video_core: Account of runtime state changes when compiling shaders (#575)

* video_core: Compile shader permutations

* spirv: Only specific storage image format for atomics

* ir: Avoid cube coord patching for storage image

* spirv: Fix default attributes

* data_share: Add more instructions

* video_core: Query storage flag with runtime state

* kernel: Use std::list for semaphore

* video_core: Use texture buffers for untyped format load/store

* buffer_cache: Limit view usage

* vk_pipeline_cache: Fix invalid iterator

* image_view: Reduce log spam when alpha=1 in storage swizzle

* video_core: More features and proper spirv feature detection

* video_core: Attempt no2 for specialization

* spirv: Remove conflict

* vk_shader_cache: Small cleanup
This commit is contained in:
TheTurtle 2024-08-29 19:29:54 +03:00 committed by GitHub
parent 790d19e59b
commit 66e96dd944
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
43 changed files with 1058 additions and 976 deletions

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@ -521,6 +521,8 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
src/video_core/renderer_vulkan/vk_resource_pool.h src/video_core/renderer_vulkan/vk_resource_pool.h
src/video_core/renderer_vulkan/vk_scheduler.cpp src/video_core/renderer_vulkan/vk_scheduler.cpp
src/video_core/renderer_vulkan/vk_scheduler.h src/video_core/renderer_vulkan/vk_scheduler.h
src/video_core/renderer_vulkan/vk_shader_cache.cpp
src/video_core/renderer_vulkan/vk_shader_cache.h
src/video_core/renderer_vulkan/vk_shader_util.cpp src/video_core/renderer_vulkan/vk_shader_util.cpp
src/video_core/renderer_vulkan/vk_shader_util.h src/video_core/renderer_vulkan/vk_shader_util.h
src/video_core/renderer_vulkan/vk_swapchain.cpp src/video_core/renderer_vulkan/vk_swapchain.cpp

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@ -2,9 +2,8 @@
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <condition_variable> #include <condition_variable>
#include <list>
#include <mutex> #include <mutex>
#include <utility>
#include <boost/intrusive/list.hpp>
#include <pthread.h> #include <pthread.h>
#include "common/assert.h" #include "common/assert.h"
#include "common/logging/log.h" #include "common/logging/log.h"
@ -13,9 +12,6 @@
namespace Libraries::Kernel { namespace Libraries::Kernel {
using ListBaseHook =
boost::intrusive::list_base_hook<boost::intrusive::link_mode<boost::intrusive::normal_link>>;
class Semaphore { class Semaphore {
public: public:
Semaphore(s32 init_count, s32 max_count, std::string_view name, bool is_fifo) Semaphore(s32 init_count, s32 max_count, std::string_view name, bool is_fifo)
@ -37,7 +33,7 @@ public:
// Create waiting thread object and add it into the list of waiters. // Create waiting thread object and add it into the list of waiters.
WaitingThread waiter{need_count, is_fifo}; WaitingThread waiter{need_count, is_fifo};
AddWaiter(waiter); AddWaiter(&waiter);
// Perform the wait. // Perform the wait.
return waiter.Wait(lk, timeout); return waiter.Wait(lk, timeout);
@ -52,14 +48,14 @@ public:
// Wake up threads in order of priority. // Wake up threads in order of priority.
for (auto it = wait_list.begin(); it != wait_list.end();) { for (auto it = wait_list.begin(); it != wait_list.end();) {
auto& waiter = *it; auto* waiter = *it;
if (waiter.need_count > token_count) { if (waiter->need_count > token_count) {
it++; it++;
continue; continue;
} }
it = wait_list.erase(it); it = wait_list.erase(it);
token_count -= waiter.need_count; token_count -= waiter->need_count;
waiter.cv.notify_one(); waiter->cv.notify_one();
} }
return true; return true;
@ -70,9 +66,9 @@ public:
if (num_waiters) { if (num_waiters) {
*num_waiters = wait_list.size(); *num_waiters = wait_list.size();
} }
for (auto& waiter : wait_list) { for (auto* waiter : wait_list) {
waiter.was_cancled = true; waiter->was_cancled = true;
waiter.cv.notify_one(); waiter->cv.notify_one();
} }
wait_list.clear(); wait_list.clear();
token_count = set_count < 0 ? init_count : set_count; token_count = set_count < 0 ? init_count : set_count;
@ -80,7 +76,7 @@ public:
} }
public: public:
struct WaitingThread : public ListBaseHook { struct WaitingThread {
std::condition_variable cv; std::condition_variable cv;
u32 priority; u32 priority;
s32 need_count; s32 need_count;
@ -132,7 +128,7 @@ public:
} }
}; };
void AddWaiter(WaitingThread& waiter) { void AddWaiter(WaitingThread* waiter) {
// Insert at the end of the list for FIFO order. // Insert at the end of the list for FIFO order.
if (is_fifo) { if (is_fifo) {
wait_list.push_back(waiter); wait_list.push_back(waiter);
@ -140,16 +136,13 @@ public:
} }
// Find the first with priority less then us and insert right before it. // Find the first with priority less then us and insert right before it.
auto it = wait_list.begin(); auto it = wait_list.begin();
while (it != wait_list.end() && it->priority > waiter.priority) { while (it != wait_list.end() && (*it)->priority > waiter->priority) {
it++; it++;
} }
wait_list.insert(it, waiter); wait_list.insert(it, waiter);
} }
using WaitingThreads = std::list<WaitingThread*> wait_list;
boost::intrusive::list<WaitingThread, boost::intrusive::base_hook<ListBaseHook>,
boost::intrusive::constant_time_size<false>>;
WaitingThreads wait_list;
std::string name; std::string name;
std::atomic<s32> token_count; std::atomic<s32> token_count;
std::mutex mutex; std::mutex mutex;

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@ -99,7 +99,7 @@ Id TypeId(const EmitContext& ctx, IR::Type type) {
} }
} }
void Traverse(EmitContext& ctx, IR::Program& program) { void Traverse(EmitContext& ctx, const IR::Program& program) {
IR::Block* current_block{}; IR::Block* current_block{};
for (const IR::AbstractSyntaxNode& node : program.syntax_list) { for (const IR::AbstractSyntaxNode& node : program.syntax_list) {
switch (node.type) { switch (node.type) {
@ -162,7 +162,7 @@ void Traverse(EmitContext& ctx, IR::Program& program) {
} }
} }
Id DefineMain(EmitContext& ctx, IR::Program& program) { Id DefineMain(EmitContext& ctx, const IR::Program& program) {
const Id void_function{ctx.TypeFunction(ctx.void_id)}; const Id void_function{ctx.TypeFunction(ctx.void_id)};
const Id main{ctx.OpFunction(ctx.void_id, spv::FunctionControlMask::MaskNone, void_function)}; const Id main{ctx.OpFunction(ctx.void_id, spv::FunctionControlMask::MaskNone, void_function)};
for (IR::Block* const block : program.blocks) { for (IR::Block* const block : program.blocks) {
@ -185,8 +185,27 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
ctx.AddCapability(spv::Capability::Int16); ctx.AddCapability(spv::Capability::Int16);
} }
ctx.AddCapability(spv::Capability::Int64); ctx.AddCapability(spv::Capability::Int64);
if (info.has_storage_images) { if (info.has_storage_images || info.has_image_buffers) {
ctx.AddCapability(spv::Capability::StorageImageExtendedFormats); ctx.AddCapability(spv::Capability::StorageImageExtendedFormats);
ctx.AddCapability(spv::Capability::StorageImageWriteWithoutFormat);
}
if (info.has_texel_buffers) {
ctx.AddCapability(spv::Capability::SampledBuffer);
}
if (info.has_image_buffers) {
ctx.AddCapability(spv::Capability::ImageBuffer);
}
if (info.has_image_gather) {
ctx.AddCapability(spv::Capability::ImageGatherExtended);
}
if (info.has_image_query) {
ctx.AddCapability(spv::Capability::ImageQuery);
}
if (info.uses_lane_id) {
ctx.AddCapability(spv::Capability::GroupNonUniform);
}
if (info.uses_group_quad) {
ctx.AddCapability(spv::Capability::GroupNonUniformQuad);
} }
switch (program.info.stage) { switch (program.info.stage) {
case Stage::Compute: { case Stage::Compute: {
@ -206,19 +225,9 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
} else { } else {
ctx.AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft); ctx.AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft);
} }
ctx.AddCapability(spv::Capability::GroupNonUniform);
if (info.uses_group_quad) {
ctx.AddCapability(spv::Capability::GroupNonUniformQuad);
}
if (info.has_discard) { if (info.has_discard) {
ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT); ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT);
} }
if (info.has_image_gather) {
ctx.AddCapability(spv::Capability::ImageGatherExtended);
}
if (info.has_image_query) {
ctx.AddCapability(spv::Capability::ImageQuery);
}
if (info.stores.Get(IR::Attribute::Depth)) { if (info.stores.Get(IR::Attribute::Depth)) {
ctx.AddExecutionMode(main, spv::ExecutionMode::DepthReplacing); ctx.AddExecutionMode(main, spv::ExecutionMode::DepthReplacing);
} }
@ -229,7 +238,7 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
ctx.AddEntryPoint(execution_model, main, "main", interfaces); ctx.AddEntryPoint(execution_model, main, "main", interfaces);
} }
void PatchPhiNodes(IR::Program& program, EmitContext& ctx) { void PatchPhiNodes(const IR::Program& program, EmitContext& ctx) {
auto inst{program.blocks.front()->begin()}; auto inst{program.blocks.front()->begin()};
size_t block_index{0}; size_t block_index{0};
ctx.PatchDeferredPhi([&](size_t phi_arg) { ctx.PatchDeferredPhi([&](size_t phi_arg) {
@ -248,8 +257,8 @@ void PatchPhiNodes(IR::Program& program, EmitContext& ctx) {
} }
} // Anonymous namespace } // Anonymous namespace
std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program, u32& binding) { std::vector<u32> EmitSPIRV(const Profile& profile, const IR::Program& program, u32& binding) {
EmitContext ctx{profile, program, binding}; EmitContext ctx{profile, program.info, binding};
const Id main{DefineMain(ctx, program)}; const Id main{DefineMain(ctx, program)};
DefineEntryPoint(program, ctx, main); DefineEntryPoint(program, ctx, main);
if (program.info.stage == Stage::Vertex) { if (program.info.stage == Stage::Vertex) {

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@ -9,7 +9,7 @@
namespace Shader::Backend::SPIRV { namespace Shader::Backend::SPIRV {
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program, [[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const IR::Program& program,
u32& binding); u32& binding);
} // namespace Shader::Backend::SPIRV } // namespace Shader::Backend::SPIRV

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@ -262,171 +262,15 @@ Id EmitLoadBufferF32x4(EmitContext& ctx, IR::Inst*, u32 handle, Id address) {
return EmitLoadBufferF32xN<4>(ctx, handle, address); return EmitLoadBufferF32xN<4>(ctx, handle, address);
} }
static bool IsSignedInteger(AmdGpu::NumberFormat format) {
switch (format) {
case AmdGpu::NumberFormat::Unorm:
case AmdGpu::NumberFormat::Uscaled:
case AmdGpu::NumberFormat::Uint:
return false;
case AmdGpu::NumberFormat::Snorm:
case AmdGpu::NumberFormat::Sscaled:
case AmdGpu::NumberFormat::Sint:
case AmdGpu::NumberFormat::SnormNz:
return true;
case AmdGpu::NumberFormat::Float:
default:
UNREACHABLE();
}
}
static u32 UXBitsMax(u32 bit_width) {
return (1u << bit_width) - 1u;
}
static u32 SXBitsMax(u32 bit_width) {
return (1u << (bit_width - 1u)) - 1u;
}
static Id ConvertValue(EmitContext& ctx, Id value, AmdGpu::NumberFormat format, u32 bit_width) {
switch (format) {
case AmdGpu::NumberFormat::Unorm:
return ctx.OpFDiv(ctx.F32[1], value, ctx.ConstF32(float(UXBitsMax(bit_width))));
case AmdGpu::NumberFormat::Snorm:
return ctx.OpFDiv(ctx.F32[1], value, ctx.ConstF32(float(SXBitsMax(bit_width))));
case AmdGpu::NumberFormat::SnormNz:
// (x * 2 + 1) / (Format::SMAX * 2)
value = ctx.OpFMul(ctx.F32[1], value, ctx.ConstF32(2.f));
value = ctx.OpFAdd(ctx.F32[1], value, ctx.ConstF32(1.f));
return ctx.OpFDiv(ctx.F32[1], value, ctx.ConstF32(float(SXBitsMax(bit_width) * 2)));
case AmdGpu::NumberFormat::Uscaled:
case AmdGpu::NumberFormat::Sscaled:
case AmdGpu::NumberFormat::Uint:
case AmdGpu::NumberFormat::Sint:
case AmdGpu::NumberFormat::Float:
return value;
default:
UNREACHABLE_MSG("Unsupported number format for conversion: {}",
magic_enum::enum_name(format));
}
}
static Id ComponentOffset(EmitContext& ctx, Id address, u32 stride, u32 bit_offset) {
Id comp_offset = ctx.ConstU32(bit_offset);
if (stride < 4) {
// comp_offset += (address % 4) * 8;
const Id byte_offset = ctx.OpUMod(ctx.U32[1], address, ctx.ConstU32(4u));
const Id bit_offset = ctx.OpShiftLeftLogical(ctx.U32[1], byte_offset, ctx.ConstU32(3u));
comp_offset = ctx.OpIAdd(ctx.U32[1], comp_offset, bit_offset);
}
return comp_offset;
}
static Id GetBufferFormatValue(EmitContext& ctx, u32 handle, Id address, u32 comp) {
auto& buffer = ctx.buffers[handle];
const auto format = buffer.dfmt;
switch (format) {
case AmdGpu::DataFormat::FormatInvalid:
return ctx.f32_zero_value;
case AmdGpu::DataFormat::Format8:
case AmdGpu::DataFormat::Format16:
case AmdGpu::DataFormat::Format32:
case AmdGpu::DataFormat::Format8_8:
case AmdGpu::DataFormat::Format16_16:
case AmdGpu::DataFormat::Format10_11_11:
case AmdGpu::DataFormat::Format11_11_10:
case AmdGpu::DataFormat::Format10_10_10_2:
case AmdGpu::DataFormat::Format2_10_10_10:
case AmdGpu::DataFormat::Format8_8_8_8:
case AmdGpu::DataFormat::Format32_32:
case AmdGpu::DataFormat::Format16_16_16_16:
case AmdGpu::DataFormat::Format32_32_32:
case AmdGpu::DataFormat::Format32_32_32_32: {
const u32 num_components = AmdGpu::NumComponents(format);
if (comp >= num_components) {
return ctx.f32_zero_value;
}
// uint index = address / 4;
Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u));
const u32 stride = buffer.stride;
if (stride > 4) {
const u32 index_offset = u32(AmdGpu::ComponentOffset(format, comp) / 32);
if (index_offset > 0) {
// index += index_offset;
index = ctx.OpIAdd(ctx.U32[1], index, ctx.ConstU32(index_offset));
}
}
const Id ptr = ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index);
const u32 bit_offset = AmdGpu::ComponentOffset(format, comp) % 32;
const u32 bit_width = AmdGpu::ComponentBits(format, comp);
const auto num_format = buffer.nfmt;
if (num_format == AmdGpu::NumberFormat::Float) {
if (bit_width == 32) {
return ctx.OpLoad(ctx.F32[1], ptr);
} else if (bit_width == 16) {
const Id comp_offset = ComponentOffset(ctx, address, stride, bit_offset);
Id value = ctx.OpLoad(ctx.U32[1], ptr);
value =
ctx.OpBitFieldSExtract(ctx.S32[1], value, comp_offset, ctx.ConstU32(bit_width));
value = ctx.OpSConvert(ctx.U16, value);
value = ctx.OpBitcast(ctx.F16[1], value);
return ctx.OpFConvert(ctx.F32[1], value);
} else {
UNREACHABLE_MSG("Invalid float bit width {}", bit_width);
}
} else {
Id value = ctx.OpLoad(ctx.U32[1], ptr);
const bool is_signed = IsSignedInteger(num_format);
if (bit_width < 32) {
const Id comp_offset = ComponentOffset(ctx, address, stride, bit_offset);
if (is_signed) {
value = ctx.OpBitFieldSExtract(ctx.S32[1], value, comp_offset,
ctx.ConstU32(bit_width));
} else {
value = ctx.OpBitFieldUExtract(ctx.U32[1], value, comp_offset,
ctx.ConstU32(bit_width));
}
}
value = ctx.OpBitcast(ctx.F32[1], value);
return ConvertValue(ctx, value, num_format, bit_width);
}
break;
}
default:
UNREACHABLE_MSG("Invalid format for conversion: {}", magic_enum::enum_name(format));
}
}
template <u32 N>
static Id EmitLoadBufferFormatF32xN(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
auto& buffer = ctx.buffers[handle];
address = ctx.OpIAdd(ctx.U32[1], address, buffer.offset);
if constexpr (N == 1) {
return GetBufferFormatValue(ctx, handle, address, 0);
} else {
boost::container::static_vector<Id, N> ids;
for (u32 i = 0; i < N; i++) {
ids.push_back(GetBufferFormatValue(ctx, handle, address, i));
}
return ctx.OpCompositeConstruct(ctx.F32[N], ids);
}
}
Id EmitLoadBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) { Id EmitLoadBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
return EmitLoadBufferFormatF32xN<1>(ctx, inst, handle, address); const auto& buffer = ctx.texture_buffers[handle];
} const Id tex_buffer = ctx.OpLoad(buffer.image_type, buffer.id);
const Id coord = ctx.OpIAdd(ctx.U32[1], address, buffer.coord_offset);
Id EmitLoadBufferFormatF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) { Id texel = ctx.OpImageFetch(buffer.result_type, tex_buffer, coord);
return EmitLoadBufferFormatF32xN<2>(ctx, inst, handle, address); if (buffer.is_integer) {
} texel = ctx.OpBitcast(ctx.F32[4], texel);
}
Id EmitLoadBufferFormatF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) { return texel;
return EmitLoadBufferFormatF32xN<3>(ctx, inst, handle, address);
}
Id EmitLoadBufferFormatF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
return EmitLoadBufferFormatF32xN<4>(ctx, inst, handle, address);
} }
template <u32 N> template <u32 N>
@ -467,97 +311,14 @@ void EmitStoreBufferU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address
EmitStoreBufferF32xN<1>(ctx, handle, address, value); EmitStoreBufferF32xN<1>(ctx, handle, address, value);
} }
static Id ConvertF32ToFormat(EmitContext& ctx, Id value, AmdGpu::NumberFormat format,
u32 bit_width) {
switch (format) {
case AmdGpu::NumberFormat::Unorm:
return ctx.OpConvertFToU(
ctx.U32[1], ctx.OpFMul(ctx.F32[1], value, ctx.ConstF32(float(UXBitsMax(bit_width)))));
case AmdGpu::NumberFormat::Uint:
return ctx.OpBitcast(ctx.U32[1], value);
case AmdGpu::NumberFormat::Float:
return value;
default:
UNREACHABLE_MSG("Unsupported number format for conversion: {}",
magic_enum::enum_name(format));
}
}
template <u32 N>
static void EmitStoreBufferFormatF32xN(EmitContext& ctx, u32 handle, Id address, Id value) {
auto& buffer = ctx.buffers[handle];
const auto format = buffer.dfmt;
const auto num_format = buffer.nfmt;
switch (format) {
case AmdGpu::DataFormat::FormatInvalid:
return;
case AmdGpu::DataFormat::Format8_8_8_8:
case AmdGpu::DataFormat::Format16:
case AmdGpu::DataFormat::Format32:
case AmdGpu::DataFormat::Format32_32:
case AmdGpu::DataFormat::Format32_32_32_32: {
ASSERT(N == AmdGpu::NumComponents(format));
address = ctx.OpIAdd(ctx.U32[1], address, buffer.offset);
const Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u));
const Id ptr = ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index);
Id packed_value{};
for (u32 i = 0; i < N; i++) {
const u32 bit_width = AmdGpu::ComponentBits(format, i);
const u32 bit_offset = AmdGpu::ComponentOffset(format, i) % 32;
const Id comp{ConvertF32ToFormat(
ctx, N == 1 ? value : ctx.OpCompositeExtract(ctx.F32[1], value, i), num_format,
bit_width)};
if (bit_width == 32) {
if constexpr (N == 1) {
ctx.OpStore(ptr, comp);
} else {
const Id index_i = ctx.OpIAdd(ctx.U32[1], index, ctx.ConstU32(i));
const Id ptr = ctx.OpAccessChain(buffer.pointer_type, buffer.id,
ctx.u32_zero_value, index_i);
ctx.OpStore(ptr, comp);
}
} else {
if (i == 0) {
packed_value = comp;
} else {
packed_value =
ctx.OpBitFieldInsert(ctx.U32[1], packed_value, comp,
ctx.ConstU32(bit_offset), ctx.ConstU32(bit_width));
}
if (i == N - 1) {
ctx.OpStore(ptr, packed_value);
}
}
}
} break;
default:
UNREACHABLE_MSG("Invalid format for conversion: {}", magic_enum::enum_name(format));
}
}
void EmitStoreBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { void EmitStoreBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) {
EmitStoreBufferFormatF32xN<1>(ctx, handle, address, value); const auto& buffer = ctx.texture_buffers[handle];
} const Id tex_buffer = ctx.OpLoad(buffer.image_type, buffer.id);
const Id coord = ctx.OpIAdd(ctx.U32[1], address, buffer.coord_offset);
void EmitStoreBufferFormatF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, if (buffer.is_integer) {
Id value) { value = ctx.OpBitcast(ctx.U32[4], value);
EmitStoreBufferFormatF32xN<2>(ctx, handle, address, value); }
} ctx.OpImageWrite(tex_buffer, coord, value);
void EmitStoreBufferFormatF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address,
Id value) {
EmitStoreBufferFormatF32xN<3>(ctx, handle, address, value);
}
void EmitStoreBufferFormatF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address,
Id value) {
EmitStoreBufferFormatF32xN<4>(ctx, handle, address, value);
} }
} // namespace Shader::Backend::SPIRV } // namespace Shader::Backend::SPIRV

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@ -41,13 +41,14 @@ void Name(EmitContext& ctx, Id object, std::string_view format_str, Args&&... ar
} // Anonymous namespace } // Anonymous namespace
EmitContext::EmitContext(const Profile& profile_, IR::Program& program, u32& binding_) EmitContext::EmitContext(const Profile& profile_, const Shader::Info& info_, u32& binding_)
: Sirit::Module(profile_.supported_spirv), info{program.info}, profile{profile_}, : Sirit::Module(profile_.supported_spirv), info{info_}, profile{profile_}, stage{info.stage},
stage{program.info.stage}, binding{binding_} { binding{binding_} {
AddCapability(spv::Capability::Shader); AddCapability(spv::Capability::Shader);
DefineArithmeticTypes(); DefineArithmeticTypes();
DefineInterfaces(); DefineInterfaces();
DefineBuffers(); DefineBuffers();
DefineTextureBuffers();
DefineImagesAndSamplers(); DefineImagesAndSamplers();
DefineSharedMemory(); DefineSharedMemory();
} }
@ -123,25 +124,24 @@ void EmitContext::DefineInterfaces() {
DefineOutputs(); DefineOutputs();
} }
Id GetAttributeType(EmitContext& ctx, AmdGpu::NumberFormat fmt) { const VectorIds& GetAttributeType(EmitContext& ctx, AmdGpu::NumberFormat fmt) {
switch (fmt) { switch (fmt) {
case AmdGpu::NumberFormat::Float: case AmdGpu::NumberFormat::Float:
case AmdGpu::NumberFormat::Unorm: case AmdGpu::NumberFormat::Unorm:
case AmdGpu::NumberFormat::Snorm: case AmdGpu::NumberFormat::Snorm:
case AmdGpu::NumberFormat::SnormNz: case AmdGpu::NumberFormat::SnormNz:
return ctx.F32[4];
case AmdGpu::NumberFormat::Sint:
return ctx.S32[4];
case AmdGpu::NumberFormat::Uint:
return ctx.U32[4];
case AmdGpu::NumberFormat::Sscaled: case AmdGpu::NumberFormat::Sscaled:
return ctx.F32[4];
case AmdGpu::NumberFormat::Uscaled: case AmdGpu::NumberFormat::Uscaled:
return ctx.F32[4]; case AmdGpu::NumberFormat::Srgb:
return ctx.F32;
case AmdGpu::NumberFormat::Sint:
return ctx.S32;
case AmdGpu::NumberFormat::Uint:
return ctx.U32;
default: default:
break; break;
} }
throw InvalidArgument("Invalid attribute type {}", fmt); UNREACHABLE_MSG("Invalid attribute type {}", fmt);
} }
EmitContext::SpirvAttribute EmitContext::GetAttributeInfo(AmdGpu::NumberFormat fmt, Id id) { EmitContext::SpirvAttribute EmitContext::GetAttributeInfo(AmdGpu::NumberFormat fmt, Id id) {
@ -162,7 +162,7 @@ EmitContext::SpirvAttribute EmitContext::GetAttributeInfo(AmdGpu::NumberFormat f
default: default:
break; break;
} }
throw InvalidArgument("Invalid attribute type {}", fmt); UNREACHABLE_MSG("Invalid attribute type {}", fmt);
} }
void EmitContext::DefineBufferOffsets() { void EmitContext::DefineBufferOffsets() {
@ -177,6 +177,16 @@ void EmitContext::DefineBufferOffsets() {
buffer.offset = OpBitFieldUExtract(U32[1], value, ConstU32(offset), ConstU32(8U)); buffer.offset = OpBitFieldUExtract(U32[1], value, ConstU32(offset), ConstU32(8U));
buffer.offset_dwords = OpShiftRightLogical(U32[1], buffer.offset, ConstU32(2U)); buffer.offset_dwords = OpShiftRightLogical(U32[1], buffer.offset, ConstU32(2U));
} }
for (auto& tex_buffer : texture_buffers) {
const u32 binding = tex_buffer.binding;
const u32 half = Shader::PushData::BufOffsetIndex + (binding >> 4);
const u32 comp = (binding & 0xf) >> 2;
const u32 offset = (binding & 0x3) << 3;
const Id ptr{OpAccessChain(TypePointer(spv::StorageClass::PushConstant, U32[1]),
push_data_block, ConstU32(half), ConstU32(comp))};
const Id value{OpLoad(U32[1], ptr)};
tex_buffer.coord_offset = OpBitFieldUExtract(U32[1], value, ConstU32(offset), ConstU32(8U));
}
} }
Id MakeDefaultValue(EmitContext& ctx, u32 default_value) { Id MakeDefaultValue(EmitContext& ctx, u32 default_value) {
@ -195,6 +205,11 @@ Id MakeDefaultValue(EmitContext& ctx, u32 default_value) {
} }
void EmitContext::DefineInputs() { void EmitContext::DefineInputs() {
if (info.uses_lane_id) {
subgroup_local_invocation_id = DefineVariable(
U32[1], spv::BuiltIn::SubgroupLocalInvocationId, spv::StorageClass::Input);
Decorate(subgroup_local_invocation_id, spv::Decoration::Flat);
}
switch (stage) { switch (stage) {
case Stage::Vertex: { case Stage::Vertex: {
vertex_index = DefineVariable(U32[1], spv::BuiltIn::VertexIndex, spv::StorageClass::Input); vertex_index = DefineVariable(U32[1], spv::BuiltIn::VertexIndex, spv::StorageClass::Input);
@ -202,7 +217,7 @@ void EmitContext::DefineInputs() {
instance_id = DefineVariable(U32[1], spv::BuiltIn::InstanceIndex, spv::StorageClass::Input); instance_id = DefineVariable(U32[1], spv::BuiltIn::InstanceIndex, spv::StorageClass::Input);
for (const auto& input : info.vs_inputs) { for (const auto& input : info.vs_inputs) {
const Id type{GetAttributeType(*this, input.fmt)}; const Id type{GetAttributeType(*this, input.fmt)[4]};
if (input.instance_step_rate == Info::VsInput::InstanceIdType::OverStepRate0 || if (input.instance_step_rate == Info::VsInput::InstanceIdType::OverStepRate0 ||
input.instance_step_rate == Info::VsInput::InstanceIdType::OverStepRate1) { input.instance_step_rate == Info::VsInput::InstanceIdType::OverStepRate1) {
@ -229,15 +244,12 @@ void EmitContext::DefineInputs() {
break; break;
} }
case Stage::Fragment: case Stage::Fragment:
subgroup_local_invocation_id = DefineVariable(
U32[1], spv::BuiltIn::SubgroupLocalInvocationId, spv::StorageClass::Input);
Decorate(subgroup_local_invocation_id, spv::Decoration::Flat);
frag_coord = DefineVariable(F32[4], spv::BuiltIn::FragCoord, spv::StorageClass::Input); frag_coord = DefineVariable(F32[4], spv::BuiltIn::FragCoord, spv::StorageClass::Input);
frag_depth = DefineVariable(F32[1], spv::BuiltIn::FragDepth, spv::StorageClass::Output); frag_depth = DefineVariable(F32[1], spv::BuiltIn::FragDepth, spv::StorageClass::Output);
front_facing = DefineVariable(U1[1], spv::BuiltIn::FrontFacing, spv::StorageClass::Input); front_facing = DefineVariable(U1[1], spv::BuiltIn::FrontFacing, spv::StorageClass::Input);
for (const auto& input : info.ps_inputs) { for (const auto& input : info.ps_inputs) {
const u32 semantic = input.param_index; const u32 semantic = input.param_index;
if (input.is_default) { if (input.is_default && !input.is_flat) {
input_params[semantic] = {MakeDefaultValue(*this, input.default_value), F32[1], input_params[semantic] = {MakeDefaultValue(*this, input.default_value), F32[1],
F32[1], 4, true}; F32[1], 4, true};
continue; continue;
@ -328,47 +340,74 @@ void EmitContext::DefinePushDataBlock() {
void EmitContext::DefineBuffers() { void EmitContext::DefineBuffers() {
boost::container::small_vector<Id, 8> type_ids; boost::container::small_vector<Id, 8> type_ids;
for (u32 i = 0; const auto& buffer : info.buffers) { const auto define_struct = [&](Id record_array_type, bool is_instance_data) {
const auto* data_types = True(buffer.used_types & IR::Type::F32) ? &F32 : &U32;
const Id data_type = (*data_types)[1];
const Id record_array_type{buffer.is_storage
? TypeRuntimeArray(data_type)
: TypeArray(data_type, ConstU32(buffer.length))};
const Id struct_type{TypeStruct(record_array_type)}; const Id struct_type{TypeStruct(record_array_type)};
if (std::ranges::find(type_ids, record_array_type.value, &Id::value) == type_ids.end()) { if (std::ranges::find(type_ids, record_array_type.value, &Id::value) != type_ids.end()) {
Decorate(record_array_type, spv::Decoration::ArrayStride, 4); return struct_type;
const auto name =
buffer.is_instance_data
? fmt::format("{}_instance_data{}_{}{}", stage, i, 'f',
sizeof(float) * CHAR_BIT)
: fmt::format("{}_cbuf_block_{}{}", stage, 'f', sizeof(float) * CHAR_BIT);
Name(struct_type, name);
Decorate(struct_type, spv::Decoration::Block);
MemberName(struct_type, 0, "data");
MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
type_ids.push_back(record_array_type);
} }
Decorate(record_array_type, spv::Decoration::ArrayStride, 4);
const auto name = is_instance_data ? fmt::format("{}_instance_data_f32", stage)
: fmt::format("{}_cbuf_block_f32", stage);
Name(struct_type, name);
Decorate(struct_type, spv::Decoration::Block);
MemberName(struct_type, 0, "data");
MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
type_ids.push_back(record_array_type);
return struct_type;
};
for (const auto& desc : info.buffers) {
const auto sharp = desc.GetSharp(info);
const bool is_storage = desc.IsStorage(sharp);
const auto* data_types = True(desc.used_types & IR::Type::F32) ? &F32 : &U32;
const Id data_type = (*data_types)[1];
const Id record_array_type{is_storage ? TypeRuntimeArray(data_type)
: TypeArray(data_type, ConstU32(sharp.NumDwords()))};
const Id struct_type{define_struct(record_array_type, desc.is_instance_data)};
const auto storage_class = const auto storage_class =
buffer.is_storage ? spv::StorageClass::StorageBuffer : spv::StorageClass::Uniform; is_storage ? spv::StorageClass::StorageBuffer : spv::StorageClass::Uniform;
const Id struct_pointer_type{TypePointer(storage_class, struct_type)}; const Id struct_pointer_type{TypePointer(storage_class, struct_type)};
const Id pointer_type = TypePointer(storage_class, data_type); const Id pointer_type = TypePointer(storage_class, data_type);
const Id id{AddGlobalVariable(struct_pointer_type, storage_class)}; const Id id{AddGlobalVariable(struct_pointer_type, storage_class)};
Decorate(id, spv::Decoration::Binding, binding); Decorate(id, spv::Decoration::Binding, binding);
Decorate(id, spv::Decoration::DescriptorSet, 0U); Decorate(id, spv::Decoration::DescriptorSet, 0U);
Name(id, fmt::format("{}_{}", buffer.is_storage ? "ssbo" : "cbuf", buffer.sgpr_base)); if (is_storage && !desc.is_written) {
Decorate(id, spv::Decoration::NonWritable);
}
Name(id, fmt::format("{}_{}", is_storage ? "ssbo" : "cbuf", desc.sgpr_base));
buffers.push_back({ buffers.push_back({
.id = id, .id = id,
.binding = binding++, .binding = binding++,
.data_types = data_types, .data_types = data_types,
.pointer_type = pointer_type, .pointer_type = pointer_type,
.dfmt = buffer.dfmt,
.nfmt = buffer.nfmt,
.stride = buffer.GetVsharp(info).GetStride(),
}); });
interfaces.push_back(id); interfaces.push_back(id);
i++; }
}
void EmitContext::DefineTextureBuffers() {
for (const auto& desc : info.texture_buffers) {
const bool is_integer =
desc.nfmt == AmdGpu::NumberFormat::Uint || desc.nfmt == AmdGpu::NumberFormat::Sint;
const VectorIds& sampled_type{GetAttributeType(*this, desc.nfmt)};
const u32 sampled = desc.is_written ? 2 : 1;
const Id image_type{TypeImage(sampled_type[1], spv::Dim::Buffer, false, false, false,
sampled, spv::ImageFormat::Unknown)};
const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
Decorate(id, spv::Decoration::Binding, binding);
Decorate(id, spv::Decoration::DescriptorSet, 0U);
Name(id, fmt::format("{}_{}", desc.is_written ? "imgbuf" : "texbuf", desc.sgpr_base));
texture_buffers.push_back({
.id = id,
.binding = binding++,
.image_type = image_type,
.result_type = sampled_type[4],
.is_integer = is_integer,
});
interfaces.push_back(id);
} }
} }
@ -447,7 +486,7 @@ spv::ImageFormat GetFormat(const AmdGpu::Image& image) {
Id ImageType(EmitContext& ctx, const ImageResource& desc, Id sampled_type) { Id ImageType(EmitContext& ctx, const ImageResource& desc, Id sampled_type) {
const auto image = ctx.info.ReadUd<AmdGpu::Image>(desc.sgpr_base, desc.dword_offset); const auto image = ctx.info.ReadUd<AmdGpu::Image>(desc.sgpr_base, desc.dword_offset);
const auto format = desc.is_storage ? GetFormat(image) : spv::ImageFormat::Unknown; const auto format = desc.is_atomic ? GetFormat(image) : spv::ImageFormat::Unknown;
const u32 sampled = desc.is_storage ? 2 : 1; const u32 sampled = desc.is_storage ? 2 : 1;
switch (desc.type) { switch (desc.type) {
case AmdGpu::ImageType::Color1D: case AmdGpu::ImageType::Color1D:
@ -470,17 +509,8 @@ Id ImageType(EmitContext& ctx, const ImageResource& desc, Id sampled_type) {
void EmitContext::DefineImagesAndSamplers() { void EmitContext::DefineImagesAndSamplers() {
for (const auto& image_desc : info.images) { for (const auto& image_desc : info.images) {
const VectorIds* data_types = [&] { const VectorIds& data_types = GetAttributeType(*this, image_desc.nfmt);
switch (image_desc.nfmt) { const Id sampled_type = data_types[1];
case AmdGpu::NumberFormat::Uint:
return &U32;
case AmdGpu::NumberFormat::Sint:
return &S32;
default:
return &F32;
}
}();
const Id sampled_type = data_types->Get(1);
const Id image_type{ImageType(*this, image_desc, sampled_type)}; const Id image_type{ImageType(*this, image_desc, sampled_type)};
const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)}; const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)}; const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
@ -489,7 +519,7 @@ void EmitContext::DefineImagesAndSamplers() {
Name(id, fmt::format("{}_{}{}_{:02x}", stage, "img", image_desc.sgpr_base, Name(id, fmt::format("{}_{}{}_{:02x}", stage, "img", image_desc.sgpr_base,
image_desc.dword_offset)); image_desc.dword_offset));
images.push_back({ images.push_back({
.data_types = data_types, .data_types = &data_types,
.id = id, .id = id,
.sampled_type = image_desc.is_storage ? sampled_type : TypeSampledImage(image_type), .sampled_type = image_desc.is_storage ? sampled_type : TypeSampledImage(image_type),
.pointer_type = pointer_type, .pointer_type = pointer_type,
@ -498,13 +528,12 @@ void EmitContext::DefineImagesAndSamplers() {
interfaces.push_back(id); interfaces.push_back(id);
++binding; ++binding;
} }
if (std::ranges::any_of(info.images, &ImageResource::is_atomic)) {
image_u32 = TypePointer(spv::StorageClass::Image, U32[1]); image_u32 = TypePointer(spv::StorageClass::Image, U32[1]);
}
if (info.samplers.empty()) { if (info.samplers.empty()) {
return; return;
} }
sampler_type = TypeSampler(); sampler_type = TypeSampler();
sampler_pointer_type = TypePointer(spv::StorageClass::UniformConstant, sampler_type); sampler_pointer_type = TypePointer(spv::StorageClass::UniformConstant, sampler_type);
for (const auto& samp_desc : info.samplers) { for (const auto& samp_desc : info.samplers) {
@ -520,14 +549,15 @@ void EmitContext::DefineImagesAndSamplers() {
} }
void EmitContext::DefineSharedMemory() { void EmitContext::DefineSharedMemory() {
static constexpr size_t DefaultSharedMemSize = 16_KB; static constexpr size_t DefaultSharedMemSize = 2_KB;
if (!info.uses_shared) { if (!info.uses_shared) {
return; return;
} }
if (info.shared_memory_size == 0) { u32 shared_memory_size = info.shared_memory_size;
info.shared_memory_size = DefaultSharedMemSize; if (shared_memory_size == 0) {
shared_memory_size = DefaultSharedMemSize;
} }
const u32 num_elements{Common::DivCeil(info.shared_memory_size, 4U)}; const u32 num_elements{Common::DivCeil(shared_memory_size, 4U)};
const Id type{TypeArray(U32[1], ConstU32(num_elements))}; const Id type{TypeArray(U32[1], ConstU32(num_elements))};
shared_memory_u32_type = TypePointer(spv::StorageClass::Workgroup, type); shared_memory_u32_type = TypePointer(spv::StorageClass::Workgroup, type);
shared_u32 = TypePointer(spv::StorageClass::Workgroup, U32[1]); shared_u32 = TypePointer(spv::StorageClass::Workgroup, U32[1]);

View File

@ -36,7 +36,7 @@ struct VectorIds {
class EmitContext final : public Sirit::Module { class EmitContext final : public Sirit::Module {
public: public:
explicit EmitContext(const Profile& profile, IR::Program& program, u32& binding); explicit EmitContext(const Profile& profile, const Shader::Info& info, u32& binding);
~EmitContext(); ~EmitContext();
Id Def(const IR::Value& value); Id Def(const IR::Value& value);
@ -124,7 +124,7 @@ public:
return ConstantComposite(type, constituents); return ConstantComposite(type, constituents);
} }
Info& info; const Info& info;
const Profile& profile; const Profile& profile;
Stage stage{}; Stage stage{};
@ -207,13 +207,19 @@ public:
u32 binding; u32 binding;
const VectorIds* data_types; const VectorIds* data_types;
Id pointer_type; Id pointer_type;
AmdGpu::DataFormat dfmt; };
AmdGpu::NumberFormat nfmt; struct TextureBufferDefinition {
u32 stride; Id id;
Id coord_offset;
u32 binding;
Id image_type;
Id result_type;
bool is_integer;
}; };
u32& binding; u32& binding;
boost::container::small_vector<BufferDefinition, 16> buffers; boost::container::small_vector<BufferDefinition, 16> buffers;
boost::container::small_vector<TextureBufferDefinition, 8> texture_buffers;
boost::container::small_vector<TextureDefinition, 8> images; boost::container::small_vector<TextureDefinition, 8> images;
boost::container::small_vector<Id, 4> samplers; boost::container::small_vector<Id, 4> samplers;
@ -238,6 +244,7 @@ private:
void DefineOutputs(); void DefineOutputs();
void DefinePushDataBlock(); void DefinePushDataBlock();
void DefineBuffers(); void DefineBuffers();
void DefineTextureBuffers();
void DefineImagesAndSamplers(); void DefineImagesAndSamplers();
void DefineSharedMemory(); void DefineSharedMemory();

View File

@ -18,25 +18,31 @@ void Translator::EmitDataShare(const GcnInst& inst) {
case Opcode::DS_READ2_B64: case Opcode::DS_READ2_B64:
return DS_READ(64, false, true, inst); return DS_READ(64, false, true, inst);
case Opcode::DS_WRITE_B32: case Opcode::DS_WRITE_B32:
return DS_WRITE(32, false, false, inst); return DS_WRITE(32, false, false, false, inst);
case Opcode::DS_WRITE2ST64_B32:
return DS_WRITE(32, false, true, true, inst);
case Opcode::DS_WRITE_B64: case Opcode::DS_WRITE_B64:
return DS_WRITE(64, false, false, inst); return DS_WRITE(64, false, false, false, inst);
case Opcode::DS_WRITE2_B32: case Opcode::DS_WRITE2_B32:
return DS_WRITE(32, false, true, inst); return DS_WRITE(32, false, true, false, inst);
case Opcode::DS_WRITE2_B64: case Opcode::DS_WRITE2_B64:
return DS_WRITE(64, false, true, inst); return DS_WRITE(64, false, true, false, inst);
case Opcode::DS_ADD_U32: case Opcode::DS_ADD_U32:
return DS_ADD_U32(inst, false); return DS_ADD_U32(inst, false);
case Opcode::DS_MIN_U32: case Opcode::DS_MIN_U32:
return DS_MIN_U32(inst, false); return DS_MIN_U32(inst, false, false);
case Opcode::DS_MIN_I32:
return DS_MIN_U32(inst, true, false);
case Opcode::DS_MAX_U32: case Opcode::DS_MAX_U32:
return DS_MAX_U32(inst, false); return DS_MAX_U32(inst, false, false);
case Opcode::DS_MAX_I32:
return DS_MAX_U32(inst, true, false);
case Opcode::DS_ADD_RTN_U32: case Opcode::DS_ADD_RTN_U32:
return DS_ADD_U32(inst, true); return DS_ADD_U32(inst, true);
case Opcode::DS_MIN_RTN_U32: case Opcode::DS_MIN_RTN_U32:
return DS_MIN_U32(inst, true); return DS_MIN_U32(inst, false, true);
case Opcode::DS_MAX_RTN_U32: case Opcode::DS_MAX_RTN_U32:
return DS_MAX_U32(inst, true); return DS_MAX_U32(inst, false, true);
default: default:
LogMissingOpcode(inst); LogMissingOpcode(inst);
} }
@ -89,12 +95,13 @@ void Translator::DS_READ(int bit_size, bool is_signed, bool is_pair, const GcnIn
} }
} }
void Translator::DS_WRITE(int bit_size, bool is_signed, bool is_pair, const GcnInst& inst) { void Translator::DS_WRITE(int bit_size, bool is_signed, bool is_pair, bool stride64,
const GcnInst& inst) {
const IR::U32 addr{ir.GetVectorReg(IR::VectorReg(inst.src[0].code))}; const IR::U32 addr{ir.GetVectorReg(IR::VectorReg(inst.src[0].code))};
const IR::VectorReg data0{inst.src[1].code}; const IR::VectorReg data0{inst.src[1].code};
const IR::VectorReg data1{inst.src[2].code}; const IR::VectorReg data1{inst.src[2].code};
if (is_pair) { if (is_pair) {
const u32 adj = bit_size == 32 ? 4 : 8; const u32 adj = (bit_size == 32 ? 4 : 8) * (stride64 ? 64 : 1);
const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset0 * adj))); const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset0 * adj)));
if (bit_size == 32) { if (bit_size == 32) {
ir.WriteShared(32, ir.GetVectorReg(data0), addr0); ir.WriteShared(32, ir.GetVectorReg(data0), addr0);
@ -133,23 +140,23 @@ void Translator::DS_ADD_U32(const GcnInst& inst, bool rtn) {
} }
} }
void Translator::DS_MIN_U32(const GcnInst& inst, bool rtn) { void Translator::DS_MIN_U32(const GcnInst& inst, bool is_signed, bool rtn) {
const IR::U32 addr{GetSrc(inst.src[0])}; const IR::U32 addr{GetSrc(inst.src[0])};
const IR::U32 data{GetSrc(inst.src[1])}; const IR::U32 data{GetSrc(inst.src[1])};
const IR::U32 offset = ir.Imm32(u32(inst.control.ds.offset0)); const IR::U32 offset = ir.Imm32(u32(inst.control.ds.offset0));
const IR::U32 addr_offset = ir.IAdd(addr, offset); const IR::U32 addr_offset = ir.IAdd(addr, offset);
const IR::Value original_val = ir.SharedAtomicIMin(addr_offset, data, false); const IR::Value original_val = ir.SharedAtomicIMin(addr_offset, data, is_signed);
if (rtn) { if (rtn) {
SetDst(inst.dst[0], IR::U32{original_val}); SetDst(inst.dst[0], IR::U32{original_val});
} }
} }
void Translator::DS_MAX_U32(const GcnInst& inst, bool rtn) { void Translator::DS_MAX_U32(const GcnInst& inst, bool is_signed, bool rtn) {
const IR::U32 addr{GetSrc(inst.src[0])}; const IR::U32 addr{GetSrc(inst.src[0])};
const IR::U32 data{GetSrc(inst.src[1])}; const IR::U32 data{GetSrc(inst.src[1])};
const IR::U32 offset = ir.Imm32(u32(inst.control.ds.offset0)); const IR::U32 offset = ir.Imm32(u32(inst.control.ds.offset0));
const IR::U32 addr_offset = ir.IAdd(addr, offset); const IR::U32 addr_offset = ir.IAdd(addr, offset);
const IR::Value original_val = ir.SharedAtomicIMax(addr_offset, data, false); const IR::Value original_val = ir.SharedAtomicIMax(addr_offset, data, is_signed);
if (rtn) { if (rtn) {
SetDst(inst.dst[0], IR::U32{original_val}); SetDst(inst.dst[0], IR::U32{original_val});
} }

View File

@ -1,14 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "shader_recompiler/frontend/translate/translate.h" #include "shader_recompiler/frontend/translate/translate.h"
namespace Shader::Gcn { namespace Shader::Gcn {
void Translator::EmitExport(const GcnInst& inst) { void Translator::EmitExport(const GcnInst& inst) {
if (ir.block->has_multiple_predecessors && info.stage == Stage::Fragment) { if (ir.block->has_multiple_predecessors && info.stage == Stage::Fragment) {
LOG_WARNING(Render_Recompiler, "An ambiguous export appeared in translation");
ir.Discard(ir.LogicalNot(ir.GetExec())); ir.Discard(ir.LogicalNot(ir.GetExec()));
} }

View File

@ -354,7 +354,7 @@ void Translator::EmitFetch(const GcnInst& inst) {
if (!std::filesystem::exists(dump_dir)) { if (!std::filesystem::exists(dump_dir)) {
std::filesystem::create_directories(dump_dir); std::filesystem::create_directories(dump_dir);
} }
const auto filename = fmt::format("vs_fetch_{:#018x}.bin", info.pgm_hash); const auto filename = fmt::format("vs_{:#018x}_fetch.bin", info.pgm_hash);
const auto file = IOFile{dump_dir / filename, FileAccessMode::Write}; const auto file = IOFile{dump_dir / filename, FileAccessMode::Write};
file.WriteRaw<u8>(code, fetch_size); file.WriteRaw<u8>(code, fetch_size);
} }
@ -399,9 +399,7 @@ void Translator::EmitFetch(const GcnInst& inst) {
info.buffers.push_back({ info.buffers.push_back({
.sgpr_base = attrib.sgpr_base, .sgpr_base = attrib.sgpr_base,
.dword_offset = attrib.dword_offset, .dword_offset = attrib.dword_offset,
.length = buffer.num_records,
.used_types = IR::Type::F32, .used_types = IR::Type::F32,
.is_storage = true, // we may not fit into UBO with large meshes
.is_instance_data = true, .is_instance_data = true,
}); });
instance_buf_handle = s32(info.buffers.size() - 1); instance_buf_handle = s32(info.buffers.size() - 1);

View File

@ -191,8 +191,10 @@ public:
void V_MBCNT_U32_B32(bool is_low, const GcnInst& inst); void V_MBCNT_U32_B32(bool is_low, const GcnInst& inst);
// Vector Memory // Vector Memory
void BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, bool is_format, const GcnInst& inst); void BUFFER_LOAD(u32 num_dwords, bool is_typed, const GcnInst& inst);
void BUFFER_STORE_FORMAT(u32 num_dwords, bool is_typed, bool is_format, const GcnInst& inst); void BUFFER_LOAD_FORMAT(u32 num_dwords, const GcnInst& inst);
void BUFFER_STORE(u32 num_dwords, bool is_typed, const GcnInst& inst);
void BUFFER_STORE_FORMAT(u32 num_dwords, const GcnInst& inst);
void BUFFER_ATOMIC(AtomicOp op, const GcnInst& inst); void BUFFER_ATOMIC(AtomicOp op, const GcnInst& inst);
// Vector interpolation // Vector interpolation
@ -202,10 +204,10 @@ public:
// Data share // Data share
void DS_SWIZZLE_B32(const GcnInst& inst); void DS_SWIZZLE_B32(const GcnInst& inst);
void DS_READ(int bit_size, bool is_signed, bool is_pair, const GcnInst& inst); void DS_READ(int bit_size, bool is_signed, bool is_pair, const GcnInst& inst);
void DS_WRITE(int bit_size, bool is_signed, bool is_pair, const GcnInst& inst); void DS_WRITE(int bit_size, bool is_signed, bool is_pair, bool stride64, const GcnInst& inst);
void DS_ADD_U32(const GcnInst& inst, bool rtn); void DS_ADD_U32(const GcnInst& inst, bool rtn);
void DS_MIN_U32(const GcnInst& inst, bool rtn); void DS_MIN_U32(const GcnInst& inst, bool is_signed, bool rtn);
void DS_MAX_U32(const GcnInst& inst, bool rtn); void DS_MAX_U32(const GcnInst& inst, bool is_signed, bool rtn);
void V_READFIRSTLANE_B32(const GcnInst& inst); void V_READFIRSTLANE_B32(const GcnInst& inst);
void V_READLANE_B32(const GcnInst& inst); void V_READLANE_B32(const GcnInst& inst);
void V_WRITELANE_B32(const GcnInst& inst); void V_WRITELANE_B32(const GcnInst& inst);

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@ -415,14 +415,20 @@ void Translator::V_ADDC_U32(const GcnInst& inst) {
const auto src0 = GetSrc<IR::U32>(inst.src[0]); const auto src0 = GetSrc<IR::U32>(inst.src[0]);
const auto src1 = GetSrc<IR::U32>(inst.src[1]); const auto src1 = GetSrc<IR::U32>(inst.src[1]);
IR::U32 scarry; IR::U1 carry;
if (inst.src_count == 3) { // VOP3 if (inst.src_count == 3) { // VOP3
IR::U1 thread_bit{ir.GetThreadBitScalarReg(IR::ScalarReg(inst.src[2].code))}; if (inst.src[2].field == OperandField::VccLo) {
scarry = IR::U32{ir.Select(thread_bit, ir.Imm32(1), ir.Imm32(0))}; carry = ir.GetVcc();
} else if (inst.src[2].field == OperandField::ScalarGPR) {
carry = ir.GetThreadBitScalarReg(IR::ScalarReg(inst.src[2].code));
} else {
UNREACHABLE();
}
} else { // VOP2 } else { // VOP2
scarry = ir.GetVccLo(); carry = ir.GetVcc();
} }
const IR::U32 scarry = IR::U32{ir.Select(carry, ir.Imm32(1), ir.Imm32(0))};
const IR::U32 result = ir.IAdd(ir.IAdd(src0, src1), scarry); const IR::U32 result = ir.IAdd(ir.IAdd(src0, src1), scarry);
const IR::VectorReg dst_reg{inst.dst[0].code}; const IR::VectorReg dst_reg{inst.dst[0].code};

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@ -56,57 +56,57 @@ void Translator::EmitVectorMemory(const GcnInst& inst) {
// Buffer load operations // Buffer load operations
case Opcode::TBUFFER_LOAD_FORMAT_X: case Opcode::TBUFFER_LOAD_FORMAT_X:
return BUFFER_LOAD_FORMAT(1, true, true, inst); return BUFFER_LOAD(1, true, inst);
case Opcode::TBUFFER_LOAD_FORMAT_XY: case Opcode::TBUFFER_LOAD_FORMAT_XY:
return BUFFER_LOAD_FORMAT(2, true, true, inst); return BUFFER_LOAD(2, true, inst);
case Opcode::TBUFFER_LOAD_FORMAT_XYZ: case Opcode::TBUFFER_LOAD_FORMAT_XYZ:
return BUFFER_LOAD_FORMAT(3, true, true, inst); return BUFFER_LOAD(3, true, inst);
case Opcode::TBUFFER_LOAD_FORMAT_XYZW: case Opcode::TBUFFER_LOAD_FORMAT_XYZW:
return BUFFER_LOAD_FORMAT(4, true, true, inst); return BUFFER_LOAD(4, true, inst);
case Opcode::BUFFER_LOAD_FORMAT_X: case Opcode::BUFFER_LOAD_FORMAT_X:
return BUFFER_LOAD_FORMAT(1, false, true, inst); return BUFFER_LOAD_FORMAT(1, inst);
case Opcode::BUFFER_LOAD_FORMAT_XY: case Opcode::BUFFER_LOAD_FORMAT_XY:
return BUFFER_LOAD_FORMAT(2, false, true, inst); return BUFFER_LOAD_FORMAT(2, inst);
case Opcode::BUFFER_LOAD_FORMAT_XYZ: case Opcode::BUFFER_LOAD_FORMAT_XYZ:
return BUFFER_LOAD_FORMAT(3, false, true, inst); return BUFFER_LOAD_FORMAT(3, inst);
case Opcode::BUFFER_LOAD_FORMAT_XYZW: case Opcode::BUFFER_LOAD_FORMAT_XYZW:
return BUFFER_LOAD_FORMAT(4, false, true, inst); return BUFFER_LOAD_FORMAT(4, inst);
case Opcode::BUFFER_LOAD_DWORD: case Opcode::BUFFER_LOAD_DWORD:
return BUFFER_LOAD_FORMAT(1, false, false, inst); return BUFFER_LOAD(1, false, inst);
case Opcode::BUFFER_LOAD_DWORDX2: case Opcode::BUFFER_LOAD_DWORDX2:
return BUFFER_LOAD_FORMAT(2, false, false, inst); return BUFFER_LOAD(2, false, inst);
case Opcode::BUFFER_LOAD_DWORDX3: case Opcode::BUFFER_LOAD_DWORDX3:
return BUFFER_LOAD_FORMAT(3, false, false, inst); return BUFFER_LOAD(3, false, inst);
case Opcode::BUFFER_LOAD_DWORDX4: case Opcode::BUFFER_LOAD_DWORDX4:
return BUFFER_LOAD_FORMAT(4, false, false, inst); return BUFFER_LOAD(4, false, inst);
// Buffer store operations // Buffer store operations
case Opcode::BUFFER_STORE_FORMAT_X: case Opcode::BUFFER_STORE_FORMAT_X:
return BUFFER_STORE_FORMAT(1, false, true, inst); return BUFFER_STORE_FORMAT(1, inst);
case Opcode::BUFFER_STORE_FORMAT_XY: case Opcode::BUFFER_STORE_FORMAT_XY:
return BUFFER_STORE_FORMAT(2, false, true, inst); return BUFFER_STORE_FORMAT(2, inst);
case Opcode::BUFFER_STORE_FORMAT_XYZ: case Opcode::BUFFER_STORE_FORMAT_XYZ:
return BUFFER_STORE_FORMAT(3, false, true, inst); return BUFFER_STORE_FORMAT(3, inst);
case Opcode::BUFFER_STORE_FORMAT_XYZW: case Opcode::BUFFER_STORE_FORMAT_XYZW:
return BUFFER_STORE_FORMAT(4, false, true, inst); return BUFFER_STORE_FORMAT(4, inst);
case Opcode::TBUFFER_STORE_FORMAT_X: case Opcode::TBUFFER_STORE_FORMAT_X:
return BUFFER_STORE_FORMAT(1, true, true, inst); return BUFFER_STORE(1, true, inst);
case Opcode::TBUFFER_STORE_FORMAT_XY: case Opcode::TBUFFER_STORE_FORMAT_XY:
return BUFFER_STORE_FORMAT(2, true, true, inst); return BUFFER_STORE(2, true, inst);
case Opcode::TBUFFER_STORE_FORMAT_XYZ: case Opcode::TBUFFER_STORE_FORMAT_XYZ:
return BUFFER_STORE_FORMAT(3, true, true, inst); return BUFFER_STORE(3, true, inst);
case Opcode::BUFFER_STORE_DWORD: case Opcode::BUFFER_STORE_DWORD:
return BUFFER_STORE_FORMAT(1, false, false, inst); return BUFFER_STORE(1, false, inst);
case Opcode::BUFFER_STORE_DWORDX2: case Opcode::BUFFER_STORE_DWORDX2:
return BUFFER_STORE_FORMAT(2, false, false, inst); return BUFFER_STORE(2, false, inst);
case Opcode::BUFFER_STORE_DWORDX3: case Opcode::BUFFER_STORE_DWORDX3:
return BUFFER_STORE_FORMAT(3, false, false, inst); return BUFFER_STORE(3, false, inst);
case Opcode::BUFFER_STORE_DWORDX4: case Opcode::BUFFER_STORE_DWORDX4:
return BUFFER_STORE_FORMAT(4, false, false, inst); return BUFFER_STORE(4, false, inst);
// Buffer atomic operations // Buffer atomic operations
case Opcode::BUFFER_ATOMIC_ADD: case Opcode::BUFFER_ATOMIC_ADD:
@ -349,8 +349,7 @@ void Translator::IMAGE_STORE(const GcnInst& inst) {
ir.ImageWrite(handle, body, value, {}); ir.ImageWrite(handle, body, value, {});
} }
void Translator::BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, bool is_format, void Translator::BUFFER_LOAD(u32 num_dwords, bool is_typed, const GcnInst& inst) {
const GcnInst& inst) {
const auto& mtbuf = inst.control.mtbuf; const auto& mtbuf = inst.control.mtbuf;
const IR::VectorReg vaddr{inst.src[0].code}; const IR::VectorReg vaddr{inst.src[0].code};
const IR::ScalarReg sharp{inst.src[2].code * 4}; const IR::ScalarReg sharp{inst.src[2].code * 4};
@ -370,22 +369,19 @@ void Translator::BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, bool is_forma
info.index_enable.Assign(mtbuf.idxen); info.index_enable.Assign(mtbuf.idxen);
info.offset_enable.Assign(mtbuf.offen); info.offset_enable.Assign(mtbuf.offen);
info.inst_offset.Assign(mtbuf.offset); info.inst_offset.Assign(mtbuf.offset);
info.is_typed.Assign(is_typed);
if (is_typed) { if (is_typed) {
info.dmft.Assign(static_cast<AmdGpu::DataFormat>(mtbuf.dfmt)); const auto dmft = static_cast<AmdGpu::DataFormat>(mtbuf.dfmt);
info.nfmt.Assign(static_cast<AmdGpu::NumberFormat>(mtbuf.nfmt)); const auto nfmt = static_cast<AmdGpu::NumberFormat>(mtbuf.nfmt);
ASSERT(info.nfmt == AmdGpu::NumberFormat::Float && ASSERT(nfmt == AmdGpu::NumberFormat::Float &&
(info.dmft == AmdGpu::DataFormat::Format32_32_32_32 || (dmft == AmdGpu::DataFormat::Format32_32_32_32 ||
info.dmft == AmdGpu::DataFormat::Format32_32_32 || dmft == AmdGpu::DataFormat::Format32_32_32 ||
info.dmft == AmdGpu::DataFormat::Format32_32 || dmft == AmdGpu::DataFormat::Format32_32 || dmft == AmdGpu::DataFormat::Format32));
info.dmft == AmdGpu::DataFormat::Format32));
} }
const IR::Value handle = const IR::Value handle =
ir.CompositeConstruct(ir.GetScalarReg(sharp), ir.GetScalarReg(sharp + 1), ir.CompositeConstruct(ir.GetScalarReg(sharp), ir.GetScalarReg(sharp + 1),
ir.GetScalarReg(sharp + 2), ir.GetScalarReg(sharp + 3)); ir.GetScalarReg(sharp + 2), ir.GetScalarReg(sharp + 3));
const IR::Value value = is_format ? ir.LoadBufferFormat(num_dwords, handle, address, info) const IR::Value value = ir.LoadBuffer(num_dwords, handle, address, info);
: ir.LoadBuffer(num_dwords, handle, address, info);
const IR::VectorReg dst_reg{inst.src[1].code}; const IR::VectorReg dst_reg{inst.src[1].code};
if (num_dwords == 1) { if (num_dwords == 1) {
ir.SetVectorReg(dst_reg, IR::F32{value}); ir.SetVectorReg(dst_reg, IR::F32{value});
@ -396,8 +392,34 @@ void Translator::BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, bool is_forma
} }
} }
void Translator::BUFFER_STORE_FORMAT(u32 num_dwords, bool is_typed, bool is_format, void Translator::BUFFER_LOAD_FORMAT(u32 num_dwords, const GcnInst& inst) {
const GcnInst& inst) { const auto& mubuf = inst.control.mubuf;
const IR::VectorReg vaddr{inst.src[0].code};
const IR::ScalarReg sharp{inst.src[2].code * 4};
ASSERT_MSG(!mubuf.offen && mubuf.offset == 0, "Offsets for image buffers are not supported");
const IR::Value address = [&] -> IR::Value {
if (mubuf.idxen) {
return ir.GetVectorReg(vaddr);
}
return {};
}();
const IR::Value soffset{GetSrc(inst.src[3])};
ASSERT_MSG(soffset.IsImmediate() && soffset.U32() == 0, "Non immediate offset not supported");
IR::BufferInstInfo info{};
info.index_enable.Assign(mubuf.idxen);
const IR::Value handle =
ir.CompositeConstruct(ir.GetScalarReg(sharp), ir.GetScalarReg(sharp + 1),
ir.GetScalarReg(sharp + 2), ir.GetScalarReg(sharp + 3));
const IR::Value value = ir.LoadBufferFormat(handle, address, info);
const IR::VectorReg dst_reg{inst.src[1].code};
for (u32 i = 0; i < num_dwords; i++) {
ir.SetVectorReg(dst_reg + i, IR::F32{ir.CompositeExtract(value, i)});
}
}
void Translator::BUFFER_STORE(u32 num_dwords, bool is_typed, const GcnInst& inst) {
const auto& mtbuf = inst.control.mtbuf; const auto& mtbuf = inst.control.mtbuf;
const IR::VectorReg vaddr{inst.src[0].code}; const IR::VectorReg vaddr{inst.src[0].code};
const IR::ScalarReg sharp{inst.src[2].code * 4}; const IR::ScalarReg sharp{inst.src[2].code * 4};
@ -417,45 +439,76 @@ void Translator::BUFFER_STORE_FORMAT(u32 num_dwords, bool is_typed, bool is_form
info.index_enable.Assign(mtbuf.idxen); info.index_enable.Assign(mtbuf.idxen);
info.offset_enable.Assign(mtbuf.offen); info.offset_enable.Assign(mtbuf.offen);
info.inst_offset.Assign(mtbuf.offset); info.inst_offset.Assign(mtbuf.offset);
info.is_typed.Assign(is_typed);
if (is_typed) { if (is_typed) {
info.dmft.Assign(static_cast<AmdGpu::DataFormat>(mtbuf.dfmt)); const auto dmft = static_cast<AmdGpu::DataFormat>(mtbuf.dfmt);
info.nfmt.Assign(static_cast<AmdGpu::NumberFormat>(mtbuf.nfmt)); const auto nfmt = static_cast<AmdGpu::NumberFormat>(mtbuf.nfmt);
ASSERT(nfmt == AmdGpu::NumberFormat::Float &&
(dmft == AmdGpu::DataFormat::Format32_32_32_32 ||
dmft == AmdGpu::DataFormat::Format32_32_32 ||
dmft == AmdGpu::DataFormat::Format32_32 || dmft == AmdGpu::DataFormat::Format32));
} }
IR::Value value{}; IR::Value value{};
const IR::VectorReg src_reg{inst.src[1].code}; const IR::VectorReg src_reg{inst.src[1].code};
switch (num_dwords) { switch (num_dwords) {
case 1: case 1:
value = ir.GetVectorReg<Shader::IR::F32>(src_reg); value = ir.GetVectorReg<IR::F32>(src_reg);
break; break;
case 2: case 2:
value = ir.CompositeConstruct(ir.GetVectorReg<Shader::IR::F32>(src_reg), value = ir.CompositeConstruct(ir.GetVectorReg<IR::F32>(src_reg),
ir.GetVectorReg<Shader::IR::F32>(src_reg + 1)); ir.GetVectorReg<IR::F32>(src_reg + 1));
break; break;
case 3: case 3:
value = ir.CompositeConstruct(ir.GetVectorReg<Shader::IR::F32>(src_reg), value = ir.CompositeConstruct(ir.GetVectorReg<IR::F32>(src_reg),
ir.GetVectorReg<Shader::IR::F32>(src_reg + 1), ir.GetVectorReg<IR::F32>(src_reg + 1),
ir.GetVectorReg<Shader::IR::F32>(src_reg + 2)); ir.GetVectorReg<IR::F32>(src_reg + 2));
break; break;
case 4: case 4:
value = ir.CompositeConstruct(ir.GetVectorReg<Shader::IR::F32>(src_reg), value = ir.CompositeConstruct(
ir.GetVectorReg<Shader::IR::F32>(src_reg + 1), ir.GetVectorReg<IR::F32>(src_reg), ir.GetVectorReg<IR::F32>(src_reg + 1),
ir.GetVectorReg<Shader::IR::F32>(src_reg + 2), ir.GetVectorReg<IR::F32>(src_reg + 2), ir.GetVectorReg<IR::F32>(src_reg + 3));
ir.GetVectorReg<Shader::IR::F32>(src_reg + 3));
break; break;
} }
const IR::Value handle = const IR::Value handle =
ir.CompositeConstruct(ir.GetScalarReg(sharp), ir.GetScalarReg(sharp + 1), ir.CompositeConstruct(ir.GetScalarReg(sharp), ir.GetScalarReg(sharp + 1),
ir.GetScalarReg(sharp + 2), ir.GetScalarReg(sharp + 3)); ir.GetScalarReg(sharp + 2), ir.GetScalarReg(sharp + 3));
if (is_format) { ir.StoreBuffer(num_dwords, handle, address, value, info);
ir.StoreBufferFormat(num_dwords, handle, address, value, info); }
} else {
ir.StoreBuffer(num_dwords, handle, address, value, info); void Translator::BUFFER_STORE_FORMAT(u32 num_dwords, const GcnInst& inst) {
} const auto& mubuf = inst.control.mubuf;
const IR::VectorReg vaddr{inst.src[0].code};
const IR::ScalarReg sharp{inst.src[2].code * 4};
ASSERT_MSG(!mubuf.offen && mubuf.offset == 0, "Offsets for image buffers are not supported");
const IR::Value address = [&] -> IR::Value {
if (mubuf.idxen) {
return ir.GetVectorReg(vaddr);
}
return {};
}();
const IR::Value soffset{GetSrc(inst.src[3])};
ASSERT_MSG(soffset.IsImmediate() && soffset.U32() == 0, "Non immediate offset not supported");
IR::BufferInstInfo info{};
info.index_enable.Assign(mubuf.idxen);
const IR::VectorReg src_reg{inst.src[1].code};
std::array<IR::Value, 4> comps{};
for (u32 i = 0; i < num_dwords; i++) {
comps[i] = ir.GetVectorReg<IR::F32>(src_reg + i);
}
for (u32 i = num_dwords; i < 4; i++) {
comps[i] = ir.Imm32(0.f);
}
const IR::Value value = ir.CompositeConstruct(comps[0], comps[1], comps[2], comps[3]);
const IR::Value handle =
ir.CompositeConstruct(ir.GetScalarReg(sharp), ir.GetScalarReg(sharp + 1),
ir.GetScalarReg(sharp + 2), ir.GetScalarReg(sharp + 3));
ir.StoreBufferFormat(handle, address, value, info);
} }
// TODO: U64
void Translator::BUFFER_ATOMIC(AtomicOp op, const GcnInst& inst) { void Translator::BUFFER_ATOMIC(AtomicOp op, const GcnInst& inst) {
const auto& mubuf = inst.control.mubuf; const auto& mubuf = inst.control.mubuf;
const IR::VectorReg vaddr{inst.src[0].code}; const IR::VectorReg vaddr{inst.src[0].code};

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@ -325,20 +325,8 @@ Value IREmitter::LoadBuffer(int num_dwords, const Value& handle, const Value& ad
} }
} }
Value IREmitter::LoadBufferFormat(int num_dwords, const Value& handle, const Value& address, Value IREmitter::LoadBufferFormat(const Value& handle, const Value& address, BufferInstInfo info) {
BufferInstInfo info) { return Inst(Opcode::LoadBufferFormatF32, Flags{info}, handle, address);
switch (num_dwords) {
case 1:
return Inst(Opcode::LoadBufferFormatF32, Flags{info}, handle, address);
case 2:
return Inst(Opcode::LoadBufferFormatF32x2, Flags{info}, handle, address);
case 3:
return Inst(Opcode::LoadBufferFormatF32x3, Flags{info}, handle, address);
case 4:
return Inst(Opcode::LoadBufferFormatF32x4, Flags{info}, handle, address);
default:
UNREACHABLE_MSG("Invalid number of dwords {}", num_dwords);
}
} }
void IREmitter::StoreBuffer(int num_dwords, const Value& handle, const Value& address, void IREmitter::StoreBuffer(int num_dwords, const Value& handle, const Value& address,
@ -409,24 +397,9 @@ Value IREmitter::BufferAtomicSwap(const Value& handle, const Value& address, con
return Inst(Opcode::BufferAtomicSwap32, Flags{info}, handle, address, value); return Inst(Opcode::BufferAtomicSwap32, Flags{info}, handle, address, value);
} }
void IREmitter::StoreBufferFormat(int num_dwords, const Value& handle, const Value& address, void IREmitter::StoreBufferFormat(const Value& handle, const Value& address, const Value& data,
const Value& data, BufferInstInfo info) { BufferInstInfo info) {
switch (num_dwords) { Inst(Opcode::StoreBufferFormatF32, Flags{info}, handle, address, data);
case 1:
Inst(Opcode::StoreBufferFormatF32, Flags{info}, handle, address, data);
break;
case 2:
Inst(Opcode::StoreBufferFormatF32x2, Flags{info}, handle, address, data);
break;
case 3:
Inst(Opcode::StoreBufferFormatF32x3, Flags{info}, handle, address, data);
break;
case 4:
Inst(Opcode::StoreBufferFormatF32x4, Flags{info}, handle, address, data);
break;
default:
UNREACHABLE_MSG("Invalid number of dwords {}", num_dwords);
}
} }
U32 IREmitter::LaneId() { U32 IREmitter::LaneId() {

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@ -92,12 +92,12 @@ public:
[[nodiscard]] Value LoadBuffer(int num_dwords, const Value& handle, const Value& address, [[nodiscard]] Value LoadBuffer(int num_dwords, const Value& handle, const Value& address,
BufferInstInfo info); BufferInstInfo info);
[[nodiscard]] Value LoadBufferFormat(int num_dwords, const Value& handle, const Value& address, [[nodiscard]] Value LoadBufferFormat(const Value& handle, const Value& address,
BufferInstInfo info); BufferInstInfo info);
void StoreBuffer(int num_dwords, const Value& handle, const Value& address, const Value& data, void StoreBuffer(int num_dwords, const Value& handle, const Value& address, const Value& data,
BufferInstInfo info); BufferInstInfo info);
void StoreBufferFormat(int num_dwords, const Value& handle, const Value& address, void StoreBufferFormat(const Value& handle, const Value& address, const Value& data,
const Value& data, BufferInstInfo info); BufferInstInfo info);
[[nodiscard]] Value BufferAtomicIAdd(const Value& handle, const Value& address, [[nodiscard]] Value BufferAtomicIAdd(const Value& handle, const Value& address,
const Value& value, BufferInstInfo info); const Value& value, BufferInstInfo info);

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@ -56,9 +56,6 @@ bool Inst::MayHaveSideEffects() const noexcept {
case Opcode::StoreBufferF32x3: case Opcode::StoreBufferF32x3:
case Opcode::StoreBufferF32x4: case Opcode::StoreBufferF32x4:
case Opcode::StoreBufferFormatF32: case Opcode::StoreBufferFormatF32:
case Opcode::StoreBufferFormatF32x2:
case Opcode::StoreBufferFormatF32x3:
case Opcode::StoreBufferFormatF32x4:
case Opcode::StoreBufferU32: case Opcode::StoreBufferU32:
case Opcode::BufferAtomicIAdd32: case Opcode::BufferAtomicIAdd32:
case Opcode::BufferAtomicSMin32: case Opcode::BufferAtomicSMin32:

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@ -79,19 +79,13 @@ OPCODE(LoadBufferF32, F32, Opaq
OPCODE(LoadBufferF32x2, F32x2, Opaque, Opaque, ) OPCODE(LoadBufferF32x2, F32x2, Opaque, Opaque, )
OPCODE(LoadBufferF32x3, F32x3, Opaque, Opaque, ) OPCODE(LoadBufferF32x3, F32x3, Opaque, Opaque, )
OPCODE(LoadBufferF32x4, F32x4, Opaque, Opaque, ) OPCODE(LoadBufferF32x4, F32x4, Opaque, Opaque, )
OPCODE(LoadBufferFormatF32, F32, Opaque, Opaque, ) OPCODE(LoadBufferFormatF32, F32x4, Opaque, Opaque, )
OPCODE(LoadBufferFormatF32x2, F32x2, Opaque, Opaque, )
OPCODE(LoadBufferFormatF32x3, F32x3, Opaque, Opaque, )
OPCODE(LoadBufferFormatF32x4, F32x4, Opaque, Opaque, )
OPCODE(LoadBufferU32, U32, Opaque, Opaque, ) OPCODE(LoadBufferU32, U32, Opaque, Opaque, )
OPCODE(StoreBufferF32, Void, Opaque, Opaque, F32, ) OPCODE(StoreBufferF32, Void, Opaque, Opaque, F32, )
OPCODE(StoreBufferF32x2, Void, Opaque, Opaque, F32x2, ) OPCODE(StoreBufferF32x2, Void, Opaque, Opaque, F32x2, )
OPCODE(StoreBufferF32x3, Void, Opaque, Opaque, F32x3, ) OPCODE(StoreBufferF32x3, Void, Opaque, Opaque, F32x3, )
OPCODE(StoreBufferF32x4, Void, Opaque, Opaque, F32x4, ) OPCODE(StoreBufferF32x4, Void, Opaque, Opaque, F32x4, )
OPCODE(StoreBufferFormatF32, Void, Opaque, Opaque, F32, ) OPCODE(StoreBufferFormatF32, Void, Opaque, Opaque, F32x4, )
OPCODE(StoreBufferFormatF32x2, Void, Opaque, Opaque, F32x2, )
OPCODE(StoreBufferFormatF32x3, Void, Opaque, Opaque, F32x3, )
OPCODE(StoreBufferFormatF32x4, Void, Opaque, Opaque, F32x4, )
OPCODE(StoreBufferU32, Void, Opaque, Opaque, U32, ) OPCODE(StoreBufferU32, Void, Opaque, Opaque, U32, )
// Buffer atomic operations // Buffer atomic operations

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@ -3,6 +3,7 @@
#include <algorithm> #include <algorithm>
#include <boost/container/small_vector.hpp> #include <boost/container/small_vector.hpp>
#include "common/alignment.h"
#include "shader_recompiler/ir/basic_block.h" #include "shader_recompiler/ir/basic_block.h"
#include "shader_recompiler/ir/breadth_first_search.h" #include "shader_recompiler/ir/breadth_first_search.h"
#include "shader_recompiler/ir/ir_emitter.h" #include "shader_recompiler/ir/ir_emitter.h"
@ -45,10 +46,6 @@ bool IsBufferStore(const IR::Inst& inst) {
case IR::Opcode::StoreBufferF32x2: case IR::Opcode::StoreBufferF32x2:
case IR::Opcode::StoreBufferF32x3: case IR::Opcode::StoreBufferF32x3:
case IR::Opcode::StoreBufferF32x4: case IR::Opcode::StoreBufferF32x4:
case IR::Opcode::StoreBufferFormatF32:
case IR::Opcode::StoreBufferFormatF32x2:
case IR::Opcode::StoreBufferFormatF32x3:
case IR::Opcode::StoreBufferFormatF32x4:
case IR::Opcode::StoreBufferU32: case IR::Opcode::StoreBufferU32:
return true; return true;
default: default:
@ -62,10 +59,6 @@ bool IsBufferInstruction(const IR::Inst& inst) {
case IR::Opcode::LoadBufferF32x2: case IR::Opcode::LoadBufferF32x2:
case IR::Opcode::LoadBufferF32x3: case IR::Opcode::LoadBufferF32x3:
case IR::Opcode::LoadBufferF32x4: case IR::Opcode::LoadBufferF32x4:
case IR::Opcode::LoadBufferFormatF32:
case IR::Opcode::LoadBufferFormatF32x2:
case IR::Opcode::LoadBufferFormatF32x3:
case IR::Opcode::LoadBufferFormatF32x4:
case IR::Opcode::LoadBufferU32: case IR::Opcode::LoadBufferU32:
case IR::Opcode::ReadConstBuffer: case IR::Opcode::ReadConstBuffer:
case IR::Opcode::ReadConstBufferU32: case IR::Opcode::ReadConstBufferU32:
@ -75,6 +68,11 @@ bool IsBufferInstruction(const IR::Inst& inst) {
} }
} }
bool IsTextureBufferInstruction(const IR::Inst& inst) {
return inst.GetOpcode() == IR::Opcode::LoadBufferFormatF32 ||
inst.GetOpcode() == IR::Opcode::StoreBufferFormatF32;
}
static bool UseFP16(AmdGpu::DataFormat data_format, AmdGpu::NumberFormat num_format) { static bool UseFP16(AmdGpu::DataFormat data_format, AmdGpu::NumberFormat num_format) {
switch (num_format) { switch (num_format) {
case AmdGpu::NumberFormat::Float: case AmdGpu::NumberFormat::Float:
@ -100,28 +98,6 @@ static bool UseFP16(AmdGpu::DataFormat data_format, AmdGpu::NumberFormat num_for
IR::Type BufferDataType(const IR::Inst& inst, AmdGpu::NumberFormat num_format) { IR::Type BufferDataType(const IR::Inst& inst, AmdGpu::NumberFormat num_format) {
switch (inst.GetOpcode()) { switch (inst.GetOpcode()) {
case IR::Opcode::LoadBufferFormatF32:
case IR::Opcode::LoadBufferFormatF32x2:
case IR::Opcode::LoadBufferFormatF32x3:
case IR::Opcode::LoadBufferFormatF32x4:
case IR::Opcode::StoreBufferFormatF32:
case IR::Opcode::StoreBufferFormatF32x2:
case IR::Opcode::StoreBufferFormatF32x3:
case IR::Opcode::StoreBufferFormatF32x4:
switch (num_format) {
case AmdGpu::NumberFormat::Unorm:
case AmdGpu::NumberFormat::Snorm:
case AmdGpu::NumberFormat::Uscaled:
case AmdGpu::NumberFormat::Sscaled:
case AmdGpu::NumberFormat::Uint:
case AmdGpu::NumberFormat::Sint:
case AmdGpu::NumberFormat::SnormNz:
return IR::Type::U32;
case AmdGpu::NumberFormat::Float:
return IR::Type::F32;
default:
UNREACHABLE();
}
case IR::Opcode::LoadBufferF32: case IR::Opcode::LoadBufferF32:
case IR::Opcode::LoadBufferF32x2: case IR::Opcode::LoadBufferF32x2:
case IR::Opcode::LoadBufferF32x3: case IR::Opcode::LoadBufferF32x3:
@ -143,20 +119,8 @@ IR::Type BufferDataType(const IR::Inst& inst, AmdGpu::NumberFormat num_format) {
} }
} }
bool IsImageInstruction(const IR::Inst& inst) { bool IsImageAtomicInstruction(const IR::Inst& inst) {
switch (inst.GetOpcode()) { switch (inst.GetOpcode()) {
case IR::Opcode::ImageSampleExplicitLod:
case IR::Opcode::ImageSampleImplicitLod:
case IR::Opcode::ImageSampleDrefExplicitLod:
case IR::Opcode::ImageSampleDrefImplicitLod:
case IR::Opcode::ImageFetch:
case IR::Opcode::ImageGather:
case IR::Opcode::ImageGatherDref:
case IR::Opcode::ImageQueryDimensions:
case IR::Opcode::ImageQueryLod:
case IR::Opcode::ImageGradient:
case IR::Opcode::ImageRead:
case IR::Opcode::ImageWrite:
case IR::Opcode::ImageAtomicIAdd32: case IR::Opcode::ImageAtomicIAdd32:
case IR::Opcode::ImageAtomicSMin32: case IR::Opcode::ImageAtomicSMin32:
case IR::Opcode::ImageAtomicUMin32: case IR::Opcode::ImageAtomicUMin32:
@ -178,20 +142,27 @@ bool IsImageStorageInstruction(const IR::Inst& inst) {
switch (inst.GetOpcode()) { switch (inst.GetOpcode()) {
case IR::Opcode::ImageWrite: case IR::Opcode::ImageWrite:
case IR::Opcode::ImageRead: case IR::Opcode::ImageRead:
case IR::Opcode::ImageAtomicIAdd32:
case IR::Opcode::ImageAtomicSMin32:
case IR::Opcode::ImageAtomicUMin32:
case IR::Opcode::ImageAtomicSMax32:
case IR::Opcode::ImageAtomicUMax32:
case IR::Opcode::ImageAtomicInc32:
case IR::Opcode::ImageAtomicDec32:
case IR::Opcode::ImageAtomicAnd32:
case IR::Opcode::ImageAtomicOr32:
case IR::Opcode::ImageAtomicXor32:
case IR::Opcode::ImageAtomicExchange32:
return true; return true;
default: default:
return false; return IsImageAtomicInstruction(inst);
}
}
bool IsImageInstruction(const IR::Inst& inst) {
switch (inst.GetOpcode()) {
case IR::Opcode::ImageSampleExplicitLod:
case IR::Opcode::ImageSampleImplicitLod:
case IR::Opcode::ImageSampleDrefExplicitLod:
case IR::Opcode::ImageSampleDrefImplicitLod:
case IR::Opcode::ImageFetch:
case IR::Opcode::ImageGather:
case IR::Opcode::ImageGatherDref:
case IR::Opcode::ImageQueryDimensions:
case IR::Opcode::ImageQueryLod:
case IR::Opcode::ImageGradient:
return true;
default:
return IsImageStorageInstruction(inst);
} }
} }
@ -214,7 +185,8 @@ u32 ImageOffsetArgumentPosition(const IR::Inst& inst) {
class Descriptors { class Descriptors {
public: public:
explicit Descriptors(Info& info_) explicit Descriptors(Info& info_)
: info{info_}, buffer_resources{info_.buffers}, image_resources{info_.images}, : info{info_}, buffer_resources{info_.buffers},
texture_buffer_resources{info_.texture_buffers}, image_resources{info_.images},
sampler_resources{info_.samplers} {} sampler_resources{info_.samplers} {}
u32 Add(const BufferResource& desc) { u32 Add(const BufferResource& desc) {
@ -224,13 +196,21 @@ public:
desc.inline_cbuf == existing.inline_cbuf; desc.inline_cbuf == existing.inline_cbuf;
})}; })};
auto& buffer = buffer_resources[index]; auto& buffer = buffer_resources[index];
ASSERT(buffer.length == desc.length);
buffer.is_storage |= desc.is_storage;
buffer.used_types |= desc.used_types; buffer.used_types |= desc.used_types;
buffer.is_written |= desc.is_written; buffer.is_written |= desc.is_written;
return index; return index;
} }
u32 Add(const TextureBufferResource& desc) {
const u32 index{Add(texture_buffer_resources, desc, [&desc](const auto& existing) {
return desc.sgpr_base == existing.sgpr_base &&
desc.dword_offset == existing.dword_offset;
})};
auto& buffer = texture_buffer_resources[index];
buffer.is_written |= desc.is_written;
return index;
}
u32 Add(const ImageResource& desc) { u32 Add(const ImageResource& desc) {
const u32 index{Add(image_resources, desc, [&desc](const auto& existing) { const u32 index{Add(image_resources, desc, [&desc](const auto& existing) {
return desc.sgpr_base == existing.sgpr_base && return desc.sgpr_base == existing.sgpr_base &&
@ -247,7 +227,7 @@ public:
return true; return true;
} }
// Samplers with different bindings might still be the same. // Samplers with different bindings might still be the same.
return existing.GetSsharp(info) == desc.GetSsharp(info); return existing.GetSharp(info) == desc.GetSharp(info);
})}; })};
return index; return index;
} }
@ -265,6 +245,7 @@ private:
const Info& info; const Info& info;
BufferResourceList& buffer_resources; BufferResourceList& buffer_resources;
TextureBufferResourceList& texture_buffer_resources;
ImageResourceList& image_resources; ImageResourceList& image_resources;
SamplerResourceList& sampler_resources; SamplerResourceList& sampler_resources;
}; };
@ -361,33 +342,6 @@ SharpLocation TrackSharp(const IR::Inst* inst) {
}; };
} }
static constexpr size_t MaxUboSize = 65536;
static bool IsLoadBufferFormat(const IR::Inst& inst) {
switch (inst.GetOpcode()) {
case IR::Opcode::LoadBufferFormatF32:
case IR::Opcode::LoadBufferFormatF32x2:
case IR::Opcode::LoadBufferFormatF32x3:
case IR::Opcode::LoadBufferFormatF32x4:
return true;
default:
return false;
}
}
static u32 BufferLength(const AmdGpu::Buffer& buffer) {
const auto stride = buffer.GetStride();
if (stride < sizeof(f32)) {
ASSERT(sizeof(f32) % stride == 0);
return (((buffer.num_records - 1) / sizeof(f32)) + 1) * stride;
} else if (stride == sizeof(f32)) {
return buffer.num_records;
} else {
ASSERT(stride % sizeof(f32) == 0);
return buffer.num_records * (stride / sizeof(f32));
}
}
s32 TryHandleInlineCbuf(IR::Inst& inst, Info& info, Descriptors& descriptors, s32 TryHandleInlineCbuf(IR::Inst& inst, Info& info, Descriptors& descriptors,
AmdGpu::Buffer& cbuf) { AmdGpu::Buffer& cbuf) {
@ -414,10 +368,8 @@ s32 TryHandleInlineCbuf(IR::Inst& inst, Info& info, Descriptors& descriptors,
return descriptors.Add(BufferResource{ return descriptors.Add(BufferResource{
.sgpr_base = std::numeric_limits<u32>::max(), .sgpr_base = std::numeric_limits<u32>::max(),
.dword_offset = 0, .dword_offset = 0,
.length = BufferLength(cbuf),
.used_types = BufferDataType(inst, cbuf.GetNumberFmt()), .used_types = BufferDataType(inst, cbuf.GetNumberFmt()),
.inline_cbuf = cbuf, .inline_cbuf = cbuf,
.is_storage = IsBufferStore(inst) || cbuf.GetSize() > MaxUboSize,
}); });
} }
@ -429,28 +381,17 @@ void PatchBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info,
IR::Inst* handle = inst.Arg(0).InstRecursive(); IR::Inst* handle = inst.Arg(0).InstRecursive();
IR::Inst* producer = handle->Arg(0).InstRecursive(); IR::Inst* producer = handle->Arg(0).InstRecursive();
const auto sharp = TrackSharp(producer); const auto sharp = TrackSharp(producer);
const bool is_store = IsBufferStore(inst);
buffer = info.ReadUd<AmdGpu::Buffer>(sharp.sgpr_base, sharp.dword_offset); buffer = info.ReadUd<AmdGpu::Buffer>(sharp.sgpr_base, sharp.dword_offset);
binding = descriptors.Add(BufferResource{ binding = descriptors.Add(BufferResource{
.sgpr_base = sharp.sgpr_base, .sgpr_base = sharp.sgpr_base,
.dword_offset = sharp.dword_offset, .dword_offset = sharp.dword_offset,
.length = BufferLength(buffer),
.used_types = BufferDataType(inst, buffer.GetNumberFmt()), .used_types = BufferDataType(inst, buffer.GetNumberFmt()),
.is_storage = is_store || buffer.GetSize() > MaxUboSize, .is_written = IsBufferStore(inst),
.is_written = is_store,
}); });
} }
// Update buffer descriptor format. // Update buffer descriptor format.
const auto inst_info = inst.Flags<IR::BufferInstInfo>(); const auto inst_info = inst.Flags<IR::BufferInstInfo>();
auto& buffer_desc = info.buffers[binding];
if (inst_info.is_typed) {
buffer_desc.dfmt = inst_info.dmft;
buffer_desc.nfmt = inst_info.nfmt;
} else {
buffer_desc.dfmt = buffer.GetDataFmt();
buffer_desc.nfmt = buffer.GetNumberFmt();
}
// Replace handle with binding index in buffer resource list. // Replace handle with binding index in buffer resource list.
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
@ -463,20 +404,7 @@ void PatchBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info,
return; return;
} }
if (IsLoadBufferFormat(inst)) {
if (UseFP16(buffer.GetDataFmt(), buffer.GetNumberFmt())) {
info.uses_fp16 = true;
}
} else {
const u32 stride = buffer.GetStride();
if (stride < 4) {
LOG_WARNING(Render_Vulkan,
"non-formatting load_buffer_* is not implemented for stride {}", stride);
}
}
// Compute address of the buffer using the stride. // Compute address of the buffer using the stride.
// Todo: What if buffer is rebound with different stride?
IR::U32 address = ir.Imm32(inst_info.inst_offset.Value()); IR::U32 address = ir.Imm32(inst_info.inst_offset.Value());
if (inst_info.index_enable) { if (inst_info.index_enable) {
const IR::U32 index = inst_info.offset_enable ? IR::U32{ir.CompositeExtract(inst.Arg(1), 0)} const IR::U32 index = inst_info.offset_enable ? IR::U32{ir.CompositeExtract(inst.Arg(1), 0)}
@ -491,8 +419,31 @@ void PatchBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info,
inst.SetArg(1, address); inst.SetArg(1, address);
} }
void PatchTextureBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info,
Descriptors& descriptors) {
const IR::Inst* handle = inst.Arg(0).InstRecursive();
const IR::Inst* producer = handle->Arg(0).InstRecursive();
const auto sharp = TrackSharp(producer);
const auto buffer = info.ReadUd<AmdGpu::Buffer>(sharp.sgpr_base, sharp.dword_offset);
const s32 binding = descriptors.Add(TextureBufferResource{
.sgpr_base = sharp.sgpr_base,
.dword_offset = sharp.dword_offset,
.nfmt = buffer.GetNumberFmt(),
.is_written = inst.GetOpcode() == IR::Opcode::StoreBufferFormatF32,
});
// Replace handle with binding index in texture buffer resource list.
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
inst.SetArg(0, ir.Imm32(binding));
ASSERT(!buffer.swizzle_enable && !buffer.add_tid_enable);
}
IR::Value PatchCubeCoord(IR::IREmitter& ir, const IR::Value& s, const IR::Value& t, IR::Value PatchCubeCoord(IR::IREmitter& ir, const IR::Value& s, const IR::Value& t,
const IR::Value& z) { const IR::Value& z, bool is_storage) {
// When cubemap is written with imageStore it is treated like 2DArray.
if (is_storage) {
return ir.CompositeConstruct(s, t, z);
}
// We need to fix x and y coordinate, // We need to fix x and y coordinate,
// because the s and t coordinate will be scaled and plus 1.5 by v_madak_f32. // because the s and t coordinate will be scaled and plus 1.5 by v_madak_f32.
// We already force the scale value to be 1.0 when handling v_cubema_f32, // We already force the scale value to be 1.0 when handling v_cubema_f32,
@ -530,13 +481,15 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
return; return;
} }
ASSERT(image.GetType() != AmdGpu::ImageType::Invalid); ASSERT(image.GetType() != AmdGpu::ImageType::Invalid);
const bool is_storage = IsImageStorageInstruction(inst);
u32 image_binding = descriptors.Add(ImageResource{ u32 image_binding = descriptors.Add(ImageResource{
.sgpr_base = tsharp.sgpr_base, .sgpr_base = tsharp.sgpr_base,
.dword_offset = tsharp.dword_offset, .dword_offset = tsharp.dword_offset,
.type = image.GetType(), .type = image.GetType(),
.nfmt = static_cast<AmdGpu::NumberFormat>(image.GetNumberFmt()), .nfmt = static_cast<AmdGpu::NumberFormat>(image.GetNumberFmt()),
.is_storage = IsImageStorageInstruction(inst), .is_storage = is_storage,
.is_depth = bool(inst_info.is_depth), .is_depth = bool(inst_info.is_depth),
.is_atomic = IsImageAtomicInstruction(inst),
}); });
// Read sampler sharp. This doesn't exist for IMAGE_LOAD/IMAGE_STORE instructions // Read sampler sharp. This doesn't exist for IMAGE_LOAD/IMAGE_STORE instructions
@ -593,7 +546,8 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
case AmdGpu::ImageType::Color3D: // x, y, z case AmdGpu::ImageType::Color3D: // x, y, z
return {ir.CompositeConstruct(body->Arg(0), body->Arg(1), body->Arg(2)), body->Arg(3)}; return {ir.CompositeConstruct(body->Arg(0), body->Arg(1), body->Arg(2)), body->Arg(3)};
case AmdGpu::ImageType::Cube: // x, y, face case AmdGpu::ImageType::Cube: // x, y, face
return {PatchCubeCoord(ir, body->Arg(0), body->Arg(1), body->Arg(2)), body->Arg(3)}; return {PatchCubeCoord(ir, body->Arg(0), body->Arg(1), body->Arg(2), is_storage),
body->Arg(3)};
default: default:
UNREACHABLE_MSG("Unknown image type {}", image.GetType()); UNREACHABLE_MSG("Unknown image type {}", image.GetType());
} }
@ -668,6 +622,10 @@ void ResourceTrackingPass(IR::Program& program) {
PatchBufferInstruction(*block, inst, info, descriptors); PatchBufferInstruction(*block, inst, info, descriptors);
continue; continue;
} }
if (IsTextureBufferInstruction(inst)) {
PatchTextureBufferInstruction(*block, inst, info, descriptors);
continue;
}
if (IsImageInstruction(inst)) { if (IsImageInstruction(inst)) {
PatchImageInstruction(*block, inst, info, descriptors); PatchImageInstruction(*block, inst, info, descriptors);
} }

View File

@ -29,6 +29,12 @@ void Visit(Info& info, IR::Inst& inst) {
case IR::Opcode::ImageWrite: case IR::Opcode::ImageWrite:
info.has_storage_images = true; info.has_storage_images = true;
break; break;
case IR::Opcode::LoadBufferFormatF32:
info.has_texel_buffers = true;
break;
case IR::Opcode::StoreBufferFormatF32:
info.has_image_buffers = true;
break;
case IR::Opcode::QuadShuffle: case IR::Opcode::QuadShuffle:
info.uses_group_quad = true; info.uses_group_quad = true;
break; break;
@ -44,6 +50,9 @@ void Visit(Info& info, IR::Inst& inst) {
case IR::Opcode::ImageQueryLod: case IR::Opcode::ImageQueryLod:
info.has_image_query = true; info.has_image_query = true;
break; break;
case IR::Opcode::LaneId:
info.uses_lane_id = true;
break;
default: default:
break; break;
} }

View File

@ -12,11 +12,13 @@
namespace Shader::IR { namespace Shader::IR {
struct Program { struct Program {
explicit Program(Info& info_) : info{info_} {}
AbstractSyntaxList syntax_list; AbstractSyntaxList syntax_list;
BlockList blocks; BlockList blocks;
BlockList post_order_blocks; BlockList post_order_blocks;
std::vector<Gcn::GcnInst> ins_list; std::vector<Gcn::GcnInst> ins_list;
Info info; Info& info;
}; };
[[nodiscard]] std::string DumpProgram(const Program& program); [[nodiscard]] std::string DumpProgram(const Program& program);

View File

@ -66,9 +66,6 @@ union BufferInstInfo {
BitField<0, 1, u32> index_enable; BitField<0, 1, u32> index_enable;
BitField<1, 1, u32> offset_enable; BitField<1, 1, u32> offset_enable;
BitField<2, 12, u32> inst_offset; BitField<2, 12, u32> inst_offset;
BitField<14, 4, AmdGpu::DataFormat> dmft;
BitField<18, 3, AmdGpu::NumberFormat> nfmt;
BitField<21, 1, u32> is_typed;
}; };
enum class ScalarReg : u32 { enum class ScalarReg : u32 {

View File

@ -29,7 +29,7 @@ IR::BlockList GenerateBlocks(const IR::AbstractSyntaxList& syntax_list) {
IR::Program TranslateProgram(Common::ObjectPool<IR::Inst>& inst_pool, IR::Program TranslateProgram(Common::ObjectPool<IR::Inst>& inst_pool,
Common::ObjectPool<IR::Block>& block_pool, std::span<const u32> token, Common::ObjectPool<IR::Block>& block_pool, std::span<const u32> token,
const Info&& info, const Profile& profile) { Info& info, const Profile& profile) {
// Ensure first instruction is expected. // Ensure first instruction is expected.
constexpr u32 token_mov_vcchi = 0xBEEB03FF; constexpr u32 token_mov_vcchi = 0xBEEB03FF;
ASSERT_MSG(token[0] == token_mov_vcchi, "First instruction is not s_mov_b32 vcc_hi, #imm"); ASSERT_MSG(token[0] == token_mov_vcchi, "First instruction is not s_mov_b32 vcc_hi, #imm");
@ -38,7 +38,7 @@ IR::Program TranslateProgram(Common::ObjectPool<IR::Inst>& inst_pool,
Gcn::GcnDecodeContext decoder; Gcn::GcnDecodeContext decoder;
// Decode and save instructions // Decode and save instructions
IR::Program program; IR::Program program{info};
program.ins_list.reserve(token.size()); program.ins_list.reserve(token.size());
while (!slice.atEnd()) { while (!slice.atEnd()) {
program.ins_list.emplace_back(decoder.decodeInstruction(slice)); program.ins_list.emplace_back(decoder.decodeInstruction(slice));
@ -49,7 +49,6 @@ IR::Program TranslateProgram(Common::ObjectPool<IR::Inst>& inst_pool,
Gcn::CFG cfg{gcn_block_pool, program.ins_list}; Gcn::CFG cfg{gcn_block_pool, program.ins_list};
// Structurize control flow graph and create program. // Structurize control flow graph and create program.
program.info = std::move(info);
program.syntax_list = Shader::Gcn::BuildASL(inst_pool, block_pool, cfg, program.info, profile); program.syntax_list = Shader::Gcn::BuildASL(inst_pool, block_pool, cfg, program.info, profile);
program.blocks = GenerateBlocks(program.syntax_list); program.blocks = GenerateBlocks(program.syntax_list);
program.post_order_blocks = Shader::IR::PostOrder(program.syntax_list.front()); program.post_order_blocks = Shader::IR::PostOrder(program.syntax_list.front());

View File

@ -13,7 +13,7 @@ struct Profile;
[[nodiscard]] IR::Program TranslateProgram(Common::ObjectPool<IR::Inst>& inst_pool, [[nodiscard]] IR::Program TranslateProgram(Common::ObjectPool<IR::Inst>& inst_pool,
Common::ObjectPool<IR::Block>& block_pool, Common::ObjectPool<IR::Block>& block_pool,
std::span<const u32> code, const Info&& info, std::span<const u32> code, Info& info,
const Profile& profile); const Profile& profile);
} // namespace Shader } // namespace Shader

View File

@ -4,6 +4,7 @@
#pragma once #pragma once
#include <span> #include <span>
#include <boost/container/small_vector.hpp>
#include <boost/container/static_vector.hpp> #include <boost/container/static_vector.hpp>
#include "common/assert.h" #include "common/assert.h"
#include "common/types.h" #include "common/types.h"
@ -74,18 +75,29 @@ struct Info;
struct BufferResource { struct BufferResource {
u32 sgpr_base; u32 sgpr_base;
u32 dword_offset; u32 dword_offset;
u32 length;
IR::Type used_types; IR::Type used_types;
AmdGpu::Buffer inline_cbuf; AmdGpu::Buffer inline_cbuf;
AmdGpu::DataFormat dfmt;
AmdGpu::NumberFormat nfmt;
bool is_storage{};
bool is_instance_data{}; bool is_instance_data{};
bool is_written{}; bool is_written{};
constexpr AmdGpu::Buffer GetVsharp(const Info& info) const noexcept; bool IsStorage(AmdGpu::Buffer buffer) const noexcept {
static constexpr size_t MaxUboSize = 65536;
return buffer.GetSize() > MaxUboSize || is_written;
}
constexpr AmdGpu::Buffer GetSharp(const Info& info) const noexcept;
}; };
using BufferResourceList = boost::container::static_vector<BufferResource, 16>; using BufferResourceList = boost::container::small_vector<BufferResource, 16>;
struct TextureBufferResource {
u32 sgpr_base;
u32 dword_offset;
AmdGpu::NumberFormat nfmt;
bool is_written{};
constexpr AmdGpu::Buffer GetSharp(const Info& info) const noexcept;
};
using TextureBufferResourceList = boost::container::small_vector<TextureBufferResource, 16>;
struct ImageResource { struct ImageResource {
u32 sgpr_base; u32 sgpr_base;
@ -94,8 +106,11 @@ struct ImageResource {
AmdGpu::NumberFormat nfmt; AmdGpu::NumberFormat nfmt;
bool is_storage; bool is_storage;
bool is_depth; bool is_depth;
bool is_atomic{};
constexpr AmdGpu::Image GetSharp(const Info& info) const noexcept;
}; };
using ImageResourceList = boost::container::static_vector<ImageResource, 16>; using ImageResourceList = boost::container::small_vector<ImageResource, 16>;
struct SamplerResource { struct SamplerResource {
u32 sgpr_base; u32 sgpr_base;
@ -104,9 +119,9 @@ struct SamplerResource {
u32 associated_image : 4; u32 associated_image : 4;
u32 disable_aniso : 1; u32 disable_aniso : 1;
constexpr AmdGpu::Sampler GetSsharp(const Info& info) const noexcept; constexpr AmdGpu::Sampler GetSharp(const Info& info) const noexcept;
}; };
using SamplerResourceList = boost::container::static_vector<SamplerResource, 16>; using SamplerResourceList = boost::container::small_vector<SamplerResource, 16>;
struct PushData { struct PushData {
static constexpr size_t BufOffsetIndex = 2; static constexpr size_t BufOffsetIndex = 2;
@ -179,6 +194,7 @@ struct Info {
s8 instance_offset_sgpr = -1; s8 instance_offset_sgpr = -1;
BufferResourceList buffers; BufferResourceList buffers;
TextureBufferResourceList texture_buffers;
ImageResourceList images; ImageResourceList images;
SamplerResourceList samplers; SamplerResourceList samplers;
@ -194,9 +210,12 @@ struct Info {
u64 pgm_hash{}; u64 pgm_hash{};
u32 shared_memory_size{}; u32 shared_memory_size{};
bool has_storage_images{}; bool has_storage_images{};
bool has_image_buffers{};
bool has_texel_buffers{};
bool has_discard{}; bool has_discard{};
bool has_image_gather{}; bool has_image_gather{};
bool has_image_query{}; bool has_image_query{};
bool uses_lane_id{};
bool uses_group_quad{}; bool uses_group_quad{};
bool uses_shared{}; bool uses_shared{};
bool uses_fp16{}; bool uses_fp16{};
@ -214,6 +233,10 @@ struct Info {
return data; return data;
} }
size_t NumBindings() const noexcept {
return buffers.size() + texture_buffers.size() + images.size() + samplers.size();
}
[[nodiscard]] std::pair<u32, u32> GetDrawOffsets() const noexcept { [[nodiscard]] std::pair<u32, u32> GetDrawOffsets() const noexcept {
u32 vertex_offset = 0; u32 vertex_offset = 0;
u32 instance_offset = 0; u32 instance_offset = 0;
@ -227,11 +250,19 @@ struct Info {
} }
}; };
constexpr AmdGpu::Buffer BufferResource::GetVsharp(const Info& info) const noexcept { constexpr AmdGpu::Buffer BufferResource::GetSharp(const Info& info) const noexcept {
return inline_cbuf ? inline_cbuf : info.ReadUd<AmdGpu::Buffer>(sgpr_base, dword_offset); return inline_cbuf ? inline_cbuf : info.ReadUd<AmdGpu::Buffer>(sgpr_base, dword_offset);
} }
constexpr AmdGpu::Sampler SamplerResource::GetSsharp(const Info& info) const noexcept { constexpr AmdGpu::Buffer TextureBufferResource::GetSharp(const Info& info) const noexcept {
return info.ReadUd<AmdGpu::Buffer>(sgpr_base, dword_offset);
}
constexpr AmdGpu::Image ImageResource::GetSharp(const Info& info) const noexcept {
return info.ReadUd<AmdGpu::Image>(sgpr_base, dword_offset);
}
constexpr AmdGpu::Sampler SamplerResource::GetSharp(const Info& info) const noexcept {
return inline_sampler ? inline_sampler : info.ReadUd<AmdGpu::Sampler>(sgpr_base, dword_offset); return inline_sampler ? inline_sampler : info.ReadUd<AmdGpu::Sampler>(sgpr_base, dword_offset);
} }

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@ -167,7 +167,7 @@ struct Liverpool {
static constexpr auto* GetBinaryInfo(const Shader& sh) { static constexpr auto* GetBinaryInfo(const Shader& sh) {
const auto* code = sh.template Address<u32*>(); const auto* code = sh.template Address<u32*>();
const auto* bininfo = std::bit_cast<const BinaryInfo*>(code + (code[1] + 1) * 2); const auto* bininfo = std::bit_cast<const BinaryInfo*>(code + (code[1] + 1) * 2);
ASSERT_MSG(bininfo->Valid(), "Invalid shader binary header"); // ASSERT_MSG(bininfo->Valid(), "Invalid shader binary header");
return bininfo; return bininfo;
} }

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@ -61,6 +61,10 @@ enum class NumberFormat : u32 {
Ubscaled = 13, Ubscaled = 13,
}; };
[[nodiscard]] constexpr bool IsInteger(NumberFormat nfmt) {
return nfmt == AmdGpu::NumberFormat::Sint || nfmt == AmdGpu::NumberFormat::Uint;
}
[[nodiscard]] std::string_view NameOf(DataFormat fmt); [[nodiscard]] std::string_view NameOf(DataFormat fmt);
[[nodiscard]] std::string_view NameOf(NumberFormat fmt); [[nodiscard]] std::string_view NameOf(NumberFormat fmt);

View File

@ -3,6 +3,7 @@
#pragma once #pragma once
#include "common/alignment.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/types.h" #include "common/types.h"
@ -68,6 +69,10 @@ struct Buffer {
return stride == 0 ? 1U : stride; return stride == 0 ? 1U : stride;
} }
u32 NumDwords() const noexcept {
return Common::AlignUp(GetSize(), sizeof(u32)) >> 2;
}
u32 GetSize() const noexcept { u32 GetSize() const noexcept {
return GetStride() * num_records; return GetStride() * num_records;
} }

View File

@ -13,13 +13,6 @@
namespace VideoCore { namespace VideoCore {
constexpr vk::BufferUsageFlags AllFlags =
vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eTransferDst |
vk::BufferUsageFlagBits::eUniformTexelBuffer | vk::BufferUsageFlagBits::eStorageTexelBuffer |
vk::BufferUsageFlagBits::eUniformBuffer | vk::BufferUsageFlagBits::eStorageBuffer |
vk::BufferUsageFlagBits::eIndexBuffer | vk::BufferUsageFlagBits::eVertexBuffer |
vk::BufferUsageFlagBits::eIndirectBuffer;
std::string_view BufferTypeName(MemoryUsage type) { std::string_view BufferTypeName(MemoryUsage type) {
switch (type) { switch (type) {
case MemoryUsage::Upload: case MemoryUsage::Upload:
@ -96,13 +89,13 @@ void UniqueBuffer::Create(const vk::BufferCreateInfo& buffer_ci, MemoryUsage usa
} }
Buffer::Buffer(const Vulkan::Instance& instance_, MemoryUsage usage_, VAddr cpu_addr_, Buffer::Buffer(const Vulkan::Instance& instance_, MemoryUsage usage_, VAddr cpu_addr_,
u64 size_bytes_) vk::BufferUsageFlags flags, u64 size_bytes_)
: cpu_addr{cpu_addr_}, size_bytes{size_bytes_}, instance{&instance_}, usage{usage_}, : cpu_addr{cpu_addr_}, size_bytes{size_bytes_}, instance{&instance_}, usage{usage_},
buffer{instance->GetDevice(), instance->GetAllocator()} { buffer{instance->GetDevice(), instance->GetAllocator()} {
// Create buffer object. // Create buffer object.
const vk::BufferCreateInfo buffer_ci = { const vk::BufferCreateInfo buffer_ci = {
.size = size_bytes, .size = size_bytes,
.usage = AllFlags, .usage = flags,
}; };
VmaAllocationInfo alloc_info{}; VmaAllocationInfo alloc_info{};
buffer.Create(buffer_ci, usage, &alloc_info); buffer.Create(buffer_ci, usage, &alloc_info);
@ -119,25 +112,33 @@ Buffer::Buffer(const Vulkan::Instance& instance_, MemoryUsage usage_, VAddr cpu_
is_coherent = property_flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; is_coherent = property_flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
} }
vk::BufferView Buffer::View(u32 offset, u32 size, AmdGpu::DataFormat dfmt, vk::BufferView Buffer::View(u32 offset, u32 size, bool is_written, AmdGpu::DataFormat dfmt,
AmdGpu::NumberFormat nfmt) { AmdGpu::NumberFormat nfmt) {
const auto it{std::ranges::find_if(views, [offset, size, dfmt, nfmt](const BufferView& view) { const auto it{std::ranges::find_if(views, [=](const BufferView& view) {
return offset == view.offset && size == view.size && dfmt == view.dfmt && nfmt == view.nfmt; return offset == view.offset && size == view.size && is_written == view.is_written &&
dfmt == view.dfmt && nfmt == view.nfmt;
})}; })};
if (it != views.end()) { if (it != views.end()) {
return it->handle; return it->handle;
} }
const vk::BufferUsageFlags2CreateInfoKHR usage_flags = {
.usage = is_written ? vk::BufferUsageFlagBits2KHR::eStorageTexelBuffer
: vk::BufferUsageFlagBits2KHR::eUniformTexelBuffer,
};
const vk::BufferViewCreateInfo view_ci = {
.pNext = &usage_flags,
.buffer = buffer.buffer,
.format = Vulkan::LiverpoolToVK::SurfaceFormat(dfmt, nfmt),
.offset = offset,
.range = size,
};
views.push_back({ views.push_back({
.offset = offset, .offset = offset,
.size = size, .size = size,
.is_written = is_written,
.dfmt = dfmt, .dfmt = dfmt,
.nfmt = nfmt, .nfmt = nfmt,
.handle = instance->GetDevice().createBufferView({ .handle = instance->GetDevice().createBufferView(view_ci),
.buffer = buffer.buffer,
.format = Vulkan::LiverpoolToVK::SurfaceFormat(dfmt, nfmt),
.offset = offset,
.range = size,
}),
}); });
return views.back().handle; return views.back().handle;
} }
@ -147,7 +148,7 @@ constexpr u64 WATCHES_RESERVE_CHUNK = 0x1000;
StreamBuffer::StreamBuffer(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler_, StreamBuffer::StreamBuffer(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler_,
MemoryUsage usage, u64 size_bytes) MemoryUsage usage, u64 size_bytes)
: Buffer{instance, usage, 0, size_bytes}, scheduler{scheduler_} { : Buffer{instance, usage, 0, AllFlags, size_bytes}, scheduler{scheduler_} {
ReserveWatches(current_watches, WATCHES_INITIAL_RESERVE); ReserveWatches(current_watches, WATCHES_INITIAL_RESERVE);
ReserveWatches(previous_watches, WATCHES_INITIAL_RESERVE); ReserveWatches(previous_watches, WATCHES_INITIAL_RESERVE);
const auto device = instance.GetDevice(); const auto device = instance.GetDevice();

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@ -31,6 +31,15 @@ enum class MemoryUsage {
Stream, ///< Requests device local host visible buffer, falling back host memory. Stream, ///< Requests device local host visible buffer, falling back host memory.
}; };
constexpr vk::BufferUsageFlags ReadFlags =
vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eUniformTexelBuffer |
vk::BufferUsageFlagBits::eUniformBuffer | vk::BufferUsageFlagBits::eIndexBuffer |
vk::BufferUsageFlagBits::eVertexBuffer | vk::BufferUsageFlagBits::eIndirectBuffer;
constexpr vk::BufferUsageFlags AllFlags = ReadFlags | vk::BufferUsageFlagBits::eTransferDst |
vk::BufferUsageFlagBits::eStorageTexelBuffer |
vk::BufferUsageFlagBits::eStorageBuffer;
struct UniqueBuffer { struct UniqueBuffer {
explicit UniqueBuffer(vk::Device device, VmaAllocator allocator); explicit UniqueBuffer(vk::Device device, VmaAllocator allocator);
~UniqueBuffer(); ~UniqueBuffer();
@ -65,7 +74,7 @@ struct UniqueBuffer {
class Buffer { class Buffer {
public: public:
explicit Buffer(const Vulkan::Instance& instance, MemoryUsage usage, VAddr cpu_addr_, explicit Buffer(const Vulkan::Instance& instance, MemoryUsage usage, VAddr cpu_addr_,
u64 size_bytes_); vk::BufferUsageFlags flags, u64 size_bytes_);
Buffer& operator=(const Buffer&) = delete; Buffer& operator=(const Buffer&) = delete;
Buffer(const Buffer&) = delete; Buffer(const Buffer&) = delete;
@ -73,7 +82,8 @@ public:
Buffer& operator=(Buffer&&) = default; Buffer& operator=(Buffer&&) = default;
Buffer(Buffer&&) = default; Buffer(Buffer&&) = default;
vk::BufferView View(u32 offset, u32 size, AmdGpu::DataFormat dfmt, AmdGpu::NumberFormat nfmt); vk::BufferView View(u32 offset, u32 size, bool is_written, AmdGpu::DataFormat dfmt,
AmdGpu::NumberFormat nfmt);
/// Increases the likeliness of this being a stream buffer /// Increases the likeliness of this being a stream buffer
void IncreaseStreamScore(int score) noexcept { void IncreaseStreamScore(int score) noexcept {
@ -121,6 +131,7 @@ public:
struct BufferView { struct BufferView {
u32 offset; u32 offset;
u32 size; u32 size;
bool is_written;
AmdGpu::DataFormat dfmt; AmdGpu::DataFormat dfmt;
AmdGpu::NumberFormat nfmt; AmdGpu::NumberFormat nfmt;
vk::BufferView handle; vk::BufferView handle;

View File

@ -23,7 +23,7 @@ BufferCache::BufferCache(const Vulkan::Instance& instance_, Vulkan::Scheduler& s
stream_buffer{instance, scheduler, MemoryUsage::Stream, UboStreamBufferSize}, stream_buffer{instance, scheduler, MemoryUsage::Stream, UboStreamBufferSize},
memory_tracker{&tracker} { memory_tracker{&tracker} {
// Ensure the first slot is used for the null buffer // Ensure the first slot is used for the null buffer
void(slot_buffers.insert(instance, MemoryUsage::DeviceLocal, 0, 1)); void(slot_buffers.insert(instance, MemoryUsage::DeviceLocal, 0, ReadFlags, 1));
} }
BufferCache::~BufferCache() = default; BufferCache::~BufferCache() = default;
@ -421,7 +421,7 @@ BufferId BufferCache::CreateBuffer(VAddr device_addr, u32 wanted_size) {
const OverlapResult overlap = ResolveOverlaps(device_addr, wanted_size); const OverlapResult overlap = ResolveOverlaps(device_addr, wanted_size);
const u32 size = static_cast<u32>(overlap.end - overlap.begin); const u32 size = static_cast<u32>(overlap.end - overlap.begin);
const BufferId new_buffer_id = const BufferId new_buffer_id =
slot_buffers.insert(instance, MemoryUsage::DeviceLocal, overlap.begin, size); slot_buffers.insert(instance, MemoryUsage::DeviceLocal, overlap.begin, AllFlags, size);
auto& new_buffer = slot_buffers[new_buffer_id]; auto& new_buffer = slot_buffers[new_buffer_id];
const size_t size_bytes = new_buffer.SizeBytes(); const size_t size_bytes = new_buffer.SizeBytes();
const auto cmdbuf = scheduler.CommandBuffer(); const auto cmdbuf = scheduler.CommandBuffer();
@ -495,7 +495,8 @@ bool BufferCache::SynchronizeBuffer(Buffer& buffer, VAddr device_addr, u32 size)
} else { } else {
// For large one time transfers use a temporary host buffer. // For large one time transfers use a temporary host buffer.
// RenderDoc can lag quite a bit if the stream buffer is too large. // RenderDoc can lag quite a bit if the stream buffer is too large.
Buffer temp_buffer{instance, MemoryUsage::Upload, 0, total_size_bytes}; Buffer temp_buffer{instance, MemoryUsage::Upload, 0, vk::BufferUsageFlagBits::eTransferSrc,
total_size_bytes};
src_buffer = temp_buffer.Handle(); src_buffer = temp_buffer.Handle();
u8* const staging = temp_buffer.mapped_data.data(); u8* const staging = temp_buffer.mapped_data.data();
for (auto& copy : copies) { for (auto& copy : copies) {

View File

@ -13,22 +13,31 @@ namespace Vulkan {
ComputePipeline::ComputePipeline(const Instance& instance_, Scheduler& scheduler_, ComputePipeline::ComputePipeline(const Instance& instance_, Scheduler& scheduler_,
vk::PipelineCache pipeline_cache, u64 compute_key_, vk::PipelineCache pipeline_cache, u64 compute_key_,
const Program* program) const Shader::Info& info_, vk::ShaderModule module)
: instance{instance_}, scheduler{scheduler_}, compute_key{compute_key_}, : instance{instance_}, scheduler{scheduler_}, compute_key{compute_key_}, info{&info_} {
info{&program->pgm.info} {
const vk::PipelineShaderStageCreateInfo shader_ci = { const vk::PipelineShaderStageCreateInfo shader_ci = {
.stage = vk::ShaderStageFlagBits::eCompute, .stage = vk::ShaderStageFlagBits::eCompute,
.module = program->module, .module = module,
.pName = "main", .pName = "main",
}; };
u32 binding{}; u32 binding{};
boost::container::small_vector<vk::DescriptorSetLayoutBinding, 32> bindings; boost::container::small_vector<vk::DescriptorSetLayoutBinding, 32> bindings;
for (const auto& buffer : info->buffers) { for (const auto& buffer : info->buffers) {
const auto sharp = buffer.GetSharp(*info);
bindings.push_back({ bindings.push_back({
.binding = binding++, .binding = binding++,
.descriptorType = buffer.is_storage ? vk::DescriptorType::eStorageBuffer .descriptorType = buffer.IsStorage(sharp) ? vk::DescriptorType::eStorageBuffer
: vk::DescriptorType::eUniformBuffer, : vk::DescriptorType::eUniformBuffer,
.descriptorCount = 1,
.stageFlags = vk::ShaderStageFlagBits::eCompute,
});
}
for (const auto& tex_buffer : info->texture_buffers) {
bindings.push_back({
.binding = binding++,
.descriptorType = tex_buffer.is_written ? vk::DescriptorType::eStorageTexelBuffer
: vk::DescriptorType::eUniformTexelBuffer,
.descriptorCount = 1, .descriptorCount = 1,
.stageFlags = vk::ShaderStageFlagBits::eCompute, .stageFlags = vk::ShaderStageFlagBits::eCompute,
}); });
@ -91,22 +100,24 @@ ComputePipeline::~ComputePipeline() = default;
bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache, bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
VideoCore::TextureCache& texture_cache) const { VideoCore::TextureCache& texture_cache) const {
// Bind resource buffers and textures. // Bind resource buffers and textures.
boost::container::static_vector<vk::BufferView, 8> buffer_views;
boost::container::static_vector<vk::DescriptorBufferInfo, 16> buffer_infos; boost::container::static_vector<vk::DescriptorBufferInfo, 16> buffer_infos;
boost::container::static_vector<vk::DescriptorImageInfo, 16> image_infos; boost::container::static_vector<vk::DescriptorImageInfo, 16> image_infos;
boost::container::small_vector<vk::WriteDescriptorSet, 16> set_writes; boost::container::small_vector<vk::WriteDescriptorSet, 16> set_writes;
Shader::PushData push_data{}; Shader::PushData push_data{};
u32 binding{}; u32 binding{};
for (const auto& buffer : info->buffers) { for (const auto& desc : info->buffers) {
const auto vsharp = buffer.GetVsharp(*info); const auto vsharp = desc.GetSharp(*info);
const bool is_storage = desc.IsStorage(vsharp);
const VAddr address = vsharp.base_address; const VAddr address = vsharp.base_address;
// Most of the time when a metadata is updated with a shader it gets cleared. It means we // Most of the time when a metadata is updated with a shader it gets cleared. It means we
// can skip the whole dispatch and update the tracked state instead. Also, it is not // can skip the whole dispatch and update the tracked state instead. Also, it is not
// intended to be consumed and in such rare cases (e.g. HTile introspection, CRAA) we will // intended to be consumed and in such rare cases (e.g. HTile introspection, CRAA) we will
// need its full emulation anyways. For cases of metadata read a warning will be logged. // need its full emulation anyways. For cases of metadata read a warning will be logged.
if (buffer.is_storage) { if (desc.is_written) {
if (texture_cache.TouchMeta(address, true)) { if (texture_cache.TouchMeta(address, true)) {
LOG_WARNING(Render_Vulkan, "Metadata update skipped"); LOG_TRACE(Render_Vulkan, "Metadata update skipped");
return false; return false;
} }
} else { } else {
@ -115,13 +126,12 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
} }
} }
const u32 size = vsharp.GetSize(); const u32 size = vsharp.GetSize();
if (buffer.is_written) { if (desc.is_written) {
texture_cache.InvalidateMemory(address, size, true); texture_cache.InvalidateMemory(address, size, true);
} }
const u32 alignment = const u32 alignment =
buffer.is_storage ? instance.StorageMinAlignment() : instance.UniformMinAlignment(); is_storage ? instance.StorageMinAlignment() : instance.UniformMinAlignment();
const auto [vk_buffer, offset] = const auto [vk_buffer, offset] = buffer_cache.ObtainBuffer(address, size, desc.is_written);
buffer_cache.ObtainBuffer(address, size, buffer.is_written);
const u32 offset_aligned = Common::AlignDown(offset, alignment); const u32 offset_aligned = Common::AlignDown(offset, alignment);
const u32 adjust = offset - offset_aligned; const u32 adjust = offset - offset_aligned;
if (adjust != 0) { if (adjust != 0) {
@ -134,20 +144,68 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
.dstBinding = binding++, .dstBinding = binding++,
.dstArrayElement = 0, .dstArrayElement = 0,
.descriptorCount = 1, .descriptorCount = 1,
.descriptorType = buffer.is_storage ? vk::DescriptorType::eStorageBuffer .descriptorType = is_storage ? vk::DescriptorType::eStorageBuffer
: vk::DescriptorType::eUniformBuffer, : vk::DescriptorType::eUniformBuffer,
.pBufferInfo = &buffer_infos.back(), .pBufferInfo = &buffer_infos.back(),
}); });
} }
for (const auto& desc : info->texture_buffers) {
const auto vsharp = desc.GetSharp(*info);
vk::BufferView& buffer_view = buffer_views.emplace_back(VK_NULL_HANDLE);
if (vsharp.GetDataFmt() != AmdGpu::DataFormat::FormatInvalid) {
const VAddr address = vsharp.base_address;
const u32 size = vsharp.GetSize();
if (desc.is_written) {
if (texture_cache.TouchMeta(address, true)) {
LOG_TRACE(Render_Vulkan, "Metadata update skipped");
return false;
}
} else {
if (texture_cache.IsMeta(address)) {
LOG_WARNING(Render_Vulkan, "Unexpected metadata read by a CS shader (buffer)");
}
}
if (desc.is_written) {
texture_cache.InvalidateMemory(address, size, true);
}
const u32 alignment = instance.TexelBufferMinAlignment();
const auto [vk_buffer, offset] =
buffer_cache.ObtainBuffer(address, size, desc.is_written);
const u32 fmt_stride = AmdGpu::NumBits(vsharp.GetDataFmt()) >> 3;
ASSERT_MSG(fmt_stride == vsharp.GetStride(),
"Texel buffer stride must match format stride");
const u32 offset_aligned = Common::AlignDown(offset, alignment);
const u32 adjust = offset - offset_aligned;
if (adjust != 0) {
ASSERT(adjust % fmt_stride == 0);
push_data.AddOffset(binding, adjust / fmt_stride);
}
buffer_view = vk_buffer->View(offset_aligned, size + adjust, desc.is_written,
vsharp.GetDataFmt(), vsharp.GetNumberFmt());
}
set_writes.push_back({
.dstSet = VK_NULL_HANDLE,
.dstBinding = binding++,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = desc.is_written ? vk::DescriptorType::eStorageTexelBuffer
: vk::DescriptorType::eUniformTexelBuffer,
.pTexelBufferView = &buffer_view,
});
}
for (const auto& image_desc : info->images) { for (const auto& image_desc : info->images) {
const auto tsharp = const auto tsharp = image_desc.GetSharp(*info);
info->ReadUd<AmdGpu::Image>(image_desc.sgpr_base, image_desc.dword_offset); if (tsharp.GetDataFmt() != AmdGpu::DataFormat::FormatInvalid) {
VideoCore::ImageInfo image_info{tsharp}; VideoCore::ImageInfo image_info{tsharp};
VideoCore::ImageViewInfo view_info{tsharp, image_desc.is_storage}; VideoCore::ImageViewInfo view_info{tsharp, image_desc.is_storage};
const auto& image_view = texture_cache.FindTexture(image_info, view_info); const auto& image_view = texture_cache.FindTexture(image_info, view_info);
const auto& image = texture_cache.GetImage(image_view.image_id); const auto& image = texture_cache.GetImage(image_view.image_id);
image_infos.emplace_back(VK_NULL_HANDLE, *image_view.image_view, image.layout); image_infos.emplace_back(VK_NULL_HANDLE, *image_view.image_view, image.layout);
} else {
image_infos.emplace_back(VK_NULL_HANDLE, VK_NULL_HANDLE, vk::ImageLayout::eGeneral);
}
set_writes.push_back({ set_writes.push_back({
.dstSet = VK_NULL_HANDLE, .dstSet = VK_NULL_HANDLE,
.dstBinding = binding++, .dstBinding = binding++,
@ -163,7 +221,7 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
} }
} }
for (const auto& sampler : info->samplers) { for (const auto& sampler : info->samplers) {
const auto ssharp = sampler.GetSsharp(*info); const auto ssharp = sampler.GetSharp(*info);
const auto vk_sampler = texture_cache.GetSampler(ssharp); const auto vk_sampler = texture_cache.GetSampler(ssharp);
image_infos.emplace_back(vk_sampler, VK_NULL_HANDLE, vk::ImageLayout::eGeneral); image_infos.emplace_back(vk_sampler, VK_NULL_HANDLE, vk::ImageLayout::eGeneral);
set_writes.push_back({ set_writes.push_back({

View File

@ -3,7 +3,7 @@
#pragma once #pragma once
#include "shader_recompiler/ir/program.h" #include <boost/container/small_vector.hpp>
#include "shader_recompiler/runtime_info.h" #include "shader_recompiler/runtime_info.h"
#include "video_core/renderer_vulkan/vk_common.h" #include "video_core/renderer_vulkan/vk_common.h"
@ -17,18 +17,11 @@ namespace Vulkan {
class Instance; class Instance;
class Scheduler; class Scheduler;
struct Program {
Shader::IR::Program pgm;
std::vector<u32> spv;
vk::ShaderModule module;
u32 end_binding;
};
class ComputePipeline { class ComputePipeline {
public: public:
explicit ComputePipeline(const Instance& instance, Scheduler& scheduler, explicit ComputePipeline(const Instance& instance, Scheduler& scheduler,
vk::PipelineCache pipeline_cache, u64 compute_key, vk::PipelineCache pipeline_cache, u64 compute_key,
const Program* program); const Shader::Info& info, vk::ShaderModule module);
~ComputePipeline(); ~ComputePipeline();
[[nodiscard]] vk::Pipeline Handle() const noexcept { [[nodiscard]] vk::Pipeline Handle() const noexcept {

View File

@ -19,15 +19,11 @@ namespace Vulkan {
GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& scheduler_, GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& scheduler_,
const GraphicsPipelineKey& key_, const GraphicsPipelineKey& key_,
vk::PipelineCache pipeline_cache, vk::PipelineCache pipeline_cache,
std::span<const Program*, MaxShaderStages> programs) std::span<const Shader::Info*, MaxShaderStages> infos,
std::span<const vk::ShaderModule> modules)
: instance{instance_}, scheduler{scheduler_}, key{key_} { : instance{instance_}, scheduler{scheduler_}, key{key_} {
const vk::Device device = instance.GetDevice(); const vk::Device device = instance.GetDevice();
for (u32 i = 0; i < MaxShaderStages; i++) { std::ranges::copy(infos, stages.begin());
if (!programs[i]) {
continue;
}
stages[i] = &programs[i]->pgm.info;
}
BuildDescSetLayout(); BuildDescSetLayout();
const vk::PushConstantRange push_constants = { const vk::PushConstantRange push_constants = {
@ -194,16 +190,18 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
auto stage = u32(Shader::Stage::Vertex); auto stage = u32(Shader::Stage::Vertex);
boost::container::static_vector<vk::PipelineShaderStageCreateInfo, MaxShaderStages> boost::container::static_vector<vk::PipelineShaderStageCreateInfo, MaxShaderStages>
shader_stages; shader_stages;
shader_stages.emplace_back(vk::PipelineShaderStageCreateInfo{ if (infos[stage]) {
.stage = vk::ShaderStageFlagBits::eVertex, shader_stages.emplace_back(vk::PipelineShaderStageCreateInfo{
.module = programs[stage]->module, .stage = vk::ShaderStageFlagBits::eVertex,
.pName = "main", .module = modules[stage],
}); .pName = "main",
});
}
stage = u32(Shader::Stage::Fragment); stage = u32(Shader::Stage::Fragment);
if (programs[stage]) { if (infos[stage]) {
shader_stages.emplace_back(vk::PipelineShaderStageCreateInfo{ shader_stages.emplace_back(vk::PipelineShaderStageCreateInfo{
.stage = vk::ShaderStageFlagBits::eFragment, .stage = vk::ShaderStageFlagBits::eFragment,
.module = programs[stage]->module, .module = modules[stage],
.pName = "main", .pName = "main",
}); });
} }
@ -309,14 +307,24 @@ void GraphicsPipeline::BuildDescSetLayout() {
continue; continue;
} }
for (const auto& buffer : stage->buffers) { for (const auto& buffer : stage->buffers) {
const auto sharp = buffer.GetSharp(*stage);
bindings.push_back({ bindings.push_back({
.binding = binding++, .binding = binding++,
.descriptorType = buffer.is_storage ? vk::DescriptorType::eStorageBuffer .descriptorType = buffer.IsStorage(sharp) ? vk::DescriptorType::eStorageBuffer
: vk::DescriptorType::eUniformBuffer, : vk::DescriptorType::eUniformBuffer,
.descriptorCount = 1, .descriptorCount = 1,
.stageFlags = vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment, .stageFlags = vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment,
}); });
} }
for (const auto& tex_buffer : stage->texture_buffers) {
bindings.push_back({
.binding = binding++,
.descriptorType = tex_buffer.is_written ? vk::DescriptorType::eStorageTexelBuffer
: vk::DescriptorType::eUniformTexelBuffer,
.descriptorCount = 1,
.stageFlags = vk::ShaderStageFlagBits::eCompute,
});
}
for (const auto& image : stage->images) { for (const auto& image : stage->images) {
bindings.push_back({ bindings.push_back({
.binding = binding++, .binding = binding++,
@ -347,7 +355,8 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
VideoCore::BufferCache& buffer_cache, VideoCore::BufferCache& buffer_cache,
VideoCore::TextureCache& texture_cache) const { VideoCore::TextureCache& texture_cache) const {
// Bind resource buffers and textures. // Bind resource buffers and textures.
boost::container::static_vector<vk::DescriptorBufferInfo, 16> buffer_infos; boost::container::static_vector<vk::BufferView, 8> buffer_views;
boost::container::static_vector<vk::DescriptorBufferInfo, 32> buffer_infos;
boost::container::static_vector<vk::DescriptorImageInfo, 32> image_infos; boost::container::static_vector<vk::DescriptorImageInfo, 32> image_infos;
boost::container::small_vector<vk::WriteDescriptorSet, 16> set_writes; boost::container::small_vector<vk::WriteDescriptorSet, 16> set_writes;
Shader::PushData push_data{}; Shader::PushData push_data{};
@ -362,15 +371,16 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
push_data.step1 = regs.vgt_instance_step_rate_1; push_data.step1 = regs.vgt_instance_step_rate_1;
} }
for (const auto& buffer : stage->buffers) { for (const auto& buffer : stage->buffers) {
const auto vsharp = buffer.GetVsharp(*stage); const auto vsharp = buffer.GetSharp(*stage);
const bool is_storage = buffer.IsStorage(vsharp);
if (vsharp) { if (vsharp) {
const VAddr address = vsharp.base_address; const VAddr address = vsharp.base_address;
if (texture_cache.IsMeta(address)) { if (texture_cache.IsMeta(address)) {
LOG_WARNING(Render_Vulkan, "Unexpected metadata read by a PS shader (buffer)"); LOG_WARNING(Render_Vulkan, "Unexpected metadata read by a PS shader (buffer)");
} }
const u32 size = vsharp.GetSize(); const u32 size = vsharp.GetSize();
const u32 alignment = buffer.is_storage ? instance.StorageMinAlignment() const u32 alignment =
: instance.UniformMinAlignment(); is_storage ? instance.StorageMinAlignment() : instance.UniformMinAlignment();
const auto [vk_buffer, offset] = const auto [vk_buffer, offset] =
buffer_cache.ObtainBuffer(address, size, buffer.is_written); buffer_cache.ObtainBuffer(address, size, buffer.is_written);
const u32 offset_aligned = Common::AlignDown(offset, alignment); const u32 offset_aligned = Common::AlignDown(offset, alignment);
@ -388,16 +398,47 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
.dstBinding = binding++, .dstBinding = binding++,
.dstArrayElement = 0, .dstArrayElement = 0,
.descriptorCount = 1, .descriptorCount = 1,
.descriptorType = buffer.is_storage ? vk::DescriptorType::eStorageBuffer .descriptorType = is_storage ? vk::DescriptorType::eStorageBuffer
: vk::DescriptorType::eUniformBuffer, : vk::DescriptorType::eUniformBuffer,
.pBufferInfo = &buffer_infos.back(), .pBufferInfo = &buffer_infos.back(),
}); });
} }
for (const auto& tex_buffer : stage->texture_buffers) {
const auto vsharp = tex_buffer.GetSharp(*stage);
vk::BufferView& buffer_view = buffer_views.emplace_back(VK_NULL_HANDLE);
if (vsharp.GetDataFmt() != AmdGpu::DataFormat::FormatInvalid) {
const VAddr address = vsharp.base_address;
const u32 size = vsharp.GetSize();
const u32 alignment = instance.TexelBufferMinAlignment();
const auto [vk_buffer, offset] =
buffer_cache.ObtainBuffer(address, size, tex_buffer.is_written);
const u32 fmt_stride = AmdGpu::NumBits(vsharp.GetDataFmt()) >> 3;
ASSERT_MSG(fmt_stride == vsharp.GetStride(),
"Texel buffer stride must match format stride");
const u32 offset_aligned = Common::AlignDown(offset, alignment);
const u32 adjust = offset - offset_aligned;
if (adjust != 0) {
ASSERT(adjust % fmt_stride == 0);
push_data.AddOffset(binding, adjust / fmt_stride);
}
buffer_view = vk_buffer->View(offset, size + adjust, tex_buffer.is_written,
vsharp.GetDataFmt(), vsharp.GetNumberFmt());
}
set_writes.push_back({
.dstSet = VK_NULL_HANDLE,
.dstBinding = binding++,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = tex_buffer.is_written ? vk::DescriptorType::eStorageTexelBuffer
: vk::DescriptorType::eUniformTexelBuffer,
.pTexelBufferView = &buffer_view,
});
}
boost::container::static_vector<AmdGpu::Image, 16> tsharps; boost::container::static_vector<AmdGpu::Image, 16> tsharps;
for (const auto& image_desc : stage->images) { for (const auto& image_desc : stage->images) {
const auto tsharp = const auto tsharp = image_desc.GetSharp(*stage);
stage->ReadUd<AmdGpu::Image>(image_desc.sgpr_base, image_desc.dword_offset);
if (tsharp) { if (tsharp) {
tsharps.emplace_back(tsharp); tsharps.emplace_back(tsharp);
VideoCore::ImageInfo image_info{tsharp}; VideoCore::ImageInfo image_info{tsharp};
@ -423,7 +464,7 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
} }
} }
for (const auto& sampler : stage->samplers) { for (const auto& sampler : stage->samplers) {
auto ssharp = sampler.GetSsharp(*stage); auto ssharp = sampler.GetSharp(*stage);
if (sampler.disable_aniso) { if (sampler.disable_aniso) {
const auto& tsharp = tsharps[sampler.associated_image]; const auto& tsharp = tsharps[sampler.associated_image];
if (tsharp.base_level == 0 && tsharp.last_level == 0) { if (tsharp.base_level == 0 && tsharp.last_level == 0) {

View File

@ -59,7 +59,8 @@ class GraphicsPipeline {
public: public:
explicit GraphicsPipeline(const Instance& instance, Scheduler& scheduler, explicit GraphicsPipeline(const Instance& instance, Scheduler& scheduler,
const GraphicsPipelineKey& key, vk::PipelineCache pipeline_cache, const GraphicsPipelineKey& key, vk::PipelineCache pipeline_cache,
std::span<const Program*, MaxShaderStages> programs); std::span<const Shader::Info*, MaxShaderStages> stages,
std::span<const vk::ShaderModule> modules);
~GraphicsPipeline(); ~GraphicsPipeline();
void BindResources(const Liverpool::Regs& regs, VideoCore::BufferCache& buffer_cache, void BindResources(const Liverpool::Regs& regs, VideoCore::BufferCache& buffer_cache,

View File

@ -178,7 +178,7 @@ bool Instance::CreateDevice() {
return false; return false;
} }
boost::container::static_vector<const char*, 20> enabled_extensions; boost::container::static_vector<const char*, 25> enabled_extensions;
const auto add_extension = [&](std::string_view extension) -> bool { const auto add_extension = [&](std::string_view extension) -> bool {
const auto result = const auto result =
std::find_if(available_extensions.begin(), available_extensions.end(), std::find_if(available_extensions.begin(), available_extensions.end(),
@ -217,6 +217,7 @@ bool Instance::CreateDevice() {
// with extensions. // with extensions.
tooling_info = add_extension(VK_EXT_TOOLING_INFO_EXTENSION_NAME); tooling_info = add_extension(VK_EXT_TOOLING_INFO_EXTENSION_NAME);
const bool maintenance4 = add_extension(VK_KHR_MAINTENANCE_4_EXTENSION_NAME); const bool maintenance4 = add_extension(VK_KHR_MAINTENANCE_4_EXTENSION_NAME);
const bool maintenance5 = add_extension(VK_KHR_MAINTENANCE_5_EXTENSION_NAME);
add_extension(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME); add_extension(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
add_extension(VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME); add_extension(VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME);
const bool has_sync2 = add_extension(VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME); const bool has_sync2 = add_extension(VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME);
@ -277,6 +278,7 @@ bool Instance::CreateDevice() {
.depthBiasClamp = features.depthBiasClamp, .depthBiasClamp = features.depthBiasClamp,
.multiViewport = features.multiViewport, .multiViewport = features.multiViewport,
.samplerAnisotropy = features.samplerAnisotropy, .samplerAnisotropy = features.samplerAnisotropy,
.vertexPipelineStoresAndAtomics = features.vertexPipelineStoresAndAtomics,
.fragmentStoresAndAtomics = features.fragmentStoresAndAtomics, .fragmentStoresAndAtomics = features.fragmentStoresAndAtomics,
.shaderImageGatherExtended = features.shaderImageGatherExtended, .shaderImageGatherExtended = features.shaderImageGatherExtended,
.shaderStorageImageExtendedFormats = features.shaderStorageImageExtendedFormats, .shaderStorageImageExtendedFormats = features.shaderStorageImageExtendedFormats,
@ -299,6 +301,9 @@ bool Instance::CreateDevice() {
vk::PhysicalDeviceMaintenance4FeaturesKHR{ vk::PhysicalDeviceMaintenance4FeaturesKHR{
.maintenance4 = true, .maintenance4 = true,
}, },
vk::PhysicalDeviceMaintenance5FeaturesKHR{
.maintenance5 = true,
},
vk::PhysicalDeviceDynamicRenderingFeaturesKHR{ vk::PhysicalDeviceDynamicRenderingFeaturesKHR{
.dynamicRendering = true, .dynamicRendering = true,
}, },
@ -344,6 +349,9 @@ bool Instance::CreateDevice() {
if (!maintenance4) { if (!maintenance4) {
device_chain.unlink<vk::PhysicalDeviceMaintenance4FeaturesKHR>(); device_chain.unlink<vk::PhysicalDeviceMaintenance4FeaturesKHR>();
} }
if (!maintenance5) {
device_chain.unlink<vk::PhysicalDeviceMaintenance5FeaturesKHR>();
}
if (!custom_border_color) { if (!custom_border_color) {
device_chain.unlink<vk::PhysicalDeviceCustomBorderColorFeaturesEXT>(); device_chain.unlink<vk::PhysicalDeviceCustomBorderColorFeaturesEXT>();
} }

View File

@ -192,6 +192,11 @@ public:
return properties.limits.minStorageBufferOffsetAlignment; return properties.limits.minStorageBufferOffsetAlignment;
} }
/// Returns the minimum required alignment for texel buffers
vk::DeviceSize TexelBufferMinAlignment() const {
return properties.limits.minTexelBufferOffsetAlignment;
}
/// Returns the minimum alignemt required for accessing host-mapped device memory /// Returns the minimum alignemt required for accessing host-mapped device memory
vk::DeviceSize NonCoherentAtomSize() const { vk::DeviceSize NonCoherentAtomSize() const {
return properties.limits.nonCoherentAtomSize; return properties.limits.nonCoherentAtomSize;

View File

@ -1,147 +1,59 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "common/io_file.h"
#include "common/path_util.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/recompiler.h"
#include "shader_recompiler/runtime_info.h" #include "shader_recompiler/runtime_info.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h" #include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/renderer_vulkan/vk_instance.h" #include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h" #include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h" #include "video_core/renderer_vulkan/vk_shader_cache.h"
extern std::unique_ptr<Vulkan::RendererVulkan> renderer; extern std::unique_ptr<Vulkan::RendererVulkan> renderer;
namespace Vulkan { namespace Vulkan {
using Shader::VsOutput;
[[nodiscard]] inline u64 HashCombine(const u64 seed, const u64 hash) {
return seed ^ (hash + 0x9e3779b9 + (seed << 6) + (seed >> 2));
}
void BuildVsOutputs(Shader::Info& info, const AmdGpu::Liverpool::VsOutputControl& ctl) {
const auto add_output = [&](VsOutput x, VsOutput y, VsOutput z, VsOutput w) {
if (x != VsOutput::None || y != VsOutput::None || z != VsOutput::None ||
w != VsOutput::None) {
info.vs_outputs.emplace_back(Shader::VsOutputMap{x, y, z, w});
}
};
// VS_OUT_MISC_VEC
add_output(ctl.use_vtx_point_size ? VsOutput::PointSprite : VsOutput::None,
ctl.use_vtx_edge_flag
? VsOutput::EdgeFlag
: (ctl.use_vtx_gs_cut_flag ? VsOutput::GsCutFlag : VsOutput::None),
ctl.use_vtx_kill_flag
? VsOutput::KillFlag
: (ctl.use_vtx_render_target_idx ? VsOutput::GsMrtIndex : VsOutput::None),
ctl.use_vtx_viewport_idx ? VsOutput::GsVpIndex : VsOutput::None);
// VS_OUT_CCDIST0
add_output(ctl.IsClipDistEnabled(0)
? VsOutput::ClipDist0
: (ctl.IsCullDistEnabled(0) ? VsOutput::CullDist0 : VsOutput::None),
ctl.IsClipDistEnabled(1)
? VsOutput::ClipDist1
: (ctl.IsCullDistEnabled(1) ? VsOutput::CullDist1 : VsOutput::None),
ctl.IsClipDistEnabled(2)
? VsOutput::ClipDist2
: (ctl.IsCullDistEnabled(2) ? VsOutput::CullDist2 : VsOutput::None),
ctl.IsClipDistEnabled(3)
? VsOutput::ClipDist3
: (ctl.IsCullDistEnabled(3) ? VsOutput::CullDist3 : VsOutput::None));
// VS_OUT_CCDIST1
add_output(ctl.IsClipDistEnabled(4)
? VsOutput::ClipDist4
: (ctl.IsCullDistEnabled(4) ? VsOutput::CullDist4 : VsOutput::None),
ctl.IsClipDistEnabled(5)
? VsOutput::ClipDist5
: (ctl.IsCullDistEnabled(5) ? VsOutput::CullDist5 : VsOutput::None),
ctl.IsClipDistEnabled(6)
? VsOutput::ClipDist6
: (ctl.IsCullDistEnabled(6) ? VsOutput::CullDist6 : VsOutput::None),
ctl.IsClipDistEnabled(7)
? VsOutput::ClipDist7
: (ctl.IsCullDistEnabled(7) ? VsOutput::CullDist7 : VsOutput::None));
}
Shader::Info MakeShaderInfo(Shader::Stage stage, std::span<const u32, 16> user_data,
const AmdGpu::Liverpool::Regs& regs) {
Shader::Info info{};
info.user_data = user_data;
info.stage = stage;
switch (stage) {
case Shader::Stage::Vertex: {
info.num_user_data = regs.vs_program.settings.num_user_regs;
info.num_input_vgprs = regs.vs_program.settings.vgpr_comp_cnt;
BuildVsOutputs(info, regs.vs_output_control);
break;
}
case Shader::Stage::Fragment: {
info.num_user_data = regs.ps_program.settings.num_user_regs;
for (u32 i = 0; i < regs.num_interp; i++) {
info.ps_inputs.push_back({
.param_index = regs.ps_inputs[i].input_offset.Value(),
.is_default = bool(regs.ps_inputs[i].use_default),
.is_flat = bool(regs.ps_inputs[i].flat_shade),
.default_value = regs.ps_inputs[i].default_value,
});
}
break;
}
case Shader::Stage::Compute: {
const auto& cs_pgm = regs.cs_program;
info.num_user_data = cs_pgm.settings.num_user_regs;
info.workgroup_size = {cs_pgm.num_thread_x.full, cs_pgm.num_thread_y.full,
cs_pgm.num_thread_z.full};
info.tgid_enable = {cs_pgm.IsTgidEnabled(0), cs_pgm.IsTgidEnabled(1),
cs_pgm.IsTgidEnabled(2)};
info.shared_memory_size = cs_pgm.SharedMemSize();
break;
}
default:
break;
}
return info;
}
PipelineCache::PipelineCache(const Instance& instance_, Scheduler& scheduler_, PipelineCache::PipelineCache(const Instance& instance_, Scheduler& scheduler_,
AmdGpu::Liverpool* liverpool_) AmdGpu::Liverpool* liverpool_)
: instance{instance_}, scheduler{scheduler_}, liverpool{liverpool_}, inst_pool{8192}, : instance{instance_}, scheduler{scheduler_}, liverpool{liverpool_},
block_pool{512} { shader_cache{std::make_unique<ShaderCache>(instance, liverpool)} {
pipeline_cache = instance.GetDevice().createPipelineCacheUnique({}); pipeline_cache = instance.GetDevice().createPipelineCacheUnique({});
profile = Shader::Profile{
.supported_spirv = 0x00010600U,
.subgroup_size = instance.SubgroupSize(),
.support_explicit_workgroup_layout = true,
};
} }
PipelineCache::~PipelineCache() = default;
const GraphicsPipeline* PipelineCache::GetGraphicsPipeline() { const GraphicsPipeline* PipelineCache::GetGraphicsPipeline() {
const auto& regs = liverpool->regs;
// Tessellation is unsupported so skip the draw to avoid locking up the driver. // Tessellation is unsupported so skip the draw to avoid locking up the driver.
if (liverpool->regs.primitive_type == Liverpool::PrimitiveType::PatchPrimitive) { if (regs.primitive_type == Liverpool::PrimitiveType::PatchPrimitive) {
return nullptr;
}
// There are several cases (e.g. FCE, FMask/HTile decompression) where we don't need to do an
// actual draw hence can skip pipeline creation.
if (regs.color_control.mode == Liverpool::ColorControl::OperationMode::EliminateFastClear) {
LOG_TRACE(Render_Vulkan, "FCE pass skipped");
return nullptr;
}
if (regs.color_control.mode == Liverpool::ColorControl::OperationMode::FmaskDecompress) {
// TODO: check for a valid MRT1 to promote the draw to the resolve pass.
LOG_TRACE(Render_Vulkan, "FMask decompression pass skipped");
return nullptr; return nullptr;
} }
RefreshGraphicsKey(); RefreshGraphicsKey();
const auto [it, is_new] = graphics_pipelines.try_emplace(graphics_key); const auto [it, is_new] = graphics_pipelines.try_emplace(graphics_key);
if (is_new) { if (is_new) {
it.value() = CreateGraphicsPipeline(); it.value() = std::make_unique<GraphicsPipeline>(instance, scheduler, graphics_key,
*pipeline_cache, infos, modules);
} }
const GraphicsPipeline* pipeline = it->second.get(); const GraphicsPipeline* pipeline = it->second.get();
return pipeline; return pipeline;
} }
const ComputePipeline* PipelineCache::GetComputePipeline() { const ComputePipeline* PipelineCache::GetComputePipeline() {
const auto& cs_pgm = liverpool->regs.cs_program; RefreshComputeKey();
ASSERT(cs_pgm.Address() != nullptr);
const auto* bininfo = Liverpool::GetBinaryInfo(cs_pgm);
compute_key = bininfo->shader_hash;
const auto [it, is_new] = compute_pipelines.try_emplace(compute_key); const auto [it, is_new] = compute_pipelines.try_emplace(compute_key);
if (is_new) { if (is_new) {
it.value() = CreateComputePipeline(); it.value() = std::make_unique<ComputePipeline>(instance, scheduler, *pipeline_cache,
compute_key, *infos[0], modules[0]);
} }
const ComputePipeline* pipeline = it->second.get(); const ComputePipeline* pipeline = it->second.get();
return pipeline; return pipeline;
@ -229,164 +141,37 @@ void PipelineCache::RefreshGraphicsKey() {
++remapped_cb; ++remapped_cb;
} }
u32 binding{};
for (u32 i = 0; i < MaxShaderStages; i++) { for (u32 i = 0; i < MaxShaderStages; i++) {
if (!regs.stage_enable.IsStageEnabled(i)) { if (!regs.stage_enable.IsStageEnabled(i)) {
key.stage_hashes[i] = 0; key.stage_hashes[i] = 0;
infos[i] = nullptr;
continue; continue;
} }
auto* pgm = regs.ProgramForStage(i); auto* pgm = regs.ProgramForStage(i);
if (!pgm || !pgm->Address<u32*>()) { if (!pgm || !pgm->Address<u32*>()) {
key.stage_hashes[i] = 0; key.stage_hashes[i] = 0;
infos[i] = nullptr;
continue; continue;
} }
const auto* bininfo = Liverpool::GetBinaryInfo(*pgm); const auto* bininfo = Liverpool::GetBinaryInfo(*pgm);
if (!bininfo->Valid()) { if (!bininfo->Valid()) {
key.stage_hashes[i] = 0; key.stage_hashes[i] = 0;
infos[i] = nullptr;
continue; continue;
} }
key.stage_hashes[i] = bininfo->shader_hash;
}
}
std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
const auto& regs = liverpool->regs;
// There are several cases (e.g. FCE, FMask/HTile decompression) where we don't need to do an
// actual draw hence can skip pipeline creation.
if (regs.color_control.mode == Liverpool::ColorControl::OperationMode::EliminateFastClear) {
LOG_TRACE(Render_Vulkan, "FCE pass skipped");
return {};
}
if (regs.color_control.mode == Liverpool::ColorControl::OperationMode::FmaskDecompress) {
// TODO: check for a valid MRT1 to promote the draw to the resolve pass.
LOG_TRACE(Render_Vulkan, "FMask decompression pass skipped");
return {};
}
u32 binding{};
for (u32 i = 0; i < MaxShaderStages; i++) {
if (!graphics_key.stage_hashes[i]) {
programs[i] = nullptr;
continue;
}
auto* pgm = regs.ProgramForStage(i);
const auto code = pgm->Code();
// Dump shader code if requested.
const auto stage = Shader::Stage{i}; const auto stage = Shader::Stage{i};
const u64 hash = graphics_key.stage_hashes[i]; const GuestProgram guest_pgm{pgm, stage};
if (Config::dumpShaders()) { std::tie(infos[i], modules[i], key.stage_hashes[i]) =
DumpShader(code, hash, stage, "bin"); shader_cache->GetProgram(guest_pgm, binding);
}
if (stage != Shader::Stage::Fragment && stage != Shader::Stage::Vertex) {
LOG_ERROR(Render_Vulkan, "Unsupported shader stage {}. PL creation skipped.", stage);
return {};
}
const u64 lookup_hash = HashCombine(hash, binding);
auto it = program_cache.find(lookup_hash);
if (it != program_cache.end()) {
const Program* program = it.value().get();
ASSERT(program->pgm.info.stage == stage);
programs[i] = program;
binding = program->end_binding;
continue;
}
// Recompile shader to IR.
try {
auto program = std::make_unique<Program>();
block_pool.ReleaseContents();
inst_pool.ReleaseContents();
LOG_INFO(Render_Vulkan, "Compiling {} shader {:#x}", stage, hash);
Shader::Info info = MakeShaderInfo(stage, pgm->user_data, regs);
info.pgm_base = pgm->Address<uintptr_t>();
info.pgm_hash = hash;
program->pgm =
Shader::TranslateProgram(inst_pool, block_pool, code, std::move(info), profile);
// Compile IR to SPIR-V
program->spv = Shader::Backend::SPIRV::EmitSPIRV(profile, program->pgm, binding);
if (Config::dumpShaders()) {
DumpShader(program->spv, hash, stage, "spv");
}
// Compile module and set name to hash in renderdoc
program->end_binding = binding;
program->module = CompileSPV(program->spv, instance.GetDevice());
const auto name = fmt::format("{}_{:#x}", stage, hash);
Vulkan::SetObjectName(instance.GetDevice(), program->module, name);
// Cache program
const auto [it, _] = program_cache.emplace(lookup_hash, std::move(program));
programs[i] = it.value().get();
} catch (const Shader::Exception& e) {
UNREACHABLE_MSG("{}", e.what());
}
}
return std::make_unique<GraphicsPipeline>(instance, scheduler, graphics_key, *pipeline_cache,
programs);
}
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline() {
const auto& cs_pgm = liverpool->regs.cs_program;
const auto code = cs_pgm.Code();
// Dump shader code if requested.
if (Config::dumpShaders()) {
DumpShader(code, compute_key, Shader::Stage::Compute, "bin");
}
block_pool.ReleaseContents();
inst_pool.ReleaseContents();
// Recompile shader to IR.
try {
auto program = std::make_unique<Program>();
LOG_INFO(Render_Vulkan, "Compiling cs shader {:#x}", compute_key);
Shader::Info info =
MakeShaderInfo(Shader::Stage::Compute, cs_pgm.user_data, liverpool->regs);
info.pgm_base = cs_pgm.Address<uintptr_t>();
info.pgm_hash = compute_key;
program->pgm =
Shader::TranslateProgram(inst_pool, block_pool, code, std::move(info), profile);
// Compile IR to SPIR-V
u32 binding{};
program->spv = Shader::Backend::SPIRV::EmitSPIRV(profile, program->pgm, binding);
if (Config::dumpShaders()) {
DumpShader(program->spv, compute_key, Shader::Stage::Compute, "spv");
}
// Compile module and set name to hash in renderdoc
program->module = CompileSPV(program->spv, instance.GetDevice());
const auto name = fmt::format("cs_{:#x}", compute_key);
Vulkan::SetObjectName(instance.GetDevice(), program->module, name);
// Cache program
const auto [it, _] = program_cache.emplace(compute_key, std::move(program));
return std::make_unique<ComputePipeline>(instance, scheduler, *pipeline_cache, compute_key,
it.value().get());
} catch (const Shader::Exception& e) {
UNREACHABLE_MSG("{}", e.what());
return nullptr;
} }
} }
void PipelineCache::DumpShader(std::span<const u32> code, u64 hash, Shader::Stage stage, void PipelineCache::RefreshComputeKey() {
std::string_view ext) { u32 binding{};
using namespace Common::FS; const auto* cs_pgm = &liverpool->regs.cs_program;
const auto dump_dir = GetUserPath(PathType::ShaderDir) / "dumps"; const GuestProgram guest_pgm{cs_pgm, Shader::Stage::Compute};
if (!std::filesystem::exists(dump_dir)) { std::tie(infos[0], modules[0], compute_key) = shader_cache->GetProgram(guest_pgm, binding);
std::filesystem::create_directories(dump_dir);
}
const auto filename = fmt::format("{}_{:#018x}.{}", stage, hash, ext);
const auto file = IOFile{dump_dir / filename, FileAccessMode::Write};
file.WriteSpan(code);
} }
} // namespace Vulkan } // namespace Vulkan

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@ -4,9 +4,6 @@
#pragma once #pragma once
#include <tsl/robin_map.h> #include <tsl/robin_map.h>
#include "shader_recompiler/ir/basic_block.h"
#include "shader_recompiler/ir/program.h"
#include "shader_recompiler/profile.h"
#include "video_core/renderer_vulkan/vk_compute_pipeline.h" #include "video_core/renderer_vulkan/vk_compute_pipeline.h"
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h" #include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
@ -18,6 +15,7 @@ namespace Vulkan {
class Instance; class Instance;
class Scheduler; class Scheduler;
class ShaderCache;
class PipelineCache { class PipelineCache {
static constexpr size_t MaxShaderStages = 5; static constexpr size_t MaxShaderStages = 5;
@ -25,7 +23,7 @@ class PipelineCache {
public: public:
explicit PipelineCache(const Instance& instance, Scheduler& scheduler, explicit PipelineCache(const Instance& instance, Scheduler& scheduler,
AmdGpu::Liverpool* liverpool); AmdGpu::Liverpool* liverpool);
~PipelineCache() = default; ~PipelineCache();
const GraphicsPipeline* GetGraphicsPipeline(); const GraphicsPipeline* GetGraphicsPipeline();
@ -33,10 +31,7 @@ public:
private: private:
void RefreshGraphicsKey(); void RefreshGraphicsKey();
void DumpShader(std::span<const u32> code, u64 hash, Shader::Stage stage, std::string_view ext); void RefreshComputeKey();
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
std::unique_ptr<ComputePipeline> CreateComputePipeline();
private: private:
const Instance& instance; const Instance& instance;
@ -44,15 +39,13 @@ private:
AmdGpu::Liverpool* liverpool; AmdGpu::Liverpool* liverpool;
vk::UniquePipelineCache pipeline_cache; vk::UniquePipelineCache pipeline_cache;
vk::UniquePipelineLayout pipeline_layout; vk::UniquePipelineLayout pipeline_layout;
tsl::robin_map<size_t, std::unique_ptr<Program>> program_cache; std::unique_ptr<ShaderCache> shader_cache;
tsl::robin_map<size_t, std::unique_ptr<ComputePipeline>> compute_pipelines; tsl::robin_map<size_t, std::unique_ptr<ComputePipeline>> compute_pipelines;
tsl::robin_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_pipelines; tsl::robin_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_pipelines;
std::array<const Program*, MaxShaderStages> programs{}; std::array<const Shader::Info*, MaxShaderStages> infos{};
Shader::Profile profile{}; std::array<vk::ShaderModule, MaxShaderStages> modules{};
GraphicsPipelineKey graphics_key{}; GraphicsPipelineKey graphics_key{};
u64 compute_key{}; u64 compute_key{};
Common::ObjectPool<Shader::IR::Inst> inst_pool;
Common::ObjectPool<Shader::IR::Block> block_pool;
}; };
} // namespace Vulkan } // namespace Vulkan

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@ -0,0 +1,192 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "common/io_file.h"
#include "common/path_util.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/recompiler.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_platform.h"
#include "video_core/renderer_vulkan/vk_shader_cache.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
namespace Vulkan {
using Shader::VsOutput;
void BuildVsOutputs(Shader::Info& info, const AmdGpu::Liverpool::VsOutputControl& ctl) {
const auto add_output = [&](VsOutput x, VsOutput y, VsOutput z, VsOutput w) {
if (x != VsOutput::None || y != VsOutput::None || z != VsOutput::None ||
w != VsOutput::None) {
info.vs_outputs.emplace_back(Shader::VsOutputMap{x, y, z, w});
}
};
// VS_OUT_MISC_VEC
add_output(ctl.use_vtx_point_size ? VsOutput::PointSprite : VsOutput::None,
ctl.use_vtx_edge_flag
? VsOutput::EdgeFlag
: (ctl.use_vtx_gs_cut_flag ? VsOutput::GsCutFlag : VsOutput::None),
ctl.use_vtx_kill_flag
? VsOutput::KillFlag
: (ctl.use_vtx_render_target_idx ? VsOutput::GsMrtIndex : VsOutput::None),
ctl.use_vtx_viewport_idx ? VsOutput::GsVpIndex : VsOutput::None);
// VS_OUT_CCDIST0
add_output(ctl.IsClipDistEnabled(0)
? VsOutput::ClipDist0
: (ctl.IsCullDistEnabled(0) ? VsOutput::CullDist0 : VsOutput::None),
ctl.IsClipDistEnabled(1)
? VsOutput::ClipDist1
: (ctl.IsCullDistEnabled(1) ? VsOutput::CullDist1 : VsOutput::None),
ctl.IsClipDistEnabled(2)
? VsOutput::ClipDist2
: (ctl.IsCullDistEnabled(2) ? VsOutput::CullDist2 : VsOutput::None),
ctl.IsClipDistEnabled(3)
? VsOutput::ClipDist3
: (ctl.IsCullDistEnabled(3) ? VsOutput::CullDist3 : VsOutput::None));
// VS_OUT_CCDIST1
add_output(ctl.IsClipDistEnabled(4)
? VsOutput::ClipDist4
: (ctl.IsCullDistEnabled(4) ? VsOutput::CullDist4 : VsOutput::None),
ctl.IsClipDistEnabled(5)
? VsOutput::ClipDist5
: (ctl.IsCullDistEnabled(5) ? VsOutput::CullDist5 : VsOutput::None),
ctl.IsClipDistEnabled(6)
? VsOutput::ClipDist6
: (ctl.IsCullDistEnabled(6) ? VsOutput::CullDist6 : VsOutput::None),
ctl.IsClipDistEnabled(7)
? VsOutput::ClipDist7
: (ctl.IsCullDistEnabled(7) ? VsOutput::CullDist7 : VsOutput::None));
}
Shader::Info MakeShaderInfo(const GuestProgram& pgm, const AmdGpu::Liverpool::Regs& regs) {
Shader::Info info{};
info.user_data = pgm.user_data;
info.pgm_base = VAddr(pgm.code.data());
info.pgm_hash = pgm.hash;
info.stage = pgm.stage;
switch (pgm.stage) {
case Shader::Stage::Vertex: {
info.num_user_data = regs.vs_program.settings.num_user_regs;
info.num_input_vgprs = regs.vs_program.settings.vgpr_comp_cnt;
BuildVsOutputs(info, regs.vs_output_control);
break;
}
case Shader::Stage::Fragment: {
info.num_user_data = regs.ps_program.settings.num_user_regs;
for (u32 i = 0; i < regs.num_interp; i++) {
info.ps_inputs.push_back({
.param_index = regs.ps_inputs[i].input_offset.Value(),
.is_default = bool(regs.ps_inputs[i].use_default),
.is_flat = bool(regs.ps_inputs[i].flat_shade),
.default_value = regs.ps_inputs[i].default_value,
});
}
break;
}
case Shader::Stage::Compute: {
const auto& cs_pgm = regs.cs_program;
info.num_user_data = cs_pgm.settings.num_user_regs;
info.workgroup_size = {cs_pgm.num_thread_x.full, cs_pgm.num_thread_y.full,
cs_pgm.num_thread_z.full};
info.tgid_enable = {cs_pgm.IsTgidEnabled(0), cs_pgm.IsTgidEnabled(1),
cs_pgm.IsTgidEnabled(2)};
info.shared_memory_size = cs_pgm.SharedMemSize();
break;
}
default:
break;
}
return info;
}
[[nodiscard]] inline u64 HashCombine(const u64 seed, const u64 hash) {
return seed ^ (hash + 0x9e3779b9 + (seed << 6) + (seed >> 2));
}
ShaderCache::ShaderCache(const Instance& instance_, AmdGpu::Liverpool* liverpool_)
: instance{instance_}, liverpool{liverpool_}, inst_pool{8192}, block_pool{512} {
profile = Shader::Profile{
.supported_spirv = 0x00010600U,
.subgroup_size = instance.SubgroupSize(),
.support_explicit_workgroup_layout = true,
};
}
vk::ShaderModule ShaderCache::CompileModule(Shader::Info& info, std::span<const u32> code,
size_t perm_idx, u32& binding) {
LOG_INFO(Render_Vulkan, "Compiling {} shader {:#x} {}", info.stage, info.pgm_hash,
perm_idx != 0 ? "(permutation)" : "");
if (Config::dumpShaders()) {
DumpShader(code, info.pgm_hash, info.stage, perm_idx, "bin");
}
block_pool.ReleaseContents();
inst_pool.ReleaseContents();
const auto ir_program = Shader::TranslateProgram(inst_pool, block_pool, code, info, profile);
// Compile IR to SPIR-V
const auto spv = Shader::Backend::SPIRV::EmitSPIRV(profile, ir_program, binding);
if (Config::dumpShaders()) {
DumpShader(spv, info.pgm_hash, info.stage, perm_idx, "spv");
}
// Create module and set name to hash in renderdoc
const auto module = CompileSPV(spv, instance.GetDevice());
ASSERT(module != VK_NULL_HANDLE);
const auto name = fmt::format("{}_{:#x}_{}", info.stage, info.pgm_hash, perm_idx);
Vulkan::SetObjectName(instance.GetDevice(), module, name);
return module;
}
Program* ShaderCache::CreateProgram(const GuestProgram& pgm, u32& binding) {
Program* program = program_pool.Create(MakeShaderInfo(pgm, liverpool->regs));
u32 start_binding = binding;
const auto module = CompileModule(program->info, pgm.code, 0, binding);
program->modules.emplace_back(module, StageSpecialization{program->info, start_binding});
return program;
}
std::tuple<const Shader::Info*, vk::ShaderModule, u64> ShaderCache::GetProgram(
const GuestProgram& pgm, u32& binding) {
auto [it_pgm, new_program] = program_cache.try_emplace(pgm.hash);
if (new_program) {
auto program = CreateProgram(pgm, binding);
const auto module = program->modules.back().module;
it_pgm.value() = program;
return std::make_tuple(&program->info, module, HashCombine(pgm.hash, 0));
}
Program* program = it_pgm->second;
const auto& info = program->info;
size_t perm_idx = program->modules.size();
StageSpecialization spec{info, binding};
vk::ShaderModule module{};
const auto it = std::ranges::find(program->modules, spec, &Program::Module::spec);
if (it == program->modules.end()) {
auto new_info = MakeShaderInfo(pgm, liverpool->regs);
module = CompileModule(new_info, pgm.code, perm_idx, binding);
program->modules.emplace_back(module, std::move(spec));
} else {
binding += info.NumBindings();
module = it->module;
perm_idx = std::distance(program->modules.begin(), it);
}
return std::make_tuple(&info, module, HashCombine(pgm.hash, perm_idx));
}
void ShaderCache::DumpShader(std::span<const u32> code, u64 hash, Shader::Stage stage,
size_t perm_idx, std::string_view ext) {
using namespace Common::FS;
const auto dump_dir = GetUserPath(PathType::ShaderDir) / "dumps";
if (!std::filesystem::exists(dump_dir)) {
std::filesystem::create_directories(dump_dir);
}
const auto filename = fmt::format("{}_{:#018x}_{}.{}", stage, hash, perm_idx, ext);
const auto file = IOFile{dump_dir / filename, FileAccessMode::Write};
file.WriteSpan(code);
}
} // namespace Vulkan

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@ -0,0 +1,156 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <bitset>
#include <boost/container/small_vector.hpp>
#include <tsl/robin_map.h>
#include "common/object_pool.h"
#include "shader_recompiler/ir/basic_block.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
#include "video_core/amdgpu/liverpool.h"
#include "video_core/renderer_vulkan/vk_common.h"
namespace Vulkan {
class Instance;
struct BufferSpecialization {
u16 stride : 14;
u16 is_storage : 1;
auto operator<=>(const BufferSpecialization&) const = default;
};
struct TextureBufferSpecialization {
bool is_integer;
auto operator<=>(const TextureBufferSpecialization&) const = default;
};
struct ImageSpecialization {
AmdGpu::ImageType type;
bool is_integer;
auto operator<=>(const ImageSpecialization&) const = default;
};
struct StageSpecialization {
static constexpr size_t MaxStageResources = 32;
const Shader::Info* info;
std::bitset<MaxStageResources> bitset{};
boost::container::small_vector<BufferSpecialization, 16> buffers;
boost::container::small_vector<TextureBufferSpecialization, 8> tex_buffers;
boost::container::small_vector<ImageSpecialization, 8> images;
u32 start_binding{};
void ForEachSharp(u32& binding, auto& spec_list, auto& desc_list, auto&& func) {
for (const auto& desc : desc_list) {
auto& spec = spec_list.emplace_back();
const auto sharp = desc.GetSharp(*info);
if (!sharp) {
binding++;
continue;
}
bitset.set(binding++);
func(spec, desc, sharp);
}
}
StageSpecialization(const Shader::Info& info_, u32 start_binding_)
: info{&info_}, start_binding{start_binding_} {
u32 binding{};
ForEachSharp(binding, buffers, info->buffers,
[](auto& spec, const auto& desc, AmdGpu::Buffer sharp) {
spec.stride = sharp.GetStride();
spec.is_storage = desc.IsStorage(sharp);
});
ForEachSharp(binding, tex_buffers, info->texture_buffers,
[](auto& spec, const auto& desc, AmdGpu::Buffer sharp) {
spec.is_integer = AmdGpu::IsInteger(sharp.GetNumberFmt());
});
ForEachSharp(binding, images, info->images,
[](auto& spec, const auto& desc, AmdGpu::Image sharp) {
spec.type = sharp.GetType();
spec.is_integer = AmdGpu::IsInteger(sharp.GetNumberFmt());
});
}
bool operator==(const StageSpecialization& other) const {
if (start_binding != other.start_binding) {
return false;
}
u32 binding{};
for (u32 i = 0; i < buffers.size(); i++) {
if (other.bitset[binding++] && buffers[i] != other.buffers[i]) {
return false;
}
}
for (u32 i = 0; i < tex_buffers.size(); i++) {
if (other.bitset[binding++] && tex_buffers[i] != other.tex_buffers[i]) {
return false;
}
}
for (u32 i = 0; i < images.size(); i++) {
if (other.bitset[binding++] && images[i] != other.images[i]) {
return false;
}
}
return true;
}
};
struct Program {
struct Module {
vk::ShaderModule module;
StageSpecialization spec;
};
Shader::Info info;
boost::container::small_vector<Module, 8> modules;
explicit Program(const Shader::Info& info_) : info{info_} {}
};
struct GuestProgram {
Shader::Stage stage;
std::span<const u32, AmdGpu::Liverpool::NumShaderUserData> user_data;
std::span<const u32> code;
u64 hash;
explicit GuestProgram(const auto* pgm, Shader::Stage stage_)
: stage{stage_}, user_data{pgm->user_data}, code{pgm->Code()} {
const auto* bininfo = AmdGpu::Liverpool::GetBinaryInfo(*pgm);
hash = bininfo->shader_hash;
}
};
class ShaderCache {
public:
explicit ShaderCache(const Instance& instance, AmdGpu::Liverpool* liverpool);
~ShaderCache() = default;
std::tuple<const Shader::Info*, vk::ShaderModule, u64> GetProgram(const GuestProgram& pgm,
u32& binding);
private:
void DumpShader(std::span<const u32> code, u64 hash, Shader::Stage stage, size_t perm_idx,
std::string_view ext);
vk::ShaderModule CompileModule(Shader::Info& info, std::span<const u32> code, size_t perm_idx,
u32& binding);
Program* CreateProgram(const GuestProgram& pgm, u32& binding);
private:
const Instance& instance;
AmdGpu::Liverpool* liverpool;
Shader::Profile profile{};
tsl::robin_map<size_t, Program*> program_cache;
Common::ObjectPool<Shader::IR::Inst> inst_pool;
Common::ObjectPool<Shader::IR::Block> block_pool;
Common::ObjectPool<Program> program_pool;
};
} // namespace Vulkan

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@ -50,9 +50,9 @@ vk::ComponentSwizzle ConvertComponentSwizzle(u32 dst_sel) {
} }
bool IsIdentityMapping(u32 dst_sel, u32 num_components) { bool IsIdentityMapping(u32 dst_sel, u32 num_components) {
return (num_components == 1 && dst_sel == 0b100) || return (num_components == 1 && dst_sel == 0b001'000'000'100) ||
(num_components == 2 && dst_sel == 0b101'100) || (num_components == 2 && dst_sel == 0b001'000'101'100) ||
(num_components == 3 && dst_sel == 0b110'101'100) || (num_components == 3 && dst_sel == 0b001'110'101'100) ||
(num_components == 4 && dst_sel == 0b111'110'101'100); (num_components == 4 && dst_sel == 0b111'110'101'100);
} }

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@ -187,6 +187,7 @@ vk::Format DemoteImageFormatForDetiling(vk::Format format) {
case vk::Format::eR32Uint: case vk::Format::eR32Uint:
case vk::Format::eR16G16Sfloat: case vk::Format::eR16G16Sfloat:
case vk::Format::eR16G16Unorm: case vk::Format::eR16G16Unorm:
case vk::Format::eB10G11R11UfloatPack32:
return vk::Format::eR32Uint; return vk::Format::eR32Uint;
case vk::Format::eBc1RgbaSrgbBlock: case vk::Format::eBc1RgbaSrgbBlock:
case vk::Format::eBc1RgbaUnormBlock: case vk::Format::eBc1RgbaUnormBlock:
@ -202,6 +203,7 @@ vk::Format DemoteImageFormatForDetiling(vk::Format format) {
case vk::Format::eBc3SrgbBlock: case vk::Format::eBc3SrgbBlock:
case vk::Format::eBc3UnormBlock: case vk::Format::eBc3UnormBlock:
case vk::Format::eBc5UnormBlock: case vk::Format::eBc5UnormBlock:
case vk::Format::eBc5SnormBlock:
case vk::Format::eBc7SrgbBlock: case vk::Format::eBc7SrgbBlock:
case vk::Format::eBc7UnormBlock: case vk::Format::eBc7UnormBlock:
case vk::Format::eBc6HUfloatBlock: case vk::Format::eBc6HUfloatBlock: