some constants defines
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@ -2,6 +2,8 @@
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#include "Libs.h"
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#include "../Loader/Elf.h"
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#include "../../../Debug.h"
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#include "VideoOut/VideoOutCodes.h"
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#include "UserManagement/UsrMngCodes.h"
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namespace HLE::Libs::LibSceVideoOut {
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@ -41,7 +43,11 @@ namespace HLE::Libs::LibSceVideoOut {
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int32_t PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, int32_t busType, int32_t index, const void* param)
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{
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if (busType != 0)
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if (userId != SCE_USER_SERVICE_USER_ID_SYSTEM)
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{
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BREAKPOINT();
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}
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if (busType != SCE_VIDEO_OUT_BUS_TYPE_MAIN)
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{
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BREAKPOINT();
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}
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@ -0,0 +1,12 @@
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#pragma once
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//constants
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constexpr int SCE_USER_SERVICE_MAX_LOGIN_USERS = 4; //max users logged in at once
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constexpr int SCE_USER_SERVICE_MAX_USER_NAME_LENGTH = 16;//Max length for user name
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constexpr int SCE_USER_SERVICE_USER_ID_INVALID = -1;//invalid user ID
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constexpr int SCE_USER_SERVICE_USER_ID_SYSTEM = 255; //generic id for device
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constexpr int SCE_USER_SERVICE_USER_ID_EVERYONE = 254; // generic id for user (mostly used in common dialogs)
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@ -0,0 +1,7 @@
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#pragma once
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// SceVideoOutBusType
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constexpr int SCE_VIDEO_OUT_BUS_TYPE_MAIN = 0; //Main output
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constexpr int SCE_VIDEO_OUT_BUS_TYPE_AUX_SOCIAL_SCREEN = 5; //Aux output for social
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constexpr int SCE_VIDEO_OUT_BUS_TYPE_AUX_GAME_LIVE_STREAMING = 6; //Aux output for screaming
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