libraries: trophy: a better stubs implementation
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@ -446,3 +446,10 @@ constexpr int ORBIS_USER_SERVICE_ERROR_BUFFER_TOO_SHORT = 0x8096000A;
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// SystemService library
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// SystemService library
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constexpr int ORBIS_SYSTEM_SERVICE_ERROR_PARAMETER = 0x80A10003;
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constexpr int ORBIS_SYSTEM_SERVICE_ERROR_PARAMETER = 0x80A10003;
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// NpTrophy library
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constexpr int ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT = 0x80551604;
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constexpr int ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE = 0x80551608;
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constexpr int ORBIS_NP_TROPHY_ERROR_HANDLE_EXCEEDS_MAX = 0x80551624;
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constexpr int ORBIS_NP_TROPHY_ERROR_CONTEXT_ALREADY_EXISTS = 0x80551613;
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constexpr int ORBIS_NP_TROPHY_ERROR_CONTEXT_EXCEEDS_MAX = 0x80551622;
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@ -2,14 +2,34 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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// Generated By moduleGenerator
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// Generated By moduleGenerator
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#include <unordered_map>
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/slot_vector.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/libs.h"
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#include "core/libraries/libs.h"
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#include "np_trophy.h"
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#include "np_trophy.h"
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namespace Libraries::NpTrophy {
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namespace Libraries::NpTrophy {
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int PS4_SYSV_ABI sceNpTrophyAbortHandle() {
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static constexpr auto MaxTrophyHandles = 4u;
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static constexpr auto MaxTrophyContexts = 8u;
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using ContextKey = std::pair<u32, u32>; // <user_id, service label>
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struct ContextKeyHash {
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size_t operator()(const ContextKey& key) const {
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return key.first + (u64(key.second) << 32u);
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}
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};
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struct TrophyContext {
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u32 context_id;
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};
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static Common::SlotVector<u32> trophy_handles{};
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static Common::SlotVector<ContextKey> trophy_contexts{};
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static std::unordered_map<ContextKey, TrophyContext, ContextKeyHash> contexts_internal{};
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static int PS4_SYSV_ABI sceNpTrophyAbortHandle() {
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LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
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LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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@ -64,14 +84,43 @@ int PS4_SYSV_ABI sceNpTrophyConfigHasGroupFeature() {
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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int PS4_SYSV_ABI sceNpTrophyCreateContext() {
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s32 PS4_SYSV_ABI sceNpTrophyCreateContext(u32* context, u32 user_id, u32 service_label,
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LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
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u64 options) {
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ASSERT(options == 0ull);
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if (!context) {
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return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
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}
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if (trophy_contexts.size() >= MaxTrophyContexts) {
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return ORBIS_NP_TROPHY_ERROR_CONTEXT_EXCEEDS_MAX;
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}
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const auto& key = ContextKey{user_id, service_label};
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if (contexts_internal.contains(key)) {
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return ORBIS_NP_TROPHY_ERROR_CONTEXT_ALREADY_EXISTS;
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}
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const auto ctx_id = trophy_contexts.insert(user_id, service_label);
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contexts_internal[key].context_id = ctx_id.index;
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LOG_INFO(Lib_NpTrophy, "New context = {}, user_id = {} service label = {}", ctx_id.index,
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user_id, service_label);
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*context = ctx_id.index;
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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int PS4_SYSV_ABI sceNpTrophyCreateHandle() {
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s32 PS4_SYSV_ABI sceNpTrophyCreateHandle(u32* handle) {
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LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
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if (!handle) {
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return -1;
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return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
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}
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if (trophy_handles.size() >= MaxTrophyHandles) {
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return ORBIS_NP_TROPHY_ERROR_HANDLE_EXCEEDS_MAX;
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}
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const auto handle_id = trophy_handles.insert();
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LOG_INFO(Lib_NpTrophy, "New handle = {}", handle_id.index);
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*handle = handle_id.index;
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return ORBIS_OK;
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}
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}
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int PS4_SYSV_ABI sceNpTrophyDestroyContext() {
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int PS4_SYSV_ABI sceNpTrophyDestroyContext() {
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@ -79,8 +128,13 @@ int PS4_SYSV_ABI sceNpTrophyDestroyContext() {
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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int PS4_SYSV_ABI sceNpTrophyDestroyHandle() {
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s32 PS4_SYSV_ABI sceNpTrophyDestroyHandle(u32 handle) {
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LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
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if (!trophy_handles.is_allocated({handle})) {
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return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
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}
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trophy_handles.erase({handle});
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LOG_INFO(Lib_NpTrophy, "Handle {} destroyed", handle);
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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@ -114,8 +168,10 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo() {
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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int PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState() {
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s32 PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState(u32 context, u32 handle, u32* flags, u32* count) {
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LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
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LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
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*flags = 0u;
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*count = 0;
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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@ -22,17 +22,18 @@ int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetInfoInGroup();
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int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetVersion();
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int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetVersion();
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int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyTitleDetails();
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int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyTitleDetails();
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int PS4_SYSV_ABI sceNpTrophyConfigHasGroupFeature();
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int PS4_SYSV_ABI sceNpTrophyConfigHasGroupFeature();
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int PS4_SYSV_ABI sceNpTrophyCreateContext();
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s32 PS4_SYSV_ABI sceNpTrophyCreateContext(u32* context, u32 user_id, u32 service_label,
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int PS4_SYSV_ABI sceNpTrophyCreateHandle();
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u64 options);
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s32 PS4_SYSV_ABI sceNpTrophyCreateHandle(u32* handle);
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int PS4_SYSV_ABI sceNpTrophyDestroyContext();
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int PS4_SYSV_ABI sceNpTrophyDestroyContext();
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int PS4_SYSV_ABI sceNpTrophyDestroyHandle();
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s32 PS4_SYSV_ABI sceNpTrophyDestroyHandle(u32 handle);
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int PS4_SYSV_ABI sceNpTrophyGetGameIcon();
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int PS4_SYSV_ABI sceNpTrophyGetGameIcon();
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int PS4_SYSV_ABI sceNpTrophyGetGameInfo();
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int PS4_SYSV_ABI sceNpTrophyGetGameInfo();
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int PS4_SYSV_ABI sceNpTrophyGetGroupIcon();
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int PS4_SYSV_ABI sceNpTrophyGetGroupIcon();
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int PS4_SYSV_ABI sceNpTrophyGetGroupInfo();
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int PS4_SYSV_ABI sceNpTrophyGetGroupInfo();
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int PS4_SYSV_ABI sceNpTrophyGetTrophyIcon();
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int PS4_SYSV_ABI sceNpTrophyGetTrophyIcon();
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int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo();
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int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo();
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int PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState();
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s32 PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState(u32 context, u32 handle, u32* flags, u32* count);
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int PS4_SYSV_ABI sceNpTrophyGroupArrayGetNum();
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int PS4_SYSV_ABI sceNpTrophyGroupArrayGetNum();
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int PS4_SYSV_ABI sceNpTrophyIntAbortHandle();
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int PS4_SYSV_ABI sceNpTrophyIntAbortHandle();
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int PS4_SYSV_ABI sceNpTrophyIntCheckNetSyncTitles();
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int PS4_SYSV_ABI sceNpTrophyIntCheckNetSyncTitles();
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