libSceJpegEnc,libSceJson2 can be loaded LLE
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@ -140,11 +140,13 @@ void Emulator::Run(const std::filesystem::path& file) {
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void Emulator::LoadSystemModules(const std::filesystem::path& file) {
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void Emulator::LoadSystemModules(const std::filesystem::path& file) {
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constexpr std::array<SysModules, 4> ModulesToLoad{
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constexpr std::array<SysModules, 6> ModulesToLoad{
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{{"libSceNgs2.sprx", nullptr},
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{{"libSceNgs2.sprx", nullptr},
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{"libSceLibcInternal.sprx", &Libraries::LibcInternal::RegisterlibSceLibcInternal},
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{"libSceLibcInternal.sprx", &Libraries::LibcInternal::RegisterlibSceLibcInternal},
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{"libSceDiscMap.sprx", &Libraries::DiscMap::RegisterlibSceDiscMap},
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{"libSceDiscMap.sprx", &Libraries::DiscMap::RegisterlibSceDiscMap},
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{"libSceRtc.sprx", &Libraries::Rtc::RegisterlibSceRtc}}};
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{"libSceRtc.sprx", &Libraries::Rtc::RegisterlibSceRtc},
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{"libSceJpegEnc.sprx", nullptr},
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{"libSceJson2.sprx", nullptr}}};
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std::vector<std::filesystem::path> found_modules;
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std::vector<std::filesystem::path> found_modules;
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const auto& sys_module_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
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const auto& sys_module_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
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