start reworking on adding the new gamelist part1
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8f51bd2fa0
commit
a161c9e74a
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@ -1,7 +1,43 @@
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#include "game_list_frame.h"
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#include "game_list_frame.h"
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#include "gui_settings.h"
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#include "gui_settings.h"
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game_list_frame::game_list_frame(QWidget* parent)
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: QWidget(parent)
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{
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m_game_list = new game_list_table();
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m_game_list->setShowGrid(false);
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m_game_list->setEditTriggers(QAbstractItemView::NoEditTriggers);
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m_game_list->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_game_list->setSelectionMode(QAbstractItemView::SingleSelection);
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m_game_list->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
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m_game_list->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
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m_game_list->verticalScrollBar()->installEventFilter(this);
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m_game_list->verticalScrollBar()->setSingleStep(20);
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m_game_list->horizontalScrollBar()->setSingleStep(20);
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m_game_list->verticalHeader()->setSectionResizeMode(QHeaderView::Fixed);
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m_game_list->verticalHeader()->setVisible(false);
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m_game_list->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
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m_game_list->horizontalHeader()->setHighlightSections(false);
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m_game_list->horizontalHeader()->setSortIndicatorShown(true);
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m_game_list->horizontalHeader()->setStretchLastSection(true);
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m_game_list->horizontalHeader()->setDefaultSectionSize(150);
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m_game_list->horizontalHeader()->setDefaultAlignment(Qt::AlignLeft);
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m_game_list->setContextMenuPolicy(Qt::CustomContextMenu);
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m_game_list->setAlternatingRowColors(true);
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m_game_list->installEventFilter(this);
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m_game_list->setColumnCount(gui::column_count);
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//temp code
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QVBoxLayout* layout = new QVBoxLayout;
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layout->setContentsMargins(0, 0, 0, 0);
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QSpacerItem* item = new QSpacerItem(100, 1, QSizePolicy::Expanding, QSizePolicy::Fixed);
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layout->addWidget(m_game_list);
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setLayout(layout);
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//endof temp code
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}
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game_list_frame::~game_list_frame(){
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}
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void game_list_frame::FixNarrowColumns() const
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void game_list_frame::FixNarrowColumns() const
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{
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{
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qApp->processEvents();
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qApp->processEvents();
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@ -4,10 +4,15 @@
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#include "shadps4gui.h"
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#include "shadps4gui.h"
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#include <QHeaderView>
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#include <QHeaderView>
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#include <QScrollbar>
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#include <QWidget>
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class game_list_frame
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class game_list_frame : public QWidget
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{
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{
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Q_OBJECT
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public :
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public :
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explicit game_list_frame(QWidget* parent = nullptr);
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~game_list_frame();
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/** Fix columns with width smaller than the minimal section size */
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/** Fix columns with width smaller than the minimal section size */
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void FixNarrowColumns() const;
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void FixNarrowColumns() const;
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@ -12,11 +12,14 @@ shadps4gui::shadps4gui(std::shared_ptr<gui_settings> gui_settings, QWidget* pare
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, m_gui_settings(std::move(gui_settings))
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, m_gui_settings(std::move(gui_settings))
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{
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{
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ui.setupUi(this);
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ui.setupUi(this);
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game_list = new GameListViewer();
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//game_list = new GameListViewer();
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game_list->SetGamePath(QDir::currentPath() + "/game/");
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//game_list->SetGamePath(QDir::currentPath() + "/game/");
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ui.horizontalLayout->addWidget(game_list);
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//ui.horizontalLayout->addWidget(game_list);
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//show();
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//game_list->PopulateAsync();
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game_list_frame* game_list2 = new game_list_frame();
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ui.horizontalLayout->addWidget(game_list2);
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show();
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show();
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game_list->PopulateAsync();
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}
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}
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shadps4gui::~shadps4gui()
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shadps4gui::~shadps4gui()
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@ -4,6 +4,7 @@
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#include "ui_shadps4gui.h"
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#include "ui_shadps4gui.h"
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#include "GameListViewer.h"
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#include "GameListViewer.h"
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#include "gui_settings.h"
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#include "gui_settings.h"
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#include "game_list_frame.h"
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class shadps4gui : public QMainWindow
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class shadps4gui : public QMainWindow
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{
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{
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@ -42,12 +42,15 @@
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<ClInclude Include="emulator\Loader.h" />
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<ClInclude Include="emulator\Loader.h" />
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<ClInclude Include="gui\custom_table_widget_item.h" />
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<ClInclude Include="gui\custom_table_widget_item.h" />
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<QtMoc Include="gui\game_list_grid.h" />
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<QtMoc Include="gui\game_list_grid.h" />
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<ClInclude Include="gui\game_list_frame.h" />
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<QtMoc Include="gui\game_list_frame.h" />
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<ClInclude Include="gui\game_list_grid_delegate.h" />
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<ClInclude Include="gui\game_list_grid_delegate.h" />
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<ClInclude Include="gui\game_list_table.h" />
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<ClInclude Include="gui\game_list_table.h" />
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<ClInclude Include="gui\gui_settings.h" />
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<ClInclude Include="gui\gui_settings.h" />
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<ClInclude Include="Types.h" />
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<ClInclude Include="Types.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<None Include="cpp.hint" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<PropertyGroup Label="Globals">
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<ProjectGuid>{F005E4D9-1FBE-40B3-9FBD-35CEC59081CD}</ProjectGuid>
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<ProjectGuid>{F005E4D9-1FBE-40B3-9FBD-35CEC59081CD}</ProjectGuid>
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<Keyword>QtVS_v304</Keyword>
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<Keyword>QtVS_v304</Keyword>
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@ -90,6 +90,9 @@
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<QtMoc Include="gui\game_list_grid.h">
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<QtMoc Include="gui\game_list_grid.h">
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<Filter>gui</Filter>
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<Filter>gui</Filter>
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</QtMoc>
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</QtMoc>
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<QtMoc Include="gui\game_list_frame.h">
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<Filter>gui</Filter>
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</QtMoc>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="Types.h">
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<ClInclude Include="Types.h">
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@ -122,8 +125,8 @@
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<ClInclude Include="gui\game_list_grid_delegate.h">
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<ClInclude Include="gui\game_list_grid_delegate.h">
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<Filter>gui</Filter>
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<Filter>gui</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="gui\game_list_frame.h">
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</ItemGroup>
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<Filter>gui</Filter>
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<ItemGroup>
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</ClInclude>
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<None Include="cpp.hint" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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