added a fix for audio (seems that some games calls sceAudioOutInit twice) Thanks Roamic for tracing this!
This commit is contained in:
parent
924e9de97a
commit
834e3a500e
|
@ -235,6 +235,9 @@ int PS4_SYSV_ABI sceAudioOutGetSystemState() {
|
|||
}
|
||||
|
||||
int PS4_SYSV_ABI sceAudioOutInit() {
|
||||
if (audio != nullptr) {
|
||||
return ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT;
|
||||
}
|
||||
audio = std::make_unique<Audio::SDLAudio>();
|
||||
LOG_INFO(Lib_AudioOut, "called");
|
||||
return ORBIS_OK;
|
||||
|
|
Loading…
Reference in New Issue