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@ -134,12 +134,14 @@ bool GameController::SetVibration(u8 smallMotor, u8 largeMotor) {
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void GameController::SetTouchpadState(int touchIndex, bool touchDown, float x, float y) {
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if (touchIndex < 2) { // DS4 has 2-point multitouch
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std::scoped_lock lock{m_mutex};
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auto state = GetLastState();
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state.time = Libraries::Kernel::sceKernelGetProcessTime();
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state.touchpad[touchIndex].state = touchDown;
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state.touchpad[touchIndex].x = static_cast<u16>(x * 1920);
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state.touchpad[touchIndex].y = static_cast<u16>(y * 1080);
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AddState(state);
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}
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}
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