really fixed typo
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@ -47,8 +47,8 @@ u64 PS4_SYSV_ABI sceKernelReadTsc() {
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}
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int PS4_SYSV_ABI sceKernelUsleep(u32 microseconds) {
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if (microseconds < 1000u) {
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#ifdef _WIN64
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if (microseconds < 1000u) {
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LARGE_INTEGER interval{
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.QuadPart = -1 * (microseconds * 10u),
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};
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