added sceSystemServiceGetStatus
This commit is contained in:
parent
7f0cf8784b
commit
7e6c741ed7
|
@ -1,7 +1,8 @@
|
|||
#include "core/hle/libraries/libsystemservice/system_service.h"
|
||||
|
||||
#include "common/log.h"
|
||||
#include "core/hle/error_codes.h"
|
||||
#include "core/hle/libraries/libs.h"
|
||||
#include "core/hle/libraries/libsystemservice/system_service.h"
|
||||
|
||||
namespace Core::Libraries::LibSystemService {
|
||||
|
||||
|
@ -10,9 +11,21 @@ s32 PS4_SYSV_ABI sceSystemServiceHideSplashScreen() {
|
|||
return SCE_OK;
|
||||
}
|
||||
|
||||
void systemServiceSymbolsRegister(Loader::SymbolsResolver* sym) {
|
||||
LIB_FUNCTION("Vo5V8KAwCmk", "libSceSystemService", 1, "libSceSystemService", 1, 1,
|
||||
sceSystemServiceHideSplashScreen);
|
||||
s32 PS4_SYSV_ABI sceSystemServiceGetStatus(SceSystemServiceStatus* status) {
|
||||
SceSystemServiceStatus st = {};
|
||||
st.eventNum = 0;
|
||||
st.isSystemUiOverlaid = false;
|
||||
st.isInBackgroundExecution = false;
|
||||
st.isCpuMode7CpuNormal = true;
|
||||
st.isGameLiveStreamingOnAir = false;
|
||||
st.isOutOfVrPlayArea = false;
|
||||
*status = st;
|
||||
return SCE_OK;
|
||||
}
|
||||
|
||||
}; // namespace Core::Libraries::LibSystemService
|
||||
void systemServiceSymbolsRegister(Loader::SymbolsResolver* sym) {
|
||||
LIB_FUNCTION("Vo5V8KAwCmk", "libSceSystemService", 1, "libSceSystemService", 1, 1, sceSystemServiceHideSplashScreen);
|
||||
LIB_FUNCTION("rPo6tV8D9bM", "libSceSystemService", 1, "libSceSystemService", 1, 1, sceSystemServiceGetStatus);
|
||||
}
|
||||
|
||||
}; // namespace Core::Libraries::LibSystemService
|
||||
|
|
|
@ -8,8 +8,19 @@ class SymbolsResolver;
|
|||
|
||||
namespace Core::Libraries::LibSystemService {
|
||||
|
||||
struct SceSystemServiceStatus {
|
||||
s32 eventNum;
|
||||
bool isSystemUiOverlaid;
|
||||
bool isInBackgroundExecution;
|
||||
bool isCpuMode7CpuNormal;
|
||||
bool isGameLiveStreamingOnAir;
|
||||
bool isOutOfVrPlayArea;
|
||||
u08 reserved[];
|
||||
};
|
||||
|
||||
s32 PS4_SYSV_ABI sceSystemServiceHideSplashScreen();
|
||||
s32 PS4_SYSV_ABI sceSystemServiceGetStatus(SceSystemServiceStatus* status);
|
||||
|
||||
void systemServiceSymbolsRegister(Loader::SymbolsResolver* sym);
|
||||
|
||||
}; // namespace Core::Libraries::LibSystemService
|
||||
}; // namespace Core::Libraries::LibSystemService
|
||||
|
|
Loading…
Reference in New Issue