more gpu memory work
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1f0beb0ec3
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627c0d1b61
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@ -53,7 +53,7 @@ add_executable(shadps4
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src/Core/PS4/HLE/Kernel/event_queues.h
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src/Core/PS4/HLE/Kernel/cpu_management.cpp
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src/Core/PS4/HLE/Kernel/cpu_management.h
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/Core/PS4/HLE/Graphics/graphics_ctx.h" "src/vulkan_util.cpp" "src/vulkan_util.h" "src/Core/PS4/GPU/video_out_buffer.cpp" "src/Core/PS4/GPU/video_out_buffer.h")
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/Core/PS4/HLE/Graphics/graphics_ctx.h" "src/vulkan_util.cpp" "src/vulkan_util.h" "src/Core/PS4/GPU/video_out_buffer.cpp" "src/Core/PS4/GPU/video_out_buffer.h" "src/Core/PS4/HLE/Graphics/graphics_render.cpp" "src/Core/PS4/HLE/Graphics/graphics_render.h")
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find_package(OpenGL REQUIRED)
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target_link_libraries(shadps4 PUBLIC fmt mincore spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY} vulkan-1 spirv-tools-opt spirv-tools)
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@ -1,8 +1,42 @@
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#include "gpu_memory.h"
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namespace GPU {
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void MemorySetAllocArea(u64 virtual_addr, u64 size) {}
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void* memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo, u64 virtual_addr, u64 size, const GPUObject& info) {
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#include "Util/Singleton.h"
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void GPU::memorySetAllocArea(u64 virtual_addr, u64 size) {
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auto* gpumemory = Singleton<GPUMemory>::Instance();
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Lib::LockMutexGuard lock(gpumemory->m_mutex);
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MemoryHeap h;
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h.allocated_virtual_addr = virtual_addr;
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h.allocated_size = size;
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gpumemory->m_heaps.push_back(h);
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}
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void* GPU::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo, u64 virtual_addr, u64 size, const GPUObject& info) {
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auto* gpumemory = Singleton<GPUMemory>::Instance();
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Lib::LockMutexGuard lock(gpumemory->m_mutex);
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int heap_id = gpumemory->getHeapId(virtual_addr, size);
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if (heap_id < 0)
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{
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return nullptr;
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}
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return nullptr;
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}
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} // namespace GPU
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int GPU::GPUMemory::getHeapId(u64 virtual_addr, u64 size) {
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int index = 0;
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for (const auto& heap : m_heaps) {
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if ((virtual_addr >= heap.allocated_virtual_addr && virtual_addr < heap.allocated_virtual_addr + heap.allocated_size) ||
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((virtual_addr + size - 1) >= heap.allocated_virtual_addr &&
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(virtual_addr + size - 1) < heap.allocated_virtual_addr + heap.allocated_size)) {
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return index;
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}
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index++;
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}
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return -1;
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}
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@ -1,20 +1,34 @@
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#pragma once
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#include <types.h>
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#include <Core/PS4/HLE/Graphics/graphics_ctx.h>
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#include <types.h>
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#include <vector>
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namespace GPU {
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enum class MemoryMode : u32 { NoAccess = 0, Read = 1, Write = 2, ReadWrite = 3 };
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enum class MemoryObjectType : u64 { InvalidObj, VideoOutBufferObj };
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void MemorySetAllocArea(u64 virtual_addr, u64 size);
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struct MemoryHeap {
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u64 allocated_virtual_addr = 0;
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u64 allocated_size = 0;
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};
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class GPUMemory {
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public:
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GPUMemory() {}
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virtual ~GPUMemory() {}
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int getHeapId(u64 vaddr, u64 size);
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Lib::Mutex m_mutex;
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std::vector<MemoryHeap> m_heaps;
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};
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class GPUObject {
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public:
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GPUObject() = default;
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virtual ~GPUObject() = default;
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};
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void* memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, /*CommandBuffer* buffer*/void* todo, u64 virtual_addr, u64 size,
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void memorySetAllocArea(u64 virtual_addr, u64 size);
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void* memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, /*CommandBuffer* buffer*/ void* todo, u64 virtual_addr, u64 size,
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const GPUObject& info);
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} // namespace GPU
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@ -0,0 +1,9 @@
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#include "graphics_render.h"
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#include "Util/Singleton.h"
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#include "emulator.h"
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void GPU::renderCreateCtx() {
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auto* render_ctx = Singleton<RenderCtx>::Instance();
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render_ctx->setGraphicCtx(Emulator::getGraphicCtx());
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}
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@ -0,0 +1,24 @@
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#pragma once
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#include "graphics_ctx.h"
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namespace GPU {
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class Framebuffer {
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public:
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Framebuffer() {}
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virtual ~Framebuffer() {}
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};
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class RenderCtx {
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public:
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RenderCtx() : m_framebuffer(new Framebuffer) {}
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virtual ~RenderCtx() {}
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void setGraphicCtx(HLE::Libs::Graphics::GraphicCtx* ctx) { m_graphic_ctx = ctx; }
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private:
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Framebuffer* m_framebuffer = nullptr;
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HLE::Libs::Graphics::GraphicCtx* m_graphic_ctx = nullptr;
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};
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void renderCreateCtx();
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}; // namespace GPU
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@ -16,6 +16,7 @@
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#include "Util/Singleton.h"
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#include "emulator.h"
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#include <Core/PS4/GPU/gpu_memory.h>
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#include "graphics_render.h"
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namespace HLE::Libs::Graphics::VideoOut {
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@ -163,7 +164,7 @@ s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* co
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int registration_index = ctx->buffers_registration_index++;
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Emulator::checkAndWaitForGraphicsInit();
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// TODO Graphics::RenderCreateCtx();
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GPU::renderCreateCtx();
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// try to calculate buffer size
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u64 buffer_size = 1280 * 720 * 4; // TODO hardcoded value should be redone
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@ -120,7 +120,7 @@ int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int fl
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}
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if (gpu_mode != GPU::MemoryMode::NoAccess) {
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GPU::MemorySetAllocArea(out_addr, len);
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GPU::memorySetAllocArea(out_addr, len);
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}
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return SCE_OK;
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}
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