Merge pull request #163 from shadps4-emu/video_core/surface_works

Basic detiling
This commit is contained in:
georgemoralis 2024-06-05 20:13:31 +03:00 committed by GitHub
commit 7d61b7ab9b
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GPG Key ID: B5690EEEBB952194
22 changed files with 612 additions and 98 deletions

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@ -530,6 +530,13 @@ endif()
target_include_directories(shadps4 PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}) target_include_directories(shadps4 PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
# Shaders sources
set(HOST_SHADERS_INCLUDE ${CMAKE_CURRENT_SOURCE_DIR}/src/video_core/host_shaders)
add_subdirectory(${HOST_SHADERS_INCLUDE})
add_dependencies(shadps4 host_shaders)
target_include_directories(shadps4 PRIVATE ${HOST_SHADERS_INCLUDE})
if (ENABLE_QT_GUI) if (ENABLE_QT_GUI)
set_target_properties(shadps4 PROPERTIES set_target_properties(shadps4 PROPERTIES
WIN32_EXECUTABLE ON WIN32_EXECUTABLE ON

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@ -1462,7 +1462,7 @@ s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[
if (Config::dumpPM4()) { if (Config::dumpPM4()) {
static auto last_frame_num = frames_submitted; static auto last_frame_num = frames_submitted;
static u32 seq_num{}; static u32 seq_num{};
if (last_frame_num == frames_submitted) { if (last_frame_num && last_frame_num == frames_submitted) {
++seq_num; ++seq_num;
} else { } else {
last_frame_num = frames_submitted; last_frame_num = frames_submitted;

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@ -199,7 +199,7 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
ASSERT(col_buf_id < NumColorBuffers); ASSERT(col_buf_id < NumColorBuffers);
const auto nop_offset = header->type3.count; const auto nop_offset = header->type3.count;
if (nop_offset == 0x0e) { if (nop_offset == 0x0e || nop_offset == 0x0d) {
ASSERT_MSG(payload[nop_offset] == 0xc0001000, ASSERT_MSG(payload[nop_offset] == 0xc0001000,
"NOP hint is missing in CB setup sequence"); "NOP hint is missing in CB setup sequence");
last_cb_extent[col_buf_id].raw = payload[nop_offset + 1]; last_cb_extent[col_buf_id].raw = payload[nop_offset + 1];

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@ -6,6 +6,7 @@
#include "common/assert.h" #include "common/assert.h"
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/types.h" #include "common/types.h"
#include "resource.h"
#include "video_core/amdgpu/pixel_format.h" #include "video_core/amdgpu/pixel_format.h"
#include <array> #include <array>
@ -622,7 +623,7 @@ struct Liverpool {
BitField<19, 1, u32> cmask_is_linear; BitField<19, 1, u32> cmask_is_linear;
} info; } info;
union { union {
BitField<0, 5, u32> tile_mode_index; BitField<0, 5, TilingMode> tile_mode_index;
BitField<5, 5, u32> fmask_tile_mode_index; BitField<5, 5, u32> fmask_tile_mode_index;
BitField<12, 3, u32> num_samples_log2; BitField<12, 3, u32> num_samples_log2;
BitField<15, 3, u32> num_fragments_log2; BitField<15, 3, u32> num_fragments_log2;
@ -661,6 +662,22 @@ struct Liverpool {
return u64(cmask_base_address) << 8; return u64(cmask_base_address) << 8;
} }
[[nodiscard]] size_t GetSizeAligned() const {
const auto num_bytes_per_element = NumBits(info.format) / 8u;
const auto slice_size = (slice.tile_max + 1) * 64u;
const auto total_size = slice_size * (view.slice_max + 1) * num_bytes_per_element;
ASSERT(total_size > 0);
return total_size;
}
[[nodiscard]] TilingMode GetTilingMode() const {
return attrib.tile_mode_index;
}
[[nodiscard]] bool IsTiled() const {
return !info.linear_general;
}
NumberFormat NumFormat() const { NumberFormat NumFormat() const {
// There is a small difference between T# and CB number types, account for it. // There is a small difference between T# and CB number types, account for it.
return info.number_type == AmdGpu::NumberFormat::Uscaled ? AmdGpu::NumberFormat::Srgb return info.number_type == AmdGpu::NumberFormat::Uscaled ? AmdGpu::NumberFormat::Srgb
@ -834,7 +851,9 @@ private:
static constexpr std::suspend_always final_suspend() noexcept { static constexpr std::suspend_always final_suspend() noexcept {
return {}; return {};
} }
void unhandled_exception() {} void unhandled_exception() {
UNREACHABLE();
}
void return_void() {} void return_void() {}
struct empty {}; struct empty {};
std::suspend_always yield_value(empty&&) { std::suspend_always yield_value(empty&&) {

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@ -40,17 +40,30 @@ std::string_view NameOf(NumberFormat fmt) {
} }
} }
u32 NumComponents(DataFormat format) { int NumComponents(DataFormat format) {
constexpr std::array numComponentsPerElement = { constexpr std::array num_components_per_element = {
0, 1, 1, 2, 1, 2, 3, 3, 4, 4, 4, 2, 4, 3, 4, -1, 3, 4, 4, 4, 2, 0, 1, 1, 2, 1, 2, 3, 3, 4, 4, 4, 2, 4, 3, 4, -1, 3, 4, 4, 4, 2,
2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, 3, 3, 4, 4, 4, 1, 2, 3, 4, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, 3, 3, 4, 4, 4, 1, 2, 3, 4,
-1, -1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 1, 1}; -1, -1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 1, 1};
const u32 index = static_cast<u32>(format); const u32 index = static_cast<u32>(format);
if (index >= numComponentsPerElement.size()) { if (index >= num_components_per_element.size()) {
return 0; return 0;
} }
return numComponentsPerElement[index]; return num_components_per_element[index];
}
int NumBits(DataFormat format) {
const std::array num_bits_per_element = {
0, 8, 16, 16, 32, 32, 32, 32, 32, 32, 32, 64, 64, 96, 128, -1, 16, 16, 16, 16, 32,
32, 64, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16, 16, 32, 4, 8, 8, 4, 8, 8, 8,
-1, -1, 8, 8, 8, 8, 8, 8, 16, 16, 32, 32, 32, 64, 64, 8, 16, 1, 1};
const u32 index = static_cast<u32>(format);
if (index >= num_bits_per_element.size()) {
return 0;
}
return num_bits_per_element[index];
} }
} // namespace AmdGpu } // namespace AmdGpu

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@ -63,7 +63,8 @@ enum class NumberFormat : u32 {
[[nodiscard]] std::string_view NameOf(NumberFormat fmt); [[nodiscard]] std::string_view NameOf(NumberFormat fmt);
u32 NumComponents(DataFormat format); int NumComponents(DataFormat format);
int NumBits(DataFormat format);
} // namespace AmdGpu } // namespace AmdGpu

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@ -85,6 +85,12 @@ constexpr std::string_view NameOf(ImageType type) {
} }
} }
enum class TilingMode : u32 {
Display_Linear = 0x8u,
Display_MacroTiled = 0xAu,
Texture_MicroTiled = 0xDu,
};
struct Image { struct Image {
union { union {
BitField<0, 38, u64> base_address; BitField<0, 38, u64> base_address;
@ -122,7 +128,7 @@ struct Image {
} }
u32 Pitch() const { u32 Pitch() const {
return pitch; return pitch + 1;
} }
u32 NumLayers() const { u32 NumLayers() const {
@ -140,6 +146,19 @@ struct Image {
NumberFormat GetNumberFmt() const noexcept { NumberFormat GetNumberFmt() const noexcept {
return static_cast<NumberFormat>(num_format.Value()); return static_cast<NumberFormat>(num_format.Value());
} }
[[nodiscard]] TilingMode GetTilingMode() const {
return static_cast<TilingMode>(tiling_index.Value());
}
[[nodiscard]] bool IsTiled() const {
return GetTilingMode() != TilingMode::Display_Linear;
}
[[nodiscard]] size_t GetSizeAligned() const {
// TODO: Derive this properly from tiling params
return (width + 1) * (height + 1) * NumComponents(GetDataFmt());
}
}; };
// 8.2.7. Image Sampler [RDNA 2 Instruction Set Architecture] // 8.2.7. Image Sampler [RDNA 2 Instruction Set Architecture]

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@ -0,0 +1,42 @@
# SPDX-FileCopyrightText: Copyright 2023 Citra Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
set(SHADER_FILES
detile_m8x1.comp
detile_m8x4.comp
)
set(SHADER_INCLUDE ${CMAKE_CURRENT_BINARY_DIR}/include)
set(SHADER_DIR ${SHADER_INCLUDE}/video_core/host_shaders)
set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE)
set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/source_shader.h.in)
set(HEADER_GENERATOR ${CMAKE_CURRENT_SOURCE_DIR}/StringShaderHeader.cmake)
foreach(FILENAME IN ITEMS ${SHADER_FILES})
string(REPLACE "." "_" SHADER_NAME ${FILENAME})
set(SOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${FILENAME})
set(SOURCE_HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h)
add_custom_command(
OUTPUT
${SOURCE_HEADER_FILE}
COMMAND
${CMAKE_COMMAND} -P ${HEADER_GENERATOR} ${SOURCE_FILE} ${SOURCE_HEADER_FILE} ${INPUT_FILE}
MAIN_DEPENDENCY
${SOURCE_FILE}
DEPENDS
${INPUT_FILE}
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
endforeach()
set(SHADER_SOURCES ${SHADER_FILES})
list(APPEND SHADER_SOURCES ${GLSL_INCLUDES})
add_custom_target(host_shaders
DEPENDS
${SHADER_HEADERS}
SOURCES
${SHADER_SOURCES}
)

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@ -0,0 +1,36 @@
# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
set(SOURCE_FILE ${CMAKE_ARGV3})
set(HEADER_FILE ${CMAKE_ARGV4})
set(INPUT_FILE ${CMAKE_ARGV5})
get_filename_component(CONTENTS_NAME ${SOURCE_FILE} NAME)
string(REPLACE "." "_" CONTENTS_NAME ${CONTENTS_NAME})
string(TOUPPER ${CONTENTS_NAME} CONTENTS_NAME)
FILE(READ ${SOURCE_FILE} line_contents)
# Replace double quotes with single quotes,
# as double quotes will be used to wrap the lines
STRING(REGEX REPLACE "\"" "'" line_contents "${line_contents}")
# CMake separates list elements with semicolons, but semicolons
# are used extensively in the shader code.
# Replace with a temporary marker, to be reverted later.
STRING(REGEX REPLACE ";" "{{SEMICOLON}}" line_contents "${line_contents}")
# Make every line an individual element in the CMake list.
STRING(REGEX REPLACE "\n" ";" line_contents "${line_contents}")
# Build the shader string, wrapping each line in double quotes.
foreach(line IN LISTS line_contents)
string(CONCAT CONTENTS "${CONTENTS}" \"${line}\\n\"\n)
endforeach()
# Revert the original semicolons in the source.
STRING(REGEX REPLACE "{{SEMICOLON}}" ";" CONTENTS "${CONTENTS}")
get_filename_component(OUTPUT_DIR ${HEADER_FILE} DIRECTORY)
make_directory(${OUTPUT_DIR})
configure_file(${INPUT_FILE} ${HEADER_FILE} @ONLY)

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@ -0,0 +1,48 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
#extension GL_KHR_shader_subgroup_shuffle : require
// NOTE: Current subgroup utilization is subotimal on most GPUs, so
// it will be nice to process two tiles at once here.
layout (local_size_x = 16, local_size_y = 1, local_size_z = 1) in;
layout(std430, binding = 0) buffer input_buf {
uint in_data[];
};
layout(r8ui, binding = 1) uniform writeonly uimage2D output_img;
layout(push_constant) uniform image_info {
uint pitch;
} info;
#define MICRO_TILE_DIM 8
#define TEXELS_PER_ELEMENT 4
void main() {
uint p0 = in_data[gl_GlobalInvocationID.x];
uint p1 = subgroupShuffleXor(p0, 1);
uint hword = gl_LocalInvocationID.x & 1;
uint dst_tx = (hword == 1)
? (p0 & 0xffff0000) | (p1 >> 16)
: (p0 & 0x0000ffff) | (p1 << 16);
uint col = (gl_LocalInvocationID.x >> 2) & 1;
uint row = (gl_LocalInvocationID.x % TEXELS_PER_ELEMENT)
+ TEXELS_PER_ELEMENT * (gl_LocalInvocationID.x >> 3);
uint tiles_per_pitch = info.pitch >> 3; // log2(MICRO_TILE_DIM)
uint target_tile_x = gl_WorkGroupID.x % tiles_per_pitch;
uint target_tile_y = gl_WorkGroupID.x / tiles_per_pitch;
uint dw_ofs_x = target_tile_x * MICRO_TILE_DIM + TEXELS_PER_ELEMENT * col;
uint dw_ofs_y = target_tile_y * MICRO_TILE_DIM + row;
ivec2 img_pos = ivec2(dw_ofs_x, dw_ofs_y);
#pragma unroll
for (int ofs = 0; ofs < TEXELS_PER_ELEMENT; ++ofs) {
imageStore(output_img, img_pos + ivec2(ofs, 0), uvec4(dst_tx & 0xff));
dst_tx >>= 8;
}
}

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@ -0,0 +1,57 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(std430, binding = 0) buffer input_buf {
uint in_data[];
};
layout(rgba8ui, binding = 1) uniform writeonly uimage2D output_img;
layout(push_constant) uniform image_info {
uint pitch;
} info;
// Inverse morton LUT, small enough to fit into K$
uint lut_8x4[16] = {
0x11011000, 0x31213020,
0x13031202, 0x33233222,
0x51415040, 0x71617060,
0x53435242, 0x73637262,
0x15051404, 0x35253424,
0x17071606, 0x37273626,
0x55455444, 0x75657464,
0x57475646, 0x77677666,
};
#define MICRO_TILE_DIM 8
#define TEXELS_PER_ELEMENT 1
void main() {
uint src_tx = in_data[gl_GlobalInvocationID.x];
uint bit_ofs = 8 * (gl_LocalInvocationID.x % 4);
uint packed_pos = lut_8x4[gl_LocalInvocationID.x >> 2] >> bit_ofs;
uint col = bitfieldExtract(packed_pos, 4, 4);
uint row = bitfieldExtract(packed_pos, 0, 4);
uint tiles_per_pitch = info.pitch >> 3; // log2(MICRO_TILE_DIM)
uint target_tile_x = gl_WorkGroupID.x % tiles_per_pitch;
uint target_tile_y = gl_WorkGroupID.x / tiles_per_pitch;
uint dw_ofs_x = target_tile_x * MICRO_TILE_DIM + TEXELS_PER_ELEMENT * col;
uint dw_ofs_y = target_tile_y * MICRO_TILE_DIM + row;
ivec2 img_pos = ivec2(dw_ofs_x, dw_ofs_y);
uvec4 dst_tx = uvec4(
bitfieldExtract(src_tx, 0, 8),
bitfieldExtract(src_tx, 8, 8),
bitfieldExtract(src_tx, 16, 8),
bitfieldExtract(src_tx, 24, 8)
);
imageStore(output_img, img_pos, dst_tx);
}

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@ -0,0 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2022 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string_view>
namespace HostShaders {
constexpr std::string_view @CONTENTS_NAME@ = {
@CONTENTS@
};
} // namespace HostShaders

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@ -150,7 +150,6 @@ bool Instance::CreateDevice() {
external_memory_host = add_extension(VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME); external_memory_host = add_extension(VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME);
tooling_info = add_extension(VK_EXT_TOOLING_INFO_EXTENSION_NAME); tooling_info = add_extension(VK_EXT_TOOLING_INFO_EXTENSION_NAME);
custom_border_color = add_extension(VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME); custom_border_color = add_extension(VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
index_type_uint8 = add_extension(VK_KHR_INDEX_TYPE_UINT8_EXTENSION_NAME);
add_extension(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME); add_extension(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
add_extension(VK_KHR_MAINTENANCE_4_EXTENSION_NAME); add_extension(VK_KHR_MAINTENANCE_4_EXTENSION_NAME);
// The next two extensions are required to be available together in order to support write masks // The next two extensions are required to be available together in order to support write masks
@ -219,9 +218,6 @@ bool Instance::CreateDevice() {
.customBorderColors = true, .customBorderColors = true,
.customBorderColorWithoutFormat = true, .customBorderColorWithoutFormat = true,
}, },
vk::PhysicalDeviceIndexTypeUint8FeaturesEXT{
.indexTypeUint8 = true,
},
vk::PhysicalDeviceColorWriteEnableFeaturesEXT{ vk::PhysicalDeviceColorWriteEnableFeaturesEXT{
.colorWriteEnable = true, .colorWriteEnable = true,
}, },
@ -230,10 +226,6 @@ bool Instance::CreateDevice() {
}, },
}; };
if (!index_type_uint8) {
device_chain.unlink<vk::PhysicalDeviceIndexTypeUint8FeaturesEXT>();
}
if (!color_write_en) { if (!color_write_en) {
device_chain.unlink<vk::PhysicalDeviceColorWriteEnableFeaturesEXT>(); device_chain.unlink<vk::PhysicalDeviceColorWriteEnableFeaturesEXT>();
device_chain.unlink<vk::PhysicalDeviceExtendedDynamicState3FeaturesEXT>(); device_chain.unlink<vk::PhysicalDeviceExtendedDynamicState3FeaturesEXT>();

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@ -81,11 +81,6 @@ public:
return custom_border_color; return custom_border_color;
} }
/// Returns true when VK_EXT_index_type_uint8 is supported
bool IsIndexTypeUint8Supported() const {
return index_type_uint8;
}
/// Returns true when VK_EXT_fragment_shader_interlock is supported /// Returns true when VK_EXT_fragment_shader_interlock is supported
bool IsFragmentShaderInterlockSupported() const { bool IsFragmentShaderInterlockSupported() const {
return fragment_shader_interlock; return fragment_shader_interlock;
@ -216,7 +211,6 @@ private:
bool image_view_reinterpretation{true}; bool image_view_reinterpretation{true};
bool timeline_semaphores{}; bool timeline_semaphores{};
bool custom_border_color{}; bool custom_border_color{};
bool index_type_uint8{};
bool fragment_shader_interlock{}; bool fragment_shader_interlock{};
bool image_format_list{}; bool image_format_list{};
bool pipeline_creation_cache_control{}; bool pipeline_creation_cache_control{};

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@ -7,6 +7,7 @@
#include "video_core/renderer_vulkan/vk_instance.h" #include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/texture_cache/image.h" #include "video_core/texture_cache/image.h"
#include "video_core/texture_cache/tile_manager.h"
#include <vk_mem_alloc.h> #include <vk_mem_alloc.h>
@ -16,7 +17,7 @@ using namespace Vulkan;
using VideoOutFormat = Libraries::VideoOut::PixelFormat; using VideoOutFormat = Libraries::VideoOut::PixelFormat;
using Libraries::VideoOut::TilingMode; using Libraries::VideoOut::TilingMode;
[[nodiscard]] vk::Format ConvertPixelFormat(const VideoOutFormat format) { static vk::Format ConvertPixelFormat(const VideoOutFormat format) {
switch (format) { switch (format) {
case VideoOutFormat::A8R8G8B8Srgb: case VideoOutFormat::A8R8G8B8Srgb:
return vk::Format::eB8G8R8A8Srgb; return vk::Format::eB8G8R8A8Srgb;
@ -32,7 +33,7 @@ using Libraries::VideoOut::TilingMode;
return {}; return {};
} }
[[nodiscard]] vk::ImageUsageFlags ImageUsageFlags(const vk::Format format) { static vk::ImageUsageFlags ImageUsageFlags(const vk::Format format) {
vk::ImageUsageFlags usage = vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlags usage = vk::ImageUsageFlagBits::eTransferSrc |
vk::ImageUsageFlagBits::eTransferDst | vk::ImageUsageFlagBits::eTransferDst |
vk::ImageUsageFlagBits::eSampled; vk::ImageUsageFlagBits::eSampled;
@ -46,7 +47,7 @@ using Libraries::VideoOut::TilingMode;
return usage; return usage;
} }
[[nodiscard]] vk::ImageType ConvertImageType(AmdGpu::ImageType type) noexcept { static vk::ImageType ConvertImageType(AmdGpu::ImageType type) noexcept {
switch (type) { switch (type) {
case AmdGpu::ImageType::Color1D: case AmdGpu::ImageType::Color1D:
return vk::ImageType::e1D; return vk::ImageType::e1D;
@ -86,18 +87,19 @@ ImageInfo::ImageInfo(const Libraries::VideoOut::BufferAttributeGroup& group) noe
ImageInfo::ImageInfo(const AmdGpu::Liverpool::ColorBuffer& buffer, ImageInfo::ImageInfo(const AmdGpu::Liverpool::ColorBuffer& buffer,
const AmdGpu::Liverpool::CbDbExtent& hint /*= {}*/) noexcept { const AmdGpu::Liverpool::CbDbExtent& hint /*= {}*/) noexcept {
is_tiled = true; is_tiled = buffer.IsTiled();
pixel_format = LiverpoolToVK::SurfaceFormat(buffer.info.format, buffer.NumFormat()); pixel_format = LiverpoolToVK::SurfaceFormat(buffer.info.format, buffer.NumFormat());
type = vk::ImageType::e2D; type = vk::ImageType::e2D;
size.width = hint.Valid() ? hint.width : buffer.Pitch(); size.width = hint.Valid() ? hint.width : buffer.Pitch();
size.height = hint.Valid() ? hint.height : buffer.Height(); size.height = hint.Valid() ? hint.height : buffer.Height();
size.depth = 1; size.depth = 1;
pitch = size.width; pitch = size.width;
guest_size_bytes = buffer.slice.tile_max * (buffer.view.slice_max + 1); guest_size_bytes = buffer.GetSizeAligned();
} }
ImageInfo::ImageInfo(const AmdGpu::Image& image) noexcept { ImageInfo::ImageInfo(const AmdGpu::Image& image) noexcept {
is_tiled = false; is_tiled = image.IsTiled();
tiling_mode = image.GetTilingMode();
pixel_format = LiverpoolToVK::SurfaceFormat(image.GetDataFmt(), image.GetNumberFmt()); pixel_format = LiverpoolToVK::SurfaceFormat(image.GetDataFmt(), image.GetNumberFmt());
type = ConvertImageType(image.type); type = ConvertImageType(image.type);
size.width = image.width + 1; size.width = image.width + 1;
@ -106,8 +108,7 @@ ImageInfo::ImageInfo(const AmdGpu::Image& image) noexcept {
pitch = image.Pitch(); pitch = image.Pitch();
resources.levels = image.NumLevels(); resources.levels = image.NumLevels();
resources.layers = image.NumLayers(); resources.layers = image.NumLayers();
// TODO: Derive this properly from tiling params guest_size_bytes = image.GetSizeAligned();
guest_size_bytes = size.width * size.height * 4;
} }
UniqueImage::UniqueImage(vk::Device device_, VmaAllocator allocator_) UniqueImage::UniqueImage(vk::Device device_, VmaAllocator allocator_)
@ -151,6 +152,18 @@ Image::Image(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
if (info.type == vk::ImageType::e3D) { if (info.type == vk::ImageType::e3D) {
flags |= vk::ImageCreateFlagBits::e2DArrayCompatible; flags |= vk::ImageCreateFlagBits::e2DArrayCompatible;
} }
if (info.is_tiled) {
flags |= vk::ImageCreateFlagBits::eExtendedUsage;
if (false) { // IsBlockCodedFormat()
flags |= vk::ImageCreateFlagBits::eBlockTexelViewCompatible;
}
}
info.usage = ImageUsageFlags(info.pixel_format);
if (info.is_tiled || info.is_storage) {
info.usage |= vk::ImageUsageFlagBits::eStorage;
}
const vk::ImageCreateInfo image_ci = { const vk::ImageCreateInfo image_ci = {
.flags = flags, .flags = flags,
.imageType = info.type, .imageType = info.type,
@ -163,12 +176,20 @@ Image::Image(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
.mipLevels = static_cast<u32>(info.resources.levels), .mipLevels = static_cast<u32>(info.resources.levels),
.arrayLayers = static_cast<u32>(info.resources.layers), .arrayLayers = static_cast<u32>(info.resources.layers),
.tiling = vk::ImageTiling::eOptimal, .tiling = vk::ImageTiling::eOptimal,
.usage = ImageUsageFlags(info.pixel_format), .usage = info.usage,
.initialLayout = vk::ImageLayout::eUndefined, .initialLayout = vk::ImageLayout::eUndefined,
}; };
image.Create(image_ci); image.Create(image_ci);
// Create a special view for detiler
if (info.is_tiled) {
ImageViewInfo view_info;
view_info.format = DemoteImageFormatForDetiling(info.pixel_format);
view_info.used_for_detiling = true;
view_for_detiler.emplace(*instance, view_info, image);
}
Transit(vk::ImageLayout::eGeneral, vk::AccessFlagBits::eNone); Transit(vk::ImageLayout::eGeneral, vk::AccessFlagBits::eNone);
} }

View File

@ -12,6 +12,8 @@
#include "video_core/texture_cache/image_view.h" #include "video_core/texture_cache/image_view.h"
#include "video_core/texture_cache/types.h" #include "video_core/texture_cache/types.h"
#include <optional>
namespace Vulkan { namespace Vulkan {
class Instance; class Instance;
class Scheduler; class Scheduler;
@ -39,12 +41,15 @@ struct ImageInfo {
explicit ImageInfo(const AmdGpu::Image& image) noexcept; explicit ImageInfo(const AmdGpu::Image& image) noexcept;
bool is_tiled = false; bool is_tiled = false;
bool is_storage = false;
vk::Format pixel_format = vk::Format::eUndefined; vk::Format pixel_format = vk::Format::eUndefined;
vk::ImageType type = vk::ImageType::e1D; vk::ImageType type = vk::ImageType::e1D;
vk::ImageUsageFlags usage;
SubresourceExtent resources; SubresourceExtent resources;
Extent3D size{1, 1, 1}; Extent3D size{1, 1, 1};
u32 pitch = 0; u32 pitch = 0;
u32 guest_size_bytes = 0; u32 guest_size_bytes = 0;
AmdGpu::TilingMode tiling_mode{AmdGpu::TilingMode::Display_Linear};
}; };
struct UniqueImage { struct UniqueImage {
@ -114,6 +119,7 @@ struct Image {
VAddr cpu_addr_end = 0; VAddr cpu_addr_end = 0;
std::vector<ImageViewInfo> image_view_infos; std::vector<ImageViewInfo> image_view_infos;
std::vector<ImageViewId> image_view_ids; std::vector<ImageViewId> image_view_ids;
std::optional<ImageView> view_for_detiler;
// Resource state tracking // Resource state tracking
vk::Flags<vk::PipelineStageFlagBits> pl_stage = vk::PipelineStageFlagBits::eAllCommands; vk::Flags<vk::PipelineStageFlagBits> pl_stage = vk::PipelineStageFlagBits::eAllCommands;

View File

@ -58,10 +58,16 @@ ImageViewInfo::ImageViewInfo(const AmdGpu::Image& image) noexcept {
mapping.a = ConvertComponentSwizzle(image.dst_sel_w); mapping.a = ConvertComponentSwizzle(image.dst_sel_w);
} }
ImageView::ImageView(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler, ImageView::ImageView(const Vulkan::Instance& instance, const ImageViewInfo& info_, vk::Image image,
const ImageViewInfo& info_, vk::Image image) std::optional<vk::ImageUsageFlags> usage_override /*= {}*/)
: info{info_} { : info{info_} {
vk::ImageViewUsageCreateInfo usage_ci{};
if (usage_override) {
usage_ci.usage = usage_override.value();
}
const vk::ImageViewCreateInfo image_view_ci = { const vk::ImageViewCreateInfo image_view_ci = {
.pNext = usage_override.has_value() ? &usage_ci : nullptr,
.image = image, .image = image,
.viewType = info.type, .viewType = info.type,
.format = info.format, .format = info.format,

View File

@ -7,6 +7,8 @@
#include "video_core/renderer_vulkan/vk_common.h" #include "video_core/renderer_vulkan/vk_common.h"
#include "video_core/texture_cache/types.h" #include "video_core/texture_cache/types.h"
#include <optional>
namespace Vulkan { namespace Vulkan {
class Instance; class Instance;
class Scheduler; class Scheduler;
@ -22,13 +24,14 @@ struct ImageViewInfo {
vk::Format format = vk::Format::eR8G8B8A8Unorm; vk::Format format = vk::Format::eR8G8B8A8Unorm;
SubresourceRange range; SubresourceRange range;
vk::ComponentMapping mapping{}; vk::ComponentMapping mapping{};
bool used_for_detiling = false;
auto operator<=>(const ImageViewInfo&) const = default; auto operator<=>(const ImageViewInfo&) const = default;
}; };
struct ImageView { struct ImageView {
explicit ImageView(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler, explicit ImageView(const Vulkan::Instance& instance, const ImageViewInfo& info, vk::Image image,
const ImageViewInfo& info, vk::Image image); std::optional<vk::ImageUsageFlags> usage_override = {});
~ImageView(); ~ImageView();
ImageView(const ImageView&) = delete; ImageView(const ImageView&) = delete;

View File

@ -5,6 +5,7 @@
#include "common/assert.h" #include "common/assert.h"
#include "common/config.h" #include "common/config.h"
#include "core/virtual_memory.h" #include "core/virtual_memory.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/texture_cache/texture_cache.h" #include "video_core/texture_cache/texture_cache.h"
#include "video_core/texture_cache/tile_manager.h" #include "video_core/texture_cache/tile_manager.h"
@ -64,7 +65,8 @@ static constexpr u64 PageShift = 12;
TextureCache::TextureCache(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_) TextureCache::TextureCache(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_)
: instance{instance_}, scheduler{scheduler_}, : instance{instance_}, scheduler{scheduler_},
staging{instance, scheduler, vk::BufferUsageFlagBits::eTransferSrc, StreamBufferSize, staging{instance, scheduler, vk::BufferUsageFlagBits::eTransferSrc, StreamBufferSize,
Vulkan::BufferType::Upload} { Vulkan::BufferType::Upload},
tile_manager{instance, scheduler} {
#ifndef _WIN64 #ifndef _WIN64
sigset_t signal_mask; sigset_t signal_mask;
@ -91,7 +93,7 @@ TextureCache::TextureCache(const Vulkan::Instance& instance_, Vulkan::Scheduler&
ASSERT(null_id.index == 0); ASSERT(null_id.index == 0);
ImageViewInfo view_info; ImageViewInfo view_info;
void(slot_image_views.insert(instance, scheduler, view_info, slot_images[null_id].image)); void(slot_image_views.insert(instance, view_info, slot_images[null_id].image));
} }
TextureCache::~TextureCache() { TextureCache::~TextureCache() {
@ -138,21 +140,33 @@ Image& TextureCache::FindImage(const ImageInfo& info, VAddr cpu_address) {
return image; return image;
} }
ImageView& TextureCache::FindImageView(const AmdGpu::Image& desc) { ImageView& TextureCache::RegisterImageView(Image& image, const ImageViewInfo& view_info) {
Image& image = FindImage(ImageInfo{desc}, desc.Address());
const ImageViewInfo view_info{desc};
if (const ImageViewId view_id = image.FindView(view_info); view_id) { if (const ImageViewId view_id = image.FindView(view_info); view_id) {
return slot_image_views[view_id]; return slot_image_views[view_id];
} }
// All tiled images are created with storage usage flag. This makes set of formats (e.g. sRGB)
// impossible to use. However, during view creation, if an image isn't used as storage and not a
// target for the detiler, we can temporary remove its storage bit.
std::optional<vk::ImageUsageFlags> usage_override;
if (!image.info.is_storage && !view_info.used_for_detiling) {
usage_override = image.info.usage & ~vk::ImageUsageFlagBits::eStorage;
}
const ImageViewId view_id = const ImageViewId view_id =
slot_image_views.insert(instance, scheduler, view_info, image.image); slot_image_views.insert(instance, view_info, image.image, usage_override);
image.image_view_infos.emplace_back(view_info); image.image_view_infos.emplace_back(view_info);
image.image_view_ids.emplace_back(view_id); image.image_view_ids.emplace_back(view_id);
return slot_image_views[view_id]; return slot_image_views[view_id];
} }
ImageView& TextureCache::FindImageView(const AmdGpu::Image& desc) {
Image& image = FindImage(ImageInfo{desc}, desc.Address());
const ImageViewInfo view_info{desc};
return RegisterImageView(image, view_info);
}
ImageView& TextureCache::RenderTarget(const AmdGpu::Liverpool::ColorBuffer& buffer, ImageView& TextureCache::RenderTarget(const AmdGpu::Liverpool::ColorBuffer& buffer,
const AmdGpu::Liverpool::CbDbExtent& hint) { const AmdGpu::Liverpool::CbDbExtent& hint) {
const ImageInfo info{buffer, hint}; const ImageInfo info{buffer, hint};
@ -160,15 +174,7 @@ ImageView& TextureCache::RenderTarget(const AmdGpu::Liverpool::ColorBuffer& buff
ImageViewInfo view_info; ImageViewInfo view_info;
view_info.format = info.pixel_format; view_info.format = info.pixel_format;
if (const ImageViewId view_id = image.FindView(view_info); view_id) { return RegisterImageView(image, view_info);
return slot_image_views[view_id];
}
const ImageViewId view_id =
slot_image_views.insert(instance, scheduler, view_info, image.image);
image.image_view_infos.emplace_back(view_info);
image.image_view_ids.emplace_back(view_id);
return slot_image_views[view_id];
} }
void TextureCache::RefreshImage(Image& image) { void TextureCache::RefreshImage(Image& image) {
@ -176,18 +182,16 @@ void TextureCache::RefreshImage(Image& image) {
image.flags &= ~ImageFlagBits::CpuModified; image.flags &= ~ImageFlagBits::CpuModified;
{ {
if (!tile_manager.TryDetile(image)) {
// Upload data to the staging buffer. // Upload data to the staging buffer.
const auto [data, offset, _] = staging.Map(image.info.guest_size_bytes, 4); const auto& [data, offset, _] = staging.Map(image.info.guest_size_bytes, 4);
const u8* image_data = reinterpret_cast<const u8*>(image.cpu_addr); const u8* image_data = reinterpret_cast<const u8*>(image.cpu_addr);
if (image.info.is_tiled) {
ConvertTileToLinear(data, image_data, image.info.size.width, image.info.size.height,
Config::isNeoMode());
} else {
std::memcpy(data, image_data, image.info.guest_size_bytes); std::memcpy(data, image_data, image.info.guest_size_bytes);
}
staging.Commit(image.info.guest_size_bytes); staging.Commit(image.info.guest_size_bytes);
const auto cmdbuf = scheduler.CommandBuffer();
image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite);
// Copy to the image. // Copy to the image.
const vk::BufferImageCopy image_copy = { const vk::BufferImageCopy image_copy = {
.bufferOffset = offset, .bufferOffset = offset,
@ -203,7 +207,15 @@ void TextureCache::RefreshImage(Image& image) {
.imageExtent = {image.info.size.width, image.info.size.height, 1}, .imageExtent = {image.info.size.width, image.info.size.height, 1},
}; };
const auto cmdbuf = scheduler.CommandBuffer(); cmdbuf.copyBufferToImage(staging.Handle(), image.image,
vk::ImageLayout::eTransferDstOptimal, image_copy);
}
image.Transit(vk::ImageLayout::eGeneral,
vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eTransferRead);
return;
}
const vk::ImageSubresourceRange range = { const vk::ImageSubresourceRange range = {
.aspectMask = vk::ImageAspectFlagBits::eColor, .aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0, .baseMipLevel = 0,
@ -212,16 +224,6 @@ void TextureCache::RefreshImage(Image& image) {
.layerCount = VK_REMAINING_ARRAY_LAYERS, .layerCount = VK_REMAINING_ARRAY_LAYERS,
}; };
image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite);
cmdbuf.copyBufferToImage(staging.Handle(), image.image,
vk::ImageLayout::eTransferDstOptimal, image_copy);
image.Transit(vk::ImageLayout::eGeneral,
vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eTransferRead);
return;
}
const u8* image_data = reinterpret_cast<const u8*>(image.cpu_addr); const u8* image_data = reinterpret_cast<const u8*>(image.cpu_addr);
for (u32 l = 0; l < image.info.resources.layers; l++) { for (u32 l = 0; l < image.info.resources.layers; l++) {
// Upload data to the staging buffer. // Upload data to the staging buffer.

View File

@ -13,6 +13,7 @@
#include "video_core/texture_cache/image_view.h" #include "video_core/texture_cache/image_view.h"
#include "video_core/texture_cache/sampler.h" #include "video_core/texture_cache/sampler.h"
#include "video_core/texture_cache/slot_vector.h" #include "video_core/texture_cache/slot_vector.h"
#include "video_core/texture_cache/tile_manager.h"
namespace Core::Libraries::VideoOut { namespace Core::Libraries::VideoOut {
struct BufferAttributeGroup; struct BufferAttributeGroup;
@ -36,22 +37,24 @@ public:
void OnCpuWrite(VAddr address); void OnCpuWrite(VAddr address);
/// Retrieves the image handle of the image with the provided attributes and address. /// Retrieves the image handle of the image with the provided attributes and address.
Image& FindImage(const ImageInfo& info, VAddr cpu_address); [[nodiscard]] Image& FindImage(const ImageInfo& info, VAddr cpu_address);
/// Retrieves an image view with the properties of the specified image descriptor. /// Retrieves an image view with the properties of the specified image descriptor.
ImageView& FindImageView(const AmdGpu::Image& image); [[nodiscard]] ImageView& FindImageView(const AmdGpu::Image& image);
/// Retrieves the render target with specified properties /// Retrieves the render target with specified properties
ImageView& RenderTarget(const AmdGpu::Liverpool::ColorBuffer& buffer, [[nodiscard]] ImageView& RenderTarget(const AmdGpu::Liverpool::ColorBuffer& buffer,
const AmdGpu::Liverpool::CbDbExtent& hint); const AmdGpu::Liverpool::CbDbExtent& hint);
/// Reuploads image contents. /// Reuploads image contents.
void RefreshImage(Image& image); void RefreshImage(Image& image);
/// Retrieves the sampler that matches the provided S# descriptor. /// Retrieves the sampler that matches the provided S# descriptor.
vk::Sampler GetSampler(const AmdGpu::Sampler& sampler); [[nodiscard]] vk::Sampler GetSampler(const AmdGpu::Sampler& sampler);
private: private:
ImageView& RegisterImageView(Image& image, const ImageViewInfo& view_info);
/// Iterate over all page indices in a range /// Iterate over all page indices in a range
template <typename Func> template <typename Func>
static void ForEachPage(PAddr addr, size_t size, Func&& func) { static void ForEachPage(PAddr addr, size_t size, Func&& func) {
@ -128,6 +131,7 @@ private:
const Vulkan::Instance& instance; const Vulkan::Instance& instance;
Vulkan::Scheduler& scheduler; Vulkan::Scheduler& scheduler;
Vulkan::StreamBuffer staging; Vulkan::StreamBuffer staging;
TileManager tile_manager;
SlotVector<Image> slot_images; SlotVector<Image> slot_images;
SlotVector<ImageView> slot_image_views; SlotVector<ImageView> slot_image_views;
tsl::robin_map<u64, Sampler> samplers; tsl::robin_map<u64, Sampler> samplers;

View File

@ -1,10 +1,20 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <cstring> #include "video_core/renderer_vulkan/vk_instance.h"
#include "common/assert.h" #include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/texture_cache/image_view.h"
#include "video_core/texture_cache/texture_cache.h"
#include "video_core/texture_cache/tile_manager.h" #include "video_core/texture_cache/tile_manager.h"
#include "video_core/host_shaders/detile_m8x1_comp.h"
#include "video_core/host_shaders/detile_m8x4_comp.h"
#include <boost/container/static_vector.hpp>
#include <magic_enum.hpp>
#include <vulkan/vulkan_to_string.hpp>
namespace VideoCore { namespace VideoCore {
static u32 IntLog2(u32 i) { static u32 IntLog2(u32 i) {
@ -162,4 +172,188 @@ void ConvertTileToLinear(u8* dst, const u8* src, u32 width, u32 height, bool is_
} }
} }
vk::Format DemoteImageFormatForDetiling(vk::Format format) {
switch (format) {
case vk::Format::eB8G8R8A8Srgb:
case vk::Format::eR8G8B8A8Unorm:
return vk::Format::eR8G8B8A8Uint;
case vk::Format::eR8Unorm:
return vk::Format::eR8Uint;
default:
LOG_ERROR(Render_Vulkan, "Unexpected format for demotion {}", vk::to_string(format));
break;
}
return format;
}
const DetilerContext* TileManager::GetDetiler(const Image& image) const {
const auto format = DemoteImageFormatForDetiling(image.info.pixel_format);
if (image.info.tiling_mode == AmdGpu::TilingMode::Texture_MicroTiled) {
switch (format) {
case vk::Format::eR8Uint:
return &detilers[DetilerType::Micro8x1];
case vk::Format::eR8G8B8A8Uint:
return &detilers[DetilerType::Micro8x4];
default:
return nullptr;
}
}
return nullptr;
}
static constexpr vk::BufferUsageFlags StagingFlags = vk::BufferUsageFlagBits::eTransferDst |
vk::BufferUsageFlagBits::eUniformBuffer |
vk::BufferUsageFlagBits::eStorageBuffer;
TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler)
: instance{instance}, scheduler{scheduler}, staging{instance, scheduler, StagingFlags, 64_MB} {
static const std::array detiler_shaders{
HostShaders::DETILE_M8X1_COMP,
HostShaders::DETILE_M8X4_COMP,
};
for (int pl_id = 0; pl_id < DetilerType::Max; ++pl_id) {
auto& ctx = detilers[pl_id];
const auto& module = Vulkan::Compile(
detiler_shaders[pl_id], vk::ShaderStageFlagBits::eCompute, instance.GetDevice());
// Set module debug name
auto module_name = magic_enum::enum_name(static_cast<DetilerType>(pl_id));
const vk::DebugUtilsObjectNameInfoEXT name_info = {
.objectType = vk::ObjectType::eShaderModule,
.objectHandle = std::bit_cast<u64>(module),
.pObjectName = module_name.data(),
};
instance.GetDevice().setDebugUtilsObjectNameEXT(name_info);
const vk::PipelineShaderStageCreateInfo shader_ci = {
.stage = vk::ShaderStageFlagBits::eCompute,
.module = module,
.pName = "main",
};
boost::container::static_vector<vk::DescriptorSetLayoutBinding, 2> bindings{
{
.binding = 0,
.descriptorType = vk::DescriptorType::eStorageBuffer,
.descriptorCount = 1,
.stageFlags = vk::ShaderStageFlagBits::eCompute,
},
{
.binding = 1,
.descriptorType = vk::DescriptorType::eStorageImage,
.descriptorCount = 1,
.stageFlags = vk::ShaderStageFlagBits::eCompute,
},
};
const vk::DescriptorSetLayoutCreateInfo desc_layout_ci = {
.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR,
.bindingCount = static_cast<u32>(bindings.size()),
.pBindings = bindings.data(),
};
static auto desc_layout =
instance.GetDevice().createDescriptorSetLayoutUnique(desc_layout_ci);
const vk::PushConstantRange push_constants = {
.stageFlags = vk::ShaderStageFlagBits::eCompute,
.offset = 0,
.size = sizeof(u32),
};
const vk::DescriptorSetLayout set_layout = *desc_layout;
const vk::PipelineLayoutCreateInfo layout_info = {
.setLayoutCount = 1U,
.pSetLayouts = &set_layout,
.pushConstantRangeCount = 1,
.pPushConstantRanges = &push_constants,
};
ctx.pl_layout = instance.GetDevice().createPipelineLayoutUnique(layout_info);
const vk::ComputePipelineCreateInfo compute_pipeline_ci = {
.stage = shader_ci,
.layout = *ctx.pl_layout,
};
auto result = instance.GetDevice().createComputePipelineUnique(
/*pipeline_cache*/ {}, compute_pipeline_ci);
if (result.result == vk::Result::eSuccess) {
ctx.pl = std::move(result.value);
} else {
UNREACHABLE_MSG("Detiler pipeline creation failed!");
}
// Once pipeline is compiled, we don't need the shader module anymore
instance.GetDevice().destroyShaderModule(module);
}
}
TileManager::~TileManager() = default;
bool TileManager::TryDetile(Image& image) {
if (!image.info.is_tiled) {
return false;
}
const auto* detiler = GetDetiler(image);
if (!detiler) {
LOG_ERROR(Render_Vulkan, "Unsupported tiled image: {} {}",
vk::to_string(image.info.pixel_format), static_cast<u32>(image.info.tiling_mode));
return false;
}
const auto& [data, offset, _] = staging.Map(image.info.guest_size_bytes, 4);
const u8* image_data = reinterpret_cast<const u8*>(image.cpu_addr);
std::memcpy(data, image_data, image.info.guest_size_bytes);
staging.Commit(image.info.guest_size_bytes);
auto cmdbuf = scheduler.CommandBuffer();
cmdbuf.bindPipeline(vk::PipelineBindPoint::eCompute, *detiler->pl);
image.Transit(vk::ImageLayout::eGeneral, vk::AccessFlagBits::eShaderWrite);
const vk::DescriptorBufferInfo input_buffer_info{
.buffer = staging.Handle(),
.offset = offset,
.range = image.info.guest_size_bytes,
};
ASSERT(image.view_for_detiler.has_value());
const vk::DescriptorImageInfo output_image_info{
.imageView = *image.view_for_detiler->image_view,
.imageLayout = image.layout,
};
std::vector<vk::WriteDescriptorSet> set_writes{
{
.dstSet = VK_NULL_HANDLE,
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = vk::DescriptorType::eStorageBuffer,
.pBufferInfo = &input_buffer_info,
},
{
.dstSet = VK_NULL_HANDLE,
.dstBinding = 1,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = vk::DescriptorType::eStorageImage,
.pImageInfo = &output_image_info,
},
};
cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, *detiler->pl_layout, 0,
set_writes);
cmdbuf.pushConstants(*detiler->pl_layout, vk::ShaderStageFlagBits::eCompute, 0u,
sizeof(image.info.pitch), &image.info.pitch);
cmdbuf.dispatch((image.info.size.width * image.info.size.height) / 64, 1,
1); // round to 64
return true;
}
} // namespace VideoCore } // namespace VideoCore

View File

@ -4,10 +4,46 @@
#pragma once #pragma once
#include "common/types.h" #include "common/types.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
#include "video_core/texture_cache/image.h"
namespace VideoCore { namespace VideoCore {
class TextureCache;
/// Converts tiled texture data to linear format. /// Converts tiled texture data to linear format.
void ConvertTileToLinear(u8* dst, const u8* src, u32 width, u32 height, bool neo); void ConvertTileToLinear(u8* dst, const u8* src, u32 width, u32 height, bool neo);
/// Converts image format to the one used internally by detiler.
vk::Format DemoteImageFormatForDetiling(vk::Format format);
enum DetilerType : u32 {
Micro8x1,
Micro8x4,
Max
};
struct DetilerContext {
vk::UniquePipeline pl;
vk::UniquePipelineLayout pl_layout;
};
class TileManager {
public:
TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler);
~TileManager();
bool TryDetile(Image& image);
private:
const DetilerContext* GetDetiler(const Image& image) const;
private:
const Vulkan::Instance& instance;
Vulkan::Scheduler& scheduler;
Vulkan::StreamBuffer staging;
std::array<DetilerContext, DetilerType::Max> detilers;
};
} // namespace VideoCore } // namespace VideoCore