basic sdl window init
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c2453f6ae9
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8954a35eec
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@ -52,7 +52,7 @@ add_executable(shadps4
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src/Core/PS4/HLE/Kernel/event_queues.h
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src/Core/PS4/HLE/Kernel/cpu_management.cpp
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src/Core/PS4/HLE/Kernel/cpu_management.h
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h")
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/Core/PS4/HLE/Graphics/graphics_ctx.h")
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find_package(OpenGL REQUIRED)
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target_link_libraries(shadps4 PUBLIC fmt mincore spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY})
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@ -0,0 +1,9 @@
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#pragma once
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#include <types.h>
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namespace HLE::Libs::Graphics {
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struct GraphicCtx {
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u32 screen_width = 0;
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u32 screen_height = 0;
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};
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} // namespace HLE::Libs::Graphics
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@ -1,11 +1,53 @@
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#include "emulator.h"
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#include "Core/PS4/HLE/Graphics/video_out.h"
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namespace Emulator {
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void emuInit() {}
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void emuRun() {
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for (;;) {
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HLE::Libs::Graphics::VideoOut::videoOutFlip(100000);//flip every 0.1 sec
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}
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static WindowCtx* g_window_ctx = nullptr;
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void emuInit(u32 width, u32 height) {
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g_window_ctx = new WindowCtx;
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g_window_ctx->m_graphic_ctx.screen_width = width;
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g_window_ctx->m_graphic_ctx.screen_height = height;
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}
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} // namespace emulator
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static void CreateSdlWindow(WindowCtx* ctx) {
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int width = static_cast<int>(ctx->m_graphic_ctx.screen_width);
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int height = static_cast<int>(ctx->m_graphic_ctx.screen_height);
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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printf("%s\n", SDL_GetError());
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std::_Exit(0);
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}
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ctx->m_window = SDL_CreateWindowWithPosition("shadps4", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height,
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(static_cast<uint32_t>(SDL_WINDOW_HIDDEN) | static_cast<uint32_t>(SDL_WINDOW_VULKAN)));
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ctx->is_window_hidden = true;//hide window until we need to show something (should draw something in buffers)
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if (ctx->m_window == nullptr) {
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printf("%s\n", SDL_GetError());
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std::_Exit(0);
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}
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SDL_SetWindowResizable(ctx->m_window, SDL_FALSE);//we don't support resizable atm
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SDL_ShowWindow(g_window_ctx->m_window);//TODO should be removed just left it over to make it fancy :D
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}
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void emuRun() {
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g_window_ctx->m_mutex.LockMutex();
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{
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// init window and wait until init finishes
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CreateSdlWindow(g_window_ctx);
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g_window_ctx->m_is_graphic_initialized = true;
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g_window_ctx->m_graphic_initialized_cond.SignalCondVar();
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}
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g_window_ctx->m_mutex.UnlockMutex();
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for (;;) {
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HLE::Libs::Graphics::VideoOut::videoOutFlip(100000); // flip every 0.1 sec
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}
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std::_Exit(0);
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}
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} // namespace Emulator
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@ -1,6 +1,17 @@
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#pragma once
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#include <Core/PS4/HLE/Graphics/graphics_ctx.h>
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#include <Lib/Threads.h>
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#include <SDL.h>
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namespace Emulator {
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void emuInit();
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struct WindowCtx {
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HLE::Libs::Graphics::GraphicCtx m_graphic_ctx;
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Lib::Mutex m_mutex;
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bool m_is_graphic_initialized = false;
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Lib::ConditionVariable m_graphic_initialized_cond;
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SDL_Window* m_window = nullptr;
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bool is_window_hidden = true;
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};
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void emuInit(u32 width, u32 height);
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void emuRun();
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}
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} // namespace Emulator
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@ -46,11 +46,12 @@ int main(int argc, char* argv[])
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logging::init(true); // init logging
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auto width = Config::getScreenWidth();
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auto height = Config::getScreenHeight();
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Emulator::emuInit(width, height);
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HLE::Libs::Graphics::VideoOut::videoOutInit(width, height);
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Emulator::emuInit();
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Lib::InitThreads();
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const char* const path = argv[1]; // argument 1 is the path of self file to boot
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auto* linker = Singleton<Linker>::Instance();
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HLE::Libs::Init_HLE_Libs(linker->getHLESymbols());
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auto *module =linker->LoadModule(path);//load main executable
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