initial work on loggin class
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@ -26,7 +26,7 @@ add_executable(shadps4
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src/Loader/Elf.cpp
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src/Loader/Elf.cpp
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src/Loader/Elf.h
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src/Loader/Elf.h
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src/GUI/ElfViewer.cpp
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src/GUI/ElfViewer.cpp
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src/GUI/ElfViewer.h)
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src/GUI/ElfViewer.h "src/Util/Log.h" "src/Util/Log.cpp")
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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@ -0,0 +1,17 @@
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#include <vector>
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#include <spdlog/common.h>
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#include <spdlog/sinks/stdout_color_sinks.h>
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namespace logging {
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std::vector<spdlog::sink_ptr> sinks;
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int init(bool use_stdout) {
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sinks.clear();//clear existing sinks
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if (use_stdout)//if we use stdout window then init it as well
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sinks.push_back(std::make_shared<spdlog::sinks::stdout_color_sink_mt>());
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return 0;//all ok
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}
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}
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@ -0,0 +1,35 @@
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#pragma once
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#include <spdlog/spdlog.h>
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namespace logging {
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#define LOG_TRACE SPDLOG_TRACE
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#define LOG_DEBUG SPDLOG_DEBUG
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#define LOG_INFO SPDLOG_INFO
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#define LOG_WARN SPDLOG_WARN
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#define LOG_ERROR SPDLOG_ERROR
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#define LOG_CRITICAL SPDLOG_CRITICAL
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#define LOG_TRACE_IF(flag, ...) \
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if (flag) \
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LOG_TRACE(__VA_ARGS__)
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#define LOG_DEBUG_IF(flag, ...) \
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if (flag) \
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LOG_DEBUG(__VA_ARGS__)
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#define LOG_INFO_IF(flag, ...) \
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if (flag) \
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LOG_INFO(__VA_ARGS__)
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#define LOG_WARN_IF(flag, ...) \
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if (flag) \
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LOG_WARN(__VA_ARGS__)
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#define LOG_ERROR_IF(flag, ...) \
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if (flag) \
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LOG_ERROR(__VA_ARGS__)
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#define LOG_CRITICAL_IF(flag, ...) \
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if (flag) \
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LOG_CRITICAL(__VA_ARGS__)
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int init(bool use_stdout);
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}
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@ -18,6 +18,7 @@
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#include "types.h"
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#include "types.h"
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#include "Loader/Elf.h"
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#include "Loader/Elf.h"
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#include "GUI/ElfViewer.h"
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#include "GUI/ElfViewer.h"
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#include "Util/Log.h"
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// This example can also compile and run with Emscripten! See 'Makefile.emscripten' for details.
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// This example can also compile and run with Emscripten! See 'Makefile.emscripten' for details.
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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@ -27,6 +28,7 @@
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// Main code
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// Main code
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int main(int argc, char* argv[])
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int main(int argc, char* argv[])
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{
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{
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logging::init(true);//init logging
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const char* const path = argv[1]; //argument 1 is the path of self file to boot
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const char* const path = argv[1]; //argument 1 is the path of self file to boot
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Elf* elf = new Elf;
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Elf* elf = new Elf;
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elf->Open(path);
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elf->Open(path);
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