Move game_data to RW directory inside user folder for linux
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83c8204d23
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a1fbab5de7
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@ -48,7 +48,7 @@ bool TRP::Extract(std::filesystem::path trophyPath) {
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return false;
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return false;
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s64 seekPos = sizeof(TrpHeader);
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s64 seekPos = sizeof(TrpHeader);
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std::filesystem::path trpFilesPath(std::filesystem::current_path() / "game_data" /
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std::filesystem::path trpFilesPath(std::filesystem::current_path() / "user/game_data" /
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title / "TrophyFiles" / it.path().stem());
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title / "TrophyFiles" / it.path().stem());
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std::filesystem::create_directories(trpFilesPath / "Icons");
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std::filesystem::create_directories(trpFilesPath / "Icons");
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std::filesystem::create_directory(trpFilesPath / "Xml");
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std::filesystem::create_directory(trpFilesPath / "Xml");
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@ -88,4 +88,4 @@ bool TRP::Extract(std::filesystem::path trophyPath) {
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index++;
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index++;
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}
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}
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return true;
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return true;
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}
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}
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@ -114,8 +114,9 @@ void GameGridFrame::SetGridBackgroundImage(int row, int column) {
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if (item) {
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if (item) {
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QString pic1Path = QString::fromStdString((*m_games_shared)[itemID].pic_path);
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QString pic1Path = QString::fromStdString((*m_games_shared)[itemID].pic_path);
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QString blurredPic1Path =
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QString blurredPic1Path =
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qApp->applicationDirPath() +
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QDir::currentPath() +
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QString::fromStdString("/game_data/" + (*m_games_shared)[itemID].serial + "/pic1.png");
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QString::fromStdString("/user/game_data/" + (*m_games_shared)[itemID].serial +
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"/pic1.png");
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backgroundImage = QImage(blurredPic1Path);
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backgroundImage = QImage(blurredPic1Path);
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if (backgroundImage.isNull()) {
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if (backgroundImage.isNull()) {
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@ -123,7 +124,7 @@ void GameGridFrame::SetGridBackgroundImage(int row, int column) {
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backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
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backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
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std::filesystem::path img_path =
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std::filesystem::path img_path =
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std::filesystem::path("game_data/") / (*m_games_shared)[itemID].serial;
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std::filesystem::path("user/game_data/") / (*m_games_shared)[itemID].serial;
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std::filesystem::create_directories(img_path);
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std::filesystem::create_directories(img_path);
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if (!backgroundImage.save(blurredPic1Path, "PNG")) {
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if (!backgroundImage.save(blurredPic1Path, "PNG")) {
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// qDebug() << "Error: Unable to save image.";
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// qDebug() << "Error: Unable to save image.";
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@ -142,4 +143,4 @@ void GameGridFrame::RefreshGridBackgroundImage() {
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palette.setColor(QPalette::Highlight, transparentColor);
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palette.setColor(QPalette::Highlight, transparentColor);
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this->setPalette(palette);
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this->setPalette(palette);
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}
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}
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}
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}
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@ -99,8 +99,8 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
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QString pic1Path = QString::fromStdString(m_game_info->m_games[item->row()].pic_path);
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QString pic1Path = QString::fromStdString(m_game_info->m_games[item->row()].pic_path);
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QString blurredPic1Path =
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QString blurredPic1Path =
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qApp->applicationDirPath() +
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QDir::currentPath() +
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QString::fromStdString("/game_data/" + m_game_info->m_games[item->row()].serial +
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QString::fromStdString("/user/game_data/" + m_game_info->m_games[item->row()].serial +
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"/pic1.png");
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"/pic1.png");
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backgroundImage = QImage(blurredPic1Path);
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backgroundImage = QImage(blurredPic1Path);
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@ -109,7 +109,7 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
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backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
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backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
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std::filesystem::path img_path =
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std::filesystem::path img_path =
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std::filesystem::path("game_data/") / m_game_info->m_games[item->row()].serial;
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std::filesystem::path("user/game_data/") / m_game_info->m_games[item->row()].serial;
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std::filesystem::create_directories(img_path);
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std::filesystem::create_directories(img_path);
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if (!backgroundImage.save(blurredPic1Path, "PNG")) {
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if (!backgroundImage.save(blurredPic1Path, "PNG")) {
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// qDebug() << "Error: Unable to save image.";
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// qDebug() << "Error: Unable to save image.";
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@ -206,4 +206,4 @@ void GameListFrame::SetRegionFlag(int row, int column, QString itemStr) {
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widget->setLayout(layout);
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widget->setLayout(layout);
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this->setItem(row, column, item);
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this->setItem(row, column, item);
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this->setCellWidget(row, column, widget);
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this->setCellWidget(row, column, widget);
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}
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}
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@ -20,7 +20,7 @@ int main(int argc, char* argv[]) {
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// Load configurations and initialize Qt application
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// Load configurations and initialize Qt application
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const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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Config::load(config_dir / "config.toml");
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Config::load(config_dir / "config.toml");
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QString gameDataPath = qApp->applicationDirPath() + "/game_data/";
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QString gameDataPath = QDir::currentPath() + "/user/game_data/";
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std::string stdStr = gameDataPath.toStdString();
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std::string stdStr = gameDataPath.toStdString();
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std::filesystem::path path(stdStr);
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std::filesystem::path path(stdStr);
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#ifdef _WIN64
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#ifdef _WIN64
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@ -19,7 +19,7 @@ TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindo
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}
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}
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void TrophyViewer::PopulateTrophyWidget(QString title) {
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void TrophyViewer::PopulateTrophyWidget(QString title) {
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QString trophyDir = qApp->applicationDirPath() + "/game_data/" + title + "/TrophyFiles";
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QString trophyDir = QDir::currentPath() + "/user/game_data/" + title + "/TrophyFiles";
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QDir dir(trophyDir);
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QDir dir(trophyDir);
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if (!dir.exists()) {
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if (!dir.exists()) {
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std::filesystem::path path(gameTrpPath_.toStdString());
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std::filesystem::path path(gameTrpPath_.toStdString());
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@ -142,4 +142,4 @@ void TrophyViewer::SetTableItem(QTableWidget* parent, int row, int column, QStri
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widget->setLayout(layout);
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widget->setLayout(layout);
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parent->setItem(row, column, item);
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parent->setItem(row, column, item);
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parent->setCellWidget(row, column, widget);
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parent->setCellWidget(row, column, widget);
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}
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}
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