diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp index a7bd748a..530f381d 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp @@ -196,8 +196,8 @@ Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords) { return ctx.OpImageQueryLod(ctx.F32[2], sampled_image, coords); } -Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, - Id derivatives, const IR::Value& offset, Id lod_clamp) { +Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id derivatives, + const IR::Value& offset, Id lod_clamp) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id image = ctx.OpLoad(texture.image_type, texture.id); const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h index ab04a109..0703efb9 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h @@ -387,8 +387,8 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, const Id lod, Id ms); Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, u32 handle, Id lod, bool skip_mips); Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords); -Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, - Id derivatives, const IR::Value& offset, Id lod_clamp); +Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id derivatives, + const IR::Value& offset, Id lod_clamp); Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords); void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id color); diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index 55e12436..855ccaf3 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -329,7 +329,7 @@ void EmitContext::DefinePushDataBlock() { void EmitContext::DefineBuffers() { boost::container::small_vector type_ids; for (u32 i = 0; const auto& buffer : info.buffers) { - const auto* data_types = &F32;/*True(buffer.used_types & IR::Type::F32) ? &F32 : &U32;*/ + const auto* data_types = &F32; /*True(buffer.used_types & IR::Type::F32) ? &F32 : &U32;*/ const Id data_type = (*data_types)[1]; const Id record_array_type{buffer.is_storage ? TypeRuntimeArray(data_type) diff --git a/src/shader_recompiler/frontend/translate/vector_memory.cpp b/src/shader_recompiler/frontend/translate/vector_memory.cpp index b64ff14b..41eb9123 100644 --- a/src/shader_recompiler/frontend/translate/vector_memory.cpp +++ b/src/shader_recompiler/frontend/translate/vector_memory.cpp @@ -168,10 +168,9 @@ void Translator::IMAGE_SAMPLE(const GcnInst& inst) { return {}; } addr_reg = addr_reg + 4; - return ir.CompositeConstruct(ir.GetVectorReg(addr_reg - 4), - ir.GetVectorReg(addr_reg - 3), - ir.GetVectorReg(addr_reg - 2), - ir.GetVectorReg(addr_reg - 1)); + return ir.CompositeConstruct( + ir.GetVectorReg(addr_reg - 4), ir.GetVectorReg(addr_reg - 3), + ir.GetVectorReg(addr_reg - 2), ir.GetVectorReg(addr_reg - 1)); }(); // Now we can load body components as noted in Table 8.9 Image Opcodes with Sampler