thread_management.cpp: Various Mandatory Threading Fixes | Resolve #398 (#394)

* Handle empty mutex attribute

- scePthreadMutexInit did not return default when the mutex attributes were empty, now it does

* fix conditional unsafety

* Update thread_management.cpp

fix deref

* accurate heap api

- modified HeapAPI to a struct with preset function fields
- utilized the full array parameter passed to _sceKernelRtldSetApplicationHeapAPI

* fallback to std malloc

* clang format

* Declare all HeapAPI replacement functions

- calloc, realloc, memalign, reallocalign, malloc_stats, malloc_stats_fast, malloc_usable_size
- posix_memalign corrected parameters

* resolve suggestions

- `using` definition replacement for AppHeapAPI
- linux uses heap_malloc, windows uses std::malloc

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
This commit is contained in:
Lizardy 2024-08-13 02:08:03 -04:00 committed by GitHub
parent 18f1799280
commit 5eecd089ab
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
5 changed files with 48 additions and 12 deletions

View File

@ -212,9 +212,9 @@ s32 PS4_SYSV_ABI sceKernelAvailableFlexibleMemorySize(size_t* out_size) {
return ORBIS_OK;
}
void PS4_SYSV_ABI _sceKernelRtldSetApplicationHeapAPI(void* func) {
void PS4_SYSV_ABI _sceKernelRtldSetApplicationHeapAPI(void* func[]) {
auto* linker = Common::Singleton<Core::Linker>::Instance();
linker->SetHeapApiFunc(func);
linker->SetHeapAPI(func);
}
int PS4_SYSV_ABI sceKernelGetDirectMemoryType(u64 addr, int* directMemoryTypeOut,

View File

@ -98,7 +98,7 @@ int PS4_SYSV_ABI sceKernelQueryMemoryProtection(void* addr, void** start, void**
int PS4_SYSV_ABI sceKernelDirectMemoryQuery(u64 offset, int flags, OrbisQueryInfo* query_info,
size_t infoSize);
s32 PS4_SYSV_ABI sceKernelAvailableFlexibleMemorySize(size_t* sizeOut);
void PS4_SYSV_ABI _sceKernelRtldSetApplicationHeapAPI(void* func);
void PS4_SYSV_ABI _sceKernelRtldSetApplicationHeapAPI(void* func[]);
int PS4_SYSV_ABI sceKernelGetDirectMemoryType(u64 addr, int* directMemoryTypeOut,
void** directMemoryStartOut,
void** directMemoryEndOut);

View File

@ -421,13 +421,21 @@ ScePthreadMutex* createMutex(ScePthreadMutex* addr) {
return addr;
}
int PS4_SYSV_ABI scePthreadMutexInit(ScePthreadMutex* mutex, const ScePthreadMutexattr* attr,
int PS4_SYSV_ABI scePthreadMutexInit(ScePthreadMutex* mutex, const ScePthreadMutexattr* mutex_attr,
const char* name) {
const ScePthreadMutexattr* attr;
if (mutex == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
if (attr == nullptr) {
if (mutex_attr == nullptr) {
attr = g_pthread_cxt->getDefaultMutexattr();
} else {
if (*mutex_attr == nullptr) {
attr = g_pthread_cxt->getDefaultMutexattr();
} else {
attr = mutex_attr;
}
}
*mutex = new PthreadMutexInternal{};

View File

@ -305,7 +305,8 @@ void* Linker::TlsGetAddr(u64 module_index, u64 offset) {
// Module was just loaded by above code. Allocate TLS block for it.
Module* module = m_modules[module_index - 1].get();
const u32 init_image_size = module->tls.init_image_size;
u8* dest = reinterpret_cast<u8*>(heap_api_func(module->tls.image_size));
// TODO: Determine if Windows will crash from this
u8* dest = reinterpret_cast<u8*>(heap_api->heap_malloc(module->tls.image_size));
const u8* src = reinterpret_cast<const u8*>(module->tls.image_virtual_addr);
std::memcpy(dest, src, init_image_size);
std::memset(dest + init_image_size, 0, module->tls.image_size - init_image_size);
@ -335,10 +336,23 @@ void Linker::InitTlsForThread(bool is_primary) {
&addr_out, tls_aligned, 3, 0, "SceKernelPrimaryTcbTls");
ASSERT_MSG(ret == 0, "Unable to allocate TLS+TCB for the primary thread");
} else {
if (heap_api_func) {
addr_out = heap_api_func(total_tls_size);
if (heap_api) {
#ifndef WIN32
addr_out = heap_api->heap_malloc(total_tls_size);
} else {
addr_out = std::malloc(total_tls_size);
#else
// TODO: Windows tls malloc replacement, refer to rtld_tls_block_malloc
LOG_ERROR(Core_Linker, "TLS user malloc called, using std::malloc");
addr_out = std::malloc(total_tls_size);
if (!addr_out) {
auto pth_id = pthread_self();
auto handle = pthread_gethandle(pth_id);
ASSERT_MSG(addr_out,
"Cannot allocate TLS block defined for handle=%x, index=%d size=%d",
handle, pth_id, total_tls_size);
}
#endif
}
}

View File

@ -46,7 +46,21 @@ struct EntryParams {
const char* argv[3];
};
using HeapApiFunc = PS4_SYSV_ABI void* (*)(size_t);
struct HeapAPI {
PS4_SYSV_ABI void* (*heap_malloc)(size_t);
PS4_SYSV_ABI void (*heap_free)(void*);
PS4_SYSV_ABI void* (*heap_calloc)(size_t, size_t);
PS4_SYSV_ABI void* (*heap_realloc)(void*, size_t);
PS4_SYSV_ABI void* (*heap_memalign)(size_t, size_t);
PS4_SYSV_ABI int (*heap_posix_memalign)(void**, size_t, size_t);
// NOTE: Fields below may be inaccurate
PS4_SYSV_ABI int (*heap_reallocalign)(void);
PS4_SYSV_ABI void (*heap_malloc_stats)(void);
PS4_SYSV_ABI int (*heap_malloc_stats_fast)(void);
PS4_SYSV_ABI size_t (*heap_malloc_usable_size)(void*);
};
using AppHeapAPI = HeapAPI*;
class Linker {
public:
@ -75,8 +89,8 @@ public:
}
}
void SetHeapApiFunc(void* func) {
heap_api_func = *reinterpret_cast<HeapApiFunc*>(func);
void SetHeapAPI(void* func[]) {
heap_api = reinterpret_cast<AppHeapAPI>(func);
}
void AdvanceGenerationCounter() noexcept {
@ -104,7 +118,7 @@ private:
size_t static_tls_size{};
u32 max_tls_index{};
u32 num_static_modules{};
HeapApiFunc heap_api_func{};
AppHeapAPI heap_api{};
std::vector<std::unique_ptr<Module>> m_modules;
Loader::SymbolsResolver m_hle_symbols{};
};