGetStatisticsInfoInternal();
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int PS4_SYSV_ABI sceNetGetSystemTime();
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int PS4_SYSV_ABI sceNetGetSystemTime();
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@ -174,15 +176,16 @@ int PS4_SYSV_ABI sceNetIoctl();
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int PS4_SYSV_ABI sceNetListen();
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int PS4_SYSV_ABI sceNetListen();
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int PS4_SYSV_ABI sceNetMemoryAllocate();
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int PS4_SYSV_ABI sceNetMemoryAllocate();
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int PS4_SYSV_ABI sceNetMemoryFree();
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int PS4_SYSV_ABI sceNetMemoryFree();
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int PS4_SYSV_ABI sceNetNtohl();
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u32 PS4_SYSV_ABI sceNetNtohl(u32 net32);
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int PS4_SYSV_ABI sceNetNtohll();
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int PS4_SYSV_ABI sceNetNtohll();
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int PS4_SYSV_ABI sceNetNtohs();
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u16 PS4_SYSV_ABI sceNetNtohs(u16 net16);
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int PS4_SYSV_ABI sceNetPoolCreate(const char* name, int size, int flags);
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int PS4_SYSV_ABI sceNetPoolCreate(const char* name, int size, int flags);
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int PS4_SYSV_ABI sceNetPoolDestroy();
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int PS4_SYSV_ABI sceNetPoolDestroy();
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int PS4_SYSV_ABI sceNetPppoeStart();
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int PS4_SYSV_ABI sceNetPppoeStart();
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int PS4_SYSV_ABI sceNetPppoeStop();
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int PS4_SYSV_ABI sceNetPppoeStop();
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int PS4_SYSV_ABI sceNetRecv();
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int PS4_SYSV_ABI sceNetRecv();
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int PS4_SYSV_ABI sceNetRecvfrom();
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int PS4_SYSV_ABI sceNetRecvfrom(OrbisNetId s, void* buf, size_t len, int flags,
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OrbisNetSockaddr* addr, u32* paddrlen);
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int PS4_SYSV_ABI sceNetRecvmsg();
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int PS4_SYSV_ABI sceNetRecvmsg();
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int PS4_SYSV_ABI sceNetResolverAbort();
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int PS4_SYSV_ABI sceNetResolverAbort();
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int PS4_SYSV_ABI sceNetResolverConnect();
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int PS4_SYSV_ABI sceNetResolverConnect();
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