improvements in logging
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5a30f0711e
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@ -12,17 +12,20 @@
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namespace HLE::Libs::LibSceVideoOut {
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namespace HLE::Libs::LibSceVideoOut {
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int32_t PS4_SYSV_ABI sceVideoOutGetFlipStatus(int32_t handle /*, SceVideoOutFlipStatus* status*/) {
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int32_t PS4_SYSV_ABI sceVideoOutGetFlipStatus(int32_t handle /*, SceVideoOutFlipStatus* status*/) {
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BREAKPOINT();
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//BREAKPOINT();
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PRINT_DUMMY_FUNCTION_NAME();
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return 0;
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return 0;
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}
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}
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int32_t PS4_SYSV_ABI sceVideoOutSubmitFlip(int32_t handle, int32_t bufferIndex, int32_t flipMode, int64_t flipArg) {
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int32_t PS4_SYSV_ABI sceVideoOutSubmitFlip(int32_t handle, int32_t bufferIndex, int32_t flipMode, int64_t flipArg) {
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BREAKPOINT();
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//BREAKPOINT();
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PRINT_DUMMY_FUNCTION_NAME();
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return 0;
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return 0;
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}
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}
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int32_t PS4_SYSV_ABI sceVideoOutRegisterBuffers(int32_t handle, int32_t startIndex, void* const* addresses, int32_t bufferNum /*,
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int32_t PS4_SYSV_ABI sceVideoOutRegisterBuffers(int32_t handle, int32_t startIndex, void* const* addresses, int32_t bufferNum /*,
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const SceVideoOutBufferAttribute* attribute*/) {
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const SceVideoOutBufferAttribute* attribute*/) {
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BREAKPOINT();
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//BREAKPOINT();
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PRINT_DUMMY_FUNCTION_NAME();
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return 0;
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return 0;
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}
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}
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int32_t PS4_SYSV_ABI sceVideoOutAddFlipEvent(/*SceKernelEqueue eq,*/ int32_t handle, void* udata) {
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int32_t PS4_SYSV_ABI sceVideoOutAddFlipEvent(/*SceKernelEqueue eq,*/ int32_t handle, void* udata) {
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@ -31,7 +34,8 @@ int32_t PS4_SYSV_ABI sceVideoOutAddFlipEvent(/*SceKernelEqueue eq,*/ int32_t han
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return 0;
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return 0;
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}
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}
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int32_t PS4_SYSV_ABI sceVideoOutSetFlipRate(int32_t handle, int32_t rate) {
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int32_t PS4_SYSV_ABI sceVideoOutSetFlipRate(int32_t handle, int32_t rate) {
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BREAKPOINT();
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//BREAKPOINT();
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PRINT_DUMMY_FUNCTION_NAME();
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return 0;
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return 0;
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}
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}
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int32_t PS4_SYSV_ABI sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/) {
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int32_t PS4_SYSV_ABI sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/) {
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@ -1,21 +1,25 @@
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#include <vector>
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#include <spdlog/common.h>
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#include <spdlog/common.h>
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#include <spdlog/sinks/stdout_color_sinks.h>
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#include <spdlog/pattern_formatter.h>
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#include <spdlog/pattern_formatter.h>
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#include <spdlog/sinks/basic_file_sink.h>
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#include <spdlog/sinks/stdout_color_sinks.h>
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#include <spdlog/spdlog.h>
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#include <spdlog/spdlog.h>
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#include <vector>
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namespace logging {
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namespace logging {
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std::vector<spdlog::sink_ptr> sinks;
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std::vector<spdlog::sink_ptr> sinks;
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int init(bool use_stdout) {
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int init(bool use_stdout) {
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auto f = std::make_unique<spdlog::pattern_formatter>("%^|%L|: %v%$", spdlog::pattern_time_type::local, std::string("")); // disable eol
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sinks.clear(); // clear existing sinks
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spdlog::set_formatter(std::move(f));
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if (use_stdout) // if we use stdout window then init it as well
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sinks.clear();//clear existing sinks
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sinks.push_back(std::make_shared<spdlog::sinks::stdout_color_sink_mt>());
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if (use_stdout)//if we use stdout window then init it as well
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sinks.push_back(std::make_shared<spdlog::sinks::basic_file_sink_mt>(L"shadps4.txt", true));
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sinks.push_back(std::make_shared<spdlog::sinks::stdout_color_sink_mt>());
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spdlog::set_default_logger(std::make_shared<spdlog::logger>("shadps4 logger", begin(sinks), end(sinks)));
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auto f = std::make_unique<spdlog::pattern_formatter>("%^|%L|: %v%$", spdlog::pattern_time_type::local, std::string("")); // disable eol
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spdlog::set_formatter(std::move(f));
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return 0; // all ok
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}
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return 0;//all ok
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void set_level(spdlog::level::level_enum log_level) { spdlog::set_level(log_level); }
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}
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}
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} // namespace logging
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@ -1,5 +1,7 @@
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#pragma once
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#pragma once
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#define SPDLOG_ACTIVE_LEVEL SPDLOG_LEVEL_TRACE
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#include <spdlog/spdlog.h>
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#include <spdlog/spdlog.h>
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namespace logging {
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namespace logging {
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@ -25,6 +27,7 @@ namespace logging {
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if (flag) LOG_CRITICAL(__VA_ARGS__)
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if (flag) LOG_CRITICAL(__VA_ARGS__)
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int init(bool use_stdout);
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int init(bool use_stdout);
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void set_level(spdlog::level::level_enum log_level);
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} // namespace logging
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} // namespace logging
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// copyright vita3k emu https://github.com/Vita3K/Vita3K/blob/master/vita3k/util/include/util/log.h
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// copyright vita3k emu https://github.com/Vita3K/Vita3K/blob/master/vita3k/util/include/util/log.h
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