sceVideoOutGetFlipStatus implementation

This commit is contained in:
georgemoralis 2023-09-06 13:45:49 +03:00
parent fd8dc05313
commit 5b6bbfc327
5 changed files with 46 additions and 7 deletions

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@ -31,4 +31,12 @@ VideoConfigInternal* VideoOutCtx::getCtx(int handle) {
if (handle != 1) return nullptr;
return &m_video_out_ctx; // assuming that it's the only ctx TODO check if we need more
}
}; // namespace HLE::Graphics::Objects
void FlipQueue::getFlipStatus(VideoConfigInternal* cfg, SceVideoOutFlipStatus* out) {
Lib::LockMutexGuard lock(m_mutex);
*out = cfg->m_flip_status;
}
}; // namespace HLE::Graphics::Objects

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@ -6,6 +6,8 @@ using namespace HLE::Libs::Graphics::VideoOut;
namespace HLE::Graphics::Objects {
//class FlipQueue;
struct VideoConfigInternal {
Lib::Mutex m_mutex;
SceVideoOutResolutionStatus m_resolution;
@ -16,6 +18,17 @@ struct VideoConfigInternal {
int m_flip_rate = 0;
};
class FlipQueue {
public:
FlipQueue() {}
virtual ~FlipQueue() {}
void getFlipStatus(VideoConfigInternal* cfg, SceVideoOutFlipStatus* out);
private:
Lib::Mutex m_mutex;
};
class VideoOutCtx {
public:
@ -24,8 +37,10 @@ class VideoOutCtx {
void Init(u32 width, u32 height);
int Open();
VideoConfigInternal* getCtx(int handle);
FlipQueue& getFlipQueue() { return m_flip_queue; }
private:
Lib::Mutex m_mutex;
VideoConfigInternal m_video_out_ctx;
FlipQueue m_flip_queue;
};
}; // namespace HLE::Graphics::Objects

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@ -9,8 +9,8 @@
#include <magic_enum.hpp>
#include <string>
#include "Objects/video_out_ctx.h"
#include "Util/Singleton.h"
namespace HLE::Libs::Graphics::VideoOut {
@ -116,8 +116,19 @@ s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode
return 0;
}
s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, SceVideoOutFlipStatus* status) {
// BREAKPOINT();
PRINT_DUMMY_FUNCTION_NAME();
PRINT_FUNCTION_NAME();
auto* videoOut = Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
auto* ctx = videoOut->getCtx(handle);
videoOut->getFlipQueue().getFlipStatus(ctx, status);
LOG_INFO_IF(log_file_videoout, "count = {}\n", status->count);
LOG_INFO_IF(log_file_videoout, "processTime = {}\n", status->processTime);
LOG_INFO_IF(log_file_videoout, "tsc = {}\n", status->tsc);
LOG_INFO_IF(log_file_videoout, "submitTsc = {}\n", status->submitTsc);
LOG_INFO_IF(log_file_videoout, "flipArg = {}\n", status->flipArg);
LOG_INFO_IF(log_file_videoout, "gcQueueNum = {}\n", status->gcQueueNum);
LOG_INFO_IF(log_file_videoout, "flipPendingNum = {}\n", status->flipPendingNum);
LOG_INFO_IF(log_file_videoout, "currentBuffer = {}\n", status->currentBuffer);
return 0;
}
s32 PS4_SYSV_ABI sceVideoOutGetResolutionStatus(s32 handle, SceVideoOutResolutionStatus* status) {

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@ -20,7 +20,7 @@ namespace HLE::Libs::LibKernel {
int PS4_SYSV_ABI sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/)
{
BREAKPOINT();
PRINT_DUMMY_FUNCTION_NAME();
return 0;
}

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@ -1,6 +1,8 @@
#include "LibSceGnmDriver.h"
#include "Libs.h"
#include "../Loader/Elf.h"
#include <Util/log.h>
#include <debug.h>
namespace HLE::Libs::LibSceGnmDriver {
@ -61,7 +63,9 @@ namespace HLE::Libs::LibSceGnmDriver {
{ return 0;
}
int32_t sceGnmSubmitDone()
{ return 0;
{
PRINT_DUMMY_FUNCTION_NAME();
return 0;
}
int /* MipStatsError*/ sceGnmDisableMipStatsReport()
{ return 0;
@ -84,7 +88,8 @@ namespace HLE::Libs::LibSceGnmDriver {
void sceGnmDriverTraceInProgress(){}
void sceGnmDriverTriggerCapture(){}
void sceGnmEndWorkload(){}
void sceGnmFlushGarlic(){}
void sceGnmFlushGarlic() { PRINT_DUMMY_FUNCTION_NAME();
}
void sceGnmGetEqEventType(){}
void sceGnmGetEqTimeStamp(){}
void sceGnmGetGpuBlockStatus(){}