added sceSystemServiceGetStatus
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@ -1,7 +1,8 @@
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#include "core/hle/libraries/libsystemservice/system_service.h"
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#include "common/log.h"
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#include "core/hle/error_codes.h"
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#include "core/hle/libraries/libs.h"
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#include "core/hle/libraries/libsystemservice/system_service.h"
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namespace Core::Libraries::LibSystemService {
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@ -10,9 +11,21 @@ s32 PS4_SYSV_ABI sceSystemServiceHideSplashScreen() {
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return SCE_OK;
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}
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s32 PS4_SYSV_ABI sceSystemServiceGetStatus(SceSystemServiceStatus* status) {
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SceSystemServiceStatus st = {};
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st.eventNum = 0;
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st.isSystemUiOverlaid = false;
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st.isInBackgroundExecution = false;
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st.isCpuMode7CpuNormal = true;
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st.isGameLiveStreamingOnAir = false;
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st.isOutOfVrPlayArea = false;
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*status = st;
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return SCE_OK;
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}
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void systemServiceSymbolsRegister(Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("Vo5V8KAwCmk", "libSceSystemService", 1, "libSceSystemService", 1, 1,
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sceSystemServiceHideSplashScreen);
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LIB_FUNCTION("Vo5V8KAwCmk", "libSceSystemService", 1, "libSceSystemService", 1, 1, sceSystemServiceHideSplashScreen);
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LIB_FUNCTION("rPo6tV8D9bM", "libSceSystemService", 1, "libSceSystemService", 1, 1, sceSystemServiceGetStatus);
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}
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}; // namespace Core::Libraries::LibSystemService
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@ -8,7 +8,18 @@ class SymbolsResolver;
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namespace Core::Libraries::LibSystemService {
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struct SceSystemServiceStatus {
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s32 eventNum;
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bool isSystemUiOverlaid;
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bool isInBackgroundExecution;
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bool isCpuMode7CpuNormal;
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bool isGameLiveStreamingOnAir;
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bool isOutOfVrPlayArea;
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u08 reserved[];
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};
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s32 PS4_SYSV_ABI sceSystemServiceHideSplashScreen();
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s32 PS4_SYSV_ABI sceSystemServiceGetStatus(SceSystemServiceStatus* status);
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void systemServiceSymbolsRegister(Loader::SymbolsResolver* sym);
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