print git info in windows title
This commit is contained in:
parent
0ac9f8ffa4
commit
62e501f31f
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@ -408,3 +408,4 @@ FodyWeavers.xsd
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/emulator/eboot.bin
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/emulator/eboot.bin
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/out/*
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/out/*
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/third-party/out/*
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/third-party/out/*
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/src/common/scm_rev.cpp
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@ -56,6 +56,15 @@ endif()
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
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# generate git revision information
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules/")
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include(GetGitRevisionDescription)
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get_git_head_revision(GIT_REF_SPEC GIT_REV)
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git_describe(GIT_DESC --always --long --dirty)
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git_branch_name(GIT_BRANCH)
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/src/common/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/src/common/scm_rev.cpp" @ONLY)
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find_package(Boost 1.84.0 CONFIG)
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find_package(Boost 1.84.0 CONFIG)
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find_package(cryptopp 8.9.0 MODULE)
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find_package(cryptopp 8.9.0 MODULE)
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find_package(fmt 10.2.1 CONFIG)
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find_package(fmt 10.2.1 CONFIG)
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@ -288,6 +297,8 @@ set(COMMON src/common/logging/backend.cpp
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src/common/version.h
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src/common/version.h
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src/common/ntapi.h
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src/common/ntapi.h
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src/common/ntapi.cpp
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src/common/ntapi.cpp
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src/common/scm_rev.cpp
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src/common/scm_rev.h
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)
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)
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set(CORE src/core/aerolib/stubs.cpp
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set(CORE src/core/aerolib/stubs.cpp
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@ -0,0 +1,158 @@
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# - Returns a version string from Git
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#
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# These functions force a re-configure on each git commit so that you can
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# trust the values of the variables in your build system.
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#
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# get_git_head_revision(<refspecvar> <hashvar> [<additional arguments to git describe> ...])
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#
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# Returns the refspec and sha hash of the current head revision
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#
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# git_describe(<var> [<additional arguments to git describe> ...])
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#
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# Returns the results of git describe on the source tree, and adjusting
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# the output so that it tests false if an error occurs.
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#
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# git_get_exact_tag(<var> [<additional arguments to git describe> ...])
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#
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# Returns the results of git describe --exact-match on the source tree,
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# and adjusting the output so that it tests false if there was no exact
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# matching tag.
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#
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# Requires CMake 2.6 or newer (uses the 'function' command)
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#
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# Original Author:
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# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
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# http://academic.cleardefinition.com
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# Iowa State University HCI Graduate Program/VRAC
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#
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# Copyright Iowa State University 2009-2010.
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# Distributed under the Boost Software License, Version 1.0.
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# (See accompanying file LICENSE_1_0.txt or copy at
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# http://www.boost.org/LICENSE_1_0.txt)
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if(__get_git_revision_description)
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return()
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endif()
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set(__get_git_revision_description YES)
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# We must run the following at "include" time, not at function call time,
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# to find the path to this module rather than the path to a calling list file
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get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH)
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function(get_git_head_revision _refspecvar _hashvar)
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set(GIT_PARENT_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
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set(GIT_DIR "${GIT_PARENT_DIR}/.git")
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while(NOT EXISTS "${GIT_DIR}") # .git dir not found, search parent directories
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set(GIT_PREVIOUS_PARENT "${GIT_PARENT_DIR}")
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get_filename_component(GIT_PARENT_DIR ${GIT_PARENT_DIR} PATH)
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if(GIT_PARENT_DIR STREQUAL GIT_PREVIOUS_PARENT)
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# We have reached the root directory, we are not in git
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set(${_refspecvar} "GITDIR-NOTFOUND" PARENT_SCOPE)
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set(${_hashvar} "GITDIR-NOTFOUND" PARENT_SCOPE)
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return()
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endif()
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set(GIT_DIR "${GIT_PARENT_DIR}/.git")
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endwhile()
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# check if this is a submodule
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if(NOT IS_DIRECTORY ${GIT_DIR})
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file(READ ${GIT_DIR} submodule)
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string(REGEX REPLACE "gitdir: (.*)\n$" "\\1" GIT_DIR_RELATIVE ${submodule})
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get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH)
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get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE} ABSOLUTE)
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endif()
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set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data")
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if(NOT EXISTS "${GIT_DATA}")
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file(MAKE_DIRECTORY "${GIT_DATA}")
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endif()
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if(NOT EXISTS "${GIT_DIR}/HEAD")
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return()
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endif()
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set(HEAD_FILE "${GIT_DATA}/HEAD")
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configure_file("${GIT_DIR}/HEAD" "${HEAD_FILE}" COPYONLY)
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configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in"
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"${GIT_DATA}/grabRef.cmake"
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@ONLY)
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include("${GIT_DATA}/grabRef.cmake")
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set(${_refspecvar} "${HEAD_REF}" PARENT_SCOPE)
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set(${_hashvar} "${HEAD_HASH}" PARENT_SCOPE)
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endfunction()
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function(git_branch_name _var)
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if(NOT GIT_FOUND)
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find_package(Git QUIET)
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endif()
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if(NOT GIT_FOUND)
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set(${_var} "GIT-NOTFOUND" PARENT_SCOPE)
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return()
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endif()
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execute_process(COMMAND
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"${GIT_EXECUTABLE}"
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rev-parse --abbrev-ref HEAD
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WORKING_DIRECTORY
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"${CMAKE_SOURCE_DIR}"
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RESULT_VARIABLE
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res
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OUTPUT_VARIABLE
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out
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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if(NOT res EQUAL 0)
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set(out "${out}-${res}-NOTFOUND")
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endif()
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set(${_var} "${out}" PARENT_SCOPE)
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endfunction()
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function(git_describe _var)
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if(NOT GIT_FOUND)
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find_package(Git QUIET)
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endif()
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#get_git_head_revision(refspec hash)
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if(NOT GIT_FOUND)
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set(${_var} "GIT-NOTFOUND" PARENT_SCOPE)
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return()
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endif()
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#if(NOT hash)
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# set(${_var} "HEAD-HASH-NOTFOUND" PARENT_SCOPE)
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# return()
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#endif()
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# TODO sanitize
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#if((${ARGN}" MATCHES "&&") OR
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# (ARGN MATCHES "||") OR
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# (ARGN MATCHES "\\;"))
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# message("Please report the following error to the project!")
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# message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}")
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#endif()
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#message(STATUS "Arguments to execute_process: ${ARGN}")
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execute_process(COMMAND
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"${GIT_EXECUTABLE}"
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describe
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${hash}
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${ARGN}
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WORKING_DIRECTORY
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"${CMAKE_SOURCE_DIR}"
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RESULT_VARIABLE
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res
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OUTPUT_VARIABLE
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out
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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if(NOT res EQUAL 0)
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set(out "${out}-${res}-NOTFOUND")
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endif()
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set(${_var} "${out}" PARENT_SCOPE)
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endfunction()
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function(git_get_exact_tag _var)
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git_describe(out --exact-match ${ARGN})
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set(${_var} "${out}" PARENT_SCOPE)
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endfunction()
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@ -0,0 +1,42 @@
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#
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# Internal file for GetGitRevisionDescription.cmake
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#
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# Requires CMake 2.6 or newer (uses the 'function' command)
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#
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# Original Author:
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# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
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# http://academic.cleardefinition.com
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# Iowa State University HCI Graduate Program/VRAC
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#
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# Copyright Iowa State University 2009-2010.
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# Distributed under the Boost Software License, Version 1.0.
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# (See accompanying file LICENSE_1_0.txt or copy at
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# http://www.boost.org/LICENSE_1_0.txt)
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set(HEAD_HASH)
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file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024)
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string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS)
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if(HEAD_CONTENTS MATCHES "ref")
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# named branch
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string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}")
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if(EXISTS "@GIT_DIR@/${HEAD_REF}")
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configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
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elseif(EXISTS "@GIT_DIR@/logs/${HEAD_REF}")
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configure_file("@GIT_DIR@/logs/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
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set(HEAD_HASH "${HEAD_REF}")
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endif()
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else()
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# detached HEAD
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configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY)
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endif()
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if(NOT HEAD_HASH)
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if(EXISTS "@GIT_DATA@/head-ref")
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file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
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string(STRIP "${HEAD_HASH}" HEAD_HASH)
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else()
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set(HEAD_HASH "Unknown")
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endif()
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endif()
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@ -0,0 +1,17 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/scm_rev.h"
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#define GIT_REV "@GIT_REV@"
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#define GIT_BRANCH "@GIT_BRANCH@"
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#define GIT_DESC "@GIT_DESC@"
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namespace Common {
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const char g_scm_rev[] = GIT_REV;
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const char g_scm_branch[] = GIT_BRANCH;
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const char g_scm_desc[] = GIT_DESC;
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} // namespace
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@ -0,0 +1,12 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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namespace Common {
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extern const char g_scm_rev[];
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extern const char g_scm_branch[];
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extern const char g_scm_desc[];
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} // namespace Common
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@ -27,6 +27,7 @@
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#include "core/memory.h"
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#include "core/memory.h"
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#include "emulator.h"
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#include "emulator.h"
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#include "video_core/renderdoc.h"
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#include "video_core/renderdoc.h"
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#include "src/common/scm_rev.h"
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Frontend::WindowSDL* g_window = nullptr;
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Frontend::WindowSDL* g_window = nullptr;
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@ -100,10 +101,11 @@ void Emulator::Run(const std::filesystem::path& file) {
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}
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}
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}
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}
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}
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}
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std::string game_title = fmt::format("{} - {} <{}>", id, title, app_version);
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std::string game_title = fmt::format("{} - {} <{}>", id, title, app_version);
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const std::string window_title = fmt::format("shadPS4 v{} {}| {}", Common::VERSION, Common::g_scm_desc,game_title);
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window =
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window =
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std::make_unique<Frontend::WindowSDL>(WindowWidth, WindowHeight, controller, game_title);
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std::make_unique<Frontend::WindowSDL>(WindowWidth, WindowHeight, controller, window_title);
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g_window = window.get();
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g_window = window.get();
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@ -20,16 +20,15 @@
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namespace Frontend {
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namespace Frontend {
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WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_,
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WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_,
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std::string_view game_title)
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std::string_view window_title)
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: width{width_}, height{height_}, controller{controller_} {
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: width{width_}, height{height_}, controller{controller_} {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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UNREACHABLE_MSG("Failed to initialize SDL video subsystem: {}", SDL_GetError());
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UNREACHABLE_MSG("Failed to initialize SDL video subsystem: {}", SDL_GetError());
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}
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}
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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const std::string title = fmt::format("shadPS4 v{} | {}", Common::VERSION, game_title);
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SDL_PropertiesID props = SDL_CreateProperties();
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SDL_PropertiesID props = SDL_CreateProperties();
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title.c_str());
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, std::string(window_title).c_str());
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width);
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@ -42,7 +42,7 @@ struct WindowSystemInfo {
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class WindowSDL {
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class WindowSDL {
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public:
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public:
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explicit WindowSDL(s32 width, s32 height, Input::GameController* controller,
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explicit WindowSDL(s32 width, s32 height, Input::GameController* controller,
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std::string_view game_title);
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std::string_view window_title);
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~WindowSDL();
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~WindowSDL();
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s32 getWidth() const {
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s32 getWidth() const {
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