some dummy HLE functions and implementations in libc
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@ -2,6 +2,7 @@
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#include "Libs.h"
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#include "../Loader/Elf.h"
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#include "../../../Debug.h"
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#include <pthread.h>
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namespace HLE::Libs::LibC {
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@ -12,16 +13,60 @@ namespace HLE::Libs::LibC {
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//dummy no need atm
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}
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int PS4_SYSV_ABI __cxa_guard_acquire(u64* guard_object)
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static pthread_mutex_t __guard_mutex;
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static pthread_once_t __once_control = PTHREAD_ONCE_INIT;
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static void recursiveMutex()
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{
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pthread_mutexattr_t recursiveMutexAttr;
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pthread_mutexattr_init(&recursiveMutexAttr);
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pthread_mutexattr_settype(&recursiveMutexAttr, PTHREAD_MUTEX_RECURSIVE);
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pthread_mutex_init(&__guard_mutex, &recursiveMutexAttr);
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}
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static pthread_mutex_t* mutex_quard() {
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pthread_once(&__once_control, &recursiveMutex);
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return &__guard_mutex;
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}
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int PS4_SYSV_ABI __cxa_guard_acquire(u64* guard_object) {
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if ((*((uint8_t*)guard_object) != 0)) // low 8 bits checks if its already init
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{
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return 0;
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}
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int result = ::pthread_mutex_lock(mutex_quard());
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if (result != 0) {
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BREAKPOINT();
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}
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// Check if another thread has completed initializer run
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if ((*((uint8_t*)guard_object) != 0)) { // check again if other thread init it
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int result = ::pthread_mutex_unlock(mutex_quard());
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if (result != 0) {
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BREAKPOINT();
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}
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return 0;
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}
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int PS4_SYSV_ABI __cxa_guard_release(u64* guard_object)
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{
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if (((uint8_t*)guard_object)[1] != 0) { // the second lowest byte marks if it's being used by a thread
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BREAKPOINT();
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return 0;
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}
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// mark this guard object as being in use
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((uint8_t*)guard_object)[1] = 1;
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return 1;
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}
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void PS4_SYSV_ABI __cxa_guard_release(u64* guard_object)
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{
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*((uint8_t*)guard_object) = 1;//mark it as done
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// release global mutex
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int result = ::pthread_mutex_unlock(mutex_quard());
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if (result != 0) {
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BREAKPOINT();
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}
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}
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int PS4_SYSV_ABI memcmp(const void* s1, const void* s2, size_t n) {
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@ -11,6 +11,7 @@ namespace HLE::Libs::LibC {
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static PS4_SYSV_ABI void _Assert();
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static PS4_SYSV_ABI void catchReturnFromMain(int status);
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int PS4_SYSV_ABI __cxa_guard_acquire(u64* guard_object);
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void PS4_SYSV_ABI __cxa_guard_release(u64* guard_object);
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int PS4_SYSV_ABI memcmp(const void* s1, const void* s2, size_t n);
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void* PS4_SYSV_ABI memcpy(void* dest, const void* src, size_t n);
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@ -2,6 +2,7 @@
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#include "LibKernel.h"
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#include "Libs.h"
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#include "../../../Debug.h"
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#include "../../../Util/Log.h"
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namespace HLE::Libs::LibKernel {
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@ -27,7 +28,8 @@ namespace HLE::Libs::LibKernel {
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int PS4_SYSV_ABI sceKernelCreateEqueue(/* SceKernelEqueue* eq*/ int eq, const char* name)
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{
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BREAKPOINT();
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//BREAKPOINT();
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LOG_INFO_IF(true, "dummy sceKernelCreateEqueue\n");
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return 0;
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}
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int PS4_SYSV_ABI sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/)
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@ -37,8 +39,8 @@ namespace HLE::Libs::LibKernel {
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}
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int PS4_SYSV_ABI sceKernelIsNeoMode()
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{
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BREAKPOINT();
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return 0;
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//BREAKPOINT();
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return 0; //it isn't PS4VR TODO
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}
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static PS4_SYSV_ABI void stack_chk_fail() { BREAKPOINT();
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@ -4,6 +4,7 @@
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#include "../../../Debug.h"
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#include "VideoOut/VideoOutCodes.h"
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#include "UserManagement/UsrMngCodes.h"
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#include "../../../Util/Log.h"
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namespace HLE::Libs::LibSceVideoOut {
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@ -22,7 +23,8 @@ namespace HLE::Libs::LibSceVideoOut {
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return 0;
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}
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int32_t PS4_SYSV_ABI sceVideoOutAddFlipEvent(/*SceKernelEqueue eq,*/ int32_t handle, void* udata) {
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BREAKPOINT();
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//BREAKPOINT();
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LOG_INFO_IF(true, "dummy sceVideoOutAddFlipEvent\n");
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return 0;
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}
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int32_t PS4_SYSV_ABI sceVideoOutSetFlipRate(int32_t handle, int32_t rate) {
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@ -41,7 +43,7 @@ namespace HLE::Libs::LibSceVideoOut {
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}
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int32_t PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, int32_t busType, int32_t index, const void* param)
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s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 index, const void* param)
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{
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if (userId != SCE_USER_SERVICE_USER_ID_SYSTEM)
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{
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@ -59,10 +61,8 @@ namespace HLE::Libs::LibSceVideoOut {
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{
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BREAKPOINT();
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}
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for (;;) {
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printf("videoopen\n");
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}
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return 0;
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LOG_INFO_IF(true, "dummy sceVideoOutOpen\n");
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return 1;//dummy return TODO
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}
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int32_t PS4_SYSV_ABI sceVideoOutIsFlipPending(int32_t handle) {
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BREAKPOINT();
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@ -17,6 +17,6 @@ void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(/* SceVideoOutBufferAttribute* a
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uint32_t aspectRatio,
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uint32_t width, uint32_t height, uint32_t pitchInPixel);
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int32_t PS4_SYSV_ABI sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/);
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int32_t PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, int32_t busType, int32_t index, const void* param);
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s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 index, const void* param);
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int32_t PS4_SYSV_ABI sceVideoOutIsFlipPending(int32_t handle);
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}; // namespace HLE::Libs::LibSceVideoOut
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