gnm_driver: `sceGnmSetEmbeddedVsShader` added
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@ -867,8 +867,48 @@ int PS4_SYSV_ABI sceGnmSetEmbeddedPsShader() {
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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int PS4_SYSV_ABI sceGnmSetEmbeddedVsShader() {
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s32 PS4_SYSV_ABI sceGnmSetEmbeddedVsShader(u32* cmdbuf, u32 size, u32 shader_id, u32 modifier) {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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LOG_TRACE(Lib_GnmDriver, "called");
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// A fullscreen triangle with one uv set
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const static u32 shader_code[] = {
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0xbeeb03ffu, 00000007u, // s_mov_b32 vcc_hi, $0x00000007
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0x36020081u, // v_and_b32 v1, 1, v0
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0x34020281u, // v_lshlrev_b32 v1, 1, v1
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0x360000c2u, // v_and_b32 v0, -2, v0
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0x4a0202c1u, // v_add_i32 v1, vcc, -1, v1
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0x4a0000c1u, // v_add_i32 v0, vcc, -1, v0
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0x7e020b01u, // v_cvt_f32_i32 v1, v1
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0x7e040280u, // v_cvt_f32_i32 v0, v0
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0x7e0602f2u, // v_mov_b32 v3, 1.0
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0xf80008cfu, 0x03020001u, // exp pos0, v1, v0, v2, v3 done
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0xf800020fu, 0x03030303u, // exp param0, v3, v3, v3, v3
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0xbf810000u, // s_endpgm
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// OrbShdr header
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0x5362724fu, 0x07726468u, 0x00004047u, 0u, 0x47f8c29fu, 0x9b2da5cfu, 0xff7c5b7du,
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0x00000017u, 0x0fe000f1u, 0u, 0x000c0000u, 4u, 0u, 4u, 0u, 7u};
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const auto shader_addr = uintptr_t(&shader_code); // Original address is 0xfe000f10
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const static u32 vs_regs[] = {
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u32(shader_addr >> 8), u32(shader_addr >> 40), 0xc0000u, 4, 0, 4, 0, 7};
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if (shader_id != 0) {
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return 0x8eee00ff;
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}
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// Normally the driver will do a call to `sceGnmSetVsShader()`, but this function has
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// a check for zero in the upper part of shader address. In our case, the address is a
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// pointer to a stack memory, so the check will likely fail. To workaround it we will
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// repeat set shader functionality here as it is trivial.
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cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x48u, vs_regs[0], 0u); // SPI_SHADER_PGM_LO_VS
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cmdbuf =
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PM4CmdSetData::SetShReg(cmdbuf, 0x4au, vs_regs[2], vs_regs[3]); // SPI_SHADER_PGM_RSRC1_VS
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x207u, vs_regs[6]); // PA_CL_VS_OUT_CNTL
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b1u, vs_regs[4]); // SPI_VS_OUT_CONFIG
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1c3u, vs_regs[5]); // SPI_SHADER_POS_FORMAT
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WriteTrailingNop<11>(cmdbuf);
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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@ -1003,6 +1043,8 @@ int PS4_SYSV_ABI sceGnmSetVgtControl() {
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}
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}
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s32 PS4_SYSV_ABI sceGnmSetVsShader(u32* cmdbuf, u32 size, const u32* vs_regs, u32 shader_modifier) {
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s32 PS4_SYSV_ABI sceGnmSetVsShader(u32* cmdbuf, u32 size, const u32* vs_regs, u32 shader_modifier) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (!cmdbuf || size <= 0x1c) {
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if (!cmdbuf || size <= 0x1c) {
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return -1;
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return -1;
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}
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}
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@ -1030,7 +1072,6 @@ s32 PS4_SYSV_ABI sceGnmSetVsShader(u32* cmdbuf, u32 size, const u32* vs_regs, u3
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1c3u, vs_regs[5]); // SPI_SHADER_POS_FORMAT
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1c3u, vs_regs[5]); // SPI_SHADER_POS_FORMAT
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WriteTrailingNop<11>(cmdbuf);
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WriteTrailingNop<11>(cmdbuf);
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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@ -1229,7 +1270,10 @@ int PS4_SYSV_ABI sceGnmSqttWaitForEvent() {
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffers() {
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s32 PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffers(u32 count, void* dcb_gpu_addrs[],
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u32* dcb_sizes_in_bytes, void* ccb_gpu_addrs[],
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u32* ccb_sizes_in_bytes, u32 vo_handle,
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u32 buf_idx, u32 flip_mode, u32 flip_arg) {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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@ -1239,34 +1283,35 @@ int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffersForWorkload() {
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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int PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, void* dcbGpuAddrs[], u32* dcbSizesInBytes,
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s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, void* dcb_gpu_addrs[],
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void* ccbGpuAddrs[], u32* ccbSizesInBytes) {
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u32* dcb_sizes_in_bytes, void* ccb_gpu_addrs[],
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u32* ccb_sizes_in_bytes) {
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LOG_INFO(Lib_GnmDriver, "called");
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LOG_INFO(Lib_GnmDriver, "called");
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ASSERT_MSG(count == 1, "Multiple command buffer submission is unsupported!");
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ASSERT_MSG(count == 1, "Multiple command buffer submission is unsupported!");
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if (!dcbGpuAddrs || !dcbSizesInBytes) {
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if (!dcb_gpu_addrs || !dcb_sizes_in_bytes) {
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LOG_ERROR(Lib_GnmDriver, "dcbGpuAddrs and dcbSizesInBytes must not be NULL");
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LOG_ERROR(Lib_GnmDriver, "dcbGpuAddrs and dcbSizesInBytes must not be NULL");
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return 0x80d11000;
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return 0x80d11000;
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}
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}
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for (u32 i = 0; i < count; i++) {
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for (u32 i = 0; i < count; i++) {
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if (dcbSizesInBytes[i] == 0) {
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if (dcb_sizes_in_bytes[i] == 0) {
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LOG_ERROR(Lib_GnmDriver, "Submitting a null DCB {}", i);
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LOG_ERROR(Lib_GnmDriver, "Submitting a null DCB {}", i);
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return 0x80d11000;
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return 0x80d11000;
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}
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}
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if (dcbSizesInBytes[i] > 0x3ffffc) {
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if (dcb_sizes_in_bytes[i] > 0x3ffffc) {
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LOG_ERROR(Lib_GnmDriver, "dcbSizesInBytes[{}] ({}) is limited to (2*20)-1 DWORDS", i,
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LOG_ERROR(Lib_GnmDriver, "dcbSizesInBytes[{}] ({}) is limited to (2*20)-1 DWORDS", i,
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dcbSizesInBytes[i]);
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dcb_sizes_in_bytes[i]);
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return 0x80d11000;
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return 0x80d11000;
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}
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}
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if (ccbSizesInBytes && ccbSizesInBytes[i] > 0x3ffffc) {
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if (ccb_sizes_in_bytes && ccb_sizes_in_bytes[i] > 0x3ffffc) {
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LOG_ERROR(Lib_GnmDriver, "ccbSizesInBytes[{}] ({}) is limited to (2*20)-1 DWORDS", i,
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LOG_ERROR(Lib_GnmDriver, "ccbSizesInBytes[{}] ({}) is limited to (2*20)-1 DWORDS", i,
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ccbSizesInBytes[i]);
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ccb_sizes_in_bytes[i]);
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return 0x80d11000;
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return 0x80d11000;
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}
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}
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}
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}
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liverpool->ProcessCmdList(reinterpret_cast<u32*>(dcbGpuAddrs[0]), dcbSizesInBytes[0]);
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liverpool->ProcessCmdList(reinterpret_cast<u32*>(dcb_sizes_in_bytes[0]), dcb_sizes_in_bytes[0]);
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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@ -140,7 +140,7 @@ s32 PS4_SYSV_ABI sceGnmSetCsShader(u32* cmdbuf, u32 size, const u32* cs_regs);
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s32 PS4_SYSV_ABI sceGnmSetCsShaderWithModifier(u32* cmdbuf, u32 size, const u32* cs_regs,
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s32 PS4_SYSV_ABI sceGnmSetCsShaderWithModifier(u32* cmdbuf, u32 size, const u32* cs_regs,
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u32 modifier);
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u32 modifier);
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int PS4_SYSV_ABI sceGnmSetEmbeddedPsShader();
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int PS4_SYSV_ABI sceGnmSetEmbeddedPsShader();
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int PS4_SYSV_ABI sceGnmSetEmbeddedVsShader();
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s32 PS4_SYSV_ABI sceGnmSetEmbeddedVsShader(u32* cmdbuf, u32 size, u32 shader_id, u32 modifier);
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int PS4_SYSV_ABI sceGnmSetEsShader();
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int PS4_SYSV_ABI sceGnmSetEsShader();
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int PS4_SYSV_ABI sceGnmSetGsRingSizes();
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int PS4_SYSV_ABI sceGnmSetGsRingSizes();
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int PS4_SYSV_ABI sceGnmSetGsShader();
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int PS4_SYSV_ABI sceGnmSetGsShader();
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@ -194,9 +194,12 @@ int PS4_SYSV_ABI sceGnmSqttStopTrace();
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int PS4_SYSV_ABI sceGnmSqttSwitchTraceBuffer();
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int PS4_SYSV_ABI sceGnmSqttSwitchTraceBuffer();
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int PS4_SYSV_ABI sceGnmSqttSwitchTraceBuffer2();
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int PS4_SYSV_ABI sceGnmSqttSwitchTraceBuffer2();
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int PS4_SYSV_ABI sceGnmSqttWaitForEvent();
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int PS4_SYSV_ABI sceGnmSqttWaitForEvent();
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int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffers();
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s32 PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffers(u32 count, void* dcb_gpu_addrs[],
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u32* dcb_sizes_in_bytes, void* ccb_gpu_addrs[],
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u32* ccb_sizes_in_bytes, u32 vo_handle,
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u32 buf_idx, u32 flip_mode, u32 flip_arg);
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int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffersForWorkload();
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int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffersForWorkload();
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int PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, void* dcb_gpu_addrs[],
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s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, void* dcb_gpu_addrs[],
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u32* dcb_sizes_in_bytes, void* ccb_gpu_addrs[],
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u32* dcb_sizes_in_bytes, void* ccb_gpu_addrs[],
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u32* ccb_sizes_in_bytes);
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u32* ccb_sizes_in_bytes);
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int PS4_SYSV_ABI sceGnmSubmitCommandBuffersForWorkload();
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int PS4_SYSV_ABI sceGnmSubmitCommandBuffersForWorkload();
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