sample hle function loading (libc)
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@ -34,7 +34,7 @@ add_executable(shadps4
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src/Core/Memory.h
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src/Core/Memory.h
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src/Core/PS4/Linker.cpp
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src/Core/PS4/Linker.cpp
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src/Core/PS4/Linker.h
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src/Core/PS4/Linker.h
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Util/StringUtil.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h")
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Util/StringUtil.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h")
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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@ -0,0 +1,25 @@
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#include "LibC.h"
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#include "../Loader/Elf.h"
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namespace HLE::Libs::LibC {
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static void init_env() //every game/demo should probably
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{
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__debugbreak();//if we reach here it will be a great progress :D
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}
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void LibC_RegisterFunc(SymbolsResolver* sym)
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{
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//TODO this will be convert to macro probably once we decide how will it work and what's the best
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SymbolRes sr {};
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sr.name = "bzQExy189ZI";
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sr.library = "libc";
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sr.library_version = 1;
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sr.module = "libc";
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sr.module_version_major = 1;
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sr.module_version_minor = 1;
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sr.type = STT_FUN;
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auto func = reinterpret_cast<u64>(init_env);
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sym->AddSymbol(sr, func);
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}
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};
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@ -0,0 +1,10 @@
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#pragma once
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#include "../Loader/SymbolsResolver.h"
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namespace HLE::Libs::LibC {
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void LibC_RegisterFunc(SymbolsResolver* sym);
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//functions
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static void init_env();
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};
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@ -1,9 +1,10 @@
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#include "Libs.h"
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#include "Libs.h"
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#include "LibC.h"
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namespace HLE::Libs {
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namespace HLE::Libs {
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void Init_HLE_Libs(SymbolsResolver *sym)
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void Init_HLE_Libs(SymbolsResolver *sym)
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{
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{
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LibC::LibC_RegisterFunc(sym);
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}
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}
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}
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}
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@ -13,6 +13,7 @@ static u64 g_load_addr = SYSTEM_RESERVED + CODE_BASE_OFFSET;
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Linker::Linker()
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Linker::Linker()
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{
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{
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m_HLEsymbols = new SymbolsResolver;
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}
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}
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Linker::~Linker()
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Linker::~Linker()
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@ -109,9 +109,12 @@ public:
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void LoadModuleToMemory(Module* m);
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void LoadModuleToMemory(Module* m);
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void LoadDynamicInfo(Module* m);
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void LoadDynamicInfo(Module* m);
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void LoadSymbols(Module* m);
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void LoadSymbols(Module* m);
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SymbolsResolver* getHLESymbols() { return m_HLEsymbols; }
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private:
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private:
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const ModuleInfo* FindModule(const Module& m, const std::string& id);
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const ModuleInfo* FindModule(const Module& m, const std::string& id);
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const LibraryInfo* FindLibrary(const Module& program, const std::string& id);
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const LibraryInfo* FindLibrary(const Module& program, const std::string& id);
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std::vector<Module*> m_modules;
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std::vector<Module*> m_modules;
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SymbolsResolver* m_HLEsymbols = nullptr;
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};
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};
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@ -28,6 +28,7 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <inttypes.h>
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#include <inttypes.h>
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#include <Zydis/Zydis.h>
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#include <Zydis/Zydis.h>
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#include "Core/PS4/HLE/Libs.h"
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// Main code
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// Main code
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int main(int argc, char* argv[])
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int main(int argc, char* argv[])
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@ -37,6 +38,7 @@ int main(int argc, char* argv[])
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logging::init(true);//init logging
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logging::init(true);//init logging
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const char* const path = argv[1]; //argument 1 is the path of self file to boot
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const char* const path = argv[1]; //argument 1 is the path of self file to boot
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auto* linker = Singleton<Linker>::Instance();
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auto* linker = Singleton<Linker>::Instance();
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HLE::Libs::Init_HLE_Libs(linker->getHLESymbols());
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auto *module =linker->LoadModule(path);//load main executable
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auto *module =linker->LoadModule(path);//load main executable
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#if 0
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#if 0
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