video_core: multiple color attachments support
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3741f013a3
commit
9227a2b868
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@ -631,6 +631,10 @@ struct Liverpool {
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u32 clear_word1;
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u32 clear_word1;
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INSERT_PADDING_WORDS(2);
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INSERT_PADDING_WORDS(2);
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operator bool() const {
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return info.format != DataFormat::FormatInvalid;
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}
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u32 Pitch() const {
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u32 Pitch() const {
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return (pitch.tile_max + 1) << 3;
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return (pitch.tile_max + 1) << 3;
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}
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}
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@ -101,8 +101,7 @@ void PipelineCache::RefreshGraphicsKey() {
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: vk::Format::eUndefined;
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: vk::Format::eUndefined;
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for (u32 i = 0; i < Liverpool::NumColorBuffers; i++) {
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for (u32 i = 0; i < Liverpool::NumColorBuffers; i++) {
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const auto& cb = regs.color_buffers[i];
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const auto& cb = regs.color_buffers[i];
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key.color_formats[i] = cb.base_address
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key.color_formats[i] = cb ? LiverpoolToVK::SurfaceFormat(cb.info.format, cb.NumFormat())
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? LiverpoolToVK::SurfaceFormat(cb.info.format, cb.NumFormat())
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: vk::Format::eUndefined;
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: vk::Format::eUndefined;
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}
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}
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@ -39,14 +39,21 @@ void Rasterizer::Draw(bool is_indexed) {
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const GraphicsPipeline* pipeline = pipeline_cache.GetGraphicsPipeline();
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const GraphicsPipeline* pipeline = pipeline_cache.GetGraphicsPipeline();
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pipeline->BindResources(memory, vertex_index_buffer, texture_cache);
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pipeline->BindResources(memory, vertex_index_buffer, texture_cache);
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const auto& image_view = texture_cache.RenderTarget(regs.color_buffers[0]);
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boost::container::static_vector<vk::RenderingAttachmentInfo, Liverpool::NumColorBuffers>
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color_attachments{};
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for (const auto& col_buf : regs.color_buffers) {
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if (!col_buf) {
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continue;
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}
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const auto& image_view = texture_cache.RenderTarget(col_buf);
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const vk::RenderingAttachmentInfo color_info = {
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color_attachments.push_back({
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.imageView = *image_view.image_view,
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.imageView = *image_view.image_view,
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.imageLayout = vk::ImageLayout::eGeneral,
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.imageLayout = vk::ImageLayout::eGeneral,
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.loadOp = vk::AttachmentLoadOp::eLoad,
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.loadOp = vk::AttachmentLoadOp::eLoad,
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.storeOp = vk::AttachmentStoreOp::eStore,
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.storeOp = vk::AttachmentStoreOp::eStore,
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};
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});
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}
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// TODO: Don't restart renderpass every draw
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// TODO: Don't restart renderpass every draw
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const auto& scissor = regs.screen_scissor;
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const auto& scissor = regs.screen_scissor;
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@ -57,8 +64,8 @@ void Rasterizer::Draw(bool is_indexed) {
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.extent = {scissor.GetWidth(), scissor.GetHeight()},
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.extent = {scissor.GetWidth(), scissor.GetHeight()},
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},
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},
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.layerCount = 1,
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.layerCount = 1,
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.colorAttachmentCount = 1,
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.colorAttachmentCount = static_cast<u32>(color_attachments.size()),
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.pColorAttachments = &color_info,
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.pColorAttachments = color_attachments.data(),
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};
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};
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UpdateDynamicState();
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UpdateDynamicState();
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