refactoring singleton class
This commit is contained in:
parent
0f80805d69
commit
58721d84a0
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@ -86,7 +86,7 @@ add_executable(shadps4
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src/Core/PS4/HLE/Kernel/cpu_management.cpp
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src/Core/PS4/HLE/Kernel/cpu_management.h
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/Core/PS4/HLE/Graphics/graphics_ctx.h" "src/vulkan_util.cpp" "src/vulkan_util.h" "src/Core/PS4/GPU/video_out_buffer.cpp" "src/Core/PS4/GPU/video_out_buffer.h" "src/Core/PS4/HLE/Graphics/graphics_render.cpp" "src/Core/PS4/HLE/Graphics/graphics_render.h" "src/Core/PS4/GPU/tile_manager.cpp" "src/Core/PS4/GPU/tile_manager.h" "src/version.h" "src/Emulator/HLE/Libraries/LibSystemService/system_service.cpp" "src/Emulator/HLE/Libraries/LibSystemService/system_service.h")
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"src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/Core/PS4/HLE/Graphics/graphics_ctx.h" "src/vulkan_util.cpp" "src/vulkan_util.h" "src/Core/PS4/GPU/video_out_buffer.cpp" "src/Core/PS4/GPU/video_out_buffer.h" "src/Core/PS4/HLE/Graphics/graphics_render.cpp" "src/Core/PS4/HLE/Graphics/graphics_render.h" "src/Core/PS4/GPU/tile_manager.cpp" "src/Core/PS4/GPU/tile_manager.h" "src/version.h" "src/Emulator/HLE/Libraries/LibSystemService/system_service.cpp" "src/Emulator/HLE/Libraries/LibSystemService/system_service.h")
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find_package(OpenGL REQUIRED)
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target_link_libraries(shadps4 PUBLIC fmt mincore spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY} vulkan-1 spirv-tools-opt spirv-tools)
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@ -2,17 +2,17 @@
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#include <xxhash/xxh3.h>
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#include "Util/Singleton.h"
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#include "Emulator/Util/singleton.h"
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void* GPU::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo /*CommandBuffer?*/, u64 virtual_addr, u64 size,
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const GPUObject& info) {
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auto* gpumemory = Singleton<GPUMemory>::Instance();
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auto* gpumemory = singleton<GPUMemory>::instance();
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return gpumemory->memoryCreateObj(submit_id, ctx, nullptr, &virtual_addr, &size, 1, info);
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}
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void GPU::memorySetAllocArea(u64 virtual_addr, u64 size) {
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auto* gpumemory = Singleton<GPUMemory>::Instance();
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auto* gpumemory = singleton<GPUMemory>::instance();
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Lib::LockMutexGuard lock(gpumemory->m_mutex);
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@ -59,7 +59,7 @@ bool GPU::vulkanAllocateMemory(HLE::Libs::Graphics::GraphicCtx* ctx, HLE::Libs::
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}
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void GPU::flushGarlic(HLE::Libs::Graphics::GraphicCtx* ctx) {
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auto* gpumemory = Singleton<GPUMemory>::Instance();
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auto* gpumemory = singleton<GPUMemory>::instance();
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gpumemory->flushAllHeaps(ctx);
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}
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@ -78,7 +78,7 @@ int GPU::GPUMemory::getHeapId(u64 virtual_addr, u64 size) {
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void* GPU::GPUMemory::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo, const u64* virtual_addr, const u64* size,
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int virtual_addr_num, const GPUObject& info) {
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auto* gpumemory = Singleton<GPUMemory>::Instance();
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auto* gpumemory = singleton<GPUMemory>::instance();
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Lib::LockMutexGuard lock(gpumemory->m_mutex);
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@ -1,6 +1,6 @@
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#include "tile_manager.h"
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#include "Lib/Threads.h"
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#include "Util/Singleton.h"
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#include "Emulator/Util/singleton.h"
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namespace GPU {
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@ -143,7 +143,7 @@ void convertTileToLinear(void* dst, const void* src,u32 width, u32 height, bool
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TileManager32 t;
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t.Init(width, height, is_neo);
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auto* g_TileManager = Singleton<TileManager>::Instance();
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auto* g_TileManager = singleton<TileManager>::instance();
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Lib::LockMutexGuard lock(g_TileManager->m_mutex);
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@ -1,12 +1,12 @@
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#include "graphics_render.h"
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#include "Util/Singleton.h"
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#include "Emulator/Util/singleton.h"
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#include "emulator.h"
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static thread_local GPU::CommandPool g_command_pool;
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void GPU::renderCreateCtx() {
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auto* render_ctx = Singleton<RenderCtx>::Instance();
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auto* render_ctx = singleton<RenderCtx>::instance();
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render_ctx->setGraphicCtx(Emu::getGraphicCtx());
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}
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@ -37,7 +37,7 @@ void GPU::CommandBuffer::freeBuffer() {
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}
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void GPU::CommandBuffer::waitForFence() {
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auto* render_ctx = Singleton<RenderCtx>::Instance();
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auto* render_ctx = singleton<RenderCtx>::instance();
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if (m_execute) {
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auto* device = render_ctx->getGraphicCtx()->m_device;
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@ -89,7 +89,7 @@ void GPU::CommandBuffer::executeWithSemaphore() {
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submit_info.signalSemaphoreCount = 1;
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submit_info.pSignalSemaphores = &m_pool->semaphores[m_index];
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auto* render_ctx = Singleton<RenderCtx>::Instance();
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auto* render_ctx = singleton<RenderCtx>::instance();
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const auto& queue = render_ctx->getGraphicCtx()->queues[m_queue];
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if (queue.mutex != nullptr) {
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@ -124,7 +124,7 @@ void GPU::CommandBuffer::execute() {
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submit_info.signalSemaphoreCount = 0;
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submit_info.pSignalSemaphores = nullptr;
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auto* render_ctx = Singleton<RenderCtx>::Instance();
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auto* render_ctx = singleton<RenderCtx>::instance();
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const auto& queue = render_ctx->getGraphicCtx()->queues[m_queue];
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if (queue.mutex != nullptr) {
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@ -145,7 +145,7 @@ void GPU::CommandBuffer::execute() {
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}
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}
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void GPU::CommandPool::createPool(int id) {
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auto* render_ctx = Singleton<RenderCtx>::Instance();
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auto* render_ctx = singleton<RenderCtx>::instance();
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auto* ctx = render_ctx->getGraphicCtx();
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m_pool[id] = new HLE::Libs::Graphics::VulkanCommandPool;
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@ -206,7 +206,7 @@ void GPU::CommandPool::createPool(int id) {
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}
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void GPU::CommandPool::deleteAllPool() {
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auto* render_ctx = Singleton<RenderCtx>::Instance();
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auto* render_ctx = singleton<RenderCtx>::instance();
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auto* ctx = render_ctx->getGraphicCtx();
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for (auto& pool : m_pool) {
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@ -15,7 +15,7 @@
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#include <string>
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#include "Objects/video_out_ctx.h"
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#include "Util/Singleton.h"
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#include "Emulator/Util/singleton.h"
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#include "emulator.h"
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#include "graphics_render.h"
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@ -24,12 +24,12 @@ namespace HLE::Libs::Graphics::VideoOut {
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constexpr bool log_file_videoout = true; // disable it to disable logging
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void videoOutInit(u32 width, u32 height) {
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auto* videoOut = Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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videoOut->Init(width, height);
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}
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bool videoOutFlip(u32 micros) {
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auto* videoOut = Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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return videoOut->getFlipQueue().flip(micros);
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}
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@ -87,7 +87,7 @@ static void flip_delete_event_func(LibKernel::EventQueues::SceKernelEqueue eq, H
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s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(LibKernel::EventQueues::SceKernelEqueue eq, s32 handle, void* udata) {
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PRINT_FUNCTION_NAME();
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auto* videoOut = Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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auto* ctx = videoOut->getCtx(handle);
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@ -122,7 +122,7 @@ s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(LibKernel::EventQueues::SceKernelEqueue
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s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* const* addresses, s32 bufferNum,
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const SceVideoOutBufferAttribute* attribute) {
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PRINT_FUNCTION_NAME();
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auto* videoOut = Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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auto* ctx = videoOut->getCtx(handle);
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if (handle == 1) { // main port
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@ -215,19 +215,19 @@ s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* co
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}
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s32 PS4_SYSV_ABI sceVideoOutSetFlipRate(s32 handle, s32 rate) {
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PRINT_FUNCTION_NAME();
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auto* videoOut = Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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videoOut->getCtx(handle)->m_flip_rate = rate;
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return SCE_OK;
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}
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s32 PS4_SYSV_ABI sceVideoOutIsFlipPending(s32 handle) {
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PRINT_FUNCTION_NAME();
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auto* videoOut = Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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s32 pending = videoOut->getCtx(handle)->m_flip_status.flipPendingNum;
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return pending;
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}
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s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode, s64 flipArg) {
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PRINT_FUNCTION_NAME();
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auto* videoOut = Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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auto* ctx = videoOut->getCtx(handle);
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if (flipMode != 1) {
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@ -254,7 +254,7 @@ s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode
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}
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s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, SceVideoOutFlipStatus* status) {
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PRINT_FUNCTION_NAME();
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auto* videoOut = Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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auto* ctx = videoOut->getCtx(handle);
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videoOut->getFlipQueue().getFlipStatus(ctx, status);
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@ -270,7 +270,7 @@ s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, SceVideoOutFlipStatus* sta
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}
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s32 PS4_SYSV_ABI sceVideoOutGetResolutionStatus(s32 handle, SceVideoOutResolutionStatus* status) {
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PRINT_FUNCTION_NAME();
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auto* videoOut = Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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*status = videoOut->getCtx(handle)->m_resolution;
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return SCE_OK;
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}
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@ -289,7 +289,7 @@ s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 i
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if (param != nullptr) {
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BREAKPOINT();
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}
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auto* videoOut = Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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int handle = videoOut->Open();
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if (handle < 0) {
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@ -8,7 +8,7 @@
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#include <bit>
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#include <magic_enum.hpp>
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#include "../../../../Util/Singleton.h"
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#include "Emulator/Util/singleton.h"
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#include "../ErrorCodes.h"
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#include "../Libs.h"
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#include "Objects/physical_memory.h"
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LOG_INFO_IF(log_file_memory, "memory_type = {}\n", magic_enum::enum_name(memtype.value()));
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u64 physical_addr = 0;
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auto* physical_memory = Singleton<HLE::Kernel::Objects::PhysicalMemory>::Instance();
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auto* physical_memory = singleton<HLE::Kernel::Objects::PhysicalMemory>::instance();
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if (!physical_memory->Alloc(searchStart, searchEnd, len, alignment, &physical_addr, memoryType)) {
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LOG_TRACE_IF(log_file_memory, "sceKernelAllocateDirectMemory returned SCE_KERNEL_ERROR_EAGAIN can't allocate physical memory\n");
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return SCE_KERNEL_ERROR_EAGAIN;
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return SCE_KERNEL_ERROR_ENOMEM;
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}
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auto* physical_memory = Singleton<HLE::Kernel::Objects::PhysicalMemory>::Instance();
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auto* physical_memory = singleton<HLE::Kernel::Objects::PhysicalMemory>::instance();
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if (!physical_memory->Map(out_addr, directMemoryStart, len, prot, cpu_mode, gpu_mode)) {
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BREAKPOINT();
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}
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@ -3,7 +3,7 @@
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#include <Util/log.h>
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#include <debug.h>
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#include "../../../Util/Singleton.h"
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#include "Emulator/Util/singleton.h"
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#include "../Loader/Elf.h"
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#include "Kernel/Objects/physical_memory.h"
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#include "Kernel/cpu_management.h"
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#include <Core/PS4/HLE/ErrorCodes.h>
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#include <Core/PS4/HLE/Libs.h>
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#include "Util/Singleton.h"
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#include "Emulator/Util/singleton.h"
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#include "controller.h"
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#include <debug.h>
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#include <Util/log.h>
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@ -20,7 +20,7 @@ int PS4_SYSV_ABI scePadOpen(Emulator::HLE::Libraries::LibUserService::SceUserSer
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}
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int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
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auto* controller = Singleton<Emulator::Host::Controller::GameController>::Instance();
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auto* controller = singleton<Emulator::Host::Controller::GameController>::instance();
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int connectedCount = 0;
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bool isConnected = false;
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@ -1,27 +0,0 @@
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#pragma once
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#include <cstdlib>
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#include <new>
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template <class T>
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class Singleton
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{
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public:
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static T* Instance()
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{
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if (!m_instance)
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{
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m_instance = static_cast<T*>(std::malloc(sizeof(T)));
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new (m_instance) T;
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}
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return m_instance;
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}
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protected:
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Singleton();
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~Singleton();
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private:
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static inline T* m_instance = nullptr;
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};
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@ -2,7 +2,7 @@
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#include <Core/PS4/HLE/Graphics/graphics_render.h>
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#include <Emulator/HLE/Libraries/LibPad/controller.h>
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#include <Util/Singleton.h>
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#include "Emulator/Util/singleton.h"
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#include <vulkan_util.h>
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#include "Core/PS4/HLE/Graphics/video_out.h"
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@ -14,14 +14,14 @@ namespace Emu {
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bool m_emu_needs_exit = false;
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void emuInit(u32 width, u32 height) {
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auto* window_ctx = Singleton<Emu::WindowCtx>::Instance();
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auto* window_ctx = singleton<Emu::WindowCtx>::instance();
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window_ctx->m_graphic_ctx.screen_width = width;
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window_ctx->m_graphic_ctx.screen_height = height;
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}
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void checkAndWaitForGraphicsInit() {
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auto* window_ctx = Singleton<Emu::WindowCtx>::Instance();
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auto* window_ctx = singleton<Emu::WindowCtx>::instance();
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Lib::LockMutexGuard lock(window_ctx->m_mutex);
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while (!window_ctx->m_is_graphic_initialized) {
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@ -50,7 +50,7 @@ static void CreateSdlWindow(WindowCtx* ctx) {
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SDL_SetWindowResizable(ctx->m_window, SDL_FALSE); // we don't support resizable atm
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}
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void emuRun() {
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auto* window_ctx = Singleton<Emu::WindowCtx>::Instance();
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
window_ctx->m_mutex.LockMutex();
|
||||
{
|
||||
// init window and wait until init finishes
|
||||
|
@ -98,14 +98,14 @@ void emuRun() {
|
|||
}
|
||||
|
||||
HLE::Libs::Graphics::GraphicCtx* getGraphicCtx() {
|
||||
auto* window_ctx = Singleton<Emu::WindowCtx>::Instance();
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
Lib::LockMutexGuard lock(window_ctx->m_mutex);
|
||||
|
||||
return &window_ctx->m_graphic_ctx;
|
||||
}
|
||||
|
||||
void DrawBuffer(HLE::Libs::Graphics::VideoOutVulkanImage* image) {
|
||||
auto* window_ctx = Singleton<Emu::WindowCtx>::Instance();
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
if (window_ctx->is_window_hidden) {
|
||||
SDL_ShowWindow(window_ctx->m_window);
|
||||
window_ctx->is_window_hidden = false;
|
||||
|
@ -219,7 +219,7 @@ void keyboardEvent(SDL_Event* event) {
|
|||
default: break;
|
||||
}
|
||||
if (button != 0) {
|
||||
auto* controller = Singleton<Emulator::Host::Controller::GameController>::Instance();
|
||||
auto* controller = singleton<Emulator::Host::Controller::GameController>::instance();
|
||||
controller->checKButton(0, button, event->type == SDL_EVENT_KEY_DOWN);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
#include "Core/PS4/HLE/Libs.h"
|
||||
#include "Core/PS4/Linker.h"
|
||||
#include "Lib/Threads.h"
|
||||
#include "Util/Singleton.h"
|
||||
#include "Emulator/Util\singleton.h"
|
||||
#include "discord.h"
|
||||
|
||||
// Main code
|
||||
|
@ -54,12 +54,12 @@ int main(int argc, char* argv[]) {
|
|||
|
||||
const char* const path = argv[1]; // argument 1 is the path of self file to boot
|
||||
|
||||
auto* linker = Singleton<Linker>::Instance();
|
||||
auto* linker = singleton<Linker>::instance();
|
||||
HLE::Libs::Init_HLE_Libs(linker->getHLESymbols());
|
||||
auto* module = linker->LoadModule(path); // load main executable
|
||||
Lib::Thread mainthread(
|
||||
[](void*) {
|
||||
auto* linker = Singleton<Linker>::Instance();
|
||||
auto* linker = singleton<Linker>::instance();
|
||||
linker->Execute();
|
||||
},
|
||||
nullptr);
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include <Core/PS4/GPU/gpu_memory.h>
|
||||
#include <SDL_vulkan.h>
|
||||
#include <Util/Singleton.h>
|
||||
#include <Emulator/Util/singleton.h>
|
||||
#include <Util/log.h>
|
||||
#include <debug.h>
|
||||
#include <vulkan/vk_enum_string_helper.h>
|
||||
|
@ -80,7 +80,7 @@ void Graphics::Vulkan::vulkanCreate(Emu::WindowCtx* ctx) {
|
|||
}
|
||||
|
||||
Emu::VulkanSwapchain* Graphics::Vulkan::vulkanCreateSwapchain(HLE::Libs::Graphics::GraphicCtx* ctx, u32 image_count) {
|
||||
auto* window_ctx = Singleton<Emu::WindowCtx>::Instance();
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
Lib::LockMutexGuard lock(window_ctx->m_mutex);
|
||||
|
||||
auto* s = new Emu::VulkanSwapchain;
|
||||
|
|
Loading…
Reference in New Issue