it's actually 1920x941
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@ -140,7 +140,7 @@ void GameController::SetTouchpadState(int touchIndex, bool touchDown, float x, f
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state.touchpad[touchIndex].state = touchDown;
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state.touchpad[touchIndex].x = static_cast<u16>(x * 1920);
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state.touchpad[touchIndex].y = static_cast<u16>(y * 1080);
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state.touchpad[touchIndex].y = static_cast<u16>(y * 941);
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AddState(state);
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}
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