vk_graphics_pipeline: Fix unnecessary invalidate
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@ -94,7 +94,9 @@ bool ComputePipeline::BindResources(Core::MemoryManager* memory, StreamBuffer& s
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const auto vsharp = buffer.GetVsharp(info);
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const u32 size = vsharp.GetSize();
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const VAddr address = vsharp.base_address;
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texture_cache.OnCpuWrite(address);
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if (buffer.is_storage) {
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texture_cache.OnCpuWrite(address);
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}
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const u32 offset = staging.Copy(address, size,
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buffer.is_storage ? instance.StorageMinAlignment()
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: instance.UniformMinAlignment());
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