shader: Fix block processing order in dead code elimination pass
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705d326a6d
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@ -41,6 +41,7 @@ struct Block : Hook {
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EndClass end_class{};
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EndClass end_class{};
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Block* branch_true{};
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Block* branch_true{};
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Block* branch_false{};
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Block* branch_false{};
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bool is_dummy{};
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};
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};
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class CFG {
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class CFG {
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@ -630,9 +630,11 @@ private:
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break;
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break;
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case StatementType::Code: {
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case StatementType::Code: {
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ensure_block();
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ensure_block();
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if (!stmt.block->is_dummy) {
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const u32 start = stmt.block->begin_index;
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const u32 start = stmt.block->begin_index;
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const u32 size = stmt.block->end_index - start + 1;
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const u32 size = stmt.block->end_index - start + 1;
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Translate(current_block, inst_list.subspan(start, size), info);
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Translate(current_block, inst_list.subspan(start, size), info);
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}
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break;
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break;
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}
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}
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case StatementType::SetVariable: {
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case StatementType::SetVariable: {
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@ -808,7 +810,7 @@ private:
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ObjectPool<IR::Inst>& inst_pool;
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ObjectPool<IR::Inst>& inst_pool;
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ObjectPool<IR::Block>& block_pool;
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ObjectPool<IR::Block>& block_pool;
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IR::AbstractSyntaxList& syntax_list;
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IR::AbstractSyntaxList& syntax_list;
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const Block dummy_flow_block{};
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const Block dummy_flow_block{.is_dummy = true};
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std::span<const GcnInst> inst_list;
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std::span<const GcnInst> inst_list;
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Info& info;
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Info& info;
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};
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};
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@ -104,18 +104,21 @@ void Translator::S_MOV_B64(const GcnInst& inst) {
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if (inst.src[0].field == OperandField::VccLo || inst.dst[0].field == OperandField::VccLo) {
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if (inst.src[0].field == OperandField::VccLo || inst.dst[0].field == OperandField::VccLo) {
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return;
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return;
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}
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}
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const IR::U1 src0{GetSrc(inst.src[0])};
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if (inst.dst[0].field == OperandField::ScalarGPR && inst.src[0].field == OperandField::ExecLo) {
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if (inst.dst[0].field == OperandField::ScalarGPR && inst.src[0].field == OperandField::ExecLo) {
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// Exec context push
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// Exec context push
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exec_contexts[inst.dst[0].code] = true;
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exec_contexts[inst.dst[0].code] = true;
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ir.SetThreadBitScalarReg(IR::ScalarReg(inst.dst[0].code), ir.GetExec());
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} else if (inst.dst[0].field == OperandField::ExecLo &&
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} else if (inst.dst[0].field == OperandField::ExecLo &&
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inst.src[0].field == OperandField::ScalarGPR) {
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inst.src[0].field == OperandField::ScalarGPR) {
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// Exec context pop
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// Exec context pop
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exec_contexts[inst.src[0].code] = false;
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exec_contexts[inst.src[0].code] = false;
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} else if (inst.src[0].field != OperandField::ConstZero) {
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ir.SetExec(ir.GetThreadBitScalarReg(IR::ScalarReg(inst.src[0].code)));
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} else if (inst.dst[0].field == OperandField::ExecLo &&
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inst.src[0].field == OperandField::ConstZero) {
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ir.SetExec(ir.Imm1(false));
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} else {
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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SetDst(inst.dst[0], src0);
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}
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}
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void Translator::S_OR_B64(bool negate, const GcnInst& inst) {
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void Translator::S_OR_B64(bool negate, const GcnInst& inst) {
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@ -58,16 +58,13 @@ void Translator::EmitPrologue() {
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}
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}
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}
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}
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IR::U1U32F32 Translator::GetSrc(const InstOperand& operand, bool force_flt) {
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IR::U32F32 Translator::GetSrc(const InstOperand& operand, bool force_flt) {
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// Input modifiers work on float values.
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// Input modifiers work on float values.
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force_flt |= operand.input_modifier.abs | operand.input_modifier.neg;
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force_flt |= operand.input_modifier.abs | operand.input_modifier.neg;
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IR::U1U32F32 value{};
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IR::U32F32 value{};
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switch (operand.field) {
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switch (operand.field) {
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case OperandField::ScalarGPR:
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case OperandField::ScalarGPR:
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if (exec_contexts[operand.code]) {
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value = ir.GetThreadBitScalarReg(IR::ScalarReg(operand.code));
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}
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if (operand.type == ScalarType::Float32 || force_flt) {
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if (operand.type == ScalarType::Float32 || force_flt) {
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value = ir.GetScalarReg<IR::F32>(IR::ScalarReg(operand.code));
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value = ir.GetScalarReg<IR::F32>(IR::ScalarReg(operand.code));
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} else {
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} else {
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@ -124,9 +121,6 @@ IR::U1U32F32 Translator::GetSrc(const InstOperand& operand, bool force_flt) {
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case OperandField::ConstFloatNeg_2_0:
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case OperandField::ConstFloatNeg_2_0:
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value = ir.Imm32(-2.0f);
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value = ir.Imm32(-2.0f);
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break;
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break;
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case OperandField::ExecLo:
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value = ir.GetExec();
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break;
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case OperandField::VccLo:
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case OperandField::VccLo:
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if (force_flt) {
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if (force_flt) {
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value = ir.BitCast<IR::F32>(ir.GetVccLo());
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value = ir.BitCast<IR::F32>(ir.GetVccLo());
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@ -150,8 +144,8 @@ IR::U1U32F32 Translator::GetSrc(const InstOperand& operand, bool force_flt) {
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return value;
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return value;
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}
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}
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void Translator::SetDst(const InstOperand& operand, const IR::U1U32F32& value) {
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void Translator::SetDst(const InstOperand& operand, const IR::U32F32& value) {
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IR::U1U32F32 result = value;
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IR::U32F32 result = value;
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if (operand.output_modifier.multiplier != 0.f) {
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if (operand.output_modifier.multiplier != 0.f) {
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result = ir.FPMul(result, ir.Imm32(operand.output_modifier.multiplier));
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result = ir.FPMul(result, ir.Imm32(operand.output_modifier.multiplier));
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}
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}
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@ -160,14 +154,9 @@ void Translator::SetDst(const InstOperand& operand, const IR::U1U32F32& value) {
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}
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}
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switch (operand.field) {
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switch (operand.field) {
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case OperandField::ScalarGPR:
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case OperandField::ScalarGPR:
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if (value.Type() == IR::Type::U1) {
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return ir.SetThreadBitScalarReg(IR::ScalarReg(operand.code), result);
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}
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return ir.SetScalarReg(IR::ScalarReg(operand.code), result);
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return ir.SetScalarReg(IR::ScalarReg(operand.code), result);
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case OperandField::VectorGPR:
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case OperandField::VectorGPR:
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return ir.SetVectorReg(IR::VectorReg(operand.code), result);
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return ir.SetVectorReg(IR::VectorReg(operand.code), result);
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case OperandField::ExecLo:
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return ir.SetExec(result);
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case OperandField::VccLo:
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case OperandField::VccLo:
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return ir.SetVccLo(result);
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return ir.SetVccLo(result);
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case OperandField::VccHi:
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case OperandField::VccHi:
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@ -124,8 +124,8 @@ public:
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void EXP(const GcnInst& inst);
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void EXP(const GcnInst& inst);
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private:
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private:
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IR::U1U32F32 GetSrc(const InstOperand& operand, bool flt_zero = false);
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IR::U32F32 GetSrc(const InstOperand& operand, bool flt_zero = false);
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void SetDst(const InstOperand& operand, const IR::U1U32F32& value);
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void SetDst(const InstOperand& operand, const IR::U32F32& value);
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private:
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private:
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IR::IREmitter ir;
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IR::IREmitter ir;
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@ -5,10 +5,10 @@
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namespace Shader::Optimization {
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namespace Shader::Optimization {
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void DeadCodeEliminationPass(IR::BlockList& program) {
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void DeadCodeEliminationPass(IR::Program& program) {
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// We iterate over the instructions in reverse order.
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// We iterate over the instructions in reverse order.
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// This is because removing an instruction reduces the number of uses for earlier instructions.
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// This is because removing an instruction reduces the number of uses for earlier instructions.
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for (IR::Block* const block : program) {
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for (IR::Block* const block : program.post_order_blocks) {
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auto it{block->end()};
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auto it{block->end()};
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while (it != block->begin()) {
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while (it != block->begin()) {
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--it;
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--it;
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@ -10,7 +10,7 @@ namespace Shader::Optimization {
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void SsaRewritePass(IR::BlockList& program);
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void SsaRewritePass(IR::BlockList& program);
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void IdentityRemovalPass(IR::BlockList& program);
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void IdentityRemovalPass(IR::BlockList& program);
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void DeadCodeEliminationPass(IR::BlockList& program);
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void DeadCodeEliminationPass(IR::Program& program);
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void ConstantPropagationPass(IR::BlockList& program);
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void ConstantPropagationPass(IR::BlockList& program);
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void ResourceTrackingPass(IR::Program& program);
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void ResourceTrackingPass(IR::Program& program);
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void CollectShaderInfoPass(IR::Program& program);
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void CollectShaderInfoPass(IR::Program& program);
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@ -219,7 +219,6 @@ using U64 = TypedValue<Type::U64>;
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using F16 = TypedValue<Type::F16>;
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using F16 = TypedValue<Type::F16>;
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using F32 = TypedValue<Type::F32>;
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using F32 = TypedValue<Type::F32>;
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using F64 = TypedValue<Type::F64>;
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using F64 = TypedValue<Type::F64>;
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using U1U32F32 = TypedValue<Type::U1 | Type::U32 | Type::F32>;
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using U32F32 = TypedValue<Type::U32 | Type::F32>;
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using U32F32 = TypedValue<Type::U32 | Type::F32>;
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using U32U64 = TypedValue<Type::U32 | Type::U64>;
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using U32U64 = TypedValue<Type::U32 | Type::U64>;
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using F32F64 = TypedValue<Type::F32 | Type::F64>;
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using F32F64 = TypedValue<Type::F32 | Type::F64>;
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@ -58,7 +58,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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Shader::Optimization::ResourceTrackingPass(program);
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Shader::Optimization::ResourceTrackingPass(program);
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Shader::Optimization::ConstantPropagationPass(program.post_order_blocks);
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Shader::Optimization::ConstantPropagationPass(program.post_order_blocks);
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Shader::Optimization::IdentityRemovalPass(program.blocks);
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Shader::Optimization::IdentityRemovalPass(program.blocks);
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Shader::Optimization::DeadCodeEliminationPass(program.blocks);
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Shader::Optimization::DeadCodeEliminationPass(program);
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Shader::Optimization::CollectShaderInfoPass(program);
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Shader::Optimization::CollectShaderInfoPass(program);
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fmt::print("Post passes\n\n{}\n", Shader::IR::DumpProgram(program));
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fmt::print("Post passes\n\n{}\n", Shader::IR::DumpProgram(program));
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@ -216,21 +216,13 @@ void TextureCache::RefreshImage(Image& image) {
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return;
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return;
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}
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}
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const vk::ImageSubresourceRange range = {
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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};
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const u8* image_data = reinterpret_cast<const u8*>(image.cpu_addr);
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const u8* image_data = reinterpret_cast<const u8*>(image.cpu_addr);
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for (u32 l = 0; l < image.info.resources.layers; l++) {
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// Upload data to the staging buffer.
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for (u32 m = 0; m < image.info.resources.levels; m++) {
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for (u32 m = 0; m < image.info.resources.levels; m++) {
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const u32 width = image.info.size.width >> m;
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const u32 width = image.info.size.width >> m;
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const u32 height = image.info.size.height >> m;
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const u32 height = image.info.size.height >> m;
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const u32 map_size = width * height;
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const u32 map_size = width * height * image.info.resources.layers;
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// Upload data to the staging buffer.
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const auto [data, offset, _] = staging.Map(map_size, 16);
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const auto [data, offset, _] = staging.Map(map_size, 16);
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if (image.info.is_tiled) {
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if (image.info.is_tiled) {
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ConvertTileToLinear(data, image_data, width, height, Config::isNeoMode());
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ConvertTileToLinear(data, image_data, width, height, Config::isNeoMode());
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@ -248,8 +240,8 @@ void TextureCache::RefreshImage(Image& image) {
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.imageSubresource{
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.imageSubresource{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.mipLevel = m,
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.mipLevel = m,
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.baseArrayLayer = l,
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.baseArrayLayer = 0,
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.layerCount = 1,
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.layerCount = u32(image.info.resources.layers),
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},
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},
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.imageOffset = {0, 0, 0},
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.imageOffset = {0, 0, 0},
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.imageExtent = {width, height, 1},
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.imageExtent = {width, height, 1},
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@ -264,7 +256,6 @@ void TextureCache::RefreshImage(Image& image) {
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image.Transit(vk::ImageLayout::eGeneral,
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image.Transit(vk::ImageLayout::eGeneral,
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vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eTransferRead);
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vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eTransferRead);
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}
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}
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}
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}
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}
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vk::Sampler TextureCache::GetSampler(const AmdGpu::Sampler& sampler) {
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vk::Sampler TextureCache::GetSampler(const AmdGpu::Sampler& sampler) {
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