fixed to scePadGetControllerInformation , (fixes CUSA04892 - power rangers multi user issue)
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@ -86,6 +86,18 @@ int PS4_SYSV_ABI scePadGetCapability() {
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int PS4_SYSV_ABI scePadGetControllerInformation(s32 handle, OrbisPadControllerInformation* pInfo) {
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LOG_INFO(Lib_Pad, "called handle = {}", handle);
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std::memset(pInfo, 0, sizeof(OrbisPadControllerInformation));
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if (handle < 0) {
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pInfo->touchPadInfo.pixelDensity = 1;
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pInfo->touchPadInfo.resolution.x = 1920;
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pInfo->touchPadInfo.resolution.y = 950;
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pInfo->stickInfo.deadZoneLeft = 2;
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pInfo->stickInfo.deadZoneRight = 2;
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pInfo->connectionType = ORBIS_PAD_PORT_TYPE_STANDARD;
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pInfo->connectedCount = 1;
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pInfo->connected = false;
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pInfo->deviceClass = ORBIS_PAD_DEVICE_CLASS_STANDARD;
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return SCE_OK;
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}
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pInfo->touchPadInfo.pixelDensity = 1;
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pInfo->touchPadInfo.resolution.x = 1920;
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pInfo->touchPadInfo.resolution.y = 950;
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