initial sceKernelWaitEqueue implementation (WIP)
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5b6bbfc327
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@ -1,6 +1,7 @@
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#pragma once
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constexpr int SCE_OK = 0;
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constexpr int SCE_KERNEL_ERROR_EBADF = 0x80020009;
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constexpr int SCE_KERNEL_ERROR_ENOMEM = 0x8002000c; // Insufficient memory
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constexpr int SCE_KERNEL_ERROR_EFAULT = 0x8002000e; // Invalid address pointer
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constexpr int SCE_KERNEL_ERROR_EINVAL = 0x80020016; // null or invalid states
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@ -38,7 +38,7 @@ using TriggerFunc = void (*)(EqueueEvent* event, void* trigger_data);
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using ResetFunc = void (*)(EqueueEvent* event);
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using DeleteFunc = void (*)(SceKernelEqueue eq, EqueueEvent* event);
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struct Event {
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struct SceKernelEvent {
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u64 ident = 0; /* identifier for this event */
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s16 filter = 0; /* filter for event */
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u16 flags = 0;
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@ -56,7 +56,7 @@ struct Filter {
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struct EqueueEvent {
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bool isTriggered = false;
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Event event;
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SceKernelEvent event;
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Filter filter;
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};
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@ -3,6 +3,7 @@
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#include <Core/PS4/HLE/ErrorCodes.h>
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#include <Core/PS4/HLE/Libs.h>
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#include <Util/log.h>
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#include <debug.h>
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namespace HLE::Libs::LibKernel::EventQueues {
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constexpr bool log_file_equeues = true; // disable it to disable logging
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@ -34,4 +35,32 @@ int PS4_SYSV_ABI sceKernelCreateEqueue(SceKernelEqueue* eq, const char* name) {
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LOG_INFO_IF(log_file_equeues, "sceKernelCreateEqueue created with name \"{}\"\n", name);
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return SCE_OK;
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}
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int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, HLE::Kernel::Objects::SceKernelEvent* ev, int num, int* out, SceKernelUseconds* timo) {
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PRINT_FUNCTION_NAME();
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if (eq == nullptr) {
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return SCE_KERNEL_ERROR_EBADF;
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}
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if (ev == nullptr) {
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return SCE_KERNEL_ERROR_EFAULT;
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}
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if (num < 1) {
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return SCE_KERNEL_ERROR_EINVAL;
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}
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if (timo == nullptr) { // wait until an event arrives without timing out
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// BREAKPOINT();//NOT supported yet TODO
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}
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if (timo != nullptr) {
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if (*timo == 0) {//only events that have already arrived at the time of this function call can be received
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BREAKPOINT();
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} else { // wait until an event arrives with timing out
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BREAKPOINT();
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}
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}
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return SCE_OK;
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}
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}; // namespace HLE::Libs::LibKernel::EventQueues
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@ -1,10 +1,14 @@
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#pragma once
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#include <types.h>
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#include "Objects/event_queue.h"
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namespace HLE::Libs::LibKernel::EventQueues {
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using SceKernelUseconds = u32;
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using SceKernelEqueue = Kernel::Objects::EqueueInternal*;
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int PS4_SYSV_ABI sceKernelCreateEqueue(SceKernelEqueue* eq, const char* name);
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int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, HLE::Kernel::Objects::SceKernelEvent* ev, int num, int* out, SceKernelUseconds *timo);
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}; // namespace HLE::Libs::LibKernel::EventQueues
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@ -18,11 +18,6 @@ namespace HLE::Libs::LibKernel {
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return 0;
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}
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int PS4_SYSV_ABI sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/)
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{
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PRINT_DUMMY_FUNCTION_NAME();
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return 0;
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}
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static PS4_SYSV_ABI void stack_chk_fail() { BREAKPOINT();
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}
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@ -36,7 +31,7 @@ namespace HLE::Libs::LibKernel {
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LIB_FUNCTION("MBuItvba6z8", "libkernel", 1, "libkernel", 1, 1, sceKernelReleaseDirectMemory);
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//equeue
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LIB_FUNCTION("D0OdFMjp46I", "libkernel", 1, "libkernel", 1, 1, EventQueues::sceKernelCreateEqueue);
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LIB_FUNCTION("fzyMKs9kim0", "libkernel", 1, "libkernel", 1, 1, sceKernelWaitEqueue);
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LIB_FUNCTION("fzyMKs9kim0", "libkernel", 1, "libkernel", 1, 1, EventQueues::sceKernelWaitEqueue);
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//misc
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LIB_FUNCTION("WslcK1FQcGI", "libkernel", 1, "libkernel", 1, 1, CPUManagement::sceKernelIsNeoMode);
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LIB_FUNCTION("Ou3iL1abvng", "libkernel", 1, "libkernel", 1, 1, stack_chk_fail);
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@ -8,6 +8,4 @@ void LibKernel_Register(SymbolsResolver* sym);
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int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(off_t start, size_t len);
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int PS4_SYSV_ABI sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/);
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}; // namespace HLE::Libs::LibKernel
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