timer_management: `sceKernelUsleep` on <1ms delays
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@ -9,9 +9,16 @@
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#include "core/libraries/libs.h"
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#ifdef _WIN64
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#include <Windows.h>
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#include <pthread_time.h>
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// http://stackoverflow.com/a/31411628/4725495
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static u32(__stdcall* NtDelayExecution)(BOOL Alertable, PLARGE_INTEGER DelayInterval) =
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(u32(__stdcall*)(BOOL, PLARGE_INTEGER))GetProcAddress(GetModuleHandle("ntdll.dll"),
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"NtDelayExecution");
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#else
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#include <time.h>
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#include <unistd.h>
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#endif
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namespace Libraries::Kernel {
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@ -40,8 +47,18 @@ u64 PS4_SYSV_ABI sceKernelReadTsc() {
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}
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int PS4_SYSV_ABI sceKernelUsleep(u32 microseconds) {
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ASSERT(microseconds >= 1000);
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if (microseconds < 1000u) {
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#if _WIN64
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LARGE_INTEGER interval{
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.QuadPart = -1 * (microseconds * 10u),
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};
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NtDelayExecution(FALSE, &interval);
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} else {
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std::this_thread::sleep_for(std::chrono::microseconds(microseconds));
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}
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#else
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usleep(microseconds);
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#endif
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return 0;
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}
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