renderer_vulkan: proper min uniform alignment
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729d02d699
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@ -83,7 +83,7 @@ ComputePipeline::~ComputePipeline() = default;
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void ComputePipeline::BindResources(Core::MemoryManager* memory, StreamBuffer& staging,
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VideoCore::TextureCache& texture_cache) const {
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static constexpr u64 MinUniformAlignment = 64;
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static const u64 MinUniformAlignment = instance.UniformMinAlignment();
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const auto map_staging = [&](auto src, size_t size) {
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const auto [data, offset, _] = staging.Map(size, MinUniformAlignment);
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@ -278,7 +278,7 @@ void GraphicsPipeline::BuildDescSetLayout() {
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void GraphicsPipeline::BindResources(Core::MemoryManager* memory, StreamBuffer& staging,
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VideoCore::TextureCache& texture_cache) const {
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static constexpr u64 MinUniformAlignment = 64;
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static const u64 MinUniformAlignment = instance.UniformMinAlignment();
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const auto map_staging = [&](auto src, size_t size) {
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const auto [data, offset, _] = staging.Map(size, MinUniformAlignment);
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