Fix missing logging on memory manager initalization.
This commit is contained in:
parent
4fd3af995e
commit
685b0bfd5e
|
@ -32,10 +32,7 @@ namespace Core {
|
|||
static constexpr s32 WindowWidth = 1280;
|
||||
static constexpr s32 WindowHeight = 720;
|
||||
|
||||
Emulator::Emulator()
|
||||
: memory{Core::Memory::Instance()}, window{WindowWidth, WindowHeight, controller} {
|
||||
g_window = &window;
|
||||
|
||||
Emulator::Emulator() {
|
||||
// Read configuration file.
|
||||
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
||||
Config::load(config_dir / "config.toml");
|
||||
|
@ -49,6 +46,14 @@ Emulator::Emulator()
|
|||
Common::Log::Initialize();
|
||||
Common::Log::Start();
|
||||
LOG_INFO(Loader, "Starting shadps4 emulator v{} ", Common::VERSION);
|
||||
|
||||
// Defer until after logging is initialized.
|
||||
memory = Core::Memory::Instance();
|
||||
controller = Common::Singleton<Input::GameController>::Instance();
|
||||
linker = Common::Singleton<Core::Linker>::Instance();
|
||||
window = std::make_unique<Frontend::WindowSDL>(WindowWidth, WindowHeight, controller);
|
||||
|
||||
g_window = window.get();
|
||||
}
|
||||
|
||||
Emulator::~Emulator() {
|
||||
|
@ -134,8 +139,8 @@ void Emulator::Run(const std::filesystem::path& file) {
|
|||
// Begin main window loop until the application exits
|
||||
static constexpr std::chrono::milliseconds FlipPeriod{16};
|
||||
|
||||
while (window.isOpen()) {
|
||||
window.waitEvent();
|
||||
while (window->isOpen()) {
|
||||
window->waitEvent();
|
||||
Libraries::VideoOut::Flip(FlipPeriod);
|
||||
Libraries::VideoOut::Vblank();
|
||||
FRAME_END;
|
||||
|
|
|
@ -31,9 +31,9 @@ private:
|
|||
void LoadSystemModules(const std::filesystem::path& file);
|
||||
|
||||
Core::MemoryManager* memory;
|
||||
Input::GameController* controller = Common::Singleton<Input::GameController>::Instance();
|
||||
Core::Linker* linker = Common::Singleton<Core::Linker>::Instance();
|
||||
Frontend::WindowSDL window;
|
||||
Input::GameController* controller;
|
||||
Core::Linker* linker;
|
||||
std::unique_ptr<Frontend::WindowSDL> window;
|
||||
};
|
||||
|
||||
} // namespace Core
|
||||
|
|
Loading…
Reference in New Issue