Fix missing logging on memory manager initalization.
This commit is contained in:
parent
4fd3af995e
commit
685b0bfd5e
|
@ -32,10 +32,7 @@ namespace Core {
|
||||||
static constexpr s32 WindowWidth = 1280;
|
static constexpr s32 WindowWidth = 1280;
|
||||||
static constexpr s32 WindowHeight = 720;
|
static constexpr s32 WindowHeight = 720;
|
||||||
|
|
||||||
Emulator::Emulator()
|
Emulator::Emulator() {
|
||||||
: memory{Core::Memory::Instance()}, window{WindowWidth, WindowHeight, controller} {
|
|
||||||
g_window = &window;
|
|
||||||
|
|
||||||
// Read configuration file.
|
// Read configuration file.
|
||||||
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
||||||
Config::load(config_dir / "config.toml");
|
Config::load(config_dir / "config.toml");
|
||||||
|
@ -49,6 +46,14 @@ Emulator::Emulator()
|
||||||
Common::Log::Initialize();
|
Common::Log::Initialize();
|
||||||
Common::Log::Start();
|
Common::Log::Start();
|
||||||
LOG_INFO(Loader, "Starting shadps4 emulator v{} ", Common::VERSION);
|
LOG_INFO(Loader, "Starting shadps4 emulator v{} ", Common::VERSION);
|
||||||
|
|
||||||
|
// Defer until after logging is initialized.
|
||||||
|
memory = Core::Memory::Instance();
|
||||||
|
controller = Common::Singleton<Input::GameController>::Instance();
|
||||||
|
linker = Common::Singleton<Core::Linker>::Instance();
|
||||||
|
window = std::make_unique<Frontend::WindowSDL>(WindowWidth, WindowHeight, controller);
|
||||||
|
|
||||||
|
g_window = window.get();
|
||||||
}
|
}
|
||||||
|
|
||||||
Emulator::~Emulator() {
|
Emulator::~Emulator() {
|
||||||
|
@ -134,8 +139,8 @@ void Emulator::Run(const std::filesystem::path& file) {
|
||||||
// Begin main window loop until the application exits
|
// Begin main window loop until the application exits
|
||||||
static constexpr std::chrono::milliseconds FlipPeriod{16};
|
static constexpr std::chrono::milliseconds FlipPeriod{16};
|
||||||
|
|
||||||
while (window.isOpen()) {
|
while (window->isOpen()) {
|
||||||
window.waitEvent();
|
window->waitEvent();
|
||||||
Libraries::VideoOut::Flip(FlipPeriod);
|
Libraries::VideoOut::Flip(FlipPeriod);
|
||||||
Libraries::VideoOut::Vblank();
|
Libraries::VideoOut::Vblank();
|
||||||
FRAME_END;
|
FRAME_END;
|
||||||
|
|
|
@ -31,9 +31,9 @@ private:
|
||||||
void LoadSystemModules(const std::filesystem::path& file);
|
void LoadSystemModules(const std::filesystem::path& file);
|
||||||
|
|
||||||
Core::MemoryManager* memory;
|
Core::MemoryManager* memory;
|
||||||
Input::GameController* controller = Common::Singleton<Input::GameController>::Instance();
|
Input::GameController* controller;
|
||||||
Core::Linker* linker = Common::Singleton<Core::Linker>::Instance();
|
Core::Linker* linker;
|
||||||
Frontend::WindowSDL window;
|
std::unique_ptr<Frontend::WindowSDL> window;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Core
|
} // namespace Core
|
||||||
|
|
Loading…
Reference in New Issue