alphabetical order console language
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@ -4,6 +4,39 @@
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#include "settings_dialog.h"
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#include "ui_settings_dialog.h"
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const QVector<int> languageIndexes = {
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21, // Arabic
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23, // Czech
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14, // Danish
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6, // Dutch
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18, // English (United Kingdom)
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1, // English (United States)
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12, // Finnish
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22, // French (Canada)
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2, // French (France)
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4, // German
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25, // Greek
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24, // Hungarian
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29, // Indonesian
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5, // Italian
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0, // Japanese
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9, // Korean
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15, // Norwegian
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16, // Polish
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17, // Portuguese (Brazil)
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7, // Portuguese (Portugal)
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26, // Romanian
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8, // Russian
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11, // Simplified Chinese
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20, // Spanish (Latin America)
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3, // Spanish (Spain)
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13, // Swedish
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27, // Thai
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10, // Traditional Chinese
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19, // Turkish
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28, // Vietnamese
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};
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SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidget* parent)
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: QDialog(parent), ui(new Ui::SettingsDialog) {
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ui->setupUi(this);
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@ -44,8 +77,13 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
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connect(ui->userNameLineEdit, &QLineEdit::textChanged, this,
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[](const QString& text) { Config::setUserName(text.toStdString()); });
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connect(ui->consoleLanguageComboBox, &QComboBox::currentIndexChanged, this,
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[](int index) { Config::setLanguage(index); });
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connect(ui->consoleLanguageComboBox, QOverload<int>::of(&QComboBox::currentIndexChanged),
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this, [this](int index) {
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if (index >= 0 && index < languageIndexes.size()) {
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int languageCode = languageIndexes[index];
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Config::setLanguage(languageCode);
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}
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});
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connect(ui->fullscreenCheckBox, &QCheckBox::stateChanged, this,
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[](int val) { Config::setFullscreenMode(val); });
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@ -106,8 +144,11 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
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}
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void SettingsDialog::LoadValuesFromConfig() {
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ui->consoleLanguageComboBox->setCurrentIndex(Config::GetLanguage());
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ui->consoleLanguageComboBox->setCurrentIndex(
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std::distance(
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languageIndexes.begin(),
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std::find(languageIndexes.begin(), languageIndexes.end(), Config::GetLanguage())) %
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languageIndexes.size());
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ui->graphicsAdapterBox->setCurrentIndex(Config::getGpuId() + 1);
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ui->widthSpinBox->setValue(Config::getScreenWidth());
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ui->heightSpinBox->setValue(Config::getScreenHeight());
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