we can now display entries in gamelist view

This commit is contained in:
georgemoralis 2023-03-10 18:12:11 +02:00
parent c60ce7897e
commit 86be793306
5 changed files with 229 additions and 3 deletions

View File

@ -1,10 +1,27 @@
#include "game_list_frame.h" #include "game_list_frame.h"
#include "gui_settings.h" #include "gui_settings.h"
#include "custom_table_widget_item.h"
#include "../emulator/fileFormat/PSF.h"
game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, QWidget* parent) game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, QWidget* parent)
: QWidget(parent) : QWidget(parent)
, m_gui_settings(std::move(gui_settings)) , m_gui_settings(std::move(gui_settings))
{ {
m_icon_size = gui::game_list_icon_size_min; // ensure a valid size
m_is_list_layout = m_gui_settings->GetValue(gui::game_list_listMode).toBool();
m_margin_factor = m_gui_settings->GetValue(gui::game_list_marginFactor).toReal();
m_text_factor = m_gui_settings->GetValue(gui::game_list_textFactor).toReal();
m_icon_color = m_gui_settings->GetValue(gui::game_list_iconColor).value<QColor>();
m_col_sort_order = m_gui_settings->GetValue(gui::game_list_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
m_sort_column = m_gui_settings->GetValue(gui::game_list_sortCol).toInt();
m_old_layout_is_list = m_is_list_layout;
// Save factors for first setup
m_gui_settings->SetValue(gui::game_list_iconColor, m_icon_color);
m_gui_settings->SetValue(gui::game_list_marginFactor, m_margin_factor);
m_gui_settings->SetValue(gui::game_list_textFactor, m_text_factor);
m_game_list = new game_list_table(); m_game_list = new game_list_table();
m_game_list->setShowGrid(false); m_game_list->setShowGrid(false);
m_game_list->setEditTriggers(QAbstractItemView::NoEditTriggers); m_game_list->setEditTriggers(QAbstractItemView::NoEditTriggers);
@ -89,6 +106,8 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, QWi
configure->exec(m_game_list->horizontalHeader()->viewport()->mapToGlobal(pos)); configure->exec(m_game_list->horizontalHeader()->viewport()->mapToGlobal(pos));
}); });
connect(m_game_list->horizontalHeader(), &QHeaderView::sectionClicked, this, &game_list_frame::OnHeaderColumnClicked); connect(m_game_list->horizontalHeader(), &QHeaderView::sectionClicked, this, &game_list_frame::OnHeaderColumnClicked);
Refresh();//TODO remove when watchers added
} }
game_list_frame::~game_list_frame() { game_list_frame::~game_list_frame() {
SaveSettings(); SaveSettings();
@ -227,6 +246,8 @@ void game_list_frame::LoadSettings()
m_col_sort_order = m_gui_settings->GetValue(gui::game_list_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder; m_col_sort_order = m_gui_settings->GetValue(gui::game_list_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
m_sort_column = m_gui_settings->GetValue(gui::game_list_sortCol).toInt(); m_sort_column = m_gui_settings->GetValue(gui::game_list_sortCol).toInt();
Refresh(true);
const QByteArray state = m_gui_settings->GetValue(gui::game_list_state).toByteArray(); const QByteArray state = m_gui_settings->GetValue(gui::game_list_state).toByteArray();
if (!m_game_list->horizontalHeader()->restoreState(state) && m_game_list->rowCount()) if (!m_game_list->horizontalHeader()->restoreState(state) && m_game_list->rowCount())
{ {
@ -255,4 +276,169 @@ void game_list_frame::SaveSettings()
m_gui_settings->SetValue(gui::game_list_sortCol, m_sort_column); m_gui_settings->SetValue(gui::game_list_sortCol, m_sort_column);
m_gui_settings->SetValue(gui::game_list_sortAsc, m_col_sort_order == Qt::AscendingOrder); m_gui_settings->SetValue(gui::game_list_sortAsc, m_col_sort_order == Qt::AscendingOrder);
m_gui_settings->SetValue(gui::game_list_state, m_game_list->horizontalHeader()->saveState()); m_gui_settings->SetValue(gui::game_list_state, m_game_list->horizontalHeader()->saveState());
}
void game_list_frame::Refresh(const bool from_drive, const bool scroll_after)
{
if (from_drive)
{
m_path_list.clear();
m_game_data.clear();
//TODO better ATM manually add path from 1 dir to m_paths_list
m_path_list.emplace_back(QDir::currentPath().toStdString() + "/game/");
QDir parent_folder(QString::fromStdString(m_path_list.at(0)));
QFileInfoList fList = parent_folder.entryInfoList(QDir::AllDirs | QDir::NoDotAndDotDot, QDir::DirsFirst);
foreach(QFileInfo item, fList)
{
PSF psf;
if (!psf.open(item.absoluteFilePath().toStdString() + "/sce_sys/PARAM.SFO"))
continue;//if we can't open param.sfo go to the next entry
//TODO std::string test = psf.get_string("TITLE_ID");
QString iconpath(item.absoluteFilePath() + "/sce_sys/ICON0.PNG");
GameInfo game{};
game.icon_path = iconpath.toStdString();
game.name = psf.get_string("TITLE");
game.serial = psf.get_string("TITLE_ID");
game.fw = (QString("%1").arg(psf.get_integer("SYSTEM_VER"), 8, 16, QLatin1Char('0'))).mid(1, 3).insert(1, '.').toStdString();
game.version = psf.get_string("APP_VER");
game.category = psf.get_string("CATEGORY");
game.path = item.fileName().toStdString();
gui_game_info info{};
info.info = game;
m_games.push_back(std::make_shared<gui_game_info>(std::move(info)));
}
}
// Fill Game List / Game Grid
if (m_is_list_layout)
{
const int scroll_position = m_game_list->verticalScrollBar()->value();
PopulateGameList();
SortGameList();
//RepaintIcons();
if (scroll_after)
{
m_game_list->scrollTo(m_game_list->currentIndex(), QAbstractItemView::PositionAtCenter);
}
else
{
m_game_list->verticalScrollBar()->setValue(scroll_position);
}
}
else
{
//RepaintIcons();
}
}
/**
Cleans and readds entries to table widget in UI.
*/
void game_list_frame::PopulateGameList()
{
//hackinsh
for (auto&& g : m_games)
{
m_game_data.push_back(g);
}
//end of hackinsh
int selected_row = -1;
const std::string selected_item = CurrentSelectionPath();
// Release old data
//TODO m_game_grid->clear_list();
//TODO m_game_list->clear_list();
m_game_list->setRowCount(m_game_data.size());
int row = 0;
int index = -1;
for (const auto& game : m_game_data)
{
index++;
// Icon
custom_table_widget_item* icon_item = new custom_table_widget_item;
icon_item->setData(Qt::UserRole, index, true);
icon_item->setData(gui::custom_roles::game_role, QVariant::fromValue(game));
// Title
custom_table_widget_item* title_item = new custom_table_widget_item(game->info.name);
// Serial
custom_table_widget_item* serial_item = new custom_table_widget_item(game->info.serial);
// Version
QString app_version = QString::fromStdString(game->info.version);
m_game_list->setItem(row, gui::column_icon, icon_item);
m_game_list->setItem(row, gui::column_name, title_item);
m_game_list->setItem(row, gui::column_serial, serial_item);
m_game_list->setItem(row, gui::column_firmware, new custom_table_widget_item(game->info.fw));
m_game_list->setItem(row, gui::column_version, new custom_table_widget_item(app_version));
m_game_list->setItem(row, gui::column_category, new custom_table_widget_item(game->info.category));
m_game_list->setItem(row, gui::column_path, new custom_table_widget_item(game->info.path));
if (selected_item == game->info.path + game->info.icon_path)
{
selected_row = row;
}
row++;
}
m_game_list->setRowCount(row);
m_game_list->selectRow(selected_row);
}
std::string game_list_frame::CurrentSelectionPath()
{
std::string selection;
QTableWidgetItem* item = nullptr;
if (m_old_layout_is_list)
{
if (!m_game_list->selectedItems().isEmpty())
{
item = m_game_list->item(m_game_list->currentRow(), 0);
}
}
else if (m_game_grid)
{
if (!m_game_grid->selectedItems().isEmpty())
{
item = m_game_grid->currentItem();
}
}
if (item)
{
if (const QVariant var = item->data(gui::game_role); var.canConvert<game_info>())
{
if (const game_info game = var.value<game_info>())
{
selection = game->info.path + game->info.icon_path;
}
}
}
m_old_layout_is_list = m_is_list_layout;
return selection;
} }

View File

@ -2,10 +2,12 @@
#include "game_list_table.h" #include "game_list_table.h"
#include "shadps4gui.h" #include "shadps4gui.h"
#include "game_list_grid.h"
#include <QHeaderView> #include <QHeaderView>
#include <QScrollbar> #include <QScrollbar>
#include <QWidget> #include <QWidget>
#include <deque>
class game_list_frame : public QWidget class game_list_frame : public QWidget
{ {
@ -25,10 +27,18 @@ public :
/** Resizes the columns to their contents and adds a small spacing */ /** Resizes the columns to their contents and adds a small spacing */
void ResizeColumnsToContents(int spacing = 20) const; void ResizeColumnsToContents(int spacing = 20) const;
/** Refresh the gamelist with/without loading game data from files. Public so that main frame can refresh after vfs or install */
void Refresh(const bool from_drive = false, const bool scroll_after = true);
private Q_SLOTS: private Q_SLOTS:
void OnHeaderColumnClicked(int col); void OnHeaderColumnClicked(int col);
private: private:
void SortGameList() const; void SortGameList() const;
std::string CurrentSelectionPath();
void PopulateGameList();
// Game Grid
game_list_grid* m_game_grid = nullptr;
// Game List // Game List
game_list_table* m_game_list = nullptr; game_list_table* m_game_list = nullptr;
@ -36,12 +46,21 @@ private:
Qt::SortOrder m_col_sort_order; Qt::SortOrder m_col_sort_order;
int m_sort_column; int m_sort_column;
// List Mode
bool m_is_list_layout = true;
bool m_old_layout_is_list = true;
// data // data
std::shared_ptr<gui_settings> m_gui_settings; std::shared_ptr<gui_settings> m_gui_settings;
QList<game_info> m_game_data; QList<game_info> m_game_data;
std::vector<std::string> m_path_list;
std::deque<game_info> m_games;
// Icons // Icons
QSize m_icon_size; QSize m_icon_size;
QColor m_icon_color;
qreal m_margin_factor;
qreal m_text_factor;
}; };

View File

@ -1,9 +1,15 @@
#pragma once #pragma once
#include "settings.h" #include "settings.h"
#include <QColor>
namespace gui namespace gui
{ {
enum custom_roles
{
game_role = Qt::UserRole + 1337,
};
enum game_list_columns enum game_list_columns
{ {
column_icon, column_icon,
@ -42,11 +48,23 @@ namespace gui
throw std::exception("get_game_list_column_name: Invalid column"); throw std::exception("get_game_list_column_name: Invalid column");
} }
const QSize game_list_icon_size_min = QSize(40, 22);
const QSize game_list_icon_size_small = QSize(80, 44);
const QSize game_list_icon_size_medium = QSize(160, 88);
const QSize game_list_icon_size_max = QSize(320, 176);
const QString game_list = "GameList"; const QString game_list = "GameList";
const QColor game_list_icon_color = QColor(240, 240, 240, 255);
const gui_save game_list_sortAsc = gui_save(game_list, "sortAsc", true); const gui_save game_list_sortAsc = gui_save(game_list, "sortAsc", true);
const gui_save game_list_sortCol = gui_save(game_list, "sortCol", 1); const gui_save game_list_sortCol = gui_save(game_list, "sortCol", 1);
const gui_save game_list_state = gui_save(game_list, "state", QByteArray()); const gui_save game_list_state = gui_save(game_list, "state", QByteArray());
const gui_save game_list_iconColor = gui_save(game_list, "iconColor", game_list_icon_color);
const gui_save game_list_listMode = gui_save(game_list, "listMode", true);
const gui_save game_list_textFactor = gui_save(game_list, "textFactor", qreal{ 2.0 });
const gui_save game_list_marginFactor = gui_save(game_list, "marginFactor", qreal{ 0.09 });
} }

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@ -51,9 +51,6 @@
<QtMoc Include="gui\settings.h" /> <QtMoc Include="gui\settings.h" />
<ClInclude Include="Types.h" /> <ClInclude Include="Types.h" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />
</ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{F005E4D9-1FBE-40B3-9FBD-35CEC59081CD}</ProjectGuid> <ProjectGuid>{F005E4D9-1FBE-40B3-9FBD-35CEC59081CD}</ProjectGuid>
<Keyword>QtVS_v304</Keyword> <Keyword>QtVS_v304</Keyword>

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@ -6,3 +6,9 @@ visibility_column_serial=true
visibility_column_firmware=true visibility_column_firmware=true
visibility_column_version=true visibility_column_version=true
visibility_column_category=true visibility_column_category=true
sortCol=4
sortAsc=false
state="@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\x1\0\0\0\x4\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x3\xfe\0\0\0\a\0\x1\0\x1\0\0\0\0\0\0\0\0\0\0\0\0\x96\xff\xff\xff\xff\0\0\0\x1\0\0\0\0\0\0\0\a\0\0\0'\0\0\0\x1\0\0\0\x2\0\0\0\xbc\0\0\0\x1\0\0\0\0\0\0\0\x42\0\0\0\x1\0\0\0\0\0\0\0=\0\0\0\x1\0\0\0\0\0\0\0\x96\0\0\0\x1\0\0\0\0\0\0\0\x96\0\0\0\x1\0\0\0\0\0\0\x1p\0\0\0\x1\0\0\0\0\0\0\x3\xe8\x1\0\0\0\x42\0\0\0\0)"
iconColor=@Variant(\0\0\0\x43\x1\xff\xff\xf0\xf0\xf0\xf0\xf0\xf0\0\0)
marginFactor=0.09
textFactor=2